• Title/Summary/Keyword: 인지행동반응

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Cognition·Expression Technology Trend for Human and Robot Interaction (인간과 로봇의 상호작용을 위한 판단·표현기술 동향)

  • Park, C.S.;Jang, M.S.;Lee, D.W.;Kim, J.H.
    • Electronics and Telecommunications Trends
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    • v.28 no.4
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    • pp.86-96
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    • 2013
  • 인간-로봇 상호작용 기술(HRI: Human-Robot Interaction Technology)은 로봇이 상호작용 상황과 사용자의 의도를 판단함으로써 상황에 적합한 반응과 행동을 계획하여 순조로운 의사소통 및 상호협력을 실행하게 하는 인식-판단-표현 연계 기술이다. HRI 기술은 인간의 지각, 인지, 표현 기능을 모사함으로써 로봇에 생명을 불어 넣는 로봇 핵심 기술로 개인서비스 로봇뿐 아니라 전문서비스 로봇 및 타 서비스 분야까지 폭넓게 적용될 수 있어 로봇융합산업 전반에 대한 파급력이 매우 큰 기술이다. 본고에서는 판단과 표현기술을 중심으로 HRI 기술의 국내외 기술 동향을 살펴보고 향후 HRI 기술이 나아가야 할 방향에 대해 기술한다.

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Improving the satisfaction value using the decision criteria of meteorological information user (기상정보 사용자 의사결정 기준을 활용한 만족가치 개선)

  • Kim, in-gyum;Kim, hye-min;Ha, jong-chul;Kim, jeoung-yun
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.63-64
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    • 2018
  • 강수확률예보에 대한 사용자 행동을 이해하고, 만족도의 변화를 분석하기 위해 2017년 조사된 설문조사 결과를 도입하고, 예보의 가치평가 분야에서 널리 활용되어 온 가치스코어를 만족도 평가에 사용하였다. 분석 결과 예보사용자들은 확률예보를 효율적으로 사용할 수 있는 적절한 임계확률을 인지하지 못한 것으로 나타났다. 동일한 예보라도 분석 시기에 따라 사용자의 불만족 정도가 만족도에 미치는 영향은 다르게 나타날 수 있으므로 사용자들이 민감하게 반응하는 시기를 적절히 구분하여 분석할 수 있어야 할 것이다. 그리고 분석 기간 및 연령에 따라 사용자들의 의사결정 기준인 확률예보의 임계확률을 변화시키는 것만으로 일부 사용자 그룹의 만족가치를 향상시킬 수 있는 것으로 나타났다.

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Constructing User Preferred Anti-Spam Ontology using Data Mining Technique (데이터 마이닝 기술을 적용한 사용자 선호 스팸 대응 온톨로지 구축)

  • Kim, Jong-Wan;Kim, Hee-Jae;Kang, Sin-Jae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.2
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    • pp.160-166
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    • 2007
  • When a mail was given to users, each user's response could be different according to his or her preference. This paper presents a solution for this situation by constructing a user preferred ontology for anti-spam systems. To define an ontology for describing user behaviors, we applied associative classification mining to study preference information of users and their responses to emails. Generated classification rules can be represented in a formal ontology language. A user preferred ontology can explain why mail is decided to be spam or ron-spam in a meaningful way. We also suggest a new rule optimization procedure inspired from logic synthesis to improve comprehensibility and exclude redundant rules.

Explicating Personal Health Informatics Experience (퍼스널 헬스케어 디바이스 사용자 경험 연구)

  • Shin, Dong-Hee;Cho, Hoyoun
    • The Journal of the Korea Contents Association
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    • v.17 no.1
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    • pp.550-566
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    • 2017
  • Recent advances in wearable devices and quantified-self movement increase the number of personal informatics application that may cause an concern to health industry and user. In this light, the goal of this study is to identify more effective ways of design and evaluation of personal informatics application for self-tracking and delivering health information to users. For this goal, this study conducted areal-world study that processes such that user can assess, be aware of, and self-reflect on their data and behavior activity. In doing so, this study aims to determine the psychological effects of forms of health feedback (comparative vs. non-comparative) and presentation modes (text vs. image) on users' tendencies toward health conservation. Results from a between-subjects experiment revealed that health information in a comparative and textual format was more effective in encouraging health conservation in participants than identical information presented in a non-comparative and image format. In addition, participants' level of health consciousness emerged as a significant predictor. Through this analysis of quantitative data and inferences, this study make a number of contributions to the user affordance research and its methodology of health informatics study and designing personal informatics application that support user's behavior change in various contexts.

Effects of Preference for Science and Self-Directed Learning Ability of the Science Puppet Show Program Developed as a STEAM Education Model (융합인재교육 모델로서 과학인형극 프로그램의 과학선호도와 자기주도적 학습능력에 대한 효과)

  • Ha, Ju Il;Kim, Kyoung Soo
    • Korea Science and Art Forum
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    • v.21
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    • pp.437-449
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    • 2015
  • The research aims to verify the effects of preference for science and self-directed learning ability of the science puppet show program that the researcher has developed as a STEAM education model. The results for conducting the survey with the same questionnaire before and after the program targeting the students showed that the science puppet show had effects on increasing the science related assignment performance will of the behavioral will among the three sub-dimensions including emotional respond, value cognition and behavioral will, but there was no effect on overall aspects of science preference. It can be interpreted as reflecting the characteristics of the scientific talents who already have a high level of preference for science. In addition, the three sub-dimensions including the cognitive regulation, motivational regulation and behavioral regulation had effects on the self-directed learning ability. Especially it had great effects on the directed learning ability of cognitive regulation, learning motivation of motivational regulation, tool application of behavioral regulation, and cooperation capacity which were greater for female students than male students. It is judged that the three-staged science puppet show program including the 'content integrating stage' that the students integrate the curriculum contents, 'integrated mission stage' of solving the visualization, auralization and performance missions by themselves, and 'process integration stage' of making the stage piece all together.

Assessment of Availability of Korean Computerized Neurobehavioral Test in Patients with Brain Injury (뇌손상 환자에서 컴퓨터 신경행동검사의 유용성 평가)

  • Kim, Tae-Hoon;Jeon, Man-Joong;Sakong, Joon
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.339-349
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    • 2013
  • This study was conducted to evaluate the correlation between the Korean version of Mini Mental State Examination (MMSE-K) and the Korean Computerized Neurobehavioral Test (KCNT) and the usefulness of KCNT for discriminating the patients with suspected dementia from normal persons in patients with a brain injury. The results of each items of KCNT had passed the test for normality. T test for group comparison and bivariate correlation analysis for correlation between two tests were used. There were no significant differences in characteristics of two groups. The differences in results of eight tests of KCNT between two groups were statistically significant (p<.05) and the Pearson correlation coefficients (r) between two tests were statistically significant (p<.05) : simple reaction time (-.580), choice reaction time (-.341), color word vigilance (-.661), digit classification (-.703), 2-digit addition (-.582), 3-digit addition (-.610), symbol digit substitution (-.642), and digit span (.807). These results suggested that simple reaction time and 2-digit addition were useful in discriminating the patients with suspected dementia from normal persons because the Pearson correlation coefficients of the two items of KCNT showed anticlastic association between two groups. And each items of KCNT may use in follow up cognitive function for patients in two groups.

Characteristics of Explanatory Hypothesis Formation by Anxiety Types in High School Students Cognitive Conflict about Action-Reaction Task (II) (작용 반작용 과제에서 고등학생의 인지갈등 불안유형에 따른 설명가설 형성의 특성(II))

  • Kim, Yeoun-Soo;Cho, Yeoung-Hean;Kwon, Jae-Sool
    • Journal of The Korean Association For Science Education
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    • v.25 no.3
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    • pp.400-410
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    • 2005
  • According to the cognitive conflict process model, student anxiety factor is known to have both positive and negative effects on student response behaviors in a conflict situation for conceptual change learning. However, there is little research that reveals what type of anxiety, either constructive or destructive, is related when conducting step-by-step experiments to resolve cognitive conflicts. This study attempted to learn the characteristic of explanatory hypothesis according to anxiety type after conducting five step-by-step experiments related to action and reaction concept. Results found that students who belonged to the types of 'conviction in logical misconception', 'insisting on additional variables', and 'reasonable modification' suggested explanatory hypothesis close to physical nature. On the other hand, those who showed the other five types of anxiety ('compatible predictions', 'dependence on others', 'fusion of past experience', 'lack of confidence', and 'conflict with past experience') suggested temporary supported hypothesis or simple explanatory hypothesis according to student intuition and simple observation. These results indicate that students in the above-mentioned five categories need more external interactions with instructors based on the type of anxiety related to student behavior. In addition, the results present student characteristics which instructors should be more attentive to when using step-by-step experiments to resolve cognitive conflicts.

Robot vs Human: Comparative Study on the Effect of Service Success and Failure on Customer Behavioral Intentions of Service Employees (로봇 vs 사람: 종업원의 서비스 성공과 실패가 고객행동의도에 미치는 영향에 관한 비교 연구)

  • Lee, Cheonglim
    • The Journal of the Korea Contents Association
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    • v.22 no.4
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    • pp.13-27
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    • 2022
  • This study focused on the role of service robots as employees, and examined how robot services affect customer behavior compared to human employees in service success and failure situations. The three experiments were performed on barista robot, serving robot, and chef robot. The results of this study are as follows. First, in the case of service success, customers showed similar intentions for revisit regardless of employee type. On the other hand, in the case of service failure, the revisit intention was found to be more negative than that of the human employee when the service was received from the robot employee. The reason for this was found to be that customers had lower expectations for the capabilities of service robots compared to humans. Finally, customers perceive that robot services are more stable than human services.

Development of a serious game to assess attention for children (아동의 주의력 측정을 위한 기능성 게임의 개발과 검증)

  • Choi, Moon gee
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.1-8
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    • 2018
  • The present study investigated the validity of a serious game named 'Draw Ttoring' developed for accessment of children's attention and tried to provide the basic information about it. To this goal, we tested it to 284 elementary school students in measuring various behavior data(reaction time, total playing time, correct rate, discrepancy between type of TMT). Futhermore, the behavior data was compared with academic achievement to see the external validity. In results, 'Draw Ttoring' showed various behavior data and correlation with academic achievement. In Type A of TMT, total time and reaction time had a correlation with academic achievement, while, in Type B of TMT, total time and correct rate did. Mental flexibility calculated by the discrepancy between Type A and Type B showed also the positive correlation with academic achievement. These results showed that the serious game named 'Draw Ttoring' can provide more various information about children attention and these can't be observed by traditional paper pencil test. Finally, serious game can provide an good alternative method to access children's cognition.

Effect of Microcurrent Wave Superposition on Cognitive Improvement in Alzheimer's Disease Mice Model (알츠하이머 질환 마우스에서 중첩주파수를 활용한 미세전류가 인지능력 개선에 미치는 효과)

  • Kim, Min Jeong;Lee, Ah Young;Cho, Dong Shik;Cho, Eun Ju
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.5
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    • pp.241-251
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    • 2019
  • In the present study, we investigated the effect of microcurrent against cognitive impairment in Alzheimer's disease (AD) mice model. The cognitive impairment was induced by intracerebroventricularly injection of amyloid beta ($A{\beta}$) to ICR mouse brain, and four kinds of micorocurrent wave were applied to AD mice. We observed the improved cognitive ability in microcurrent-applied AD mice through novel object recognition test and Morris water maze test, compared to $A{\beta}$-injected control group. The contents of malondialdehyde generated by $A{\beta}$ in the brain were also reduced by microcurrent application. These effects of microcurrent were related to the modulation of $A{\beta}$ producing and brain-derived neurotrophic factor (BDNF). Microcurrent down-regulated ${\beta}$-secretase, presenilin 1, and presenilin 2 which were related amyloidogenic pathway, and up-regulated human brain-derived neurotrophic factor in the mice brain, especially Wave4 group [STEP FORM wave form (0, 1.5, 3, 5V), wave superposition]. These results suggest that microcurrent application could provide help for improvement learning and memory ability, at least partly.