• Title/Summary/Keyword: 창의적 수업

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Study on the Development of Convergence Class Model about Marketing and Business English in Mongolia University (몽골 대학에서 상업영어와 마케팅 교과간 융합수업 모형 개발에 관한 연구)

  • Bayarmaa, Natsagdorj;Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.10
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    • pp.610-616
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    • 2018
  • A variety of creative convergence education studies have been conducted around the world, but the study of creative convergence education based on problem-oriented learning is insignificant. STEAM education development research for engineering human resources also recognizes important factors like ethics awareness and consideration, cooperation, leadership, and communication skills. This study developed a model of interdisciplinary classes between marketing and commercial English classes as a way to effectively learn to cultivate the creative and fusion talents required by modern society. A model was developed for the process of convergence classes to be developed for evaluation after class by designing courses, selecting subjects, designing classes, drawing questions, and developing problems, as well as for discussion of pre-convergence courses, class performance, and class evaluation. The Mongolian university discussed in this paper plans to introduce a suitable educational environment by developing a problem for interdisciplinary classes in marketing and business English. Based on the need to nurture talent required by the rapidly changing knowledge-based society, Mongolian universities should continue the strategy of fostering creative convergence talent through the convergence of technology. This is because creativity is the most important thing in the current situation.

The Effects of Strategy of enhanced Metacognition on the Improvement of Creative Problem Solving Skills (메타인지 강화 전략이 창의적 문제 해결력 신장에 미치는 효과)

  • Song, Ju-yeon;Park, Ji-eun
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.1-12
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    • 2017
  • The purpose of the study was to develop a teaching strategy using metacognition and to investigate its effects on enhancing students' creative problem solving skills (i.e. creative thinking skills and critical thinking skills), metacognitive skills. With reference to previous studies, the researcher developed self-questionnaire to enhance metacognition. To achieve this aim, a learning strategy enhancing metacognition was developed and applied to design a creative problem solving instruction program. The strategy was implemented to university students over 9 weeks. The same test was used in two groups. To analyze the data statistically, ANCOVA was used. Results indicated that the experimental group presented statistically meaningful improvement in creative thinking skills, especially identifying a problem, making hypothesis, and controlling of variables(p<.05). Also, the strategy contributed to improve critical thinking skills, especially in inquiry process of recognizing problems, making hypothesis(p<.05). In addition, this strategy also helped students' metacognitive skills(p<.05). It was effective to improve thinking skills. It will contribute to improve convergence thinking skills.

The Effect of CPS Programming Model on promoting Elementary school students' divergent thinking (초등학생의 확산적 사고 촉진을 위한 CPS 프로그래밍 수업의 효과 분석)

  • Jeon, Seong-Kyun;Lee, Young-Jun
    • The Journal of Korean Association of Computer Education
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    • v.15 no.2
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    • pp.1-8
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    • 2012
  • General form of the programing education is finding and realizing algorithm to solve problems faster and more efficiently. In other words, it is based on convergent thinking. However, the programming education must have different characteristics to education targets. For elementary school students, it is needed to provide various experience-centered investigation environments. They should learn how to find the most efficient problem solving method by themselves. This study had adopted divergent thinking strategy where divergent thinking and convergent thinking can be repeated at the same time to suit a programming education with great importance of convergent thinking to elementary school leaners, and analyzed its effects. This study was applied to 5th graders, and 12 times of experimental measure classes were conducted by dividing them into the control group that conducted general programming class and the experimental group that conducted a programming class including divergent thinking of CPS model. As a result, CPS model had significant effect on the subordinate elements of creative problem solving skills, self-assurance, independence, and divergent thinking.

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Satisfaction Analysis of Learners in Non-face-to-face Team Project Classes (비대면 팀 프로젝트 수업의 학습자 만족도 분석)

  • Ahn, You Jung;Shim, Han-moi
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.395-397
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    • 2022
  • 대면 수업에서와 유사한 교수자와 학습자, 학습자들 사이의 상호작용을 통하여 지식습득뿐만 아니라 문제해결능력, 창의적 사고력, 협동학습능력을 양성하기 위해 프로그램 개발 수업에 팀 프로젝트 수업을 적용하여 운영하였다. 수업 운영 후 참여 학생들을 대상으로 만족도 설문을 실시하여 비대면 팀 프로젝트 수업에 대한 만족도와 수업에서 만족하는 부분 그리고 불만족한 경우에 그 원인에 대해 조사하고 분석하였다. 연구 결과 분석된 개선 사항을 차년도 수업에 반영함으로써 팀 프로젝트 수업에 대한 학습자들의 만족도를 향상시키는데 연구의 목적을 둔다.

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Development of Problem-Based Learning Instructional Model in Simultaneous Non-face-to-face Classes (실시간 비대면 수업에서 문제기반학습 수업모형개발)

  • Byon, Kil-Hee;Cho, Woo-Hong;Jang, Young-Eun;Yun, Kyoung-Mi
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.185-186
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    • 2022
  • 본 연구는 대학의 실시간 비대면 수업에서의 문제중심학습 수업모형 개발과 그 적용가능성 탐색을 목적으로 한다. 이를 위해 선행연구 및 문헌분석을 통해 문제중심학습의 특징 및 수업운영 전략 등에 대하여 고찰하고, 문제중심학습 수업운영 경험자 3인의 인터뷰를 통해 실시간 비대면 수업 상황에서 적용 가능한 수업모형을 개발할 것이다. 이를 문제중심학습 수업 운영 경험이 풍부한 5인의 전문가를 대상으로 수업모형의 적절성과 적용가능성에 대한 평가를 실시하여 실시간 비대면 수업에서 적용 가능한 문제중심학습 수업모형을 개발하고자 한다. 본 연구를 통해 학습자가 실시간 비대면 수업상황에서 주어진 문제 해결을 위해 협력하고 창의적 사고를 하며 주도적으로 학습에 임하게 함으로써 미래사회에 필요한 역량을 개발하는 데 기여할 수 있을 것이라고 기대한다.

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The Effects of Portfolio Instruction on the Creativity and Scientific Inquiry Ability of Students in Elementary Science Classroom (초등 과학 수업에서 포트폴리오 수업이 학생들의 창의성과 과학 탐구능력에 미치는 영향)

  • Han, Se-Ran;Kwon, Chi-Soon;Kim, Chan-Jong
    • Journal of The Korean Association For Science Education
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    • v.20 no.3
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    • pp.421-431
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    • 2000
  • The purpose of this study is to investigate the effects of portfolio instruction on the creativity and scientific inquiry ability of 6th-grade students in science classroom. Four classes were sampled from an urban elementary school in southern part of Seoul. Two classes were assigned to experimental group and the other two classes to control group. Portfolio instruction was administered to the experimental group for 10 weeks, and traditional instruction to the control group. Data on students' creativity and scientific inquiry ability were collected prior to and after the treatment for both groups. Students' perception on portfolio instruction was investigated with experimental group after the treatment. The results of this study are as follows: (1) Portfolio instruction had a significant positive effect on creativity; (2) Students' originality, one of sub-domain of creativity, showed marked increase after portfolio instruction; (3) Portfolio instruction had a significant positive effect on scientific inquiry ability; (4) Integrated inquiry ability, a sub-domain of inquiry ability, improved meaningfully after portfolio instruction; and (4) Students' perception on portfolio instruction is very positive.

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Development of SW convergence Education program for the patriotism applying Novel Engineering (Novel Engineering을 적용한 SW융합형 호국보훈 수업 방안)

  • Hong, Ji-Yeon;Kim, Yung-Sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.600-603
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    • 2018
  • The purpose of this study is to describe the SW Convergence education class applying the Novel Engineering teaching method during the creative experiential activity time. We developed a SW convergence education program for a patriotism class applying Novel Engineering, a new educational method instead of writing and drawing. Through this lesson program, students can improve their problem-solving ability based on their computational thinking and enhance their love spirit about country. Students read a book that tells the story of patriot, writes the historical scene presented in the book through scenarios through Re-enactment, and implements the simulation situation using Lego WeDo 2.0. The results of this study based on the analysis of the data on the questionnaire showed that there is a significant students' change through the SW convergence education program for patriotism class. In the future, we will expand the scope to more various grades and subjects so that we can generalize the effectiveness of SW convergence education applying Novel Engineering.

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A Case Study of University Convergence Classes on Learners' Creative Ideas : Focusing on the development journal of the indie game of 'Woody' (대학의 융복합 수업이 학습자의 창의적 발상에 미친 사례 연구 : '우디'의 인디게임 개발 일지를 중심으로)

  • Kim, Seong-Hee;Lee, Kyeong-Wook
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.1
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    • pp.153-160
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    • 2021
  • In recent universities, the new-normal era. There is a growing interest in nurturing creative thinking learners who have converged thinking necessary for the AI era based on big data. This study intends to propose the expansion of science liberal arts education necessary to meet the education needs of these universities. To this end, first the status of convergence education in universities and the elements necessary for the learners' creative ideas were examined. Second, learners who took a convergence lecture at a university will look at the development case of in which convergence thinking, creative thinking, and gaming are implemented. Based on this, we would like to propose an expanded organization and operation of science liberal arts education as a way to enhance the creative thinking of learners and their competencies through convergence classes at universities.

The Development and Application of Sewing Practice Program for Improvement of Middle School Students' Creative Problem Solving Ability and Collaborative Ability (중학생의 창의적 문제해결력과 협업 능력 함양을 위한 바느질실습 프로그램 개발 및 적용)

  • Kim, SangMi;Kwon, YoungSuk
    • Journal of Korean Home Economics Education Association
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    • v.30 no.3
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    • pp.195-213
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    • 2018
  • The purpose of this study is to verify the effect by developing and applying a new program for improvement of creative problem solving ability and collaborative ability. Development of a sewing practice program was performed through the ADDIE model. The subjects of the study were 1st grade middle school students and the research plan of the study was pretest-posttest control group design. The study method was performed by mixing the quantitative and qualitative analysis methods. Results of this study are as follows. First, the students in the experimental group showed higher creative problem solving ability than the students in the control group, but the difference was not significant at the 5% significance level. Qualitative analysis results indicated that creative problem solving ability is closely related to learning experiences involving the 'generation of diverse ideas', 'rebirth of creative ideas', 'self-directed learning plan', 'active problem solving', 'immediate feedback'. Second, the students in the experimental group showed a significantly higher level of collaborative ability than the students in the control group. This demonstrated that the program developed in this study had an effect on fostering the collaborative ability of middle school students. It was found that collaborative ability is closely related to learning experiences involving 'forming a positive atmosphere', 'continuous interaction', and 'working together'.

Effects of Creativity Instruction Activities on Academic Motivation and Career Maturity of University Students : Based on NFTM-TRIZ Creativity Education Model (창의수업활동이 대학생의 학업동기 및 진로성숙도에 미치는 영향: NFTM-TRIZ 창의 교육 모형을 기반으로)

  • Kim, Hun-Hee;Choi, Yun-Hee
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.277-286
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    • 2015
  • The purpose of this study is to analyze the effects of creativity instruction activities on academic motivation and career maturity of university students and the relationship between these factors. The subjects of this study were university students who took creativity liberal arts based on NFTM-TRIZ creativity education model for a term. The research scales were the self-efficacy scale and failure tolerance scale of academic motivation tests and the Career Maturity Inventory Attitude Scale. The results of this study were as follows : First, creativity instruction activities had a positive influence on academic motivation and career maturity. Especially the effects on self control efficacy, task preference level, career decisiveness and compromise showed significantly(p<.01). Secondly, academic motivation showed positive relationship with career maturity(p<.05).