• Title/Summary/Keyword: 인간커뮤니케이션

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Development of Hand Gesture Recognition Technic based on Image's Skin Color Information (컬러 영상의 스킨컬러 정보 값 기반 손 제스처 인식 기술 개발)

  • Shin, Na-Ra;Heo, Bum-Geun;Hong, Ki-Cheon
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06c
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    • pp.484-489
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    • 2010
  • 본 논문에서는 인간의 신체 중 가장 편리하고 자주 사용되는 손을 인식하여 기계와 사람의 상호작용이 가능하게 하여 보다 편리한 기계의 사용이 이루어질 수 있도록 손인식을 통한 마우스제어 방법을제시하였다. CCD웹캠으로 받은 영상에서 스킨컬러 값을 기반으로 손영역을 추출하여 손동작을 인식하는 알고리즘을 제안한다. 본 논문의 알고리즘의 장점은 손의 추출과 손가락 개수 파악이 저 사항의 환경에서도 빠르게 영상처리가 가능하다는 것이다. 이러한 장점을 이용하여 실생활에 적용, 기계와 더 편리한 커뮤니케이션의 방안을 제시한다.

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Optimal non-audible frequency band research for sonic communication implementation (소닉 커뮤니케이션 구현을 위한 최적의 비가청주파수 대역 연구)

  • Lee, Daeyeon;Lee, Joohyun;Choo, Hyunseung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.05a
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    • pp.60-61
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    • 2018
  • 본 연구는 일반적으로 인간이 듣지 못하는 비가청주파수 통신에 대해 분석한다. 대표적인 무선 통신방식으로는 NFC(Near Field Communication), Bluetooth, Wi-Fi 기술 등이 있다. 하지만 이 통신방식들은 통신 모듈이 따로 필요하다는 단점이 있다. 이러한 단점을 보완하기 위해, 본 연구에서는 마이크 및 스피커가 기본적으로 탑재된 스마트폰을 기반으로 한 비가청주파수 통신을 제안한다. 더 나아가 주파수 제어 코드를 최적화하여 비가청주파수를 이용한 통신 거리를 기존의 기술보다 확장하고 높은 인식률을 가지는 것을 목표로 한다.

Implementation of Thematic Apperception Test BCI-based system (BCI기반 Thematic Apperception Test 시스템 구현)

  • Yoon, Chung-Joo;Park, Dae-Hyoen;Shin, Jeong-Hoon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.725-728
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    • 2008
  • 최근 급격한 사회발전으로 인한 인간소외, 과도한 업무 스트레스, 가족관계 등의 사회 문제가 야기되고 있으며, 이는 전문적인 심리상담 도움을 받아야 할 만큼 심각한 정신건강의 위기상태라 할 수 있다. 이에 따라 심리검사에 대한 중요성이 부각되고 있음에도 불구하고, 검사자의 전문적 훈련정도에 따른 해석 차이로 인하여 검사의 신뢰성 저하와 같은 다양한 문제점이 발생되고 있다. 또한 심리검사는 특성상 검사자와 피험자간의 커뮤니케이션을 통해 이루어지는 주관적인 검사이므로 의사소통에 문제가 있는 중증 장애우 및 외국인, 영유아 피험자들의 검사가 힘든 실정이다. 이에 본 논문에서는 사용자 뇌파 패턴분석을 통해 기존의 주관적인 심리검사 기법을 객관화함으로써 뇌파측정만으로도 심리검사가 가능한 BCI기반 심리검사 시스템을 구현한다.

Effectiveness of the Multimedia Contentware (멀티미디어 콘텐트웨어의 효과연구-교감적 의미전달을 위한 정보설계를 중심으로-)

  • 안상혁
    • Archives of design research
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    • v.11 no.3
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    • pp.165-174
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    • 1998
  • A development of the Digital Media through media convergency is creating various contents business. Basically, contentware can be explained as something watching, listening or enjoying. It has been developing to tie a moving image with a sound and a game; something that was in the entertainment business in the past. The good way to get an insight on effectiveness of the multimedia contentware would be though the understanding of the change of communication style in digital medium. Thus, this paper covers the effectiveness problems in the semantic level rather than the accuracy and efficiency in the syntactic level in the digital media mediated communication. As the trends of the media cornsumption is moving toward more an interesting way, it is essential to build up commoness in terms of sympathy between a contentware and user. So this paper introduces the concept of commom fields of experience through the fundamentals of the phatic communication as a way to architect the multimedia content effectively.

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Color Application on Sign System Typography for Dynamic Expression (색채를 활용한 사인시스템 활자의 동적표현 연구)

  • Park, Seong-Hyeon;Kim, Young-Kook
    • The Journal of the Korea Contents Association
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    • v.7 no.4
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    • pp.250-258
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    • 2007
  • Typography is the combination of language of formative art. It is indeed the core means of human communication through understanding of language and formative values. Studies began on introduction of various techniques to overcome the phenomenon of the 'reaction of language', which appears as an impediment in delivery and sharing of information as the most fundamental roles. Successively, mobile printing types more readable and effective in delivering of meanings have been developed, thus widely distributed for general use. However, although such printing types might be easily used in image and digital media, such as in computer monitors, screens and mobile phone LCDs, etc., it is in fact difficult to use these printing types in printed surfaces, the traditional medium of information delivery, or in sign systems frequently encountered in our surrounding environment. As a solution for this, it is intended to create an effect of communication closer to dynamic typography expression by approaching visual message delivery system from the essence and substance of the color application, which corresponds to the visual spatial expression effect, the core element of expression in dynamic typography to possess significantly more powerful effect in terms of both message delivery capacity and readability than the conventional means of static typography.

Sensual Aisthesis of the Communication Visualization through Twitter (트위터를 이용한 상호소통 시각화의 감각적 경험)

  • Yoo, Miohk;Park, Kyoungju
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.3
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    • pp.29-35
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    • 2012
  • As the distribution rate of the Smart mobile increased, the software technology and ideas for the ubiquitous systems advanced day after day to establish an environment where the public can easily access and experience such technologies. The communication between an individual and the many became more convenient through the social network services (SNS) and the individuals started to attempt to communicate in various methods. The communication methods and techniques became more diverse and the media art pieces focusing on the communications among many also became more interesting. This study attempted to create a prototype of the visual communication media art through the indirect participation of one of the widespread SNS, Twitter, for the communication and also to suggest the direct and indirect communication routes among the humans. In addition, the use of the typography in the pieces also attempted to examine a new type of work that combines the SNS and media art while delivering the text messages.

Change of Usage Behavior According to Advance of Mobile Phone Capability -Focused on Female University Students- (모바일 기기의 사용 행태 변화에 대한 탐색 연구 -20대 전반 여대생을 중심으로-)

  • Choi, Yoo-Me;Yu, Hyun-Jung;Lee, Hye-Sun;Kim, Eun-Jung;Jang, Ha-Ri
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.92-102
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    • 2013
  • The definition of mobile phone was a device that can make and receive telephone calls or messages for communication but it has rapidly developed from communication tool into multi-function device. Especially since release of smart phone, Korea is one of the highest country in the world and the statistics can be interpreted into people positively accept new technology. Therefore it's time to study on usage behavior according to different generation of mobile phone. Based on media richness theory and elaboration likelihood model, we analyzed factors affecting usage behavior of mobile phone. Case study methodology were constructed a survey to female university students from 20-24 years of age.

A Case Study on the Effective University Presentation Education - In the case of Writing and Communication Classes at Seoul National University of Science and Technology (효과적인 대학 프레젠테이션 교육을 위한 사례 연구 -서울과학기술대학교 <글쓰기와 의사소통>을 중심으로)

  • Kim, Se-Ryoung
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.625-639
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    • 2014
  • Nowadays, the importance of presentations is emphasized more and more. But the university presentation education has not met the today's needs. So this study is focused on showing effective practice methods and finding development directions of the university presentation education, by having a correct understanding of presentation as a process of convergence communication. To accomplish purpose of study, I analyzed and criticized the case of Writing and Communication classes at Seoul National University of Science and Technology which has carried out practical presentation education based on former learners presentation outcomes. As a result, I suggested actually helpful presentation education method by dividing and explaining presentation process into two stages which were 'contents planning' and 'expression&communication'. To properly actualize the university presentation education, It will have to operate as convergence program and activate more learner interactions, the communications between Instructor and learners.

The Media Pole Design Applying the Playfulness of Scribbling (낙서의 유희성을 반영한 '미디어 폴' 디자인)

  • Kim, Hee Eun;Ryoo, Han Young
    • Design Convergence Study
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    • v.14 no.5
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    • pp.103-115
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    • 2015
  • This study sheds light on the entertaining aspects of Media Pole that is located in Gangnam U-Street and proposes design that considers the aspects of the form, experience, contents and communication of scribbling. Functioning as public digital media, Media Pole provides various convenient services related to the area. According to the research on user's behavior upon Media Pole, photo related services, which can be categorized as entertainment, were found to be the most frequently used services among various services. Taking user's behaviors into consideration, this study highlights the entertaining aspects of Media Pole and suggests design that applies the playfulness of scribbling. The playful characteristics of scribbling were applied to the Media Pole's user interface, interaction, application and interlocking functions. As a result, users are expected to increase as Media Pole becomes more playful than before. Since scribbling is an act of intrinsic human's desire, it will attract users to participate more voluntarily. It can be applied not only to Media Pole, but to any public digital media devices.

Strategies for Improving Electronic Question/Answering Function for the Activation of Archival Information Service of National Archives & Records Service (기록정보서비스 활성화를 위한 전자적 질의/응답 기능 개선방안 - 국가기록원을 중심으로 -)

  • Woo, Su-Young
    • Journal of Korean Society of Archives and Records Management
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    • v.6 no.1
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    • pp.113-136
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    • 2006
  • This study aims for the above mentioned. After all, through the analysis of Electronic Question/Answering Function to understand a user's demand under online circumstances, groping for the method to provide an appropriate Archival Information Service is the most important thing. For this, in this study, it researched the users interviews and the research related to users as a precedence study, and the studies having examined the state of demanding information by users through analyzing the e-mail actually. Additionally, by looking over the study of Library and Information Science that is activated in a field of Electronic Question/Answering Function rather than Archival Science, as a matter of fact, the study has come up with the standard for analyzing Electronic Question/Answering Function. And based on the precedence study, the instances for the National Archives from USA, England, Australia and Canada were analyzed, and the chance of activating Archival Information Service were tried to grope for in the study. This study might be one of methodologies in examining the users study that is not activated yet in Archival Science. Therefore, the users study can be carried out in various methods as well as Electronic Archives/Answering Service. This study might be the important information in providing far better Archival Information Services. It is desirable that based on this opportunity, the study related to the various users by examining not only Electronic Archives/Answering Function but also Question/Answering of the users and the Archivists in the filed to the larger extend will be activated for Archival Science.