• Title/Summary/Keyword: 융합교육콘텐츠

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Research on comprehensive engineering design in connection with local communities (지역사회와 연계한 공학계열 종합설계 연구)

  • Huh, Wonwhoi
    • Journal of the Korea Convergence Society
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    • v.12 no.3
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    • pp.133-139
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    • 2021
  • In the era of the 4th industrial revolution in order to cultivate excellent human resources equipped with international competitiveness and new technologies the university's engineering education is gradually improving through a number of studies. Comprehensive design in engineering is a course that emphasizes the importance of design education and nurtures future talents that are practically needed in the industrial field. In this study focusing on the researcher's 2019 engineering-related comprehensive design courses students apply new technologies learned in college to actual practice propose creative ideas and develop practical results that solve problems of local welfare facilities. The curriculum was described in which students took the initiative to find problems in community welfare facilities and developed VR contents for disaster response education for the socially disadvantaged. Through this study, students solved the motion limitations of existing earthquake VR contents by connecting them with motion chairs. As a result, it is meaningful that students contributed to the local community as well as cultivating their ability to adapt in the field.

Word Learning System Using HoloLens (홀로렌즈를 활용한 낱말 학습 시스템)

  • Lim, Hyejeong;Moon, Mikyeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.529-530
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    • 2022
  • 단어 카드나 그림을 통한 낱말 교육은 집중력과 주의력을 오래 유지하는 것이 어렵다. 유아들은 사물을 심상 혹은 이미지로 인식하는 성향이 있으므로 개념을 무리하게 주입시키기 보다는 감각적이고 입체적인 교육이 필요하다. 본 논문에서는 홀로렌즈와 객체 인식 기능을 이용한 낱말 학습 시스템 개발에 대해 설명한다. 이 시스템을 통해 사용자는 실제 객체와의 상호작용을 통해 낱말 학습이 가능하며, 한국어를 제외한 언어에도 적용하여 외국어 교육에도 효과적일 것으로 기대한다.

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Development of U-project Teaching-Learning Model for the Successful Green Growth (녹색성장의 성공적 추진을 위한 u-프로젝트 교수·학습 모형 개발)

  • Song, Yeon-Ok;Byun, Ho-Seung;Oh, Won-Kun;Yoo, Kwan-Hee;Cho, Ill-Soo;Kim, Jong-Yeon;Lee, Jae-Kwon
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.27-39
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    • 2012
  • The purpose of this study is to develop and suggest u-project teaching and learning model in order to effectively practice multidisciplinary and practical green growth conversion education, In order to achieve the purpose of study, the researchers conducted surveys to middle and high school teachers (189), teachers-to-be (285), and middle school students (358) on green growth perception, and analyzed relation between the ten green growth strategic directions and the 2007 and 2009 curricula. The extraction of the teaching and learning contents for the ubiquitous green growth conversion education and the development of a TUGG (Teaching Ubiquitously for Green Growth) model that is suitable for middle school application were also pursued. This study will increase the understanding of the necessity and propriety of green growth and also promote multidisciplinary and practical green growth conversion education.

Personalized University Educational Contents Recommendation Scheme for Job Curation Systems (취업 큐레이션 시스템을 위한 개인 맞춤형 교육 콘텐츠 추천 기법)

  • Lim, Jongtae;Oh, Youngho;Choi, JaeYong;Pyun, DoWoong;Lee, Somin;Shin, Bokyoung;Chae, Daesung;Bok, Kyoungsoo;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.134-143
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    • 2021
  • Recently, with the development of mobile devices and social media services, contents recommendation schemes have been studied. They are typically applied to the job curation systems. Most existing university education content recommendation schemes only recommend the most frequently taken subjects based on the student's school and major. Therefore, they do not consider the type or field of employment that each student wants. In this paper, we propose a university educational contents recommendation scheme for job curation services. The proposed scheme extracts companies that a user is interested in by analyzing his/her activities in the job curation system. The proposed scheme selects graduates or mentors based on the reliability and similarity of graduates who have been employed at the companies of interest. The proposed scheme recommends customized subjects, comparative subjects, and autonomous activity lists to users through collaborative filtering.

Framework for Car Safety Education Virtual Reality Simulation (자동차 안전교육 VR 시뮬레이션 제작을 위한 프레임워크)

  • Xie, Qiao;Ding, Xiu Hui;Jang, Young-Jick;Yun, Tae-Soo
    • Journal of the Korea Convergence Society
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    • v.10 no.9
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    • pp.37-45
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    • 2019
  • In recent years, the emergence of virtual reality (VR Virtual Reality) technology has provided a new model of safety education, enabling users to learn and respond to disasters in a virtual safety education environment. However, the related VR products related to domestic and foreign R & D are relatively simple, there is no practical training on specific accident, and it is not practical enough to play a sufficient role in safety education. In this paper, the problems and disadvantages of VR technology applied in the field of automobile safety education as an example of automobile accident among the types of disasters are examined, and a system framework of automotive safety education based on VR technology is proposed. The vehicle safety education system proposed in this paper will help users to improve driving safety consciousness, to acquire safety knowledge in driving, and to acquire driving safety skill which is very important for automobile safety education. In addition, the design and production methods of safety education based on VR technology are considered to have important reference implications for the application of modern teaching and teaching theory by integrating with VR technology and developing related teaching materials products and finally introducing education.

A Case Study on the Effect of the Extracurricular Program of Convergence Major in Lifelong Education of Persons with Disabilities in Universities on Restaurant Employment Skills of High School Students with Intellectual and Developmental Disabilities (대학 학과 간 장애인평생교육 융합전공 탐색 비교과프로그램이 지적 및 발달장애 고등학생의 식당취업기술에 미치는 효과)

  • Kim, Young-Jun;Kwon, Ryang-Hee
    • Journal of Convergence for Information Technology
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    • v.11 no.7
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    • pp.136-144
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    • 2021
  • This study was conducted to verify the effectiveness of the university's extracurricular program of convergence majors on lifelong education for the disabled on the performance of restaurant employment skills for high school students with intellectual and developmental disabilities. The research method consisted of a case study procedure for three intellectual and developmental disability high school students, specifically using a single subject research technique. The study found that high school students with intellectual and developmental disabilities effectively acquired and maintained restaurant employment skills through extracurricular program on convergence majors of lifelong education for the disabled. In conclusion, the university's extracurricular program on convergence major of lifelong education for the disabled was analyzed to be effective in adapting to adult life and self-reliance, including restaurant employment skills of students with intellectual and developmental disabilities.

The Development of integrative curriculum using 3D printing for the Free Semester in middle school (중학교 자유학기제를 위한 3D 프린팅 융합 커리큘럼 개발)

  • Kim, sung-ae
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.135-136
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    • 2017
  • 2016년부터 전면 실시된 자유학기제에서 미래 사회를 선도하는 새로운 기술을 접해보는 것은 미래를 살아가는 학생들에게 매우 중요한 부분이 될 것이다. 최근 4차 산업혁명의 일환으로 각광을 받고 있는 3D 프린팅을 다른 기술과 융합하여 학생 중심의 수업을 위한 프로그램을 개발하였다. 개발한 초안에 대하여 전문가 5인의 내용 검토를 통하여 최종 완성되었다. 발된 융합 커리큘럼은 자유학기제의 교과 및 자유학기 활동에서 활용될 수 있는 체험 활동을 중심으로 한 교육과정으로 개발되었으며 향후 자유학기 뿐 아니라 연계 자유학기, 일반학기 및 동아리 활동, 방과 후 활동 등에도 적용될 수 있을 것으로 기대된다.

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Analysis of Early Childhood Teachers' Stages of Concern and Level of Use about STEAM : Focusing on Concern-Based Adoption Model (융합인재교육(STEAM)에 대한 유아교사의 관심단계와 활용수준 분석: 관심중심수용모형을 중심으로)

  • Lee, Suki
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.347-358
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    • 2021
  • The purpose of this study was to investigate the stage of concern and use level of early childhood teachers' STEAM, and to find out whether there is a difference in the stage of concern according to individual teachers' variables. The subjects were 242 teachers in charge of 3-5 years old kindergarten and daycare center in G city. The research tool was the stages of concern questionnaire (SoCQ). The collected data were converted to relative intensity by applying percentile conversion chart in the guidelines, and this was expressed as a concern profile graph, and t-test and ANOVA were performed to find out the difference in concern according to teacher's background variables. The research results are as follows. First, the stage of concern in early childhood teachers' STEAM was identified as a critical non-user profile. Second, the stage of concern in the teacher's STEAM was judged as a person who did not use, or was implemented for less than 2 years, and was a non-user or a novice. In addition, it was found that most of the teachers did not receive formal education for STEAM. third. There were differences in the educational background, career, current execution status of teachers, whether or not to take related courses in pre-service teacher education, and whether to plan for future implementation. And there were no differences in the majors and institution types of teachers. Based on these results, a support plan for changing the stage of concern of teachers about STEAM and improving the level of use was suggested.

A study on metaverse construction and use cases for non-face-to-face education (비대면 교육을 위한 메타버스 구축 및 활용 사례에 대한연구)

  • Kim, Joon Ho;Lee, Byoung Sung;Choi, Seong Jhin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.483-497
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    • 2022
  • Recently, due to COVID-19, non-face-to-face online lectures are being held all over the world. In higher education in the post-corona era, distance learning has become the main teaching and learning method. At this time, Metaverse is being proposed as a new alternative. Metaverse has basic elements such as avatars, 3D space, and activities accompanied by interaction, which can be seen as a difference compared to existing VR (Virtual Reality) contents. This study designed and built an educational metaverse platform that can be applied to actual lectures by reflecting the three elements of the metaverse.In addition, we implemented a cross-device-platform that supports various devices such as HMDs, smartphones, tablets, and PCs by reflecting user requirements through usability tests such as middle school, high school, college students, and parents, so that anyone can easily participate in Metaverse lectures. Currently, the metaverse platform is being developed and serviced in various ways, but there are hardly any services designed for education. Just as services such as Zoom, the existing video conferencing solution, were used for non-face-to-face education, some functions of the currently serviced metaverse are utilized for education and used in the form of a one-time event. The educational metaverse platform developed through this study is expected to be a reference in constructing the metaverse for education in the future.

The Effects of Educational Contents and Organizational Characteristics on Learning Transfer and Organizational Effectiveness: Targeting Franchise Companies (교육콘텐츠 특성과 조직 특성이 학습전이 및 조직효과성에 미치는 영향 : 프랜차이즈 기업을 중심으로)

  • Kwon, Min-Hee;Yoo, Yoo-Yeon
    • Journal of Industrial Convergence
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    • v.20 no.5
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    • pp.29-38
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    • 2022
  • Because of the need of actual performance of education, this study aims to understand how the factors of educational content and organizational characteristics affect organizational commitment and work performance, which are organizational effects, through learning transfer. As a result, task value, job relevance, and organizational compensation had a significant effect on learning transfer, learning transfer had a significant effect on organizational commitment and work performance, and organizational commitment had a significant effect on work performance. In order to increase the learning transfer of education, when specifying the connection with the actual job and strengthening the compensation system of the members, the learning transfer can be increased and eventually connected to performance. Since limited variables are considered, a more representative sample or professional group should be extracted through future research. In future studies, it will be possible to closely grasp the relationship between learning transfer and organizational effectiveness by setting representative samples and specifying variables.