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http://dx.doi.org/10.14352/jkaie.2015.19.2.159

The Effects of STEAM-based Programming Education with Robot on Creativity and Character of Elementary School Students  

Chai, Soophung (Dept. of Computer Education, Seoul National University of Education)
Chun, Seokju (Dept. of Computer Education, Seoul National University of Education)
Publication Information
Journal of The Korean Association of Information Education / v.19, no.2, 2015 , pp. 159-166 More about this Journal
Abstract
STEAM is a multidisciplinary education program which intended to promote creative thinking by combining studies in the arts and STEM(Science, Technology, Engineer, Mathematics) fields. STEAM education can bring out creativities in students through educational activities of integrating and combining diverse studies. In this research, we integrated the educational elements of science, technology, engineering, mathematics, and arts using robots and then developed an educational program that raises the creative and character (focused on collaboration and communication) of students in a more fun and effective way. Using our developed educational program, we taught 6th grade students of an elementary school located in Seoul. As the result, most of students were found to be enhanced in their creativity and character after participating in the STEAM-based programming education course.
Keywords
Robot; STEAM Education; Programming; Creativity; Character;
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