• Title/Summary/Keyword: 인간 기술

Search Result 3,446, Processing Time 0.026 seconds

A Study on the Expression of Interior Lighting by Memphis Design -Focused on the works of Ettore Sottsass- (멤피스 디자인을 응용한 실내조명등 표현 연구 -에토레 소트사스 작품 중심으로-)

  • Choi, Jung-Hwa;Ro, Hea-Sin
    • Journal of Digital Convergence
    • /
    • v.19 no.2
    • /
    • pp.415-423
    • /
    • 2021
  • This study is to analyze works of Memphis design in the 1980s, which captured the appearance of a diversified society since the 20th century, and to present practical designs that can communicate with the public through the formulation of indoor lighting. As a research method, the background of the occurrence of Memphis groups, the theoretical background and the formative features of Memphis designs are considered around literature and prior research. The research applied Memphis's formative characteristics, colors and patterns to incorporate newly formulated designs into lighting. Lighting lamps in the forms that have made small changes to basic shapes show not only its functionality and decorability, but also its scalability as a formative language that conveys the emotions contained within humans. In addition, the choice of materials according to the changes in sculpture in the production of the work will suggest the possibility of creating a new formative art.

A Systematic Review of the Virtual Reality Program for Dementia Education (치매교육을 위한 가상현실 프로그램에 대한 체계적 고찰)

  • Kim, Suhyun;Park, Heeok
    • Journal of Digital Convergence
    • /
    • v.19 no.3
    • /
    • pp.195-202
    • /
    • 2021
  • This study is a systematic review study to confirm the characteristics, effects, and application strategies of domestic and foreign virtual reality programs provided by dementia education. This study is based on the literature published up to July 2020, CINAHL, Cochrane, EMBASE, and Pubmed electronic databases were used overseas, and RISS, KISS, and DBpia were searched in Korea. Based on the selection criteria and exclusion criteria, the final six papers were used for analysis. As a result of the analysis, the subjects of the selected literature were two informal caregivers (33.3%), one general (16.7%), and three students (50.0%) including nursing students and medical and pharmacy students. The virtual reality program was effective in a total of five areas(empathy ability, dementia attitude including knowledge and comfort of dementia, trust in own abilities, dyadic relationship scale), of which 75% of the studies measured empathy ability had significant effects. The results of this study confirm that virtual reality technology can be used for human-centered nursing based on empathy.

Development of a Virtual Reality Glove Improvement Algorithm for Immersive Virtual Reality contents (몰입형 가상현실 콘텐츠를 위한 가상현실 글러브 개선 알고리즘 개발)

  • Song, Eun-Jee
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.25 no.6
    • /
    • pp.807-812
    • /
    • 2021
  • In order to be able to interact with the user to experience it as if it were real in virtual reality contents, input/output devices that make them feel the five senses of humans are required . In virtual reality (VR), devices that stimulate sight and hearing are the most representative. For a more realistic experience, suits and gloves that stimulate the sense of touch have recently been released, but there are not many cases applied to actual contents due to the limitation of device . In this paper, we analyze a virtual reality glove that can detect hand movement and touch in a virtual world. Based on the analysis, we propose an algorithm that can sense the intensity of collision with a VR object by tactile sense by improving the UI/UX using the vibration of the feedback method used in the existing virtual reality glove. In addition, the system implemented by the algorithm is applied to an actual case.

Design and Implementation of a Stereoscopic Image Control System based on User Hand Gesture Recognition (사용자 손 제스처 인식 기반 입체 영상 제어 시스템 설계 및 구현)

  • Song, Bok Deuk;Lee, Seung-Hwan;Choi, HongKyw;Kim, Sung-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.26 no.3
    • /
    • pp.396-402
    • /
    • 2022
  • User interactions are being developed in various forms, and in particular, interactions using human gestures are being actively studied. Among them, hand gesture recognition is used as a human interface in the field of realistic media based on the 3D Hand Model. The use of interfaces based on hand gesture recognition helps users access media media more easily and conveniently. User interaction using hand gesture recognition should be able to view images by applying fast and accurate hand gesture recognition technology without restrictions on the computer environment. This paper developed a fast and accurate user hand gesture recognition algorithm using the open source media pipe framework and machine learning's k-NN (K-Nearest Neighbor). In addition, in order to minimize the restriction of the computer environment, a stereoscopic image control system based on user hand gesture recognition was designed and implemented using a web service environment capable of Internet service and a docker container, a virtual environment.

A Literature Review Study in the Field of Artificial Intelligence (AI) Aplications, AI-Related Management, and AI Application Risk (인공지능의 활용, 프로젝트 관리 그리고 활용 리스크에 대한 문헌 연구)

  • Lee, Zoon-Ky;Nam, Hyo-Kyoung
    • Informatization Policy
    • /
    • v.29 no.2
    • /
    • pp.3-36
    • /
    • 2022
  • Most research in artificial intelligence (AI) has focused on the development of new algorithms. But as artificial intelligence has been spreading over many applications and gaining more attention from managers in the organization, academia has begun to understand the necessity of developing new artificial intelligence theories related to AI management. We reviewed recent studies in the field from 2015, and further analysis has been done for 785 studies chosen based on citation numbers of over 20. The results show that most studies have still been in the prototyping application phase of artificial intelligence across different industries. We conclude our study by calling for more research in the application of artificial intelligence in terms of organizational structures and project and risk management.

Zeolite Based Membrane for Removal of Ammonium: A Review (효소 고정화막의 응용에 대한 총설)

  • Lee, Joo Yeop;Patel, Rajkumar
    • Membrane Journal
    • /
    • v.32 no.3
    • /
    • pp.173-180
    • /
    • 2022
  • Presence of ammonia in drinking water is very toxic to human health. Soluble ammonia contaminates ground water due to activities such as the use of fertilizer in crop, industrial effluents and burning of fossil fuel. Even low concentration of ammonia present in water will damage aqua environment such as marine organism. Membrane technology is an important process to remove ammonia from effectively from water. Flat sheet membrane, membrane contactor and membrane distillation are some of the methods used for water purification from ammonia. Membrane contractor is an efficient process in which ammonia is removed through liquid-gas or liquid-liquid mass transfer without change of phase unlike membrane distillation. However, the cost of ammonia removal in this method is high due to maintenance of very high pH. Zeolite has excellent ion exchange ability that enhances its ability to interact with ammonia and adsorb from wastewater. Mixed matrix membranes containing zeolite enhance the efficiency of ammonia adsorption and separation from wastewater. In this review the above discussed issues are summarized in detail.

Case Studies on Fluid Extraction Induced Seismicity (유체 생산에 따른 유발지진 사례 분석)

  • Seo, Eunjin;Yoo, Hwajung;Min, Ki-Bok;Yoon, Jeoung Seok
    • Tunnel and Underground Space
    • /
    • v.31 no.6
    • /
    • pp.385-399
    • /
    • 2021
  • Among human-induced seismicity, fluid production has been one of the causes. In this report, the mechanism that causes an earthquake due to a decrease in the fluid pressure inside the reservoir during fluid extraction is summarized. As case studies, the Lacq gas field in France, the Cerro Prieto geothermal field in Mexico, and the Groningen gas field in the Netherlands, which have become issue recently, were introduced. It is showed that fluid production, ground subsidence, and the presence of existing faults were closely related with the induced seismicity. Therefore, for the development of oil or gas field and geothermal field, it is important to investigate the presence of faults that may cause earthquakes in the reservoir, to monitor ground subsidence during production in real time, and to control production.

A study on narrative text analysis from the perspective of information processing - focusing on four computational methodologies (정보처리 관점에서의 서사 텍스트 분석에 관한 연구 - 네 가지 전산적 방법론을 중심으로)

  • Kwon, Hochang
    • Trans-
    • /
    • v.13
    • /
    • pp.141-169
    • /
    • 2022
  • Analysis of narrative texts has been regarded as academically and practically important, and has been made from various perspectives and methods. In this paper, the computational narrative analysis methodology from the perspective of information processing was examined. From the point of view of information processing, the creation and acceptance of narrative is a bidirectional coding process mediated by narrative text, and narrative text can be said to be a multi-layered structured code. In this paper, four methodologies that share this point of view - character network analysis, text mining and sentiment analysis, continuity analysis of event composition, and knowledge analysis of narrative agents - were examined together with cases. Through this, the mechanism and possibility of computational methodology in narrative analysis were confirmed. In conclusion, the significance and side effects of computational narrative analysis were examined, and the necessity of designing a human-computer collaboration model based on the consilience of the humanities and science/technology was discussed. Based on this model, it was argued that aesthetically creative, ethically good, politically progressive, and cognitively sophisticated narratives could be made more effectively.

The Effects of Employment Expectation and Job Search Burnout on Job Seeking Anxiety in University Students

  • Mi-Jung, Bok
    • Journal of the Korea Society of Computer and Information
    • /
    • v.28 no.3
    • /
    • pp.127-135
    • /
    • 2023
  • The purpose of this study was to analyze the effect of university students empolyment expectation and job search burnout on job seeking anxiety. Collected data were statistically processed by PASW 18.0 program using frequency, descriptive statistics, reliability analysis, one-way ANOVA, T-test, correlation and multiple regression analysis. The results were as follows. First, it was found that university students experienced a little more anxiety about situations and causes of job insecurity than job insecurity. Second, it was found that job seeking anxiety differed according to gender, grade, monthly average household income and monthly average allowance. Third, job seeking anxiety increased more as empolyment expectations were lower and job search burnout such as inability, negative beliefs, and dehumanization were higher. Fourth, as a result of analyzing influence of variables related to job seeking anxiety, the most influential variable was inability.

Illusionary Immersion and Alienative Contemplation of Media: Focusing on the Cases of VR Media (미디어의 환영적 몰입과 이화의 관조: VR 미디어 사례를 중심으로)

  • Kim, Mookyu;Lee, Sangkhee;Kim, Jung Kyu;Han, Hyekyoung
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.2
    • /
    • pp.724-733
    • /
    • 2022
  • The purpose of this paper is to explain the recipient's psychology, which results from the operation of media, from the perspective of the fluctuation between immersion and contemplation. Media allow to perceive and speculate about specific objects or meanings. In addition, the media perform the function of expanding or changing the objects of perception and thought. McLuhan or Luhmann's media theory emphasized this function of changing the state of perception by inducing a contemplative attitude. This notion is exemplified by interpretation of the visual media history. In this paper, the cases of film and computer game are discussed. In particular, it is considered that VR media causing strong immersion have also developed in a way that allows recipients to contemplate an virtually constructed reality. The commercialization of Tilt Brush and the experimentation of VR painting artwork are the examples for this dual development.