• Title/Summary/Keyword: 청소년 여가활동

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The effects of coping strategy on academic burnout and school adjustment in Chinese adolescents (중국 청소년의 스트레스 대처 방식이 학업소진 및 학교생활적응에 미치는 영향)

  • Kim, Jung-Hyun;Ma, Yuanyuan;Go, Min-Sun;Jung, In-Kyung
    • Journal of Korean Home Economics Education Association
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    • v.25 no.2
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    • pp.129-146
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    • 2013
  • This study investigated the effects from stress coping strategies on the school adjustment and burnouts with the Chinese $9^{th}$ graders from an middle school in Shanghai. The survey results showed that Chinese youth spent the most of their after-school-hours with the various leisure activities such as computer gaming or watching TV, so on. In the results, the school adjustments and burnouts were negatively associated. The adopting the active coping skills(i.e., problem oriented strategy or seeking social supports) lowered the burnouts and increased the school adjustments whereas the negative coping skills showed the advert results. In conclusions, the authors of this study suggested the continuous educational efforts should be needed to promote Chinese youth's ability to cope the academic stress actively.

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Exploring the value of marine sports as a sport for all (생활체육으로서 해양스포츠의 가치 탐구)

  • Cheung, Young-Kyu;Lee, Hyung-il
    • Journal of the Korea Convergence Society
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    • v.9 no.7
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    • pp.309-315
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    • 2018
  • As the participation in marine sports activities has increased according to the increased national income, changes in lifestyle, etc., this study explored various values and possibilities towards a sport for all, which are inherent in marine sports, through the literature research with respect to leisure activities, sport for all, and marine sports. As a result of study, marine sports include the functional values, such as leisure satisfaction and welfare function, as a tool to improve the quality of life, which the sport for all may have, and not only have a positive impact on individual lives, but further, can also contribute to raising the level of social well-being. Marine sports are directly experienced physical activities utilizing nature and importantly functioning in human beings' understanding nature; especially, it could be found that they have the high emotion-educational value which could make the right personality formed for the adolescents in modern society, whose unrealistic leisure activities account for the most part of their leisure time. These results suggest that marine sports contain sufficient positive values and possibilities as a sport for all, and the value as a sport for all could be realized which marine sports may have through active participation.

Leisure activity and self-concept of adolescents in cyberspace: With specific focus on elementary school, middle school, high school and university students (청소년 놀이공간으로서 사이버 세계에서의 자기개념: 초, 중, 고, 대학생을 중심으로)

  • Young-Shin Park;Uichol Kim;Soo Yeon Tak
    • Korean Journal of Culture and Social Issue
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    • v.17 no.1
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    • pp.81-113
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    • 2011
  • This study investigates leisure activity, involvement and self-concept in cyberspace of various age groups of adolescents. A total of 1,388 students (elementary school=337, middle school=326, high school=361, university=364, consisting of 696 male and 692 female) participated in the study. The results are as follows. First, although the vast majority of adolescents (96.9%) had a computer at home, majority of adolescents visited Internet cafe. Second, 70.3% of adolescents visited Internet cafe to play Internet games, followed by engaging in information search, chatting, and participated in cyber community. Third, on average adolescents spent 5.43 hours per week playing Internet games, with more males playing Internet games than female adolescents. As for information search, the weekly average was 2.60 hours, with university students spending more time than the other groups. As for chatting, the weekly average was 1.69 hours, with no significant differences among the groups. The weekly average of Internet use was 9.65 hours, with older groups spending more time. The weekly average use of computer was 10.91 hours, with older groups spending more time and more males using more computer than females. Fourth, as for self-concept in cyberspace, elementary and middle school students reported that they had fun, while high school and university students reported that they were the same as in the regular daily life. In addition, adolescents reported that they spent leisure activity in cyberspace and they become a fictional character in cyberspace. Fifth, when they played Internet games, regardless of age and gender, adolescents reported that they had fun, followed by that they were absorbed, that they became aggressive, and that they were the same as in the regular daily life. Sixth, when they chatted on Internet, regardless of age and gender, adolescents reported that they had fun, followed by that they were not interested, that they were the same as in the regular daily life, and that they do not chat on Internet. Seventh, when they interacted with their friends on Internet, regardless of age and gender, majority of adolescents reported that they had fun, followed by that they conversed, that they were the same as in the regular daily life, and that they felt closer. These results indicate that Korean adolescents view Internet as a place to spend their leisure time and that they enjoyed spending time on Internet.

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CHARACTERISTICS OF UNRULY & DELINQUENT ADOLESCENTS ADMITTED TO A PSYCHIATRIC INPATIENT UNIT (청소년 병동에 입원한 비행 청소년의 특성에 관한 연구)

  • Lee, Young-Sik;Kim, Wun-Jung;Carey, Michael
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.8 no.1
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    • pp.70-82
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    • 1997
  • Objective:This study was performed to identify and understand the characteristics of adolescents who had a history of police arrest and/or were adjudicated unruly/delinquent by the juvenile court. Method:The study employed a retrospective reivew of coumputer-recorded data set on 210 consecutive admissions to an adolescent psychiatric inpatient unit. Three groups(No Police Contact, N=115;Police Contact Only, N=60;Adjudicated, N=35) were compared on the areas of a) cognitive and educational performance b) emotion:anxiety, depression, suicidality c) personality d) family and life experiences. Standardized assessments were administered to all subjects using WISC-Ⅲ, Kaufman Test of Educational Achievement, Millon Adolescent Personality Inventory, Reynolds Adolescent Depression Scale, Revised-Chilren’s Manifest Anxiety Scale, Suicide Ideation Questionnarie, Suicide Behavior Interive, Life Events Checklist, and Family Environmental Scale. A subgroup of the subjects, 60 cases also received a standardized interview by Child Assessment Schedule. Results:The characteristic findings of the delinquent group(the police contact only and adjudicated subjects combined) included (1) a high rate of adoption, sexual promiscuity, out of home placement, and repeated psychiatric hospitalization, (2) low verbal IQ scores and educational achievements, (3) high impulsivity, low social conformity, and high forcefulness in personality inventory, (4) low activityrecreation orientation and low moral religious emphasis in family environment, (5)a high frequency of adverse life experiences, (6) among 3 groups, the Police Contact Only group showed the lowest depression, anxiety and suicidal ideation scores, (7) a high diagnostic frequency of conduct disorder, ODD, and ADHD. Conclusions:The adolescent psychiatric inpatients with a delinquent history presented with a certain clinical, family, psychometric characteristics that warrant specific clinical intervention strategies for their cognitive deficits, an impulsive personality style, family dysfunction with adverse life experiences and disruptive behavioral disorders, different from the rest of adolescent psychiatric inpatients.

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The Influence of Adolescent´s Preceived the Father´s child-rearing involvement on the Adolescent´s Self-Efficacy and Achievement Motivation (청소년이 지각한 아버지의 양육참여도가 청소년의 자기효능감과 성취동기에 미치는 영향)

  • 정옥분;김경미
    • Journal of Korean Home Economics Education Association
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    • v.15 no.4
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    • pp.105-114
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    • 2003
  • The purpose of this study was to investigate the influence of adolescents´ perception of the fathers´ child-rearing on their self-efficacy and achievement motivation. The subjects of this study were 456 adolescents from 3 middle schools located in Seoul and GyeonggiDo. The main results are as follows. (1) There was a significant correlation between the father´s child-rearing involvement and the adolescent´s self-efficacy. The father´s ‘day-to-day guidance’ was the best predictor of the adolescent´s self-efficacy. (2) There was a significant correlation between the father´s child-rearing involvement and the adolescent´s achievement motivation. The father´s ‘day-to-day guidance’ was the best predictor in predicting the adolescent´s achievement motivation. In conclusion, the adolescent´s perceived father´s child-rearing involvement were found to be significant variables in predicting the adolescent´s self-efficacy and achievement motivation.

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Contents Analysis of Sex Education Materials for Working Youth (근로청소년 대상 성교육 자료분석)

  • 이시백;윤봉자
    • Korean Journal of Health Education and Promotion
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    • v.5 no.2
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    • pp.1-16
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    • 1988
  • 1960년 이래 우리나라는 급속한 경제성장을 이룩해 오면서 이와 더불어 사회문화등 각 분야에서도 많은 변화가 있었음을 여러 사회지표(경제기획원, 1986)를 통해 알 수 있다. 도시가구의 한달 여가활용비 지출을 보면 1967년의 3,000원에서 1980년에는 55,800원, 그리고 1985년에는 126,468원으로 크게 증가하였다. 이와같은 국민생활의 변형은 단순한 경제적인 측면에서만 설명될 수 있는 것이 아니고 정신문화활동 측면에서도 많은 변화를 보이는데, 텔레비죤 시청률이 1977년에는 54.4$\ulcorner$퍼센트$\lrcorner$에서 1983년에는 84.2$\ulcorner$퍼센트$\lrcorner$로 크게 신장하였다. 이것은 국민들의 사회 문화활동에 대한 참여율이 높다는 사실을 단적으로 나타내 주고 있다 하겠다.

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Rural Youth's Leisure Activity and Measures for Activation (농촌청소년의 여가활동 활성화방안)

  • Choi, Chang-Wook;Lee, Chae-Shik
    • Journal of Agricultural Extension & Community Development
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    • v.11 no.1
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    • pp.95-110
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    • 2004
  • The purposes of this study were to analyze rural youth's leisure activity and to suggest measures for activation. This study was conducted by review of literature and questionnaire, The data was collected from 1,209 stratified cluster random sampled rural youth who are in middle school and high school. To analyze the data, SPSS/WIN program was employed. The major finding of the study were as follows: 1) About 30% of rural youths had less than 1-2 hours for leisure activity in daily life and more than 8 hours for leisure activity during the weekend, and over 40% of rural youths had no plan for leisure activity. 1) They recognized that leisure activity made them enjoy common life, decrease their stress, and get new experience far self-development, 3) participation in sports, organized-activity and self-directed activity of the middle schools youths were higher compare to youths in high schools, 4) to activate leisure life, rural youths expected to get a) direct support for participating leisure activity expenses(27%), b) develop and diffusion of diverse and interesting leisure programs(23%), and c) securing appropriate leisure facilities(22%).

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The Study of the Comparison on Factors Influencing Internet Game Addiction among Male Middle and High school students (남자 중·고등학생의 인터넷 게임중독에 미치는 영향요인 비교 연구)

  • Kwon, Jin;Park, Jee-Eun;Oh, Ji-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.2
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    • pp.75-86
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    • 2016
  • The aim of this study was to compare the factors influencing internet game addiction among middle and high school boys. The data was analysed from "Survey on the Online and Game and Family Leisure Activities of Youth and Children in 2009" conducted by the Korean Youth Policy Institute. According to the results, the average time on the weekends and average time on the holidays, and the leisure constraints had a significant effect on the internet game addiction both groups. On the other hand, there were significant differences in the communication with parents between middle and high school boys. Accordingly, this study suggests a preventive internet game addiction program be developed. In addition, it is important to improve efficient communication skills between children and parents.

Tendencies toward Game Addiction in the Group of Adolescents with Highly-educated Parents (고학력부모를 둔 청소년의 게임중독 성향)

  • Kim, Hee-Ja
    • The Journal of the Korea Contents Association
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    • v.13 no.3
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    • pp.184-197
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    • 2013
  • The purpose of this study is to research the reason of higher tendencies toward game addiction in the group of adolescents with highly educated parents than the group of adolescents with non-highly educated parents. The results show that the variables affecting adolescents' game addiction in the group of adolescents with highly educated parents are very different with those in the group of adolescents with non-highly educated parents. In the group of adolescents with highly educated parents, most of variables related to family function and communication types are not significantly affecting game addiction, while they are affecting in the group of adolescents with non-highly educated parents. This indicates that highly educated families might have particular family system related to stratification culture.

A Study on the Leisure Activity of Young People and the Leisure Guidance of Mothers (청소년의 여가활동과 어머니의 여가지도에 관한 연구)

  • 박형숙;신효식
    • Journal of Families and Better Life
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    • v.7 no.2
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    • pp.15-30
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    • 1989
  • This study deals with the following problems about leisure activity of young people and leisure guidance of mothers, (1) Leisure activity of children by the independent variables, (2) Leisure guidance of mothers by the independent variables. (3) The relation between leisure guidance of mothers and leisure activity of young people. This research used the questionaire survey. The subjects were 830 couples of mother and pupil (pupils of 4, 5 and t grades in six primary school in Kwang-Ju city). The statistics used for data analysis were percentage, t, F-test, X2. The results of this study are summarized as follows; (1) Boys and girls average leisure hours: week days…2 hour, saturday…3 hours, Sunday and holiday…4.5 hours, the school vacation…6.2 hours. And leisure activity showed the significant difference in sex, age, educational level, family form (p 0.001, p 0.05, p 0.010). Generally, they had social & amusing leisure activity. And a hindrance cause of leisure activ ty is due to hard working in learning practice. (2) The necessity of leisure activity showed higher in the aged mother and high educated mother, lower in the poor family. And guidance content showed the significant difference in sex of children(p 0.001), educational level of parents(p 0.05). Actually mothers wanted intellectual leisure activity. (3) The relation between the leisure activity pattern desired by leisure activity of mothers and children pattern showed that mothers demanded the various patterns, but children wanted social & amusing leisure activities mainly. Only children's patterns agreed with mothers in the artistic, intellectual, activities on Saturday and during the vacation. And the relation between mothers satisfaction degree in the leisure activity of children and children's satisfaction degree showed the significant difference (p 0.05). Children's satisfaction degree is high, irrespective of mothers satisfaction degree.

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