• Title/Summary/Keyword: 인성교육 프로그램

Search Result 186, Processing Time 0.032 seconds

A Study on the Development of Parents' Character Competency Reinforcement Program for the Prevention of Child Abuse (아동학대 예방을 위한 부모 인성역량 강화 프로그램 개발 연구)

  • Kim, Bong Je;Kwon, Ki Nam
    • Korean Journal of Child Education & Care
    • /
    • v.18 no.4
    • /
    • pp.109-121
    • /
    • 2018
  • Objective: The purpose of this study is developing parents' character competency reinforcement program for the prevention of child abuse based on the critical competencies suggested by Character Education Promotion Act. Methods: For the development of the program, the literature review about child abuse prevention program in domestic and international research was conducted. Also, we conducted focus group interviews with kindergarten (n = 3) and elementary school (n = 4) teachers who experienced abusive parents for grasping their characteristics as a qualitative data collecting strategy. Results: As a result, parents' character competency reinforcement program for the prevention of child abuse was composed of a total of 7 activities; 'Understanding me and child', 'Anger management training for parent', 'Improving effective communication skill with child', 'Practicing two-way communication with child', 'Arts and Culture experience with child', 'Understanding my and child's feelings', 'We need a whole village to raise a child'. This program curriculum can be greatly four parents' character competency parts; self-management competency, communication competency, sensitivity competency, community competency. Conclusion/Implications: The program developed in this research can utilize the basic framework of the program to strengthen parent's toughness ability and it is crucial to develop customized toughness capacity increasing plan according to parent's characteristics It will be essential information.

The Effect of STEAM Education Program using Movies on the Creative Personality, Creative Problem-solving Ability and Scientific Attitude of Elementary Scientific Gifted (영화를 활용한 융합인재교육 프로그램이 초등과학영재의 창의적 인성, 창의적 문제해결력 및 과학적 태도에 미치는 영향)

  • Kim, Ji-Hwan;Bang, Mi Sun;Bae, Sung Chur;Hong, Yeon Sook;Choi, Jong Gyung;Lee, Na Ri;Seo, Seung Gab;Bae, Jinho;Lee, Yong-Seob;Lee, Hyeong Cheol;So, Keum-Hyun
    • Journal of Science Education
    • /
    • v.38 no.1
    • /
    • pp.120-132
    • /
    • 2014
  • This research aimed at developing STEAM Program with the medium of films for scientific talents in elementary schools and examining its influence on the problem solving ability, creative personality, and scientific attitude. The results were as follows: First, the STEAM program using movies was proved to be effective in forming creative personality, and a significant difference was found especially in the areas of patience/obsession, self conviction, sense of humor, curiosity, imagination, openness, adventurous spirit, and spirit of independence(p<.05). Second, the STEAM program using movies was found to be a successful way to improve their problem solving ability, and in particular, the difference was significant in the areas of planning an experiment and creative problem solving ability(p<.05). Third, the program was also found to be effective for the enhancement in their scientific attitude, and the difference, particularly in the areas of curiosity, openness, criticism, cooperation, spontaneity, patience, creativity and scientific attitude, was significant(p<.05). The study results above indicated that the STEAM program using movies was an efficacious way in forming creative personality, and enhancing creative problem solving ability and scientific attitude.

  • PDF

The Effects of STEAM-based Programming Education with Robot on Creativity and Character of Elementary School Students (로봇을 활용한 STEAM기반 프로그래밍교육이 초등학생의 창의성 및 인성에 미치는 효과)

  • Chai, Soophung;Chun, Seokju
    • Journal of The Korean Association of Information Education
    • /
    • v.19 no.2
    • /
    • pp.159-166
    • /
    • 2015
  • STEAM is a multidisciplinary education program which intended to promote creative thinking by combining studies in the arts and STEM(Science, Technology, Engineer, Mathematics) fields. STEAM education can bring out creativities in students through educational activities of integrating and combining diverse studies. In this research, we integrated the educational elements of science, technology, engineering, mathematics, and arts using robots and then developed an educational program that raises the creative and character (focused on collaboration and communication) of students in a more fun and effective way. Using our developed educational program, we taught 6th grade students of an elementary school located in Seoul. As the result, most of students were found to be enhanced in their creativity and character after participating in the STEAM-based programming education course.

The Effect of Program for the Gifted based on GI-STEAM model on Leadership, Creative personality, and Learning flow of Elementary Gifted Students (GI-STEAM 모형에 기반한 영재 프로그램이 초등영재의 리더십과 창의적 인성, 학습몰입에 미치는 영향)

  • Hong, Jeong-Hee;Yoo, Mi-Hyun
    • Journal of Gifted/Talented Education
    • /
    • v.26 no.1
    • /
    • pp.77-99
    • /
    • 2016
  • The purpose of this study was to examine the effect of GI-STEAM program on leadership, creative personality, and learning flow of elementary Gifted Students. GI-STEAM program was the convergence model of Group Investigation that belongs to Co-learning and STEAM framework of learning criterion. The participants were 16 gifted students in a Korean elementary school located in Gyeong-gi province. The experimental design was one group pretest-posttest design. After a pretest on leadership, creative personality, and learning flow was conducted, classes were carried out as GI-STEAM program for the gifted student and a post-test was conducted. The study results of the class that was conducted twelve times for two weeks are as follows. First, Individual area of leadership is meaningfully developed in statistics after GI-STEAM program. The sub-domains of leadership, such as the communication, organization management, society commitment and teamwork showed a statistically significant improvement. Second, the domain of creative personality didn't show meaningful difference after GI-STEAM program. However, the aesthetic in the sub-domains of the creative personality showed a statistically significant improvement. Third, learning flow was meaningfully developed in statistics after GI-STEAM program. The sub-domains of the leadership, such as the balance between challenge and ability, integration with behavior and consciousness, concrete feedback and Autotelic experience showed a statistically significant improvement. In conclusion, GI-STEAM is an effective program for improving ability of communication, aesthetic sensibility, which are core competency of 'creative-convergence' gifted students. For this reason, it is highly considered that various programs applying GI-STEAM should be developed.

A Study on the Traditional Culture and Tea Culture, for Reunification and Human Nature Education (청소년의 통일·인성교육을 위한 전통문화와 차문화(茶文化) 적용의 탐색)

  • Kwag, Mi-Sook;Ju, Young-Ae
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.6
    • /
    • pp.272-286
    • /
    • 2017
  • The division of the South and North of 70 years has occurred in the old generation, but the reunification is now handled by the youth generation. Therefore, it is necessary to train basic human nature as well as learning and research of rational political and economic theory in order for young adolescents as leaders in the unification era to carry out their own duties faithfully and responsibly. In this paper, I rediscover the value of traditional culture in the human nature education that aims for reunification, social and cultural integration, and propose tea culture as contents that can be applied to reunification and the human nature education of youth as reunification culture contents as a concrete program of traditional culture do.

Roommate assignment for effective character education within a Residential College system (Residential college에서 효과적인 인성 교육을 위한 룸메이트 배정 문제)

  • Choi, Hyebong;Nam, J. Sophia;Kim, Woo-sung
    • Journal of the Korea Convergence Society
    • /
    • v.8 no.9
    • /
    • pp.319-330
    • /
    • 2017
  • Recently, various universities in Korea have started to work on strengthening their liberal arts and character education through the residential college (RC) system, carrying out various community programs for this purpose. However, because most programs are based on student-to-student relationships, problems can often arise within the community living environments. This paper proposes the roommate assignment algorithm in the context of a residential college, as to effectively achieve character education goals. The clustering algorithm we propose is based on the similarity hypothesis. As a result of the assignment, the degree of similarity (euclidean distance) between roommates was significantly higher than that assigned randomly. The algorithm developed in this study was applied to the data of the students living in the international campus of H University.

Effects of Game programming on Creative personality and immersion of students in Low-Income Families (교육용 게임 프로그래밍 수업이 창의적 인성에 미치는 효과)

  • Ahn, Mi-Lee;Na, Yun-Seong
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2011.04a
    • /
    • pp.1592-1594
    • /
    • 2011
  • 국가적 차원에서 저소득 청소년을 위한 교육프로그램이 많은 아동보호센터 및 지역센터를 중심으로 시행되고 있지만 그 취지와 목적에 부합하는 방과 후 교육이 제공되고 있는지 그 효과성에 대해서는 주목하지 않아왔다. 본 연구는 저소득 청소년을 위한 방과 후 교육의 질 관리에 대한 필요성이 대두되고 있는 시점에서 영재교육의 일환으로 여겨져 왔던 창의성 교육을 조명하였다. 저소득층 청소년의 창의력 인성을 양성하기 위한 교육용 게임 프로그래밍 수업의 효과성에 대해 조사하였다. A시 5곳의 아동보호시설에서 운영되고 있는 게임프로그래밍 수업에 참여하고 있는 학생과 참여하지 않는 학생을 대상으로 창의적 인성검사를 실시하여 비교 분석하였다. 창의적 인성검사는 크게 자기확신(Self Confidence), 호기심(Curiosity), 인내(Patience), 개방성(Openess), 모험심(Adventure)으로 구분하여 t검증을 통해 유의한가를 분석하였다. 다섯 가지 영역의 평균은 실험집단이 높았으나, 이 중 '인내' 영역이 두드러진 차이를 보였고, 이로 인해 게임프로그래밍 수업을 받은 학생들이 수업을 받지 않은 학생들에 비해 과제 수행에 있어 인내와 끈기를 가지고 도전하는 경향을 보였다. 그러나 자기 확신, 호기심, 개방성, 모험심 네 가지 영역에 대해서는 두드러지는 차이가 나타나지 않았다. 이에 대한 개선책으로 학생들에게 이 네 가지 영역을 균형적으로 길러주기 위하여 체계적으로 강사진의 교수법 연수, 교육과정의 개선, 학생 동기 유발, 학생 독려 및 관리 등 다양한 방법을 통해 수업의 질을 개선시켜 학생들의 창의적 인성 양성에 도움을 줄 수 있을 것으로 기대된다.

Exploring the Possibilities of Character Education in Various Interaction-based Mentor Program: Focusing on "Becoming a Science Teacher" Activity (다양한 상호작용 기반의 멘토멘티 프로그램에서 나타난 인성 교육 가능성 탐색 -"과학 선생님 되어보기" 활동을 중심으로-)

  • Kim, Sunhee;Shin, Donghee
    • Journal of The Korean Association For Science Education
    • /
    • v.39 no.1
    • /
    • pp.13-33
    • /
    • 2019
  • The purpose of this study is to clarify the possibility of the character education and the concrete implementation process in the field of science education in accordance with the social demand for character education. Based on this purpose, the researchers tried to understand the specific character elements appearing in various science learning situations and to understand the qualities of each specific character elements that can be emphasized through science learning and the aspect of expression process in related learning situations. The researchers selected 11 students from the 7th and 8th graders in Seoul and developed and applied the 'Become a Science Teacher' mentor program in 2014 and 2015. Data collection was conducted through class recordings, mentor teachers' and assistant teacher's journal, artifacts, student journals, student portfolios, class listeners' essays for science class and analyzed qualitative data collected through constant comparison method. According to the result, we extracted 11 character elements and reorganized them into 16 specific character elements revealed in various learning situations based on the relationship between each character elements. The results of the study are eight specific character elements that can be emphasized through science learning and related learning situations. The eight specific character elements are 'responsibility for teaching behavior due to hierarchy of scientific knowledge structure, communication for forming scientific concept, empathic concern based on science learning experience, cooperation for promoting rationality of inquiry method, positive perception of scientific endeavor, respect for scientists' attitudes toward research, confidence in future scientific research, persistence in trial and error'. Based on the results of this study, we proposed the research methods of character in the field of science education in the future.

Effects of Community-Based SSI Programs on Promoting Middle School Students' Understanding of Issues and Character and Values as Citizens: Focused on Fine Dust Issues (지역사회연계 미세먼지 교육프로그램이 중학생들의 이슈에 대한 이해와 시민으로서의 인성과 가치관 함양에 미치는 효과)

  • Kim, Gahyoung;Lee, Hyunju
    • Journal of The Korean Association For Science Education
    • /
    • v.37 no.6
    • /
    • pp.911-920
    • /
    • 2017
  • The purpose of the study is to investigate the effects of community-based SSI programs (SSI-COMM) regarding "fine dust" on promoting middle school students' understanding of community issues and their character and values as citizens. SSI-COMM on fine dust was implemented in 4 middle schools located in Seoul, and 151 7th graders participated in the program lasting over 8 weeks. Data was collected through two questionnaires (i.e. students' understanding of issues, and character and values as citizens) and individual interviews with selected students. Results indicated that there were statistically significant increases in their understanding of fine dust issue after the program. In addition, the program significantly contributed to enhancing students' character and values, especially in the domains of social and moral compassion and socioscientific accountability. Student interviews revealed that they became more aware of the local community problems caused by fine dusts and started to consider what efforts should be made to solve them. They also felt individual responsibility for the occurrence of fine dust, and the need for participation and practice of community activities for vulnerable groups in affected areas.

The Effects of College Student Humanity Leadership Program on Personality, Self-Esteem, Leadership and Life Satisfaction (대학생 인성리더십 프로그램이 인성과 자아존중감 및 리더십과 삶의 만족도에 미치는 효과)

  • Choi, Mi-Sug
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.20 no.8
    • /
    • pp.441-448
    • /
    • 2019
  • The purpose of this study is to verify whether the university-based humanity leadership program is effective in improving personality, self-esteem, leadership and life satisfaction. The subjects of this study were 45 students in the experimental group and 45 students in the control group, and the control group did not participate in the leadership program. The research was conducted from September 5, 2017 to November 28, 2017. The program was conducted twice a month for a total of six sessions. To verify the effectiveness of the program, preliminary tests were conducted before the first session and then post-tests were conducted after the program. The test consisted of a questionnaire survey on personality, self-esteem, leadership, and life satisfaction. Data analysis was performed by using SPSS 24.0 for the frequency analysis and the response sample t test for determining the differences in the post-test scores of the experimental group. First, there was a significant difference in personality, self-esteem and life satisfaction. Second, positive effects were found in three domains that included honesty, self-esteem, relationships with others, leadership, popularity, and self-assertiveness. This result suggests that it is necessary to improve the satisfaction of life through the formation of relationships with other people, and with an emphasis on honesty, in the program's development and contents.