• Title/Summary/Keyword: 융복합적 요소

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A Study on Priority Analysis for Activating the Convergence Smart City Service (융·복합형 스마트시티 서비스 활성화를 위한 우선순위 분석에 관한 연구)

  • Jang, Hwan-Young
    • The Journal of the Korea Contents Association
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    • v.17 no.8
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    • pp.152-161
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    • 2017
  • This study aims to analyze what is necessary for realization of convergence smart city service, and what is the priority order for it. First, the concept is set up through the theoretical review about convergence smart city service. Second, conduct in-depth interviews with smart-city related experts and derive the necessary elements to implement convergence smart city service. Third, derive priorities by subdividing the derived elements and utilizing the AHP method. The result of this study is expected to contribute to the development of convergence smart city service by deriving what should be considered for implementation of convergence smart city service.

Study of GUI design convergence guideline for the users of aged generation (고령화 세대의 스마트폰 사용자를 위한 GUI 디자인 융복합 가이드라인 연구)

  • Jeon, In-Kyu;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.323-331
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    • 2015
  • 21st Century is getting into Super aging society worldwide basis. Among those population, silver(aged) generation users' physical condition, such as sight, hearing and body, is getting older, especially sight ability which processes 80% of input data, it requires us studying new smartphone GUI designs convergence for the elderly. In light of this social phenomenon, this study suggests smartphone GUI designs convergence guideline for the silver generation through the research of text, icon which are basic elements of smartphone GUI with proper visual attributes. I had inferred UX designs, expert group and evaluation categories from existing papers, related books and designed some displays for the survey. I also offered this guideline with the deep survey of 101 people over 65 years old.

The Didactical Organization of Mathematical Function in Korean Mathematics Textbooks: From the Perspective of Yungbokhap Education (2009년 개정 교육과정에 따른 중학교 1학년 수학교과서의 함수 단원 학습과제 분석: 융복합목표.방식.맥락에서의 접근)

  • Park, Mora;Ju, Mi-Kyung;Moon, Jong-Eun
    • School Mathematics
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    • v.16 no.1
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    • pp.135-155
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    • 2014
  • In this paper, we adapted the frame by Lee et al (2013) to investigate to what extent the Korean mathematics textbooks for the 7th graders adapt the principles of Yungbokhap education. The analysis suggests that the textbooks mostly adapt the competence to use language, symbols and texts interactively, and to use knowledge and information interactively. Among the competencies for interacting in heterogeneous groups, the textbooks included the competences to related well to others and to cooperatively work in teams. The competence for acting autonomously was least adapted in the textbooks. The most tasks in the textbooks adapted the monodisciplinary integration and the personal contexts for integration. The results of this research show that Korean mathematics textbooks are limited in implementing the principal dimensions of Yungbokhap education. In the future development of mathematics textbooks, it is necessary to consider how to further reflect the various dimensions of Yungbokhap education to promote students' creativity and autonomy in mathematics class.

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Analysis of Technical Factors for Multidisplinary Cloud Service Model and Development of Service Model based on Use Case (유즈 케이스 기반의 융.복합 클라우드 서비스 모델을 위한 요소 기술 분석 및 서비스 모델 개발)

  • Seo, Kwang-Kyu
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.545-550
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    • 2012
  • The size of global IT convergence market is expected to increase more and more and cloud computing in industrial convergence environment provides the useful solutions to support convergence environment between other industries. It is necessary and important to predict and develop integrated service structures and types of combining cloud computing and other application technologies. Therefore this paper presents technical factors to provide cloud service. In additions, the requirement and technical factors for various convergence service models are introduced and analyzed using use case which is efficient modelling methodology to construct many system. Using the research results, we performed the case study to develop a convergence cloud service. Eventually, this study is expected to use the basic researches to develop the various the multidisplinary cloud service models based on use case to create the new values.

Impacts of Wellness Components on Individuals' Wellness Status for Wellness Convergence Systems (웰니스 구성요소에 대한 융복합적 검증 웰니스 구성요소가 웰니스 상태에 미치는 영향)

  • Choi, Moon-Jong;Lee, Dong-Ha;Kang, Won-Seok;Ha, Yeong-Mi;Kim, Sang-Hyun
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.381-391
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    • 2015
  • Today, individuals' psychological attitude toward health has been changed from passive to active and dynamic way of thinking. This trend has made attention to wellness more interesting. However, prior studies regarding wellness have been limited in developing indices to measure status of individuals' wellness. Thus, this study adopts five major components of wellness, including physical, emotional, intellectual, social, and occupational wellness in order to examine their effects on individuals' wellness state. The data from 494 employee at various organizations were analyzed to test proposed hypotheses. The results reveal that five components of wellness have a significant influence on wellness status. Based on the findings, academic and practical implications for wellness convergence systems are discussed.

Shared Value Expectation on Lifelong Education (평생교육에 대한 공유기대가치 연구)

  • Kim, Chul-Ho
    • Journal of Digital Convergence
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    • v.13 no.12
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    • pp.325-336
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    • 2015
  • The purpose of this study is to confirm the components of users' shared value expectation(SVE) on lifelong education through convergent approaches. After reviewing primary data and collecting secondary data with quantitative and qualitative research methodologies, the components of users' SVE on lifelong education were categorized into 10 perspectives, 27 measured variables, and 81 questions. After conducting a confirmatory factor analysis, the latent measurement model was confirmed as reasonable. Internal reliability, construct convergent discriminant validity were also confirmed as reasonable. In a viewpoint that builds interdisciplinary theory, this research may help grasp users' SVE on lifelong education with interdisciplinary approaches. In a strategic viewpoint, this study may contribute to both understanding categorized users' value expectation and planning/executing suitable programs that can meet the expectations. In a managerial viewpoint, this result may help measure the effectiveness of SVE on lifelong education quantitatively.

A Study on Textual transformation for the filming of Webtoon - Analysing visual composition of Secretly Greatly(2013) - (웹툰의 영화화에 대한 텍스트 변용에 관한 연구 - <은밀하게 위대하게>의 시각적 구성요소 분석을 중심으로 -)

  • Kim, Eun Ju;Kim, Geon
    • Design Convergence Study
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    • v.14 no.1
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    • pp.83-98
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    • 2015
  • This study will examine the visual composition by which Secretly Greatly, in a circumstance that even the good original Manhwas or Webtoon have not made a hit on the market until now, could attract the spectator, in other word, illustrate the analogousness of the images through analysing visual texts. The study draw, first of all, a meaning of the box office performance caused by analogousness of image, that is similarity between the webtoon and film. In addition, the study will come up with an answer to the question that the webtoon, not in a temporary trend but in a sustainable form, can make itself develop. For this, the study suggests a meaning, worth and importance of the transformation, analysing visual components of a webtoon to film adaptation, Secretly Greatly. It primarily ranges over visual components, mise-en-scène identified with its expression formula, frame to frame changes and colour and tone. The examination sets the cinema's visual expression manner against the webtoon's on their concrete components: the size of scene, movement, color and tone, narrative condition and its background, spatial composition and depth, contrast, expression manner and disposition manner.

A Case Study of University Convergence Classes on Learners' Creative Ideas : Focusing on the development journal of the indie game of 'Woody' (대학의 융복합 수업이 학습자의 창의적 발상에 미친 사례 연구 : '우디'의 인디게임 개발 일지를 중심으로)

  • Kim, Seong-Hee;Lee, Kyeong-Wook
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.1
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    • pp.153-160
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    • 2021
  • In recent universities, the new-normal era. There is a growing interest in nurturing creative thinking learners who have converged thinking necessary for the AI era based on big data. This study intends to propose the expansion of science liberal arts education necessary to meet the education needs of these universities. To this end, first the status of convergence education in universities and the elements necessary for the learners' creative ideas were examined. Second, learners who took a convergence lecture at a university will look at the development case of in which convergence thinking, creative thinking, and gaming are implemented. Based on this, we would like to propose an expanded organization and operation of science liberal arts education as a way to enhance the creative thinking of learners and their competencies through convergence classes at universities.

A Study on the Design Method of Physical Convergence Game for Leisure use of Silver Generation (실버세대의 여가활용을 위한 체감형 융복합 게임의 설계 방법 연구)

  • Kim, Tae-Gyu;Kim, Kyoung-Bae;Kang, Shin-Young
    • Journal of Digital Convergence
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    • v.18 no.6
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    • pp.419-424
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    • 2020
  • Advances in medical technology and living standards have led to an age of aging. In addition, the development of technology and the popularization of computers have led to the development of the contents business and the release of several functional games. Among these functional games, silver functional games are being played to solve problems such as dementia, a major problem in the aging era. In this study, prior research was analyzed to suggest factors that help design based on the kinetic elements of the design method of the motion-based convergence game for the leisure use of the silver generation. Based on the analysis, the model of exercise factors for preventing dementia is presented. This research design a silver motion-based functional game using the anti-dementia exercise model presented in this study in the future, we expect to see an effective and efficient silver game in the long term.

A Study on A Board Fence Design with a Convergence-style Mural (융복합 담장 디자인 연구)

  • Park, Gun-Kyu;Kim, Won-seok;Kim, Hae-jin
    • Journal of Digital Convergence
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    • v.14 no.5
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    • pp.421-426
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    • 2016
  • This study suggests a board fence design with a convergence-style mural. The basic structure contains pictorial factors with mural paintings on the fence. It is also equipped with electricity facilities inside the fence itself, so it has not only the unique function of the fence but also the complexity and expandability in order to be used as a garden lighting and security alarm system. All the components meet the standard so they can be manufactured in a factory. Through this design proposal, this study tries to suggest a fence which encourages personal or social communication one another as well as the basic function of the fence. As a result, the fence realizes a broad convergence function of its usefulness for social functioning such as the crime prevention as well as an esthetic function.