• Title/Summary/Keyword: 인공지능 활용 교육

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Preservice teachers' evaluation of artificial intelligence -based math support system: Focusing on TocToc-Math (예비교사의 인공지능 지원시스템에 대한 평가: 똑똑! 수학탐험대를 중심으로)

  • Sheunghyun, Yeo;Taekwon Son;Yun-oh Song
    • The Mathematical Education
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    • v.63 no.2
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    • pp.369-385
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    • 2024
  • With the advancement of digital technology, a variety of digital materials are being utilized in education. For their appropriate use of digital resources, teachers need to be able to evaluate the quality of digital resource and determine the suitability for teaching. This study explored how preservice teachers evaluate TocToc-Math, an Artificial Intelligence (AI)-based math support system. Based on an evaluation framework developed through prior research, preservice teachers evaluated TocToc-Math with evidence-based criteria, including content quality, pedagogy, technology use, and mathematics curriculum alignment. The findings shows that preservice teachers positively evaluated TocToc-Math overall. The evaluation tendencies of preservice teachers were classified into three groups, and the specific characteristics of each factor differed depending on the group. Based on the research results, we suggest implications for improving preservice teachers' evaluation abilities regarding the use of digital technology and AI in mathematics education.

In the Digital Big Data Classroom Reality and Application of Smart Education : Learner-Centered Education using Edutech (디지털 빅데이터 교실에서 스마트교육의 실제와 활용 : 에듀테크를 활용한 학습자 중심 교육)

  • Kim, Seong-Hee
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.279-286
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    • 2021
  • In this study, we looked at the appearance of Edutech, which is being put into the educational field after Corona 19, with the advent of the 4th industrial revolution. In the era of the 4th industrial revolution, the infrastructure, data, and service of Smart Stick that actively utilized ICT became the main pillars of smart education. In particular, smart education is being implemented through e-learning, smart learning, and edutech, and on this basis, it has become possible through the expansion and use of the Internet and computers, the dissemination of smart devices, and a software foundation using big data. Based on this, it was confirmed that Edutech is being implemented through the establishment of a quarantine safety net, a learning safety net, and a care safety net for individual learners and safe life based on artificial intelligence. Lastly, in order for edutech education using big data to become a discourse for everyone, it is necessary to consider artificial intelligence and ethics in the use and application of edutech.

Brainstorming using TextRank algorithms and Artificial Intelligence (TextRank 알고리즘 및 인공지능을 활용한 브레인스토밍)

  • Sang-Yeong Lee;Chang-Min Yoo;Gi-Beom Hong;Jun-Hyuk Oh;Il-young Moon
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.509-517
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    • 2023
  • The reactive web service provides a related word recommendation system using the TextRank algorithm and a word-based idea generation service selected by the user. In the related word recommendation system, the method of weighting each word using the TextRank algorithm and the probability output method using SoftMax are discussed. The idea generation service discusses the idea generation method and the artificial intelligence reinforce-learning method using mini-GPT. The reactive web discusses the linkage process between React, Spring Boot, and Flask, and describes the overall operation method. When the user enters the desired topic, it provides the associated word. The user constructs a mind map by selecting a related word or adding a desired word. When a user selects a word to combine from a constructed mind-map, it provides newly generated ideas and related patents. This web service can share generated ideas with other users, and improves artificial intelligence by receiving user feedback as a horoscope.

A Study on Development Strategies for Artificial Intelligence-Based Personalized Mathematics Learning Services (인공지능 기반 개인 맞춤 수학학습 서비스 개발 방향에 관한 연구)

  • Joo-eun Hyun;Chi-geun Lee;Daehwan Lee;Youngseok Lee;Dukhoi Koo
    • Journal of Practical Engineering Education
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    • v.15 no.3
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    • pp.605-614
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    • 2023
  • In In the era of digital transition, AI-based personalized services are emerging in the field of education. This research aims to examine the development strategies for implementing AI-based learning services in school. Focusing on AI-based math learning service "Math Cell" developed by i-Scream Edu, this study surveyed the functional requirements from the perspective of an educator. The results were analyzed for importance and suitability using IPA, and expert opinions were surveyed to explore specific development directions for the service. Consequently, importance in all areas such as diagnosis, learning, evaluation, and management averaged 4.82 and performance averaged 4.56, showing excellent results in most questions, and in particular, importance was higher than performance. Among certain detailed functions, concept learning, customized task presentation, evaluation result analysis function, dashboard-related functions, and learning materials in the dashboard were not intuitive for students to understand and had to be supplemented. This study provides meaningful insights by summarizing expert opinions on AI-based personalized mathematics learning services, thereby contributing to the exploration of the development strategies for "Math Cell".

A Study on the Reality of IoT Device and Service Information Gap in the Era of Digital Transformation (디지털 전환 시대에 IoT 기기와 서비스 정보 격차 실태 연구)

  • Lee, Sangho;Cho, Kwangmoon
    • Journal of Internet of Things and Convergence
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    • v.7 no.1
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    • pp.79-89
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    • 2021
  • This study attempted to identify the information gap about Internet of Things (IoT) devices and services in the era of digital transformation. To this end, we analyzed differences in perception of predicting future issues about IoT devices and services, and analyzed differences in the need for digital technology and help in life according to perceptions and experience of using IoT devices and services. Also, the level of education and demand for education were analyzed. A survey was conducted from February 15th to March 7th, 2021 for residents in Gwangju Metropolitan City and Jeollanam-do, and 232 respondents responded. Analysis was performed using SPSS 21.0, and all statistical values were presented as average values. The results of the study are as follows. First, the future issues of the intelligent information society according to the recognition of the intelligent information society, the help of life provided by artificial intelligence devices and services, and the need for intelligent information technology were presented. Second, the difference in Life help provided by artificial intelligence according to the recognition and use experience of artificial intelligence devices was presented. Third, the difference in life help provided by artificial intelligence according to the recognition and use experience of artificial intelligence service was presented. Fourth, the difference in necessity according to artificial intelligence technology recognition and use experience was presented. Fifth, the educational level and educational demand of the intelligent information society were investigated and presented. Through the results of this study, a suggestion for resolving the information gap in the era of digital transformation was suggested.

Development of SW Education Program for Data-Driven Problem Solving Using Micro:bit (마이크로비트를 활용한 데이터 기반 문제해결 SW교육 프로그램 개발)

  • Kim, JBongChul;Yu, HeaJin;Oh, SeungTak;Kim, JongHoon
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.713-721
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    • 2021
  • As the Ministry of Education has introduced AI education in earnest in the 2022 revised curriculum, there is growing sympathy for the need for data-related education along with AI education. In order to develop the competence to understand and utilize artificial intelligence properly, the understanding and utilization competence of data must be based on it. In this study, a data-driven problem solving SW education program using microbit was developed by synthesizing the results of demand analysis and previous research analysis. The data-driven problem solving education program was developed with educational elements that can be applied to elementary school students among the contents of data science. Through the program developed in this study, education that combines various topics and subjects can be linked based on real-life data. Furthermore, based on an understanding of data, it will lay the foundation for a more substantial AI education program.

Development of External Expansion Devices and Convergence Contents for Future Education based on Software Teaching Tools (소프트웨어 교육용 교구 활용 미래 교육을 위한 융합 콘텐츠 및 외부 확장장치 개발)

  • Ju, Yeong-Tae;Kim, Jong-Sil;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.6
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    • pp.1317-1322
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    • 2021
  • Software in the era of the Fourth Industrial Revolution is becoming a key foundation in an intelligent information society. Therefore, it is necessary to study the new direction of manpower training and education that can cope with the times. To this end, the Ministry of Education reorganized the curriculum and is implementing software education based on a logical problem-solving process based on computing thinking skills rather than acquiring general ICT knowledge. However, there is a lack of securing high-quality educational content for software education, and there is also a lack of teaching aids that can be taught in connection with advanced IT technologies. To overcome this, this paper proposes the development of external expansion devices to expand educational content and functions capable of convergent software education such as artificial intelligence using coding robots for software education. Through this, effective software education is possible by improving the curriculum of the existing simple problem-solving method and developing various learning materials.

The Effects of Computer Interest Levels and Chatting Method (with AI Chatting robot: Chatterbot) on Teaching and Learning (인공지능 채팅로봇인 채터봇을 활용한 실시간 온라인 채팅수업방법과 컴퓨터 흥미도의 교수-학습적 영향 분석)

  • Kim, Tae-Woong
    • Journal of Engineering Education Research
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    • v.11 no.4
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    • pp.19-33
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    • 2008
  • The purpose of this study is to find out the effects of the use of Chatting Method(with AI Chatting robot: Chatterbot) and Computer Interest Levels on Teaching & Learning. The major findings of the study are as follows. Firstly, the chatting activities using the chatterbot method and computer Interest Levels were not effective in the academic achievement. Secondly, the chatting activities using the chatterbot method and computer Interest Levels were effective in improving the learning motivation. Thirdly, According to the result of post-feedback analysis, the benefits of chatterbot method was 'the new', 'transcends time and space', 'drill and practice learning' and was some of the drawbacks 'response fixed', lack of emotional transactions. and the proposal 'PBL' was reached(1. strength: new experience, 2. weakness: be tired, 3. proposal: PBL approach). Fourthly, the relationship between the academic achievement, learning motivation, post-feedback was no correlation. Based on these results, the study suggests that the chatterbot method was need for multiple instructional design strategy.

Development and application of supervised learning-centered machine learning education program using micro:bit (마이크로비트를 활용한 지도학습 중심의 머신러닝 교육 프로그램의 개발과 적용)

  • Lee, Hyunguk;Yoo, Inhwan
    • Journal of The Korean Association of Information Education
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    • v.25 no.6
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    • pp.995-1003
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    • 2021
  • As the need for artificial intelligence (AI) education, which will become the core of the upcoming intelligent information society rises, the national level is also focusing attention by including artificial intelligence-related content in the curriculum. In this study, the PASPA education program was presented to enhance students' creative problem-solving ability in the process of solving problems in daily life through supervised machine learning. And Micro:bit, a physical computing tool, was used to enhance the learning effect. The teaching and learning process applied to the PASPA education program consists of five steps: Problem Recoginition, Argument, Setting data standard, Programming, Application and evaluation. As a result of applying this educational program to students, it was confirmed that the creative problem-solving ability improved, and it was confirmed that there was a significant difference in knowledge and thinking in specific areas and critical and logical thinking in detailed areas.

The possibility of abusing Game the preventing way of abuse through AI (인공지능을 통한 게임의 악용과 개선방안 및 제안)

  • Jang, Hyunseo;Kim, Jinsu;Park, Namje
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.901-903
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    • 2019
  • 인공지능 기술의 발전에 따라 산업, 교육, 게임, 의료, 국방, 교통 등에서 여러 가지 방면으로 활용되어가고 있다. 하지만 인공지능을 게임에 접목해 게임 내에서 사람보다 월등한 성적을 낼 수 있다는 것이다. 과거에는 메모리 변조, 패킷 변조 등의 공정한 플레이 규정을 파괴하는 프로그램을 사용하였다면 현재에는 딥러닝을 통해 학습된 게임 알고리즘은 이제까지의 프로그램과는 다르므로 게임 인공지능 산업의 개선방안을 제안하고자 한다.