• Title/Summary/Keyword: 오픈 디자인

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The Development of Image Processing System for Medical Robot Remote Application (의료용 로봇 원격 응용을 위한 영상처리 시스템 개발)

  • Kim, Joo Young;Kim, Joong Hyuk;Kim, Jung Chae;Kim, Kee Deog;Yoo, Sun K.
    • Progress in Medical Physics
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    • v.23 no.4
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    • pp.239-251
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    • 2012
  • In this paper, web-base image processing system has been implemented for remote-controlled medical robot applications. The developed software system was hierarchically composed of diverse image processing and remote operation modules, and the hierarchical composition was satisfied the expandability to higher level application and the accessibility over the web. It can also support diverse file formats including DICOM, VRML, and CAD(STL) to display, transmit, store and share the processed images depending on application environment. Message-based data exchange, object-oriented module and open-source based software configuration will enable the dynamic combination associated with diverse remote medical application requirements.

A Study on Environmental Design Treatments of Subway Stations in Terms of Visual Cues for Place Indication - Focused on the Cases of Seoul, Tokyo and Taipei - (장소지시단서로서의 지하철역 환경디자인 기법에 관한 연구 -서울, 동경, 타이페이 사례를 중심으로-)

  • Park, Hey-Kyung
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.351-362
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    • 2006
  • Currently, finding one's way in the underground spaces associated with subway stations in large cities is becoming a serious problem, and an environment that facilitates wayfinding is becoming more important. This study investigated interior treatments that function as visual cues in the subway stations of Seoul, Tokyo, and Taipei in order to develop design guidelines that would improve the place-cognition environment. A theoretical study has shown that there are three categories of visual cue for place cognition: marked trails, regional differentiation, and landmarks. The case study showed that marked trails involve treatments like vertical markers, confrontational positioning, and subway color codes. Regional differentiation involves patterns on the floors and walls, and accent colors on the walls and columns. Landmarks include treatments such as super graphics, symbolic features, artistic decoration and special lights. In the cases of Seoul, marked trails and regional differentiation were predominant. In addition, the Olympic symbol 'Hodori' and the ancient Korean character "Hunminjungeum" were used as landmarks. In the cases of Tokyo, regional differentiation predominated over marked trails because of the complexity of the spatial structure and subway line connection system. In the cases of Taipei, simple, unified images predominated, and there was minimal dependence on marked trails and landmarks. The need for regional differentiation was weak, because the stations studied have open structures that guarantee an open field of view. The results of this research could be used as design guidelines, after further experimental verification, that would help to improve the public environment in terms of wayfinding.

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A Study on the Effective Promotion Strategy for Increasing Visitors on Internet Fashion Soho Shopping Mall (인터넷 패션소호쇼핑몰의 방문자를 늘리기 위한 효과적인 촉진 전략 연구 - 여대생의 인터넷 쇼핑몰 방문경로분석을 중심으로 -)

  • Kim, Hee-Sun
    • Journal of the Korea Fashion and Costume Design Association
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    • v.13 no.1
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    • pp.147-158
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    • 2011
  • This study analyzed the effective and suitable promotion method to increase visitors on the internet fashion soho shopping mall by surveying of female university students. The methods were in-depth interviews for 20 students and questionnaires for 363 students. The results indicated that the main routes of visiting the internet fashion shopping mall were keyword search window, banner advertisement window, and open market. Others were price comparison sites, the rank shop, fashion magazines or internet news, information in e-mail, broadcasting sponsor advertisements, name cards, and leaflets. So the effective methods to increase the number of visitors is to implement keyword advertisements, banner advertisements, and enter the open market to expose the brand names and item information. Being on price comparison sites or rank shops, advertisements in the fashion magazines, internet news or e-mail, broadcast sponsorships, and distribution of leaflets or name cards were also effective methods.

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The Typical Behaviors of Spatial Usages in Korean Apartment for Development of Open Housing System - Focused on Kwangju Area - (한국형 오픈하우징 시스템 개발을 위한 우리나라의 대표적인 주생활행태에 관한 연구(I) - 광주광역시를 중심으로 -)

  • Kim, Mi-Hee;Lee, You-Mi
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.05a
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    • pp.49-55
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    • 2004
  • The purpose of this study was to explore typical behaviors of spatial usages such as patterns of spatial usages, perception on residential spaces, and furniture arrangement. A questionnaire survey and interview were adopted in this study, and 146 residents living in apartment with 3 bedrooms, stairway access, and 3-bay style in the City of Gwangju. The major findings of this study were that 1) dining-kitchen (DK) was conceived and used as a space not only for dining but also family gathering and guest reception. Dining table without refrigerator was frequently found in furniture arrangement of DK, and refrigerator has been relocated in utility room facing DK. The results imply the need for social interaction that has been growing. Anbang (master bedroom) has been perceived and used as couples' private area, aside from the traditional function of family interaction. A coordination of both bed and wardrobe out of different furniture arrangements was popular in anbang. Living room was used as a multi-purpose room carrying out various activities such as family gathering, guest reception, and housekeeping. Sofa and cabinet were the most common furniture arrangement in living room. The research results are a basis for residential open housing system.

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발명하는 사람들-제52호

  • Han, Mi-Yeong
    • The Inventors News
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    • no.52
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    • pp.1-16
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    • 2006
  • '2006 여성발명인걷기대회' 성황리에 마쳐/여성의 힘을 발명으로 승화하자/건강관리휴대폰 기술, 특허출원 급증/세계적 귄위 인명사전 '마르퀴즈 후즈후' 등재/고객 감동 주는 독특한 기능성 명함 등장/각 국의 상표 디자인 동향/현장 스케치/6백만불의 사나이 현실화 되다/핸드라이팅 전자펜 국내 최초 개발/특허법원이 지금 어떤 일이/중기청, 가짜 여성기업 골라 낸다/'여성 취업.창업정보 여기에 다 있어요'/중기청 여성기업.혁신형중기.재래시장 집중지원/'코리아나화장품 식물원' 개원/국민은행 '명품 여성통장' 대박/난방비 획기적 절감, '전기온풍기' 나와/3백50년 묵은 덧간장, $1\ell$ 5백만원에 팔려/한국기술거래소, 중소기업 기술 장터로 각광/순대, 기능성 음식으로 진화/해외 화제/역사 속의 발명품/하루 10분 발명교실/특허Q&A/함씨네토종콩식품 함정희 대표/중기청연구장비공동이용알선.중개계획/가짜 '메이드 인 코리아'중동지역서 판친다/아이디어 착상 및 발명 기법/여성의 사회참여 확대와 여성발명 확산/인공감미료를 만들어 낸 사람들/'중소기업청장 조찬간담회' 열려/휴면 특허율 66.8% 지식 경쟁력 걸림돌/발명가.의사 등 '이그노벨상' 수상/한국여성발명협회 '자문위원 위촉식' 갖다/한미영 회장, 간호용품아이디어대회 특강/발명인의 전당.특허고객서비스센터 오픈/여성발명인, 산재권 교육 참가 열의 높아져/생활 아이디어/11월 '지재권 및 여성발명 창의교실' 개최 안내/한국여성발명협회 회원사 발명품 가이드

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Renovation and Conservation based on the Significance of Modern Architecture - A Study on Renovation of Korean Modern Architecture of 1960-70s - (근대 건축의 가치를 반영한 리노베이션과 보존에 관한 연구 - 국내 1960-70년대 모더니즘 건축의 리노베이션에 관한 연구 -)

  • Choe, Sanki
    • Korean Institute of Interior Design Journal
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    • v.23 no.1
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    • pp.34-42
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    • 2014
  • The early post-war modern architecture introduced to Korea in the 60's and 70's have reached its 50 year cycle to emerge as candidates for the registered heritage. However, conservation is a complicated topic when applied to modern architecture due to its social and political status among general public, and is often a sacrificial target for demolition or insensitive alteration. This research tries to identify significant values extracted from the intrinsic characteristics of modern architecture, that can be applied to conducting successful renovation projects on modern architecture. The conservational values of modern architecture to be maintained are identified in this paper as: flexible open space, material and structural system, and extension of interior-exterior relation. These values are examined through the filter of comparative analysis on domestic and international conservation standards, along with cross-examination on recently renovated local works performed on the modern architecture of the period. This research aims to bring focus on conducting respectful conservation and renovation to modern architecture by identifying the significant values that is intrinsic to the modern architecture and is worth preserving.

현장탐방 - 아름다운 절경, 세계적 건축 디자인, 최상의 서비스, 최고급 호텔

  • 대한기계설비건설협회
    • 월간 기계설비
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    • s.299
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    • pp.70-81
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    • 2015
  • 경포호는 우리나라의 대표적인 자연호수이자 대관령과 더불어 강릉을 상징하는 대표적인 관광지이다. 거울같이 맑아서 '경호(鏡湖)'라고도 한 경포호수를 두고 송강 정철은 관동별곡에서 "이보다 갖춘 데 또 어디 있단 말인가"라고 할만큼 빼어난 경관을 자랑한다. 이처럼 자연경관이 뛰어난 경포 해수욕장 일원에 강원도에선 유일한 6성급 호텔에 준하는 '씨마크 호텔(경포대 현대호텔)'이 오는 6월 26일 그랜드 오픈을 한다. 현대중공업이 조성 중인 경포대 현대호텔은 강문동 옛 현대호텔 부지(5만$144m^2$)에 지상 15층, 지하 4층 규모로 150개의 객실과 컨벤션센터, 야외공연장, 수영장, 전시장, 한옥호텔 등을 갖추고 있다. 우리나라 호텔 중 가장 아름다운 해변경관을 갖췄다는 평가를 받고 있는 경포대 현대호텔은 세계적인 건축가로 꼽히는 리처드 마이어와 제임스 코너가 설계를 맡아 화제를 모았었다. 특히 리차드 마이어의 백색 건축물은 강릉 앞바다의 풍경과 어우러져 아름다운 절경을 만들어냈다고 평가받고 있다. 오는 2018년 평창에서 개최되는 동계올림픽이 열리면 약 30분 거리에 겨울바다를 조망할 수 있는 경포대 현대호텔의 대형 연회장에서 다양한 행사를 개최, 경포대를 전 세계에 알릴 수 있는 기회가 될 것이며 숙박난 해소 등 동계올림픽의 성공적인 개최에 이바지할 전망이다. 본지는 5월 30일 준공을 향해 막바지 작업에 심혈을 기울이고 있는 경포대 현대호텔 현장에서 현대건설 손정모 설비공구장과 무경설비(주)[대표 김원열] 유경열 소장을 만났다.

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A Study on Ludo-narrative Harmony in the Video Game "Ghost of Tsushima" (비디오 게임 "고스트 오브 쓰시마"의 게임플레이-스토리의 조화성 고찰)

  • Chun, Bumsue
    • Journal of Korea Game Society
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    • v.21 no.5
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    • pp.87-104
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    • 2021
  • Ludo-narrative dissonance is a prevalent problem among open-world genre video games. However, Ghost of Tsushima (2020) alleviates this issue by designing its characters and narrative structure influenced by Akira Kurosawa's samurai films. The game's protagonist represents "Bushido," a samurai code, and the structure exudes similarity to Joseph Campbell's "Hero's Journey," which heavily influenced Kurosawa's films. The developers also designed the gameplay mechanics such as level-up system, map design, and side quests based on these narrative traits, ultimately making the goal of the narrative and the gameplay mechanics cohesive.

Volumetric Capture data-driven Real Object-Virtual Space Adjustment and Virtual Reality Contents Design (볼류메트릭 캡처 데이터 기반 실사-가상공간 정합 및 VR 실감 미디어 콘텐츠 디자인 설계)

  • Ryoo, Miohk;Yoo, Sanghyun;Yun, Kugjin;Kim, Myoungha;Kim, Sanghun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.1-3
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    • 2022
  • 코로나 19 팬데믹으로 인한 4차 산업혁명이 앞당겨지고 초현실, 초실감, 초연결 사회 등의 키워드가 대두되고 언택트(Untact) 시대가 일상생활에 불가항력적으로 접목되면서 몰입감과 흥미성, 유희성을 목적으로 한 콘텐츠들이 다양하게 활성화되었다. 특히, 메타버스(Metaverse) 플랫폼이 빠르게 진화하면서 물리적 현실과 디지털 가상성을 융합한 다중 사용자에게 다양한 경험이 가능한 서비스가 주목받고 있다. 메타버스는 다중 사용자 플랫폼에서 원활한 커뮤니케이션과 대규모 멀티플레이가 가능한 온라인 비디오 게임, 오픈 게임 월드, AR 협업 공간과 호환되는 사회적, 몰입감이 있는 VR(Virtual Reality) 플랫폼 서비스 중 하나이다. 우리는 메타버스 플랫폼 개발 시 필요로 하는 요소기술 및 3D 데이터 획득을 통한 VR 콘텐츠를 설계하고 구현하고자 한다. 1) 콘텐츠 시나리오 및 사용자 인터랙션 설계; 2) 볼류메트릭 캡처를 활용한 실사 기반의 동적(Dynamic) 데이터 생성; 3) 컴퓨터 그래픽 기반 가상공간 설계 및 정적(Static)데이터 요소기술 개발; 4) 가상 현실 공간 데이터와 볼류메트릭 캡처의 실사 데이터 정합; 5) 공간 데이터 시각화 생성 및 모듈형 공간 이동 제어 기능 개발; 최종적으로 6) VR 환경에서의 콘텐츠 구현을 목표로 한다.

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Typeface Design 'Arita' for Typographic Identity (타이포그래픽 아이덴티티를 위한 글자꼴 '아리따')

  • Ahn, Sang-Soo;Lee, Yong-Je;Han, Jae-Joon
    • Archives of design research
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    • v.19 no.6 s.68
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    • pp.33-38
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    • 2006
  • The development of the typeface 'Arita' presents a method and its following results for a corporate typographic identity. Amore pacific established a strategy for a typographic identity as for their high quality corporate culture and as a first step for it was to develop their corporate typeface 'Arita'. The typeface 'Arita' which pursues sharing and accompanying was developed to be used in the body text to enhance the function of the typography. What was needed to develop this typeface for Amore pacific was first, understanding of the corporation, and second, vision to present new direction for a typeface and its appropriate supervision, and third, ability in designing. Therefore, under the leading of Hong-ik University's meta design research institute, the typeface 'Arita' was created by in collaboration with Seoul women's university's modeling research institute and the typeface design specialty company, type space and the design company, Ahn-graphics. There are two kinds of weight in 'Arita' typeface, one is normal 'AritaM' and the other is semibold 'AritaSB'. 'Arita' is produced into TrueTypeFont(TTF) for Windows Operating System and OpenTypeFont(OTF) for Macintosh Operating System.

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