Browse > Article

Development of a serious game to assess attention for children  

Choi, Moon gee (Department of Liberal Arts, Konyang University)
Abstract
The present study investigated the validity of a serious game named 'Draw Ttoring' developed for accessment of children's attention and tried to provide the basic information about it. To this goal, we tested it to 284 elementary school students in measuring various behavior data(reaction time, total playing time, correct rate, discrepancy between type of TMT). Futhermore, the behavior data was compared with academic achievement to see the external validity. In results, 'Draw Ttoring' showed various behavior data and correlation with academic achievement. In Type A of TMT, total time and reaction time had a correlation with academic achievement, while, in Type B of TMT, total time and correct rate did. Mental flexibility calculated by the discrepancy between Type A and Type B showed also the positive correlation with academic achievement. These results showed that the serious game named 'Draw Ttoring' can provide more various information about children attention and these can't be observed by traditional paper pencil test. Finally, serious game can provide an good alternative method to access children's cognition.
Keywords
Serious game; Attention; Trail Making Test; Processing speed and accuracy; Mental flexibility;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Kang Sung Hun. "The Effectiveness of Virtual Reality Game on Attention and Motor Skill Problems in Children", Korean Society of Occupational Therapy for Child and School, 3, 1-13, 2012.
2 Jung Yun Ha. "The Effects of Structured Board Games ADHD on Elementary School Children's Attention Ability", DanKook University, 2008.
3 Sung Ho Cho, Jae Bum Jung, Moon Gee Choi, "A survey of effectiveness of games for serious games", Journal of The Korean Society for Computer Game, 16, 17-25, 2009.
4 Isenberg, J., & Jalongo, M., "Creative thinking and arts-based learning: Preschool through fourth grade", Upper Saddle River, NJ: Pear-son. 2010.
5 Inzlicht M, Schmeichel BJ, and Macrae CN. "Why self-control seems (but may not be) limited", Trends in Cognitive Sciences, 18(3), 127-133. 2014.   DOI
6 Lezak MD, Howieson DB, Loring DW. "Neuropsychological Assessment. 4th ed" New York:Oxford University Press; 2004.
7 Kang Sungyoung. "Behavior and Motor Skill of Children with Intellectual Disabilities Participating Functional Games", Jouranl of Information and Security, 15(4), 155-160, 2015.
8 Johnson, Addie. "Attention: Theory and Practice" Thousand Oaks, CA: SAGE Publications. pp.1-24, 2004.
9 Anderson, John R. "Cognitive Psychology and Its Implications (6th ed.)" Worth Publishers. p. 519. ISBN 978-0-7167-0110-1. 2004.
10 Arnett, James A.; Seth S. Labovitz. "Effect of physical layout in performance of the Trail Making Test", Psychological Assessment, 7(2): 220-221. 1995.   DOI
11 Spreen, O., & Strauss, E. "A compendium of neuropsychological tests: Administration, norms and commentary (2nd ed.)"New York: Oxford University Press. 1998.
12 Kortte, K. B., Horner, M. D., & Windham, W. K.. "The trail making test, Part B: Cognitive flexibility or ability to maintain set?" Applied Neuropsychology, 9(2), 106-109. (2002)   DOI
13 Oliveira-Souza, R., Moll, J., Passman, L.J., Cunha, F.C., Paes, F., Adriano, M.V., Ignacio, F. A., & Marrocos, R.P. "Trail making and cognitive set-shifting,. Arquivos de Neuropsiquiatria, 58, 826-829. (2000).   DOI
14 Lee Sung Tea. "A study about development of game type emotional education content", Journal of The Korean Society for Computer Game, 29(1), 87-92, 2016.
15 Kim Hye Jin. "Relationships between Children of Attention and Academic Achievements and School Adaptation", Bukung University. 2008.
16 Hyeon Woo Yi, Jae Bum Jung, Sung Woo Ji, Ki Chun Nam, Moon Gee Choi. "Effects of Subjective Viewpoints on Task Performance and Cognitive Ability In the Serious Game: Through A Game or A Test", Journal of The Korean Society for Computer Game, 18, 103-110, 2009.