• Title/Summary/Keyword: 체험프로그램

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A Study of the National Hangeul Museum for the Foreign Audience : Comparison by major nationality(United State·Japanese·Chinese) (국립한글박물관 외래관람객 방문행태간 연관성 및 차이 분석: 주요 국적별(미·일·중) 외래관람객 비교)

  • Kim, Ju-Yeon;Choi, Hyun-Joo;Ahn, Kyung-Mo;Purevjav., B
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.116-123
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    • 2017
  • This research was designed to seek and plan the foreign tourists visiting the National Hangeul Museum revitalization method; foreign tourists in this research refer to Japanese, Chinese and Americans tourists since they make up the big proportion of foreign tourists visiting the National Hangeul Museum. This research was aimed to seek the visiting revitalization method through correlation analysis among: foreign tourists' visiting purpose, requested improvement on exhibition facility and service, satisfaction level on exhibited contents and service quality, overall satisfaction level on viewing exhibition and behavior intention. As the result of research, tourists visiting purpose from three countries showed a difference; American and Japanese tourists picked 'guidance system in foreign language' while Chinese tourists picked 'experiment programs' as the most requested improvement on exhibition facility and service. Also, Tourist' satisfaction level on exhibited contents and service quality showed a difference among tourists from three countries; American tourists' satisfaction level was shown higher than that of Japanese and Chinese tourists. In addition, American tourists' overall satisfaction level on exhibition and behavior intention after viewing the exhibition in National Hangeul Museum tends to be higher than that of Japanese and Chinese tourists. Based on this research, visiting revitalization method to attract more foreign tourists to the National Hangeul Museum, such as contents development is suggested in the research.

Webtoon era, current status of and development measures for cartoon education - Focusing on college comics education - (웹툰 시대, 만화교육의 현황과 발전 방안 연구 - 대학만화교육을 중심으로 -)

  • Kim, Byoung-soo
    • Cartoon and Animation Studies
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    • s.51
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    • pp.255-291
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    • 2018
  • The domestic cartoon industry has went through rapid reformation since 2010 incurred by the emergence of webtoon. Most of the students in cartoon schools long to become webtoonists rather than published cartoonists. Cartoon education in middle and high schools rather focuses on webtoons. The growth of webtoons in private education, excluding college entrance examination, is even more promising. In the same train of thought, the number of webtoon private education institution has surged exponentially. Despite provincial colleges experiencing difficulty due to the lack of the student population, the competition for cartoon admission is intensifying. However, college education often maintains curriculums that do not relate to the on-site demands. Cartoon education in the past was mostly carried out through apprenticeship programs. However such programs began to disappear as college education became more common and as people embraced the emergence of webtoons. Instead collective education and author debut programs replaced the old system. Individualization of education is exacerbating as digital writing tools allow individual webtoonists to publish their works on a weekly basis. The background of the growth of webtoon education can obviously be explained by the growth of the market but there are aspects that can't be explained in such a simple manner. This study examines the current webtoon education status and discusses possible methodological and formation development measures for the future. The introduction examines the change in education and market. The main subject examines the current secondary schools and universities cartoon education and conducts a comprehensive study on the various education related changes. This study proposes future directions for universities by looking at the webtoon era and education changes in the conclusion. It also researched how the units of college cartoon education will fuse and deduct practical results via government policies.

Factors Influencing the Communication Skill for the Elderly of Dental Hygienist (치과위생사의 노인에 대한 의사소통능력에 영향을 미치는 요인)

  • Lim, Hee-Jung;Kim, Hyoung-Joo
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.627-635
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    • 2016
  • The purpose of this study was to investigate the communication skill of a dental hygienist for the elderly. The self-administered questionnaire selected by convenience sampling method from January 2 to February 14, 2015, Seoul, Kyungki, Incheon regions final analysis section 233 to target dental hygienist working under a dentist institutions. This study analyzed collected data by t-test, ANOVA, pearson correlation coefficient, and multiple regression. According to multiple regression analysis results can be number of worker, the main task, living experience feelings adjusted variable, as a result work in the dental hospital(B=.292 SE=.074), more like the elderly preference(B=.282, SE=.141), the behavior of the elderly(B=-.223, SE=.043) found that the more positive the impact. Therefore, the more exposure for your understanding and the elderly relationships for the the elderly appeared to affect the communication skill necessary to develop training programs that can improve the communication skill of a dental hygienist and apply to be prepared for the coming aging society.

Study of the Small Theater of Traditional Dancing as a Cultural Welfare (문화복지로서의 전통춤의 소극장공연 의미)

  • Bae, Na-Rae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.7
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    • pp.284-289
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    • 2017
  • This study examined Korean traditional dancing performances in small theaters as a phenomenological approach. Korean traditional dances, as cultural welfare, are expected to be attractive to the public and our cultural heritage is expected to be inherited from them. The purpose of this study was to provide basic data for Korean tradition dancing to be supplied to the public as a Traditional Cultural Welfare Program. A qualitative approach was taken to best achieve the aims of this study. The data used in this study were collected from July 10th to September 1st, 2016, using in-depth interviews. Seven Korean dance professionals with more than 15 years' experience in traditional dancing performance were enrolledin this study. The traditional dancing performance in small theaters is necessary in terms of providing concert halls to local cultural artists and high quality performances to audiences as traditional cultural welfare. The traditional dancing performance in small theaters as cultural welfare will provide a platform to enjoy various traditional cultures across all ages and all class levels of the society in auniversal dimension.

The Case Study of the Content of Comics Museum Websites: Comparative Analysis on "Korea Manhwa Museum" and "Kyoto International Manga Museum" (만화콘텐츠 웹사이트의 콘텐츠 구성에 관한 사례연구: 한·일 만화박물관 사이트 비교분석)

  • Kwon, Jae-Woong
    • Cartoon and Animation Studies
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    • s.34
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    • pp.263-292
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    • 2014
  • This research explores websites of comics museum provided by the Korean Manhwa Museum and the Kyoto International Manga Museum and is supposed to analyze the type of content and finding out features. Since both museums specialize in comics and provide diverse information related to comics and their museums, this research analyze them on the basis of three types of categories, which are public relations content, professional content, and exhibition/education content The result shows that both museums generally provide similar type of information and content even though there are small differences. Especially, they have common points in the way that both offer detailed information of museum facilities and about exhibition schedules and education programs. However, the goal they are aiming at shows a difference. Korea Manhwa Museum tries to have interactive communication with its site visitors using the bulletin board system and to update newly published comics and events frequently managing separate websites. Kyoto International Manga Museum seems to focus on promoting itself in order to have more museum visitors. It provides detailed information such as history of the museum building, the object of setting up the museum and so on. Also, it provides four different foreign language websites.

A Study on the Development of Training Systems for Marine Engines Using Virtual Reality (가상현실(VR)을 이용한 선박주기관 교육·훈련 시스템 개발에 관한 연구)

  • Roh, Beom-Seok;Lee, Won-Ju;Lee, Ji-Woong;Kim, Jae-Ho;Kim, Dae-Hee;Choi, Jae-Hyuk
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.25 no.6
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    • pp.735-742
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    • 2019
  • The need for education and training on engine-part maintenance is rising in order to prevent marine accidents occurring due to a surge in engine-part damages. However, practical training using actual equipment is difficult due to the size and location of the equipment. Therefore, the necessity of developing a training system for marine engines using virtual reality (VR) is intensifying. The purpose of this paper is to develop an optimized system for marine engine education and training using existing VR programs and equipment. To this end, we selected and modeled the marine engine and education target suitable for the class, and developed the system using VR development software. The developed VR education and training system is designed to experience content that is otherwise difficult to train or practice in the curriculum through virtual reality. In fact, fourth grade students from Maritime University were taught using marine engine VR educational equipment, and it confirmed that there was an educational effect on the class. In the future, the introduction of an education and training system using VR in the field of marine engines can improve their maintenance and repairing capacity, and aid in reducing marine accidents.need for education and training on engine part maintenance is increasing to prevent marine accidents.

A Comparison Analysis on the Contents of Child 'Safety Education' Activities in 3~4 Year Old Nuri Curriculum Manual for Teachers (만3세와 만4세 누리과정 교사용 지도서에 나타난 유아 '안전교육' 활동의 내용 비교 분석)

  • Cho, Suk Young
    • Korean Journal of Childcare and Education
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    • v.11 no.6
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    • pp.177-198
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    • 2015
  • This study is aimed at a comparison analyzing the contents of child 'safety education' in Three-four-year-old Nuri curriculum manual for teachers related activity type and activity form, life theme based on the criteria of analysis. First, the number of contents of child 'safety education' included in the 3 year old Nuri curriculum manual for teachers was 136, and among them, 71(52.2%) were from in big and small group activity. Total 124 contents were in 4-year old group and showed 58(46.8%) contents in big and small group activity. Second, it was identified that the Three-four-year-old Nuri curriculum handled highest number of child 'safety education' activities. Twenty-five activities from 'appliances' among a total of 127 child 'safety education' activities were included and included 21 activities in contents of 'safety for object, tool, and apparatus.' Thirty-three activities among 'health and safety' among a total of 131 child 'safety education' activities were included and it was identified that the highest number of child 'safety education' activities were conducted in 'safety for disease' contents. It will be hope to suggest some of the providing child 'safety education' of Three-four-year-old in education field, and to provide basic data for planning and suggesting directions for various training related to child safety education. Moreover, this study intends to provide basic data for composing necessary manual and program for child 'safety education' and to provide basic data for expanding the safety experience facility.

The Relationships among Factors that Effects on Acceptance Intention in Smart Education (스마트교육 수용의도에 영향을 미치는 요인 간의 관계 분석)

  • Kang, Hye-Young;Kim, Sung-Wan
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.7
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    • pp.183-190
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    • 2013
  • This study aims to analyze the relationships among factors which influence acceptance intention of smart education. Based on literature reviews related with previous technology acceptance models, a potential model and seven hypotheses were suggested. Questionnaire was carried out among 132 students from elementary and secondary schools. They have experiences of utilizing applications of mobile devices for instructional goal. Cronbach alpha of the questionnaire was .78. The collected data were analyzed through path analysis. The results of this research are as follows. Seven hypotheses were adopted: Interaction will affect on perceived usefulness, Interaction will affect on perceived ease of use, Interaction will affect on acceptance intention, Interaction will affect on social influence, Social influence will affect on perceived usefulness, Perceived usefulness will affect on acceptance intention, Perceived ease of use will affect on acceptance intention. The model revised through the results of path analysis had good-fitness. That is, overall fit measures (RMSEA, CFI, NNFI), indexes that show the suitability of the model were quite good.

Public Perception and Usage Pattern of Science Museum by Social Media Big Data Analysis (소셜 빅데이터 분석을 통해 알아본 대중의 과학관에 대한 인식 및 사용 행태)

  • Yun, Eunjeong;Park, Yunebae
    • Journal of The Korean Association For Science Education
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    • v.37 no.6
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    • pp.1005-1014
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    • 2017
  • Focusing on the role of the science museum as an institution to improve the scientific literacy of the public, this study investigated public perception and behavior about science museum to know how much science museums affect the public by using social media big data analysis. For this purpose, we extracted texts containing 'science museum' in Naver blogs and Twitter, analyzed them by using network, frequency, co-ocurrence, and semantics analysis and compared them with the results in English speaking countries. As a result, blogs were mainly concerned with science museum among parents who have young children, while in Twitter posts from many students who visited as a group appeared. Therefore, the Korean public used science museum mainly as a space for children's experience, and in this case, programs and exhibitions of science museums are perceived positively. On the other hand, students who visited as a group showed some negative emotions. The result of comparison with the cases of foreign countries in terms of the function of the third generation science museum such as communications with the science museum and the public and the participation of the public in science, the Korean public hardly mentioned the scientific contents, words related to communications such as 'argue', and curators or staff after visiting the science museum. In contrast to many verbs related to meaningful activities such as 'learn', 'participate', 'listen', 'read', 'ask', 'think' appeared in English, only a small number of verbs include 'ask' and 'thin' appeared in Korean. Therefore, science museum need to improve impression, communicating with public, and involving activity with impact and variety after visit.

Healing Landscape Design for Hospital Outdoor Space - A Case of the Kyeongsang National University Hospital in Changwon - (치유경관의 개념을 적용한 병원 옥외공간 조경설계 - 창원 경상대학교 병원을 사례로 -)

  • Min, Byoung-Wook
    • Journal of the Korean Institute of Landscape Architecture
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    • v.41 no.1
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    • pp.82-92
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    • 2013
  • This paper presents a landscape design proposal for the Kyeongsang National University Hospital in Changwon, Kyeongsangnam-do. The site is located at 555 Samjeongja-dong, Seongsan-gu, Changwon, Kyeongsangnam-do, and its area is approximately $79,743.1m^2$. The goal of the design was to create a landscape that helps the patients' recovery and public well-being as well as respects the surrounding environment. In order to achieve this goal, three design subjects were considered: maximizing the healing functions of the landscape, promoting ecologically regenerative landscape, and increasing the aesthetic value of the landscape based on the local context. For the healing aspect, first, therapeutic plants were carefully selected and various healing programs were introduced to the open space area such as the sensory garden, meditative space, the medicinal herb garden, outdoor acupressure treatment facilities, remedial playground etc. In addition, as the importance of patient's privacy is emphasized in research, the space and circulation patterns were divided according to the characteristics of the users. For ecological consideration, the design proposed to preserve and extend the existing ridgeline with pine forest, and recover the natural water system and recycle the water for the landscape management. For the aesthetic experience of the people, in contrast to the surrounding evergreen forest, diverse deciduous and flowering plants were introduced to arouse a sense of the season, and fruit bearing trees for wildlife to create a specific mood of being in nature so that people can listen to the songs of the birds and watch squirrels play etc. In addition, all the spaces and facilities were designed and placed according to universal design principles so that there would be no barrier for the patients to use them. Also, a sustainable management scheme was suggested to maintain the landscape in ecological and economical ways.