• Title/Summary/Keyword: 인터넷 매체

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RTE System based on CBT for Effective Office SW Education (효과적인 오피스 SW 교육을 위한 CBT 기반의 RTE(Real Training Environment)시스템)

  • Kim, Seongyeol;Hong, Byeongdu
    • Journal of Korea Multimedia Society
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    • v.16 no.3
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    • pp.375-387
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    • 2013
  • Advanced internet service and smart equipment have caused an environment supporting various online learning anytime and anywhere, which requires learning contents optimized on a new media. Among various on/off line education related to IT, most part if it is office SW. Many oh them cannot make a good education for effective training in practical because many instructors are tend to focus on teaching simple function and use examples of formality repeatedly. In this paper we propose a new office SW education system that make use of LET(Live EduTainer) based on RTE(Real Training Environment) which maximize the effect of learning and it is integrated with GBL(Game Based Learning) which gives rise to interesting in a knowledge as well as simple teaching so that learners are absorbed on it. We'll elaborate a method for teaching and learning required in this system, design and configuration of the system.

A Study on the Identifier Pattern of Digital Contents of the Journal (학술지 디지털 콘텐츠 식별패턴에관한 연구)

  • Kim, Moon-Jung
    • Journal of Information Management
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    • v.33 no.2
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    • pp.67-94
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    • 2002
  • With the development of modern society, we are all living in a world where information is shared through mass media and environment. Just as there was an identifier for the approach of information in the past analog environment, there is a demand for the continuous development and research of an original identifier for each and every digital contents of the changing digital environment. In order to present the need for standardization of effective construction concerning digital contents, this study examines the identifiers system structure of ISBN and ISSN of the analog environment and URL, URN, URC, which are under the URI system of the digital environment. After analyzing the problems of different URL identifiers construction in each university library's OPAC system, this study presents a standard device of effective identifiers patterns.

A Study on Interactive Information Service based on Augmented Reality (증강현실기반 양방향 정보서비스에 관한 연구)

  • Kim, Yong
    • Journal of Information Management
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    • v.41 no.4
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    • pp.41-67
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    • 2010
  • Augmented reality technology was invented for military purposes at the beginning. But the development of wireless and location based technology in 2000s makes AR services reach the age of innovation. Especially, it attracts attention as a media which enriches our perception. There is a potential that it can extend the virtual information in the real world from optical sense to auditory, tactile, and olfactory sense. This study proposed the interactive information service system and method based on AR. To do it, technical background on AR was analyzed and a method to apply the technology was examined. Especially, as a eco service, this study proposed new information service using 2D bar code in a library for user need and convenience in ubiquitous environment. The proposed service system can optimize practical utilization of information resources in virtual and real reality as consolidating analog and digital resources in a library.

MANET Certificate Model Using Distributed Partial-Certificate with Cooperation of Cluster Member Node (MANET 환경 하에서 멤버 노드간의 협력에 의해 분산된 인증서를 이용한 인증서비스에 관한 연구)

  • Lee, Dae-Young;Song, Sang-Hoon;Bae, Sang-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.1
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    • pp.206-215
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    • 2007
  • Ad-Hoc network technology is a mobile internet technology of the future that will be used widely not only in Mobile Network but also in Wireless Personal Area Network (WPAN) and Ubiquitous Network For this to occur, distributed routing protocol design, loop prevention for link information reduction in overhead for control messages and route restoration algorithm must be improved or complemented. Security techniques that can guarantee safe com-munication between Ad-Hot nodes net also be provided. This study proposes and evaluates a new authentication mechanism for MANET. The mechanism segregates the roles of certification authority to keep with the dynamic mobility of nodes and handle rapid and random topological changes with minimal over-head. That is, this model is characterized by its high expandability that allows the network to perform authentication service without the influence of joining and leaving nodes. The efficiency and security of this concept was evaluated through simulation.

English Word Game System Recognizing Newly Coined Words (신조어를 인식할 수 있는 영어단어 게임시스템)

  • Shim, Dong-uk;Park, So-young;Kim, Ki-sub;Kang, Han-gu;Jang, Jun-ho;Kim, Dae-woong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.521-524
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    • 2009
  • Everyone can easily acquire learning materials on web environment that rapidly develops. Because the importance of English education has been emphasized day by day, many English education systems are introduced. However, previous most English education systems support only single user mode, and cannot deal with a newly coined word such as 'WIKIPEDIA'. In order to lead a user's learning ability with interest and enjoyment, this paper propose an online English word game system implementing a 'scrabble' board game. The proposed English word game system has the following characteristics. First, the proposed system supports both single user mode and multi user mode with a virtual user based on artificial intelligence. Second, the proposed system can recognize newly coined words such as 'WIKIPEDIA' by using NEVER Open API dictionary. Third, the proposed system offers familiar user interface so that a user can play the game without any manual. Therefore, it is expected that the proposed system can help users to learn English words with interest and enjoyment.

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Long Distance Transmission System of Tag's ID in RFID System (전자인식 시스템에서 택 ID의 원거리 전송 시스템)

  • Kim, Dong-Hun;Jo, Hyeong-Guk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.63-67
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    • 2009
  • In RFID system, Tag's Identification data is processed in host computer by application program. Example of application program is parking administration program, library state program etc.. Tag's ID that is recognized in reader is inputted to the Host computer. Application program of computer searches data in DB of computer such as Tag ID. After finding the same ID, host computer send to control command to driver H/W in accordance with application purpose. But, It need to confirm in long distance whether achievement process is acted normally. There will be the 2 methods, when we monitors the process in long distance. One is wired monitoring system, another is wireless monitoring system. Among wire method, internet communication network is useful. RFID system manufacture first in this treatise. RFID system Embody using EM4095 chip that is doing 125KHz by carrier wave. Tag's characteristic ID is sent in remote place through module that use W3100A chip. This system Manufacture, and data send-receive confirmed using simple application program. Reception confirm by result, and pictures show by whole system and each part. And a control program explained of each part.

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A Study of Advertising Model based on Hybrid User Context in Smart Space (융합 상황정보 기반 스마트 환경에서의 광고 모델 연구)

  • Yoon, Yong-Ik;Lee, Su-Ji
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.2
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    • pp.187-195
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    • 2012
  • Smart phone allows advertisers to estimate customers behavior by selecting user context awareness information and gives users instant feed back about their behavior. Electronic equipments such as smart phone enable advertisers to advertise interesting product for each customers at the point of purchase. In this paper, we deal with the trends of Smart phone and internet based TV in the spotlight as the upcoming advertising media and propose the effective way of advertising, Smart Advertising model, which can give users advertising contents of their interesting product by collecting user context information from a variety of devices including N-screen in smart space. This model will induce modern people who live in flood of advertisements to buy products by providing interesting advertising contents.

Designing Effective Prototypes for Establishing an e-Learning Center (이러닝 센터의 구축을 위한 효과적인 모형 설계)

  • Jang, Seok-Woo;Huh, Moon-Haeng
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.9
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    • pp.145-153
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    • 2010
  • E-learning is cyber-education that gives open education to everyone by providing various contents through Internet and IT technologies, and it has been spreading rapidly. In this paper, we describes an effective prototype design scheme for establishing e-Learning center, centered on the case of A University, in order to overcome a lot of shortcomings related to cyber-education and to settle down efficient and systematic on-line realtime cyber education. For this purpose, we first analyzed the current status concerning e-Learning at A University. Learners and lecturers then participated in a survey so that we could find some problems on current e-Learning and prepare their solutions. We finally designed e-Learning center prototypes, and selected the prototype 2 as a best one and designed it in more details. The prototype made in this paper would be very useful to other institutes who want to establish a new e-Learning center.

The Relationship between Cyberbullying Victimized Experience and Emotional Behavior of Middle School Students (중학생의 사이버불링 피해 경험과 정서행동과의 관계)

  • Oh, Tae-Kon
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.12
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    • pp.207-215
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    • 2013
  • The general opinion about the notion of cyberbullying hasn't existed yet, but in related laws it is defined as the entire behavior causing the counterpart to suffer the pain by continuously and repeatedly psychologic offending toward specific students with information and telecommunication products such as the Internet and mobile phones, and spreading the private information or false facts related with specific students. Recently a number of accidents related with abuse of cyberbullying are being broadcast on a variety of mass media, and the argument about the severity and countermeasures against cyberbullying is moving onward. This study has a purpose as suggesting the practical alternatives to prevent cyberbullying victim of middle school students by arguing cyberbullying of middle school students and analyzing the relationship between the general features such as victimized experience and frequency and the emotional behaviors according to victimized experience. As the result of this study, cyberbullying victimized experience has a significant effect on the emotional behavior such as depression, aggression, and academic stress. As political implication, this study suggests the practical alternatives to prevent cyberbullying of middle school students based on the analysis result.

Analysis of the Economic Ripple Effect of New Financial Input in the National Assembly FM Radio (국회 FM 라디오의 신규 재정 투입에 따른 경제적 파급 효과 분석)

  • Park, Sungmin
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.575-582
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    • 2021
  • This study would analyze the economic impact of the new financial input to the National Assembly FM Radio. Recently, with the 4th industrial revolution and the change in the new media paradigm, there are changes into multi-media and multi-channels, such as mobile, Internet, and OTT, etc. Reflecting these changing internal and external conditions, National Assembly Television, too, should introduce FM radio broadcasting so that the viewers can use the public services without spatial and temporal constraints. Thus, this study would conduct an analysis, estimating the budget required for investing the new government funding in the National Assembly FM Radio. As for the main analysis results, the coefficient of production inducement was 1.661; that of added value, 1.141; and that of employment inducement, 7.1. In the capital district, the effect on production inducement was 6.928 billion won; that on added value inducement, 4.758 billion won; and that on employment inducement, 28.4 persons. In addition, in the whole country, the effect on production inducement was 13.257 billion won; that on added value inducement, 9.106 billion won; and that on employment inducement, 49.7 persons.