• Title/Summary/Keyword: 저작권 지식

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P2P-based Collaboration Framework: Openwar (P2P기반 협업 프레임워크: 오픈웨어)

  • Song, Jin-Su;Park, Chung-Sik;Kim, Yun-Sang;Gwon, Sun-Beom
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2005.11a
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    • pp.453-460
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    • 2005
  • P2P(Peer to Peer) 기술은 잠재적 능력에도 불구하고 컨텐츠의 저작권문제와 보안문제 등으로 인하여 많은 사람들이 충분히 활용하지 못하고 있다. 본 연구는 인터넷 사용자(개인)와 소규모 서버를 운영하는 조직들이 정보 제공, 분배, 공유의 정보시스템 구조를 자신들의 목적에 맞게 자유롭게 만들 수 있는 프레임워크인 오픈웨어 (Openware)의 개발에 관한 것이다. 오픈웨어는 P2P기반 시스템으로 다음과 같은 특징올 갖는다. 1) 다수의 서버와 클라이언트로 이루어지는 구조로, 사용자의 목적에 맞게 집중형 혹은 분산형 구조를 자유롭게 혼합하여 정보시스템을 구성 할 수 있다. 이러한 정보 구조의 유연성은 다양한 형태의 협업(개인과 개인, 개인과 그룹, 그룹과 그룹)이 요구되는 응용 시스템의 기반을 제공한다. 2) 데이터 관점에서 오픈웨어는 개인이 데이터베이스를 손쉽게 생성, 관리 할 수 있고, 자신의, 데이터 혹은 데이터베이스 구조를 다른 사람이나 그룹과 공유 하거나 통합 할 수 있다. 3) 데이터 통신면에서 오픈웨어는 HTTP(HyperText Transfer Protocol) 프로토콜만을 사용하는 웹 기반 시스템으로 인터넷에 연결 되어있는 누구와도 오픈웨어를 통해 협업이 가능하다. 4) 소프트웨어 이름에서 알 수 있듯이 오픈웨어는 Java, JSP, Apache, Resin등 공개소프트어로 만들어져 있고, 오픈웨어 자체도 공개소프트웨어이다. 오픈웨어는 개인과 그룹의 흠페이지 생성과 관리, 파일 공유 기능이 구현 되어있고, 데이터베이스 공유, 통합 기능을 이용하여 개인이나 그룹의 주소록관리, 일정관리 등이 가능하다. 오픈웨어는 사용자 흑은 개발자가 다양한 형태의 응용컴포넌트를 자유롭게 등록하여 기능을 추가 할 수 있는 확장성올 제공하고 있어서, 앞으로 e-메일, 매신저, 전자결재, 지식관리시스템, 인터넷 방송 시스템의 기반 구조 역할을 할 수 있다. 현재 오픈웨어에 적용하기 위한 P2P 기반의 지능형 BPM(Business Process Management)에 관한 연구와 X인터넷 기술을 이용한 RIA (Rich Internet Application) 기반 웹인터페이스 연구를 진행하고 있다.

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Analysis Method for Revision and Addition of the Specification to Appraisal (감정 대상 규격서의 수정 및 추가에 대한 분석 방법)

  • Chun, Byung-Tae
    • Journal of Software Assessment and Valuation
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    • v.16 no.2
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    • pp.37-44
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    • 2020
  • As the information society develops, various cases of copyright infringement have occurred. In many disputes between companies, software similarity appraisal is dominated. This thesis is a study on the method of calculating the similarity of the standards subject to appraisal. In other words, it is a study to calculate the amount of revision and addition of the specification to be assessed. The analysis method compares the table of contents of both specifications and finds the same or similar part. The similarity weight is determined according to the degree of similarity. Weights identify and assign the degree of similarity between the expert's expertise and the specification. If it is completely newly added, the similarity weight is 1, if it is partially modified, the similarity weight is 0.4, and if it is almost the same as before, it is calculated by giving a weight of 0.05. Through this paper, it was found that the result of calculating the similarity to the specification is 21.2 pages.

Software Development Process for Project Complexity and Size (프로젝트 난이도와 규모에 따른 소프트웨어 개발 프로세스)

  • Yoon, Seok-Min;Kim, In-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.6
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    • pp.33-40
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    • 2009
  • In this thesis, for the assessment of software development process for project complexity and project size : one of digital watermarking algorithm is selected and examined. Digital watermarking provides a solution to illegal copying of digital contents and has many other useful applications, including web broadcast monitoring, transaction tracking, authentication, copy control and device control. This thesis focused on the method for customizing software development path, considering the project environments and characteristics. The selection standard of software development path is composed of process items, based on the ISO/IEC 15721 Information Technology Guide for ISO/IEC 12207 (Software Life Cycle Process) and ISO/IEC 15504 Information technology - Process assessment. To evaluate the algorithm, a system for selecting development path, which reflected algorithm, was examined.

Analysis on elements of policy changes in character industry (캐릭터산업의 정책변인연구)

  • Han, Chang-Wan
    • Cartoon and Animation Studies
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    • s.33
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    • pp.597-616
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    • 2013
  • Character industry is not only knowledge-based industry chiefly with copyrights but also motive power for creative economy to take a role functionally over the fields of industries because it has industrial characteristic as complement product to promote sale value in manufacturing industry and service industry and increase profit on sales. Since 2003, the national policy related to character has aimed to maximize effect among connected industries, extend its business abroad, enforce copyrights through the improvement of marketing system, develop industrial infrastructure through raising quality of character products. With the result of this policy, the successful cases of connected contents have been crystallized and domestic character industry has stepped up methodically since 2007. It is needed to reset the scales of character industry and industrial stats because there are more know-how of self industry promotion and more related characters through strategy of market departmentalization starting with cartoon, animation, games, novels, movies and musicals. Especially, The Korea government set our target for 'Global Top Five Character Power' since 2009 and has started to carry out to find global star characters, support to establish network among connected industries, diversify promotion channels, and develop licensing business. Particularly, since 2013, There have been prospered the indoor character theme park with time management just like character experimental marketing or Kids cafes using characters, the demand market of digital character focusing on SNS emoticon, and the performance market for character musical consistently. Moreover, The domestic and foreign illegal black markets on off-line have been enlarged, so we need another policy alternative. To prepare for the era of exploding character demand market and diversifying platform, it is needed to set up a solid strategy that is required the elements of policy changes in character industry to vitalize character industry and support new character design and connected contents. the following shows that the elements of policy changes related to the existing policy, the current position of market. Nowadays, the elements of policy changes in domestic character industry are that variety of consumers in the digital character market according to platform diversification, Convergence contents of character goods for the Korean waves, legalization of the illegal black contents market, and controling the tendency of consumers in departmentalized market. This can help find the policy issue entirely deferent with the existing character powers like US, Japan or Europe. In its final analysis, the alternatives are the promotion of models with contract copyrights of domestic and foreign connected contents, the diversification of profit models of platform economy, the additive development of target market related to enlarging the Korean waves, and the strategy of character market for the age-specific tendency according to developing character demand market.

A Review on the Dominant Undertaking's Abuse in the Medical Device Market (시장지배적 의료기기 사업자의 경쟁제한적 차별행위 - 지멘스 사건을 중심으로 -)

  • Jeong, Jae Hun
    • The Korean Society of Law and Medicine
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    • v.23 no.1
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    • pp.81-119
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    • 2022
  • Medical device market is strongly related with health care market. Public regulation in medical device market tends to be more lenient than health care market. In this market, competition law, administrative law and intellectual property law are intertwined, and thereby a variety of legal issues could be developed. Recently, dominant undertaking's abuse case was dealt with KFTC(Korea Fair Trade Commission) and Seoul High Court. The issues were whether dominant undertaking discriminated trading partners and this discrimination was anticompetitive. In this case, Seoul High Court revoked the KFTC's decision, holding that the undertaking did not harm competition, though it has dominant power in the relevant medical device market. This decision would be a meaningful precedent, not only that there have been small numbers of dominance abuse cases in Korea, but also that this case happened in medical device market. This case dealt with various issues like market definition, market power, alleged abuse and its anticompetitive effect. The court held that medical device markets are distinguished from medical device repairing market. However, the court did not clarify that medical device repairing market is a single branded market only for repairing the plaintiff's medical devices. Second, plaintiff's dominance is based on the lock-in effect, which means that hospitals could not switch devices like CT or MRI from plaintiff to other competitors. This could be supplemented from the fact that medical devices are expensive and the using period are significantly long. However market definition based on single branded market theory could be applied in rare and exceptional cases. Therefore the general application of single branded market theory might result in overestimate of market power. This type of abuse pattern requires improper condition contrary to resonable trade practice. KFTC asserted free charge for plaintiff's copy right. However, it is not clear whether the cases for free charge are general or not. Even if so, the intention and motive of providers for free charge should be proved. The main issue of anticompetitive effect was whether plaintiff raised rival's cost. Competitor's cost was increased due to plaintiff's copy right and its license fee. However the charge for license could be within the scope of fair and legal exercise of copy right. If competitors are excluded due to legal exercise of copy right or efficiency, the exclusionary abuse could not be proved.

A Study of the Curriculum Operating Model and Standard Courses for Library & Information Science in Korea (한국문헌정보학 교과과정 운영모형 및 표준교과목 개발에 관한 연구)

  • Noh, Young-Hee;Ahn, in-Ja;Choi, Sang-Ki
    • Journal of the Korean Society for Library and Information Science
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    • v.46 no.2
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    • pp.55-82
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    • 2012
  • This study seeks to develop a curriculum operating model for Korean Library and Information Science, based on investigations into LIS curricula at home and abroad. Standard courses that can be applied to this model were also proposed. This study comprehensively analyzed the contents of domestic and foreign curricula and surveyed current librarians in all types of library fields. As a result, this study proposed required courses, core courses, and elective courses. Six required LIS courses are: Introduction to Library and Information Science, Information Organization, Information Services, Library and Information Center Management, Information Retrieval, and Field Work. Six core LIS courses are: Classification & Cataloging Practice, Subject Information Resources, Collection Development, Digital Library, Introduction to Bibliography, and Introduction to Archive Management. Twenty selective LIS courses include: the General Library and Information Science area (Cultural History of Information, Information Society and Library, Library and Copyright, Research Methods in Library and Information Science), the Information Organization area (Metadata Fundamentals, KORMARC Practice), the Information Services area (Information Literacy Instruction, Reading Guidance, Information User Study), the Library and Information Center Management area (Library Management, including management for different kinds of libraries, Library Information Cooperator, Library Marketing, Non-book Material and Multimedia Management (Contents Management), the Information Science area (Database Management, including Web DB Management, Indexing and Abstracting, Introduction to Information Science, Understanding Information Science, Automated System of Library, Library Information Network), and the Archival Science area (Preservation Management).

The Study on Frameworks of Valuation Models for the Contents of Science and Technology Information (과학기술정보 콘텐츠의 가치평가모형 프레임워크 연구)

  • Sung, Tae-Eung;Jun, Seung-Pyo;Byun, Jeongeun;Park, Hyun-Woo
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.421-433
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    • 2016
  • Recently, although the interest in transfer and transactions of intangible assets increases, there is no valuation model to objectively assess market value of knowledge and information contents such as electronic databases and the necessity of researches associated is brought up. Therefore, the present study proposes valuation models so as to utilize as objective reference information in the contents market of intangible assets, by assessing the market value of science and technology information contents including patents, academic papers and reports. First, we look into application methods of calculating cash flows by content types out of key variables which has been applied to the present technology valuation, and in case of patents we propose valuation methods based on concepts which are applied in the present technology valuation. Next, in case of both papers and reports, in order to reflect the characteristics of these contents we newly propose qualitative valuation methods which are adjustable based on both technology innovation and market demands indices while estimating the economic life cycle of the technology, and also present the input cost-based calculation method as the calculation method of cash flows. Throughout the study, we could establish frameworks by technology fields and business models applicable such as copyright licensing, transactions of individual science and technology information contents, and expect that more objective and reasonable assessment of content values is accessible.

A Study on the Research Model for the Standardization of Software-Similarity-Appraisal Techniques (소프트웨어 복제도 감정기법의 표준화 모델에 관한 연구)

  • Bahng, Hyo-Keun;Cha, Tae-Own;Chung, Tai-Myoung
    • The KIPS Transactions:PartD
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    • v.13D no.6 s.109
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    • pp.823-832
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    • 2006
  • The Purpose of Similarity(Reproduction) Degree Appraisal is to determine the equality or similarity between two programs and it is a system that presents the technical grounds of judgment which is necessary to support the resolution of software intellectual property rights through expert eyes. The most important things in proceeding software appraisal are not to make too much of expert's own subjective judgment and to acquire the accurate-appraisal results. However, up to now standard research and development for its systematic techniques are not properly made out and as different expert as each one could approach in a thousand different ways, even the techniques for software appraisal types have not exactly been presented yet. Moreover, in the analyzing results of all the appraisal cases finished before, through a practical way, we blow that there are some damages on objectivity and accuracy in some parts of the appraisal results owing to the problems of existing appraisal procedures and techniques or lack of expert's professional knowledge. In this paper we present the model for the standardization of software-similarity-appraisal techniques and objective-evaluation methods for decreasing a tolerance that could make different results according to each expert in the same-evaluation points. Especially, it analyzes and evaluates the techniques from various points of view concerning the standard appraisal process, setting a range of appraisal, setting appraisal domains and items in detail, based on unit processes, setting the weight of each object to be appraised, and the degree of logical and physical similarity, based on effective solutions to practical problems of existing appraisal techniques and their objective and quantitative standardization. Consequently, we believe that the model for the standardization of software-similarity-appraisal techniques will minimizes the possibility of mistakes due to an expert's subjective judgment as well as it will offer a tool for improving objectivity and reliability of the appraisal results.

Analysis of information ethics education in the secondary school informatics teacher training programs of several graduate schools of education (교육대학원의 중등 정보교사 양성 과정에서 정보윤리교육 현황 분석)

  • Yang, HyeJi;Ki, JaMee
    • The Journal of Korean Association of Computer Education
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    • v.20 no.2
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    • pp.23-34
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    • 2017
  • Information ethics, which is closely related to changes that occur in information technology, had been comprised of one unit ever since the curriculum was revised in 2007 from whence 'informatics' was established as the first course, and has remained so even after the curriculum was revised in 2015. The purpose of this study was to analyze the degree of content knowledge required of informatics teachers who will teach information ethics by distinguishing the subject from general ethics, and to grasp the status of information ethics education at graduate schools of education. In order to achieve this, the information ethics questions of the informatics teacher appointment exam from years 2002 to 2015 were analyzed as well as the curriculums of 32 graduate schools of education. The results of the study revealed that, first, questions related to information ethics were included in 10 exams, since the 2004 exam. Second, questions related to dysfunction were mainly addressed from the beginning of administering the exam but since 2010 many items related to copyrights, information security, and various addictions were added. Third, 11(33%) of the 32 graduate schools of education with informatics teacher training provide information ethics courses. This study is meaningful in that it will help to better understand the changes needed to update the information ethics related questions of the informatics teacher appointment exam, and to present a direction for information ethics education at graduate schools of education.

A Study on the Current Situation of Musical Performance in the COVID-19 Era and Its Direction (코로나19에 의한 뮤지컬 공연현황과 방향성에 관한 연구)

  • Bae, Hye-Ryung;Shin, Jong-Chul
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.372-390
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    • 2021
  • The objective of this study is to understand the current status of damage to Korean musical caused by the COVID-19, and also to seek for the coping measures and development direction in the post-Corona era. Thus, to understand the current status of damage, this study mainly researched the contents of NAVER TV musical performance transmitted for three years from March 2018 to February 2021 for analyzing the online performance and performance statistical data of Performing Arts Box Office Information System. As a result, this study could find a hypothesis and grounds to simultaneously verify and draw the positive and negative sides, pessimistic implications, and optimistic possibility. First, the performing arts would be multilaterally expanded after being divided into offline performance and online performance. Second, the utilization of online performance could narrow the gap(polarization) between capital area and non-capital area. Third, it is urgently needed to develop a win-win model for the establishment of a new musical market. Fourth, the performers' copyrights should be fairly protected. Fifth, the visualization requires the Korean-style support foundation and talent equipped with convergent thinking and knowledge. In such temporal changes from offline performance to online performance, there should be more sophisticated qualitative and quantitative growth in musical market.