• Title/Summary/Keyword: 온라인교육 프로그램

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The Effect of Adult Attachment of University Students on Their Career Barriers: Focused on the Mediating Effects of Resilience (대학생의 성인애착이 진로장벽에 미치는 영향: 회복탄력성의 매개효과를 중심으로)

  • Jung, chul sang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.3
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    • pp.215-226
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    • 2021
  • The purpose of this study is to examine the relevance of resilience, which is one of the internal psychological competencies, in the relationship between the adult attachment of university students and their career barriers. A total of 300 university students from across the country were surveyed online through a specialized research firm over the period from November 10, 2019 till November 20, 2019. The data were analyzed using AMOS 23.0 and SPSS 23.0 suites, and the study findings were as follows. The adult attachment of university students firstly had a negative impact on resilience and secondly a positive impact on the career barriers. Third, the resilience of the university students had a negative impact on the career barriers. Fourth, in the influence of the adult attachment of university students on career barriers, resilience had a mediating effect to mitigate career barriers. With this study, it is expected that an environment where the information and training on desirable attachment at home and school can be provided, while educational supports can be examined for the development of the programs that can enhance their self-competency, including career education.

Analysis of Educational Needs by Adult Life Cycle for Well-aging Education Program Development (웰에이징 교육 프로그램 개발을 위한 성인 생애주기별 교육 요구도 분석)

  • Ku, Jin-Hee;Lim, HyoNam;Kim, Doo-Ree;Kang, Kyung-hee;Kim, Seol-Hee;Kim, Yong-Ha;Lee, Chong-Hyung;Ahn, Sang-Yoon;Kim, Kwang-Hwan;Song, Hyeon-Dong;Hwang, Hey-Jeong;Kim, Moon-Joon;Park, A-rma;Jo, Gee-yong;Chang, Kyung-Hee;Cho, Young-Chae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.5
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    • pp.257-269
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    • 2021
  • This study aimed to secure basic data for the development and operation of well-aging education programs by analyzing the physical, mental, and socio-economic needs of well-aging education for successful aging. The research tool was developed as a questionnaire to investigate the perception of well aging and the needs of well-aging education in terms of physical, mental, and socio-economic aspects. In February 2021, 1949 adults over the age of 19 were surveyed through an online and mobile survey by Gallup Korea. Descriptive statistics analysis, variance analysis, Borich needs analysis, and IPA analysis were conducted to analyze the needs of well-aging education. The results revealed economic power, exercise, and chronic disease management to be high in terms of the overall priority of the education needs for well-aging, and infectious disease management, independence, and social responsibility were surveyed in the order of low education needs. In terms of economic power, education needs were highest among all age groups except for the middle-age group (35-49 years old), 82.4% of all respondents, and education needs for exercise and chronic disease management were highest in the middle-age group. Therefore, it is necessary to develop well-aging education programs for each life cycle. These results are expected to be used as empirical data in establishing a platform for developing and operating educational programs for well aging.

The Influence of Mental Health on Problem Drinking Among Korean Adolescents : Using the 13th(2017) Youth Risk Behavior Web-based Survey Data (한국 청소년의 정신건강 특성이 문제음주에 미치는 영향 : 청소년건강행태온라인조사 자료(2017년) 활용)

  • Lee, Eun-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.4
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    • pp.160-168
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    • 2019
  • This study was conducted in order to suggest directions for nursing intervention and education to prevent problem drinking of adolescents. We examine the influences of mental health characteristics of adolescents on problem drinking. For the research method, this study conducts secondary analysis using raw data from the 13th (2017) Youth Risk Behavior Web-based Survey. A total of 9,597 cases, excluding adolescents without drinking experience, were used for the final analysis. For the data analysis, the SPSS Win 23.0 program was used, and frequency analysis, ${\chi}^2$-test, and logistic regression analysis were conducted. Research results found general characteristics, school, school record, living type, father's education, and economic state were influencing factors on problem drinking. Regarding characteristics of mental health, depression (95% CI:1.578~1.930, p<.001), subjective happiness (95% CI:1.039~1.491, p=.002), suicidal ideation (95% CI:1.110~1.426, p<.001), and sufficiency of sleep (95% CI:1.085~1.399, p=.001) were primary factors affecting adolescents' problem drinking. Therefore, when conducting education for preventing problem drinking or nursing intervention programs targeting adolescents, it is necessary to provide methods offering experts' in-depth consultation with the consideration of characteristics of mental health of participants. Future research should conduct qualitative studies through in-depth interviews for reviewing problem drinking and identifying characteristics of adolescents. This study provides guidelines for nurses working with problem drinking adolescents in clinical settings and communities.

초등학교 5학년생의 컴퓨터이용도와 비만관리프로그램 개발을 위한 수요도 조사

  • 문현경;방형애;김은미;엄순희
    • Proceedings of the KSCN Conference
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    • 2003.11a
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    • pp.1057-1058
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    • 2003
  • 본 연구는 올바른 식습관 행태와 비만에 관련된 여러 요인을 파악하여 비만아동을 위한 보다 전문적이고 체계적인 영양과 체중조절을 위한 온라인 프로그램을 개발하고자 경기도 구리시 소재 2개 초등학교 5학년 학생 총 686명(남 55.7% 여 44.3%)을 대상으로 컴퓨터 이용도와 비만관리프로그램에 대한 수요도 조사를 시행하여 다음과 같은 결과를 얻었다. 학교에서 제공한 신체계측자료를 바탕으로 한 비만도(%) 분석에서는 과다체중군 14.8%(남 8.0%, 여6.8%), 비만군 8.9%(남 6.0%, 여 2,9%)였고, 뢰러지수(Rohler index)로 분류한 결과에서는 비만군이 6.7%(남7.6%, 여 5.7%)로 나타났다. 컴퓨터이용 및 영양정보 수요도 조사에서 컴퓨터 이용시간은 전체의 91.9%가 하루 2시간 이내였고 컴퓨터 사용시 게임 76.1%, 인터넷 정보검색과 인터넷 학습이 각각 33.6%와 22.7%였다. 정보검색시 영양에 대한 정보를 찾아 본 학생은 29.8%였고 앞으로 더 알고 싶은 영양정보는 키를 크게 해 주는 식품 43.6%,머리가 좋아지는 식품 30.9%였다. 인터넷에서 얻고 싶은 비만에 관한 정보는 체중감소를 위한 다이어트 및 식사방법 44.0%, 운동방법 39.2%였으며 인터넷의 비만사이트에서 제공되는 정보형태에 대한 선호도는 게임 40.7%, 만화 22.4%로 많았고 인터넷을 통한 영양교육 및 사이트 운영에 60.1%(남 49.4%, 여 72.9%)의 학생이 참여의사를 표시하였는데 특히 여학생이 더 높은 참여의사를 보였다(p<0.01). 식습관에 관한 조사에서 하루 중 가장 자주 식사를 거르게 되는 때는 아침 30.8%, 때에 따라 다르다. 30.2%로 나타났고 식사할 때의 속도는 10분미만이 정상군은 16.5%(남 21.5%,여 10.5%), 비만군은 31.7% (남 36.0%, 여 25.0%)로 비만할수록, 남학생일수록 빠르게 먹는 것으로 나타났다(p<0.01). 식사시의 편식여부는 정상군의 54.6%, 비만군은 39.0%만이 편식을 하는 반면 비만군은 싫어하는 음식이 거의 없다가 41.5%로 정상군23.6%보다 유의하게 높아 비만아동은 편식이 아닌 탐식의 문제를 갖고 있는 것으로 나타났다(p<0.01). 많이 먹는 간식의 종류는 과자 및 스낵류 47.6%, 아이스크림 38.5%등으로 나타났다. 자신의 체형에 관한 인식에서는 조금 뚱뚱하다 30.9%(남 27.5%, 여 35.0%), 많이 뚱뚱하다 9.0%(남 10.6%, 여 7.1%)로 나타나 신체계측치에 의한 비만도(%)에서 과다체중 및 비만이 전체의 23.7%(남 14.0%, 여 9.7%)인 것과 비교해 볼 때 전체적으로 정상인 체중을 뚱뚱한 것으로 판단하고 있고 여학생의 경우 그 정도가 더욱 심한 것으로 나타났다. 몸무게를 줄이려고 시도한 경험에서는 정상군 42.5%(남 34.5%, 여 51.9%), 비만군 80.0%(남 76.0%, 여 86.7%)가 경험이 있으며 몸무게를 줄이기 위해 택한 방법은 운동 67.5%이 가장 많았다. 전체학생의 25.0%(남 17.6%, 여 33.5%)가 체형 때문에 고민한 적이 있으며 고민의 주된 내용은 너무 뚱뚱한 것 같다 39.5%, 키가 너무 작은 것 같다가 28.5%였다. 위와 같은 분석결과를 볼 때 학생들에게 제공되는 영양정보의 내용에 체중감소를 위한 다이어트 및 식사방법 그리고 운동방법과 함께 키를 크게 해주거나 지능을 높여주는 정보를 같이 연계시켜 교육하는 것이 흥미유발에 도움을 주며 게임 및 만화를 적절히 응용하는 것도 효과적이라 여겨진다. 비만아동을 위한 프로그램 운영 시 참여할 의사가 높은 만큼 효율적이고도 조직적인 방법으로 비만아동이 지속적으로 관리되고 아동 스스로도 거부감 없이 적극적으로 비만문제를 해결하는 노력을 일상화 할 수 있도록 체계적인 프로그램이 마련 될 필요가 있다고 판단된다.

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An Exploratory Study on Institutional Commitment of C-University Students (C대학교 대학생의 대학 몰입에 관한 탐색적 논의)

  • Yoon, Ji-Won;Lee, Ha-Jeong;Park, Mee-Ra
    • The Journal of the Korea Contents Association
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    • v.21 no.8
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    • pp.213-220
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    • 2021
  • The purpose of this study is to pave the way to promote the institutional commitment of the students enrolled by identifying the factors that affects on their institutional commitment. The data collection was conducted starting from November 19, 2020 until November 26, 2020 by using online questionnaires and 220 participants were from C-university students in Chang-won, Kyung-nam Province. As a result of analysis, the average score for institutional commitment was 3.30, the average level of satisfaction of university life was 3.62, the cultural climate was 3.39 and the level of satisfaction for extracurricular program was 3.48, which was in high range. Institutional commitment has a positive correlation between the level of satisfaction of university life, the level of satisfaction for extracurricular programs(p<.001). The most critical factor that affects the institutional commitment was the level of satisfaction of university life and the level of satisfaction for extracurricular programs, the cultural climate in order. The result can be interpreted that institutional commitment is influenced by students' major and the level of satisfaction of university life and the level of satisfaction for extracurricular programs, and the level of satisfaction of university life has relatively high level of influence out of other factors, indicating that the effort to improve the institutional commitment of the students is needed at the collegiate level.

An Exploratory Study on the Status of and Demand for Higher Education Programs in Fashion in Myanmar (미얀마의 패션 고등교육 현황과 수요에 대한 탐색적 연구)

  • Kang, Min-Kyung;Jin, Byoungho Ellie;Cho, Ahra;Lee, Hyojeong;Lee, Jaeil;Lee, Yoon-Jung
    • Journal of Korean Home Economics Education Association
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    • v.34 no.3
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    • pp.1-23
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    • 2022
  • This study examined the perceptions of Myanmar university students and professors regarding the status and necessity of higher education programs in fashion. Data were collected from professors in textile engineering at Yangon Technological University and Myanmar university students. Closed- and open-ended questions were asked either through interviews or by email. The responses were analyzed using keyword extraction and categorization, and descriptive statistics(closed questions). Generally, the professors perceived higher education, as well as the cultural industries including art and fashion, as important for Myanmar's social and economic development. According to the students interests in pursuing a degree in textile were limited, despite the high interest in fashion. Low wages in the apparel industry and lack of fashion degrees that meet the demand of students were cited as reasons. The demand was high for educational programs in fashion product development, fashion design, pattern-making, fashion marketing, branding, management, costume history, and cultural studies. Students expected to find their future career in textiles and clothing factories. Many students wanted to be hired by global fashion brands for higher salaries and training for advanced knowledge and technical skills. They perceived advanced fashion education programs will have various positive effects on Myanmar's national economy.

Factors in Information and Communication Ethics Behavior of College Students Majoring in Information and Communication Engineering (정보통신공학 전공 대학생의 정보통신윤리 행동과 관련 변수)

  • Lee, Yoo-Jong
    • Journal of Engineering Education Research
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    • v.13 no.3
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    • pp.68-77
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    • 2010
  • This paper was designed to identify influencing factors and to develop indices for measuring information and communication technology related ethics behaviors of college students majoring in information and communication engineering. Data collected from 288 students surveyed in Busan and Kyungnam area were used and the average of information and communication engineering ethics were below the mid-points meaning 'fairly ethical'. 'Passively violating behavior' showed the highest value (2.77 out of 5) while 'rudeness and insulting behavior' showed the lowest (1.65 out of 5). Second, variables of gender, age, religion, idealism, and relativism were revealed to be meaningful ones. Results can help educators understand the influencing factors in information and communication technology related ethics behaviors of college students as well as develop topics in educating engineering ethics.

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Convergence Study on Oral Health Behavior of Some High School Students (일부 고등학생의 구강보건행동에 대한 융합적 연구)

  • Kim, Min-A;Kim, Hyo-Jin;Kyoung, Jun-Soo
    • Journal of the Korea Convergence Society
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    • v.12 no.2
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    • pp.87-94
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    • 2021
  • The purpose of this study is to identify factors that affect oral health behavior of high school students and provide data to improve oral health. An online survey of 389 high school students was conducted and the data was analyzed using SPSS 22.0. According to a multiple regression analysis of factors affecting oral health behavior, gender is male, regions with rural areas, tooth brushing education help in practice, and higher oral health knowledge increases oral health behavior. In order to improve the practice of brushing teeth, many opportunities should be provided through continuous oral health education and the importance of oral care should be recognized. Therefore, it is considered necessary to apply various educational programs suitable for the target person in consideration of general characteristics to enhance oral health behavior.

An Ethnographic Study on the Digital Literacy Practices of Role-Players in a Massively Multiplayer Online Role-Playing Game (대규모 멀티 플레이어 온라인 롤 플레잉 게임 참여자의 디지털 리터러시 활용 관행에 관한 민족지학적 연구)

  • Hollister, Jonathan M.
    • Journal of Korean Library and Information Science Society
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    • v.50 no.4
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    • pp.429-467
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    • 2019
  • Various digital literacy and critical competencies are crucial for success in the information and media-rich 21st century game of life. This study explores and describes the digital literacy practices of role-players in WildStar, a science fantasy Massively Multiplayer Online Role Playing Game (MMORPG). Active role-players create and participate in group-driven interactive stories while in-character. A hybrid ethnographic method integrating overt participant observation and engagement, collection of community artifacts across multiple sites (such as wikis, discussion boards, and social media), and semi-structured interviews was employed to understand how role-players seek, use, evaluate, and manage information, media, and technology. Role-players used various media and technologies to supplement, simplify, and make role-playing more immersive. The relative digital literacy skill levels of individuals varied, leading role-players to leverage the skills of more proficient or experienced community members. Given the broad appeal of online games and educational benefits of role-playing, implications and applications for digital literacy skills instruction and library programming are also discussed.

A Study on the Evaluation of Nepal's Inclusive Business Solution: Focusing on the Application of OECD DAC Evaluation Criteria (네팔의 포용적 비즈니스 프로그램 평가에 관한 연구: 경제협력개발기구 개발원조위원회 평가기준 적용을 중심으로)

  • Kim, Yeon-Hong;Lee, Sung-Soon
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.177-192
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    • 2021
  • The Development Assistance Committee of the Organization for Economic Cooperation and Development discusses the reorganization of the five evaluation criteria of the Public Development Assistance Committee, which are used internationally, and the five evaluation criteria including adequacy, efficiency, effectiveness, impact, and sustainability when assessing public development assistance in 1991. This study is to derive alternatives by applying the evaluation criteria of the Development Assistance Committee of the Organization for Economic Cooperation and Development in the evaluation of the inclusive business program being implemented in Nepal since 2019. As a result of the study, the adequacy of Nepal's inclusive business program was consistent with continuous employment and job creation for vulnerable groups such as disabled and orphan women. Efficiency can be said to be efficient in that processes such as work order and work confirmation are made with an electronic management tool, and delivery of the result is transmitted online, saving time and cost compared to other industries. The effectiveness of this project can be said to be an effective program in that it provides high-quality jobs such as providing specialized computer graphics education for the vulnerable, such as disabled and orphan women in Nepal, and hiring graduates as employees. Sustainability is the point that KOICA's inclusive business program has enabled vulnerable groups in the existing fields of agriculture and manufacturing to engage in the computer graphics industry, and the scalability of movies, characters, education businesses, and role models in other countries.However, considering that the scale of public development assistance will continue to increase in the future, it is necessary to establish a systematic monitoring system and a recirculation system so that the project between the donor and recipient countries can continue.