• Title/Summary/Keyword: 우월감

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Factors Influencing Consumer's Attitude and Buying Behavior on the Green Products (친환경 제품에 대한 태도와 구매행동에 영향을 미치는 요인)

  • Yang, In Mog;Park, Cheol
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.7 no.4
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    • pp.55-64
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    • 2012
  • This study was carried out to analyze factors influencing Korean consumers' attitude and buying behavior on the green products. The research model was constructed that values and personality variables affect on attitudes and the attitudes affect on buying behavior. Variables in the model were selected altruism and collectivism values, dominance and tolerance as personality. The results show that altruism, collectivism and tolerance have significant positive influence on the attitudes, but dominance has not. Attitudes on the green products connect to buying them positively. When consumers buy green products, a high price factor and distrust about the benefits of green products were investigated the largest concerns. We emphasize it is important based on the results of this study that green marketing should focus on social values, find consumer benefits and use trusty ways to communicate with consumers. Also, we need leadership and self-respect based on altruism and collectivism for the sustain ability of our society.

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A Basic Study on Development of Residents Emotion Index in Apartment Community (아파트 커뮤니티에서의 거주자 감정지표 개발에 관한 기초 연구)

  • Park, Ji-Hye;Cho, Sung-Heui
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2011.04a
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    • pp.247-250
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    • 2011
  • The purpose of this study suggests the emotion of residents as indexes in Korean housing environment for providing a fundamental guideline for precise dwelling social science and indicating the view for understanding of residents in korean housing culture in korea. So this paper explores the role of residents emotion indexes in housing environment and community. For this study, survey and depth-interview methods were used for data collection. The subjects were 514 housewives living in apartments. The statistical methods for data analysis were frequency, mean, multiple linear regression and logistic regression analysis using the SPSS 18.0 program The major findings are as follows: 1)Pride of neighborhood, pride of apartment complex and sense of superiority were important factors for residental satisfaction. 2)Conspicuous image of neighbors and active contact with neighbors were import factors for their neighborship in the apartment complex. The results develop the housing environment evaluation indexes in community through the contextual understanding of space emotion society.

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Effects of the Problem-based Learning Utilizing Algorithms in a Math Class of an Elementary School (초등학교 수학 수업의 인지기제 활용 문제기반학습 효과분석)

  • Lee, Myung-Geun;Kang, Su-Yeun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.159-162
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    • 2011
  • 이 연구는 인지기제를 활용한 문제기반학습이 학습자의 학업성취도와 수학적 태도에 미치는 효과를 분석하였다. 우선 초등학교 수학과 학습에서 학습자들의 인지과정을 안내할 수 있는 문제기반학습 설계를 위해 문제기반학습 모형에 란다(N. Landa)의 인지기제 교수학습설계이론을 적용하여 인지기제 활용 문제기반학습 모형을 도출하였다. 그리고 초등학교 수학과 4학년 2학기 4개 단원의 8차시를 추출하여 문제를 개발하고 서울시 소재 'ㅈ' 초등학교 4학년 학생들 중 동질집단으로 확인된 2개 학급에 이 모형을 적용하였다. 연구 결과 인지기제 활용 문제기반학습을 적용한 실험집단과 적용하지 않은 통제집단 간 학업성취도 효과에 있어서 통계적으로 유의한 차이가 있었다. 또한 수학적 태도와 관련해서는 하위영역 중 수학에 대한 자아개념과 수학에 대한 태도 영역에서는 유의한 차이가 있었으나 수학에 대한 학습습관 영역에서는 유의한 차이를 보이지 않았다. 특히 세부영역별로 자신감, 흥미, 우월감, 주의집중, 목적의식, 자율학습에 있어서 유의한 차이를 보였으며, 학습기술 적용과 성취동기에 대해서는 유의한 차이가 없었다.

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A Study on Relationships Between Characteristics of Online Game Item and Game Users (온라인 게임 아이템 특성과 이용자 특성의 관계 분석)

  • Wi, Jong Hyun;Kim, Eunbi
    • Journal of Korea Game Society
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    • v.19 no.3
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    • pp.113-122
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    • 2019
  • The study classifies online game users with two groups, which are users who purchase functional items and emotional items. This research used statistic tool, STATA MP, trying unpaired t-test to find relationships between two groups on payment intention and characteristics. The result shows that the users with functional items prefer community-oriented mind and interaction with other users while users with emotional items intend to consider item's design and superiority with higher purchasing satisfaction. The result of this study seems to give some implications to game companies when improving its purchasing system with charged items.

'Son of God' : Perception and Experience on Military Service Exception of Male Dancers in Korea ('신의 아들': 남성 무용수들의 병역특례 인식과 경험)

  • Kwon, Yea-Jin;Lee, Jong-Young
    • Journal of Digital Convergence
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    • v.16 no.4
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    • pp.387-395
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    • 2018
  • The purpose of this study is to ponder men's perception and experience of military service revealed in Korean society by looking into the military service exception cases of a Korean male dancer. this study used non-participation observation, in-depth interviews and bibliographic data, etc. targeting a total of 6 persons covering 3 male dances who received military service privileges by winning a prize at home & overseas dance concours, and another 3 male dancers who fulfilled military duties. Then, this study did a qualitative analysis of the collected data. The deducted results through this process are as follows: First, all the surveyed male dancers consented to the necessity of military service as Korean people, but it was found that they wished to get miliary service privileges in order to maintain the career they actually had achieved. Second, the male dancers, who fulfilled military service, were found to make endless effort to catch up with the tendencies of dance suited for the relevant period after returning to society due to career discontinuity and social severance caused in the process of fulfilling military service.

Comparisons positive psychology experience of high school students using PPE-M (PPE-M을 이용한 고등학생들의 긍정심리체험 비교)

  • Hong, Jin Kon;Kim, Tae Kuk
    • Communications of Mathematical Education
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    • v.27 no.2
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    • pp.135-163
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    • 2013
  • This study dealt with the measurements of the positive psychological experience of high school students in relation to mathematics learning by using PPE-M. The purpose of this study is to compare the positive psychology of the high school students based on the grade and gender variables. Measured data for the purpose of this study examined the difference between the gifted students and the general students through a t-test. In addition, differences were analyzed by grade and gender variables. And One-way ANOVA was conducted to see the difference according to the course variables. The difference between the two groups was meaningful in PPE-M total score. There was meaningful difference in all of 5 areas and 19 factors except for 4 factors (Insight, Honesty, Full with pride, and Achievement). However, there was no difference according to grade levels. The comparison between the gender in the ordinary students shows meaningful difference in 11 factors, not in 12 (Judgment, Insight, Honesty, Prudence, Modesty & Kindness, Gratitude & Happiness, Flow, Superiority feeling, Achievement, High pleasure, Full with pride, and Self-efficacy). Affiliation makes meaningful difference in 22 factors except for Honesty.

A Study on the Influence of the Digital Textbook Attribute Factors on the Learning Interest and Learning Satisfaction (디지털교과서에 대한 태도요인이 학습흥미도와 학습만족에 미치는 영향)

  • Baek, Hyeon-Gi;Han, Sang-Hoon;Choi, Eun-Ha;Kim, Su-Min
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.735-749
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    • 2008
  • The purpose of this study was to examine the influence of the digital textbook attribute factors on the learning interest and learning satisfaction using the structural equation model. In order to accomplish the purpose, the research was carried out with 325 students of digital textbook research school. Attribute factors of digital textbook are divided into self-concept of subjects and attribute factors of subjects. Self-concept of subjects is consist of superiority feeling and confidence. Attribute factors of subjects is interest, a sense of purpose, accomplishment motive. The results of this study can be summarized that the digital textbook attribute factors on the learning interest are signified confidence, interest, a sense of purpose, accomplishment motive. And the digital textbook attribute factors on the learning interest are signified learning satisfaction.

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Suggestions of Instructional Strategy in the Affective Aspect through the Analysis of Causality between the Computer Learning Attitude Factors of the Non-Major Students in the Software Education Class of the Teacher Training College (컴퓨터 비전공 예비교사의 소프트웨어 교육 교양 강좌에서 컴퓨터학습태도 요인 간 인과분석을 통한 정의적 교수전략 제언)

  • Jeon, YongJu;Kim, TaeYoung
    • The Journal of Korean Association of Computer Education
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    • v.19 no.6
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    • pp.15-23
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    • 2016
  • Recently the era of software integration which is expressed in words of the fourth industrial revolution has begun. Thus the need of the software education for the non-major preservice teachers who are cultivating future talent has been increasing and it is necessary to foster a positive attitude toward software education of non-major preservice teachers. The purpose of this study is to verify the causality between the computer learning attitude factors of non-major preservice teachers in the software education class. To analyze the causality, we performed correlational analysis and regression analysis between the exterior factors of attention, self-learning, application of learning and the other interior factors of computer learning attitude. As a result, the significant factor of attention was interests, and the significant factor of self-learning was superiority, and the significant factors of the application of learning were the sense of purpose and the motive of accomplishment.

A Study on the Gamification of SNS Challenge Contents (SNS 챌린지 콘텐츠의 게이미피케이션 연구)

  • Oh, Yoon-Ji;Lee, Jin
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.1-9
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    • 2022
  • The purpose of this study is to comprehensively consider the challenge contents enjoyed based on SNS through the concept of Gamification and MDA framework. Regardless of the top-down and bottom-up divisions, in common, the participants show an active figure leading the creation and enjoyment of contents. As a result of analyzing the challenge contents using the MDA framework, the mechanics of 'relative level', 'challenge with expressive purpose', and 'Paidia rules' were found. This leads to the dynamics of participants who express an inner sense of achievement such as 'selection and competition for better expression' and 'selflessness and superiority', creating an environment where they can continuously participate in the challenge contents. Lastly, looking at the aesthetics of the challenge contents, it can be seen that participants are actively forming a play culture that leads the creation and enjoyment of contents. This phenomenon has resulted in breaking down the hegemony of content creation and distribution, which was the responsibility of society in the field of information transmission and commercial advertising.

Development of Portfolio Material and Analysis of Instruction Effect - focusing on ${\ulcorner}Making\;Short\;Pants{\lrcorner}$ of Technology and Home Economics subjects in Middle School - (포트폴리오 자료 개발 및 수업 효과 분석 - 중학교 기술가정과 "반바지 만들기" 단원을 중심으로 -)

  • Lee, Hyeon-Jeong;Lee, Hye-Ja
    • Journal of Korean Home Economics Education Association
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    • v.19 no.1 s.43
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    • pp.15-33
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    • 2007
  • The purpose of this study is to find the effect of improvement in student's learning attitude when applying portfolio, which is one of the ways for the performance's assessment suggested as an alternative of traditional assessment for the instruction of Home Economics subject. The results of this study were as follows; 1. We have developed the Portfolio materials; teaching and learning plans, the paper of activities of the class, materials of the instructions, and assessment materials from the instruction of total 13 times in the unit of 'making short pants'. 2. The instruction,'Making short pants' with applying portfolio, is very effective in terms of changing student's learning attitude positively - pride, self-confidence, interest, conscience of purpose, motivation for achievement, focus surroundings, self-study, friendship among classmate and etc. 3. The result of analyzing students 'thoughts shows that the majority over 90% of the students showed the positive attitude toward applied portfolio instruction. Here are the reasons that 'it's helpful to study', 'it can be focused better on the instruction', 'it give them satisfaction and couidence' and 'it can be increased abilities studying by oneself'. on the other hand, the negative side of the instruction applied portfolio is that it requires too much time to prepare portfolio materials. there is pressure because of a lot of assignments to do. Based on this result, we are expecting to increase student's interest in the middle school class of Technology and Home Economic and also to achieve development of the method of teaching and learning to enhance student's learning attitude.

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