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http://dx.doi.org/10.14400/JDC.2020.18.6.419

A Study on the Design Method of Physical Convergence Game for Leisure use of Silver Generation  

Kim, Tae-Gyu (Graduate School of Smart Convergence, KwangWoon University)
Kim, Kyoung-Bae (Tourism Research Institute, Hanyang University)
Kang, Shin-Young (Sol International Hotel and Foodservice Department, Woosong Collage)
Publication Information
Journal of Digital Convergence / v.18, no.6, 2020 , pp. 419-424 More about this Journal
Abstract
Advances in medical technology and living standards have led to an age of aging. In addition, the development of technology and the popularization of computers have led to the development of the contents business and the release of several functional games. Among these functional games, silver functional games are being played to solve problems such as dementia, a major problem in the aging era. In this study, prior research was analyzed to suggest factors that help design based on the kinetic elements of the design method of the motion-based convergence game for the leisure use of the silver generation. Based on the analysis, the model of exercise factors for preventing dementia is presented. This research design a silver motion-based functional game using the anti-dementia exercise model presented in this study in the future, we expect to see an effective and efficient silver game in the long term.
Keywords
Functional game; Silver generation; Leisure constraints; Motion-based game; Prevention of dementia;
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Times Cited By KSCI : 6  (Citation Analysis)
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