• Title/Summary/Keyword: 지식 구성적 도구

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A Study on Utilization Plan of Workflow in B2B (기업간 전자상거래에서의 Workflow 관리 시스템 활용방안 연구)

  • Baek, Young-Woo;Shin, Chul-Won;Han, Hyun-Chul;Youn, Cheong
    • Annual Conference of KIPS
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    • 2000.10a
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    • pp.363-366
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    • 2000
  • 인터넷 이용의 급증에 따라 전자상거래(Electronic Commerce)가 시간적, 공간적 제약을 극복한 새로운 경제활동으로 지식, 정보기반시대의 새로운 패러다임으로 국가 경제, 사회의 변혁을 주도하는 수단으로 부각되고 있다. 이러한 시대적 환경과 인터넷 이용의 확산으로 전자상거래 시장규모도 이례 없이 증가하고 있다. 특히 전자상거래에 대비하는 대부분의 업체들이 내세우는 전략의 공통점은 B2C(Business to Customer) 보다는 B2B(Business to Business)에 중점을 두고 있다는 것이다. 기업간 전자상거래에 필수적인 요소로 부각되고 있는 워크플로우 관리 시스템이 서로 다른 벤더들에 의해 제작된 워크플로우 엔진들의 상호운영성이 보장되지 않기 때문에 전자상거래의 제 기능을 발휘하지 못한다. 본 논문에서는 서로 다른 벤더들에 의해 제작된 워크플로우 엔진들의 상호운영성을 위한 기본 명세에 대해 살펴보기로 한다. 또한 엄청난 비즈니스 프로세스로 구성되어 있는 기업간 전자상거래 상에서의 통합된 비즈니스 프로세스를 정의하기 위한 워크플로우 정의도구 구현 시 고려해야 할 사항들에 대해서 살펴보기로 한다.

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Development of Assessment Tools for Scientifically Gifted and Talented with Lower Grades in Elementary School (초등학교 저학년 학생을 위한 종합적 과학재능 검사 도구의 개발 -수행형 검사 수행을 위한 시사점 도출-)

  • Seo, YoonKyung;Jhun, Youngseok
    • Journal of The Korean Association For Science Education
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    • v.40 no.3
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    • pp.347-358
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    • 2020
  • He purpose of this study is to design and apply a pilot assessment tools for scientifically gifted and talented elementary school students with lower grades. The assessment tool consists of three parts: homeroom teachers' recommendation, paper and pencil test and performance tests. The tools are verified whether they are suitable for unique characteristics of young children and enable to attract active participation. For suitability check, students' performance tests were inductively analyzed and 30 behavioral patterns were shown which were included and partially exceeded the level of lower elementary students' performance expectation in NGSS. As a result, we concluded that assessment tool developed in this study will be effective in discriminating young pupils' scientific talents. Then for participation check, we compared the number of coding references as an indicator of participation. Two cases were found that students with high interest participated passively in performance tests. We found these 'passive participants' had excessive scientific experiences and extremely narrow region of interest, during the process of complex interpretation between the results of this assessment tool and in-depth interviews with homeroom teachers. We found out in this study that newly developed tools can be used in school scene after modifying and elaboration through accumulation of more case studies.

A Exploratory Case Study to Improve Student Pilots' Checklist Training with Correlation Analysis between Normal Checklist and Pilot Human Error (조종사 정상 체크리스트와 휴먼에러의 탐색적 사례연구를 통한 훈련방안 개선 연구 : General Aviation 학생조종사를 중심으로)

  • Lee, Gun-Young;Son, Byoung Wook;Park, Sung-Sik
    • Journal of Advanced Navigation Technology
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    • v.23 no.1
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    • pp.8-19
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    • 2019
  • Pilots have used checklist as a valuable tool to improve aviation safety and to reduce human error. A checklist however is too complex for a student pilot to use with less flight experience or time than a commercial pilot. It is agreed upon such complex checklist be a factor to threaten aviation safety for student pilots. This paper has focused on a checklist by dividing it into a couple of basic three flight procedures. Making exploratory case study of student pilots, researchers could analyze the correlation between checklist factors and those of human errors. First of all, it was necessary for student pilots to be educated professional knowledge regarding aircraft structures and engines to perform preflight inspection reducing human errors. Moreover it was recommended student pilots as well as maintenance crew confirm checklist together to enhance aviation safety.

Development of a Reflective Collaborative Work System for e-Learning Contents Development (e-Learning 콘텐츠 개발을 위한 성찰적 협력작업시스템 개발)

  • Cho Eun-Soon;Kim In-Sook
    • The Journal of the Korea Contents Association
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    • v.6 no.3
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    • pp.108-115
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    • 2006
  • e-Learning contents are composed of compounding multimedia data. It requires many professionals in contents development stage. The process of e-learning contents development can be seen as a collaborative work. In the perspective of a collaborative work process, the whole process of e-learning contents development would be regarded as collaborative work process for each participant as well as for whole group members. Most of collaborative works in contents development field are widely distributed. Members of work groups require workspaces for sharing information and communicating each other. In addition to workspaces, it also needs to support collaborative reflection such as planning for collaborative work and monitoring for work process. This paper is intended to develop the reflective collaborative work system for e-Learning contents development in order to support the systemic process of e-learning contents development. The reflective collaborative work system is composed of four supportive parts: work flow management, personal workspace, collaborative workspace, and collaborative reflection.

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Efficient Ontology Object Model for Semantic Web (시맨틱웹을 위한 효율적인 온톨로지 객체 모델)

  • Yun Bo-Hyun;Seo Chang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.7-13
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    • 2006
  • The advent of Semantic Web has generated several methods that can access the data on the web. Thus, it is necessary to handle the data by accessing the current web ontology as well as the existing knowledge base system. Web ontology languages are RDF(Resource Description Framework), DAML-OIL, OWL(Web Ontology Language), and so on. This paper presents the creation and the method of the ontology object model that can access, represent, and process the web ontology and the existing knowledge base. Unlike the existing access approach of web ontology using the model on memory constructed by each parser, we divide the model of web ontology into three layers such as frame-based ontology layer, generic ontology layer, and functional ontology layer. Generic ontology layer represents the common vocabulary among several domains and functional ontology layer contains the dependent vocabulary to each ontology respectively. Our model gets rid of the redundancy of the representation and enhances the reusability. Moreover, it can provide the easy representation of knowledge and the fast access of the model in the application.

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Comparative Study on Effects of Sexuality Education in Elementary School Students (초등학생의 성교육 효과에 관한 비교연구)

  • Seo, Soon-Hee;Hong, Jee-Young;Lee, Moo-Sik;Na, Baeg-Ju;Lee, Jin-Yong;Bae, Seok-Hwan;Yoo, Se-Jong
    • Proceedings of the KAIS Fall Conference
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    • 2010.11b
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    • pp.513-516
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    • 2010
  • 본 연구는 성교육이 학생들의 성 지식, 태도, 역할 정체감에 미치는 효과를 알아보기 위해 실험군과 대조군으로 집단을 나누어 실험군에게 의도적인 성교육 실시하여 그 결과를 살펴보고 향후 학교에서 실시되는 성교육 계획 수립에 도움을 주고자 하는 실험연구이다. 본 연구의 대상은 충청북도 제천시에 위치한 J초등학교 5학년 6개 학급을 대상으로 실험군 100(남 50, 여 50), 대조군 100(남 50, 여 50) 총 200명을 대상으로 실시하였으며 자료 수집은 2009년 10월 15일부터 2009년 11월 25일까지 실시하였다. 연구도구는 문헌고찰을 통해 성 지식, 성 태도, 성역할 정체감에 사용한 설문지를 구성타당도 검증을 통해 문항을 구성 선정하였으며, 신뢰도는 Cronbach's ${\alpha}$ 값으로 검증하였다. 연구 대상자의 일반적 특성을 보면 92%의 학생이 부모님이 있고, 88.5%가 형제자매가 있으며, 집안 분위기는 60%가 자유스럽고, 7%가 엄한 것으로 나타났다. 연구 대상자의 성관련 특성으로 가정에서 성교육을 받아본 경험이 있는 경우는 36%로 나타났으며, 성과 관련된 정보를 얻는 순서는 87.5%의 학생이 학교 보건선생님한테 성 관련 정보를 얻는 경우가 대부분이었고, 다음 순서로는 부모님, 서적류, 담임선생님, 영상매체, 친구, 형제자매 순으로 나타났다. 연구 대상자의 신체변화정도를 살펴보면 여자의 경우 월경이 있는 경우는 20%정도, 가슴의 변화는 84%로 나타났으며, 남자의 경우 몽정이 있는 경우는 4%로 나타났으며, 남녀 모두 변성기, 여드름, 발모, 몽정, 월경, 가슴변화 등 한 가지 이상 신체변화가 나타난 경우는 56%로 나타났다. 연구 대상자의 성지식 사전 사후 점수를 비교해보면 두 집단 모두 사전보다 사후 점수가 증가하였다. 사후검사에서 교육을 받지 않은 대조군의 성지식 점수는 소폭 증가하였으나 성교육을 실시한 실험군의 성지식 점수는 더 큰 폭으로 높았으며, 특히 신체발달에서 사전검사에 대조군은(M=2.17), 실험군은 (M=1.66)으로 실험군의 점수가 낮았으나, 사후검사에서는 대조군은(M=2.76), 실험군은(M=3.90)으로 실험군의 점수가 더 높았다. 이상의 결과를 종합해보면 학교에서의 체계화된 성교육은 학생들의 성 지식, 태도, 성 역할 정체감 형성에 도움을 줄뿐만 아니라 성교육을 부끄러워하고, 쑥스러워하며, 어색해 하던 아이들이 문제 중심 학습을 적용하여 자기 주도적으로 문제를 해결하고, 체험, 실습, 역할극, 토의 등의 활동적인 수업에 적극 참여하고, 자연스럽게 활동하여 긍정적인 '밝은 성(性)'으로 변해가는 모습을 관찰할 수 있었다. 성교육은 인간의 성장과 발달에 따라 변화하는 과정이라는 것을 인식하여 건전한 성, 건강한 성을 함양하기 위해 체계적이고 발달 단계에 맞추어 이루어져야 할 것이다.

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IT Convergence u-Learning Contents using Agent Based Modeling (에이전트 기반 모델링을 활용한 IT 융합 u-러닝 콘텐츠)

  • Park, Hong-Joon;Kim, Jin-Young;Jun, Young-Cook
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.513-521
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    • 2014
  • The purpose of this research is to develope and implement a convergent educational contents based on theoretical background of integrated education using agent based modeling in the ubiquitous learning environment. The structure of this contents consists of three modules that were designed by trans-disciplinary concept and situated learning theory. These three modules are: convergent problem presenting module, resource of knowledge module and learning of agent based modeling and IT tools module. After the satisfaction survey of the implemented content, out of 5 total value, the average value was 3.86 for effectiveness, 4.13 for convenience and 3.86 for design. The result of the survey shows that the users are generally satisfied. By using this u-learning contents, learners can experience and learn how to solve the convergent problem by utilizing IT tools without any limitation of device, time and space. At the same time, the proposal of structural design of contents can be a good guideline to the researchers to develop the convergent educational contents in the future.

A Study on Development of Measurement Tools for Word-of-Mouth Constraint Factors - Focusing on SNS Advertising - (구전 제약요인 측정도구 개발에 대한 연구 - SNS 광고를 중심으로 -)

  • Yun, Dae-Hong
    • Management & Information Systems Review
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    • v.38 no.2
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    • pp.209-223
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    • 2019
  • The purpose of this study was to stimulate the online word-of-mouth advertising by developing the concept of word-of-mouth constraint factors and measurement tools in connection with the SNS advertising on social networks. To achieve the objective of this study, this study was conducted in 3 phases. First, the exploratory investigation(target group interview, in-depth interview, and expert interview) was performed to determine the concept and scope of the word-of-mouth constraint based on literature study and qualitative investigation method. Second, the reliability and validity of the measurement questions were verified through the survey in order to refine the developed measurement items. Third, the predictive validity of measurement items was verified by examining the relationship with other major construct concept for which the developed measurement items were different. Based on the results of study, 6 components and a total of 23 measurement questions for those components were derived. Each was called intrapersonal and interpersonal constraint(psychological sensitivity, compensatory sensitivity, and other person assessment), structural constraint(reliability, informativity, and entertainment). We developed the measurement questions related to word-of-mouth constraint based on qualitative study and quantitative study and holistically examined the social and psychological, environmental interruption factors acting as the word-of-mouth constraint factors for SNS advertising in terms of SNS achievements and evaluation from the perspective of word-of-mouth constraint. The results will lead to creation of basic framework for systematic and empirical research on the online word-of-mouth constraint and to achievement of effective SNS word-of-mouth advertising.

Design and Implementation of Multimedia CAI Program for Learning about Electricity in the Mechanics Curriculum (기술과 전기 학습을 위한 멀티미디어 CAI 프로그램 설계 및 구현)

  • Lee, Hyae-Joung;Shin, Hyun-Cheul;Joung, Suck-Tae
    • Convergence Security Journal
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    • v.7 no.2
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    • pp.9-16
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    • 2007
  • In today's society, the paradigm is converted to information where both this and knowledge become the source of value added. In order to answer societies' needs school education is subject to a large change, that is 'from supplier-centered learners to demand-centered learners'. This study is the design and implementation of multimedia CAI program for learning about electricity in the meddle school the mechanics curriculum with a focus in generating electricity. Based on multimedia, software, educational utilization of the multimedia, CAI, learning theory and form, both technology and multimedia elements related to curriculum are analyzed. This title is composed of object, contents, evaluation and related sites every chapter for students to study. Also, it is designed for students to take interest and participate in the learning process actively by combining lots of media such as characters, sound, images and animation. Specially it is composed in a way of repetition according to the student's level.

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Development of TPACK and mathematical communication of pre-service teachers in math classes using apps for group creativity (집단창의성 발현을 위한 앱 활용 수학 수업을 위한 예비교사의 TPACK과 의사소통 능력 신장 방안)

  • Kim, Bumi
    • Journal of the Korean School Mathematics Society
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    • v.25 no.2
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    • pp.195-224
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    • 2022
  • In this study, pre-service mathematics teachers cultivated technology content teaching knowledge (TPACK) in the regular curriculum of the College of Education. The course was designed to enhance pre-service teachers' mathematical communication skills by using an application, which is a mobile mathematics learning content for the development of group creativity of high school students. The educational program to improve mathematics teaching expertise using the application for group creativity expression consists of pre-education, goal setting, planning, teaching at school, and evaluation. In this process, pre-service teachers evaluated technology tools. They also wrote a task dialogue, lesson play, reflective journal, and lesson plan to guide high school students to develop group creativity in both app activities. As a result of the educational program, pre-service mathematics teachers cultivated TPACK and enhanced their mathematical communication skills with high school students to develop group creativity.