• Title/Summary/Keyword: 정보교과성취도

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A Study on IT Curriculum Evaluation for College Students

  • Kim, Heon Joo;Kim, Kyung-mi;Yi, Kang
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.255-265
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    • 2022
  • We compared and analyzed the factors affecting the lecture evaluation of IT subjects, which are mandatory for all students of H University. The purpose of this study is to determine whether lecture satisfaction has a significant correlation with academic achievement, attendance rate, and categories of courses. In this study, we check whether the lecture satisfaction of IT liberal arts subjects that require a lot of computer-based practice differs from that of other liberal arts subjects. We used the 2,149 evaluation data of 12 lectures submitted by 2,322 students in the first and second semesters of year 2019 at University H. As for the lecture evaluation results, in addition to the evaluation scores of the multiple choice questions, the subjective questions were also quantified by classifying the statements submitted by the students into positive and negative types to make the results of the lecture evaluation objective. Our research results show that student group who have the higher attendance rates and academic achievements have higher level of lecture satisfaction and they also use more positive words than negative words in subjective evaluation questions. Students with the lower score use the more negative words, but the ratio between positive and negative words does not differ between groups. Higher attendance rates groups in the basic programming courses and software applications courses have higher lecture satisfaction ratio. But in the intermediate programming courses, the higher attendances rate and the lecture satisfaction do not have any significant relationship. Also students in the intermediate programming courses use more negative words than those in the basic programming courses.

A Non-program Line Tracer Learning Model for Creative Learning Activities during Discretionary Activity Hours (재량활동시간에 창의성학습 활동을 위한 비프로그램형 라인트레이서 학습모형 - 교재 개발과 수행평가 중심 -)

  • Moon, Wae-Shik
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.101-109
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    • 2011
  • Generally, learning tools like robots are being mainly used as teaching aids to enhance creativity of a group of students who are superior in their studies and have an excellent potential in private education. This study uses a relatively cheap line tracer as a teaching aid and connects it with regular subjects so that elementary school higher graders showing academic achievement lower than average can get robot learning. This research developed a line tracer learning curriculum and teaching materials for total 12 sessions and taught students showing academic achievement below average and evaluated them after. According to the result of evaluating their achievement levels based on their results of learning in each session, most of the students with low academic achievement was evaluated to understand most of the contents in the curriculum fully. Through its empirical implementation, this paper has found the possibilities of robot education connected with the regular curriculum for elementary students exhibiting relatively lower academic achievement.

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A Study of Improvement of Mathematical Thinking Ability and Achievement through 3D Software Application - Focused on Diagram area in 6 Grade Elementary School - (3D 탐구형 소프트웨어 활용을 통한 수학적 사고력 및 수학 성취도 향상에 관한 연구 - 초등학교 6학년 "도형" 영역을 중심으로 -)

  • Lee, Hye-Mi;Hong, Ki-Cheon
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.198-205
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    • 2008
  • 오늘날과 같은 지식 정보화 사회는 지식과 정보를 기초로 한 사회활동이 주를 이루고 있다. 그래서 교육현장에서도 학습자는 컴퓨터를 이용하여 정보를 수집하고 처리하는 정보의 주체로 인식되어지고 있다. 특히 수학 교과 내용 중 도형 영역은 컴퓨터를 이용하여 다양한 시각적 경험과 탐구 기회를 제공하는 것이 매우 중요하다. 이를 실현하기 위한 방법으로써 여러 가지 방법이 있지만, 본 논문에서는 Sketchup이라는 상용 소프트웨어를 활용하여 도형 영역에 적용시켜 활용하는 방안에 대해 연구하였다. 학생들이 수학을 재미있고 쉽게 생각할 수 있는 방안을 내세우기란 쉽지 않지만, 이 연구의 결과로부터 수학과목의 도형영역에 대한 수학적 사고력과 성취도를 높이고 Sketchup과 같은 탐구형 소프트웨어의 효과적 활용 방안을 마련하고, 이를 통해 수학에 대한 긍정적인 인식을 마련할 수 있는 기틀이 되고자 한다.

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The Development and Application of a Teaching and Learning Model Based on Flipped Learning for Convergence Software Education in Elementary Schools (초등 융합SW교육을 위한 플립 러닝 기반 교수-­학습 모형 개발 및 적용)

  • Lee, Miwha;Ham, Sungbong
    • Journal of The Korean Association of Information Education
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    • v.22 no.2
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    • pp.213-222
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    • 2018
  • The purpose of this study was to develop a convergence software teaching and learning model based on flipped learning through multidisciplinary integration of the subject matter curriculum and content elements of software education so as to facilitate students' self-directed learning utilizing computers and smart devices and to apply the model to the elementary classroom and examine the effects on students' EPL interest and achievement levels. The teaching and learning model consists of four stages: content convergence, problem presentation, creative idea design, and product sharing. The results of the analyses indicated that students' EPL interest was enhanced and achievement levels were increased. The implications of the results of the study and expected effects were discussed.

A Review of Informatics Teacher's Expertise (정보 교사 전문성에 대한 고찰)

  • An, Sangjin;Lee, Taewuk;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.263-264
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    • 2016
  • 본 연구에서는 국내 정보 교사가 가지고 있는 교사 전문성의 특성에 대해 고찰하였다. 교사가 가져야 하는 전문성의 여러 종류 중 인지적 영역의 전문성은 학생 성취에 중요한 역할을 담당하기 때문에 가장 중요한 부분으로 볼 수 있다. 교사가 가지고 있는 인지적 영역의 전문성을 교과에 대한 지식, 일반적 교육학 지식, 교수 내용 지식으로 나누어 생각할 때 정보 교사는 세 가지의 전문성을 가지고 있다. 먼저 교과의 내용이 빠르게 변하기 때문의 지식의 개정이 빠르고, 교수내용지식의 많은 부분이 컴퓨팅 도구의 활용과 이에서 발생하는 오류에 대한 내용으로 구성된다는 점이다. 또한 이러한 이유 때문에 정보 교사의 교수내용지식 또한 꾸준히 변화하게 된다.

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Exploratory Data Analysis on the Connection of the Software Curriculum between the Primary and Secondary Curriculums and the Higher Curriculums (초중등 교육과정과 고등교육과정의 소프트웨어 교과의 연계 문제에 대한 탐색적 데이터 분석)

  • Mi-yeon Kim;Choong-ho Lee
    • Journal of Practical Engineering Education
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    • v.16 no.3_spc
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    • pp.283-290
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    • 2024
  • Software education is an important subject in the era of forth industrial evolution generation, and the number of hours is gradually expanding in Korea's elementary and secondary curriculum, and universities have also opened software-related courses to take liberal arts mandatory regardless of major. The Ministry of Education presented elementary and secondary school programming achievement standards and emphasized the connection between prerequisite subjects as educational goals. Applicants for programming classes at H University also completed information classes in elementary and secondary courses, but many students were new to programming without taking related classes. Therefore, this study analyzed the data using the survey data and achievement scores of programming learners. As a result of the analysis, information classes completed in elementary and secondary courses were not linked to higher education courses at all, and improvements for problem solving were derived. This study is meaningful as a study for effective software education in higher education courses.

Learning Development and Analysis by Dynamic playing on Representation and Management part of Information In Middle School (중학교 정보의 표현과 관리 부분에서 동적 놀이로 하는 학습 개발 및 분석)

  • Yoo, hee-won
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.385-386
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    • 2012
  • 제7차 교육과정에서 컴퓨터 과목은 정보사회에서 원만한 생활을 하기 위하여 컴퓨터를 단순히 도구적으로 활용하는데 그쳐 정작 컴퓨터 교과가 지향하는 목표를 달성하지 못하였다. 2007년 개정 교육과정을 통해 '정보'라는 명칭으로 변경하여 컴퓨터 과학의 원리를 바탕으로 정보 과학과 기술에 대한 올바른 지식습득 및 여러 가지 문제를 해결하는 능력을 향상시켜 정보 과목의 정체성을 확립하고 있다. 본 논문은 정보교과 내용을 바탕으로 학생들이 보다 쉽게 이해할 수 있도록 동적 놀이로 하는 학습형태로 개발하였다. 이를 통해 학생들이 흥미를 가지게 되며 학업성취도에도 영향을 조사하고 분석한다.

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Design and Development of STEM Program Based on Robotics Engineering Educational Model (로봇 엔지니어링 모델 기반 STEM프로그램 설계 및 개발)

  • Park, Jungho;Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.17 no.2
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    • pp.177-189
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    • 2013
  • According to a comparison study of international academic achievements, Korean students showed high academic achievements in science and mathematics, whereas their learning motivation appeared relatively low. Therefore, this work developed the robot-based STEM integrated education program reflecting an engineering class model. The title of the program is determined as 'animals' which are included in one section of the fourth grade science curriculum, are friendly to students, and are effective for robot application. Robot-based STEM program is consisted of three areas: robot education, subject-related course learning, and engineering education. The STEM program was reviewed by 14 teachers. The study result presented that regardless of knowledge of robot, most teachers gave positive response to program goal, composition of contents, application of robot.

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Development of Assessment Model for the 'Information Society and Computer' subject of the 7th National Curriculum (7차 교육과정에 따른 '정보사회와 컴퓨터' 교과의 평가도구 개발)

  • Lee, Seung-hyun;Kwak, Eun-young;Kim, Hyeon-cheol
    • The Journal of Korean Association of Computer Education
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    • v.7 no.1
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    • pp.15-25
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    • 2004
  • In this study, we present an assessment model for the 'Information Society and Computer' subject of the 7th National High School Curriculum. The Assessment model is developed to improve the quality of the curriculum by considering both of the objective of the National Curriculum and the property of the subject. To develop the assessment model, we analyzed textbooks used in most schools, developed achievement standards, classified assessment areas and standards. Adequacy and potential practice of the assessment model is also reviewed and evaluated by subject experts.

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Analysis of PISA 2009 Impacts of School Library Level Variables on Academic Achievement (PISA 2009 학업성취도에 대한 학교도서관 변인의 영향력 분석)

  • Park, Ju-Hyeon;Chang, Woo-Kwon
    • Journal of the Korean Society for information Management
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    • v.31 no.3
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    • pp.331-351
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    • 2014
  • This study analyzed students', parents of student, and school master' survey materials and reading, math, and science knowledge performance based on OECD PISA 2009 Koreana data. Also, school library level variables grasped the impacts of academic achievement. Through this study looked for suggestion to improvement, educational accountability and leverage of school library. The results, first, when they use reading more pleasantly thought, they achieve higher scores in academic performance. Second, when they use more books and reading resources in housekeeping, they achieve higher scores in academic performance. Third, when they were more visits school library for exploit internet, they achieve higher lower scores in academic performance. Fourth, when the member of the staff in the school library are more lack of people, they achieve lower scores in academic performance. Fifth, private education's experience in reading have a negative influence in reading achievement and science achievement. Sixth, school library's visiting and library application study about national language curriculum in the impacts of academic performance would not change statistical evaluation significantly.