• Title/Summary/Keyword: 영상 디자인

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The comparison of the creatures based on the movement in movie (동작을 기준으로 한 영화속 크리쳐의 유형비교)

  • Kwon, chong-san;Chae, eel-jin
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.273-276
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    • 2009
  • The development of computer hardware equipments and computer graphics technique has taken lots of changes in a movie production of VFX (visual effects) part. Particularly, through the developing of various computers graphic techniques to create imaginary creatures in a movie as high resolution like a real, weight and percentage of creature's appearance in a film is increasingly higher than past year. Creatures play an important role in a various movies such as monster films 'D War' and 'The Host', as well as fantasy films 'Harry Potter', 'The Chronicles of Narnia' and "The Lord of the Rings". The fact that authorized movie sites and organizations rank monsters in diverse processes is to show it. Nevertheless significance and priority of creatures are increased day by day, there are rare to see a basic research about classification and materiality of creatures. In this study, it is organizing materiality of creatures and designing realistic and convincing creatures to help efficient visualization from now on.

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Combined Approach of Subjective Survey and Objective EEG Measurement to Measure Presence Increment using Color in Moving Images (영상콘텐츠에서의 색감이 프레즌스 증감에 미치는 영향 측정을 위한 설문지와 뇌파측정의 결합측정기법)

  • Jeon, Seongsin;Kim, Seong Whan
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.5
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    • pp.51-56
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    • 2017
  • In this paper, we define "presence" as a physiological and emotional feeling which feels that he or she is immerged in a specific artworks when he/she is very interested in the artwork. To measure the presence, we use a combined approach of subjective survey and brain signals (EEG). Subjective survey includes PQS (presence questionnaire survey) and IDQS (individual differences questionnaire survey). We experimented with 30 random populations, and we performed Cronbach's ${\alpha}$ test to verify the validity of the survey results. We also cross-checked the survey with EEG test for the populations. From our experimentation, we conclude that opponent color (e.g. yellow and blue) makes strong excitation on presence. In this paper, we believe that there are strong presence even in the abstract images, and it can be stronger than photo-realistic images if we well-design color, forms on the artwork.

Implementation of 2-D Incoherent Imaging using Hilbert Transform based on Two-Pupil Optical Heterodyne Scanning System (Two-Pupil 광학 헤테로다인 스캐닝 시스템 기반의 힐버트 변환을 활용한 2-D 인코히어런트 이미징 구현)

  • Kyung, Min-Gu;Doh, Kyu-Bong
    • Journal of Advanced Navigation Technology
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    • v.16 no.2
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    • pp.240-246
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    • 2012
  • The Hilbert transform, which has been hitherto discussed in coherent imaging, is for the first time investigated in the context of incoherent imaging. Because the Hilbert transform of the information is superposed coherently with the original light field. We present a two-pupil optical heterodyne scanning system and analyze mathematically the design of its two pupils such that the optical system can perform the Hilbert transform on incoherent objects. In this paper, we review and formulate the definition of an analytic signal of a function and from which we can obtain the Hilbert transform of the function. and we analyze the design of pupils so as to obtain the Hilbert transform and show some 2-D simulations. Computer simulation results of the idea clarify the theoretical results.

Digital Mirror using Particle System based on Motion Detection (움직임 감지 기반의 파티클 시스템을 이용한 디지털 거울)

  • Lim, Chan;Yun, Jae-Sun
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.62-69
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    • 2011
  • Development of sensing technology and progress of digital media have been creating new art genre named interactive media art. digital mirror working based on convergence between computer vision technology and video art, is expressing reconstituted spectator's visual image through various mediums. From this aesthetical point and high accessibility towards spectators, many types of digital mirrors have been introducing. However, the majority of digital mirrors express visual images unrelated to degree of spectator's participation and this caused obstruction to spectator's continuous participation and interaction. This paper proposes digital mirror operated by spectator's movements read through particle system synchronized with motion detection algorithm based on analyzing image difference. This work extracted the data of spectator's movement by image processing and designed particle system changed by this data. And it expressed reconstructed spectator's image.

3극형 CNT 에미터가 장착된 초소형 X선 튜브의 제작 및 결함 분석

  • Gang, Jun-Tae;Kim, Jae-U;Jeong, Jin-U;Choe, Seong-Yeol;Choe, Jeong-Yong;An, Seung-Jun;Song, Yun-Ho
    • Proceedings of the Korean Vacuum Society Conference
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    • 2013.08a
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    • pp.263.1-263.1
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    • 2013
  • 탄소나노튜브(CNT)를 이용한 초소형 X선 튜브는 근접 암치료, 비파괴 X선 영상 장치, 휴대용 X선 분광계 등에서 X선 발생소스로 많이 연구되고 있다. 2극형 CNT 에미터의 경우 구조가 단순하여 초소형 X선 튜브에 쉽게 장착할 수 있지만 아노드의 전압과 전류가 연동되기 때문에 튜브의 조작성이 제한적이다. 3극형은 상대적으로 복잡한 구조이고, CNT에서 방출된 전자가 게이트 전극으로 흐르는 누설 전류 그리고 절연체와 충돌하여 차징을 발생시킬 수 있기 때문에 직경이 좁은 초소형 X선 튜브에 구현하기가 쉽지 않다. 하지만 초소형 X선 튜브를 다양한 X선 장치에 응용하기 위해서는 아노드 전압과 전류의 독립된 조작이 가능한 3극형 CNT 에미터가 반드시 구현되어야 한다. 본 발표에서는 전자빔의 아노드 집속을 강화하고 절연체에서의 차징을 줄이는 포커싱 기능의 게이트(FFG) 구조를 제안하였고. 이를 적용하여 초소형 X선 튜브들을 제작하고, 분석하였다. FFG 구조가 성공적으로 적용된 초소형 X선 튜브는 게이트 누설 전류 없이 뛰어난 전류 및 X선 방출 특성을 보였다. 이와는 달리, 몇몇 초소형 X선 튜브들에서는 게이트 누설 전류가 나타났고, 아노드 전압에 의한 게이트 전압 상승이 발생하여 불안정한 구동 특성을 보였다. 초소형 X선 튜브를 밀봉하지 않고 진공 챔버에서 실험한 결과, 유도된 게이트 전압은 상당한 시간이 흐르거나 진공챔버에 공기를 주입하고 다시 진공상태로 만들면 유도전압이 제거되는 것을 볼 수 있었다. 결론적으로 CNT에서 방출된 전자빔이 정상궤도를 벗어나 게이트 누설전류와 차징에 의한 게이트 유도전압을 발생시키면 초소형 X선 튜브가 불안정한 구동을 하고, 결국 튜브의 심각한 결함으로 나타나게 된다. 즉, 게이트 누설 전류와 유도된 게이트 전압은 3극형 CNT 에미터가 장착된 초소형 X선 튜브의 디자인과 제작에 있어서 성공 기준이 될 수 있다.

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Reproducibility Between two physicians of fMRI study on the Brain Activity Induced by Acupuncture (at BL62)

  • Yeo, S.;Kim, Y.;Choe, I.H.;Rheu, K.H.;Choi, Y.G.;Hong, Y.M.;Lim, S.
    • Korean Journal of Acupuncture
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    • v.26 no.2
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    • pp.39-51
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    • 2009
  • 목적 : 신맥 혈위 자극이 뇌활성화 변화에 미치는 영향에 있어 자침 시술자간의 재현성을 fMRI 영상을 통해 평가하고자 하였다. 방법 : 본 연구는 건강한 성인 남자 15명을 대상으로 실시하였으며, 15명의 피험자 중 7명은 각각 2회 방문하였으며, 두 시술자에 의해 침을 맞고 총 4개의 데이터를 얻었다. 나머지 8명은 1회 방문하여 두 시술자에게 침을 맞아 2개씩의 데이터를 얻어 총 44개의 fMRI 데이터를 얻었다. 실험자간의 차이를 줄이기 위해 자침의 깊이와 회전, 강도 등을 동일하게 하였으며, 우측 신맥혈에 자침하였다. 침에 의해 활성화되는 영역을 확인하기 위해 블록디자인을 사용하여 fMRI를 촬영하였다. 결과 : 다른 날에 실시한 같은 시술자내의 재현성은 24 %, 같은 날 실시한 다른 시술자간의 재현성은 64 % 로, 다른 시술자간의 재현성이 서로 다른 날 실시한 같은 시술자내의 재현성보다 높게 나타났다. 결론 : 침을 이용한 fMRI의 실험에서 시술자에 의한 차이 외에도 실험하는 날짜의 차이, 피험자 인체의 생리적인 변화 등에 의한 차이가 크다는 것을 본 실험을 통하여 확인하였다. 그리고 자침의 깊이와 회전, 자극의강도 등을 동일하게 함으로써 다른 시술자간의 재현성을 높일 수 있다는 것을 확인했다. 추후 침실험에 있어서 여러 변수들에 의한 차이를 극복하고 재현성을 높일 수 있는 방법에 관한 더욱 심도 있는 연구가 필요하다.

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Study on the meaning and delivery of caption recording in mass media - On the function of caption recording TV mass media and video art - (미디어에 있어서의 자막기록의 의미와 전달성 - 공중파방송과 비디오 아트에서의 자막기록을 중심으로 -)

  • Rhee, Ji-Young
    • Journal of Korean Society of Archives and Records Management
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    • v.3 no.2
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    • pp.78-96
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    • 2003
  • Nowadays, mass media innovates and has the great power of revolution of our lives. Marshall MacLuhan says new media is the new method of language and also, it is connecting to the real world possibly. The letters make media world a big different. At the end of voiceless age, the caption not only delivers means of the contents but also provides for the composition of the screen itself. In these kinds of composition elements contain explanations such as aesthetic, entertainment, and revival aspects. The caption as translation that used to use was as changing as new way of exploring method. To deliver means of contents, the letters of inside screen has extremely big changes and meaning as well. The design of lettering is the new aesthetic method of media world. Also, the elements of lettering is approaching as the new way of lives. Therefore, this study is to provide the aspects of the lettering to the mass media respectively.

The Response of Domestic Virtual Influencer'S Instagram Audience (국내 버츄얼 인플루언서의 인스타그램 수용자 반응)

  • Han, Ki-Hyang
    • Journal of Digital Convergence
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    • v.19 no.11
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    • pp.471-483
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    • 2021
  • The purpose of this study is to find out audience' response of virtual influencer at the starting line of virtual influencer marketing. Therefore, posts, comments, number of likes, and video reviews were collected from Instagram of virtual influencers active in Korea. Python 3.7 and Textom were used for data collection and analysis. Sentimental analysis showed that the rate of positivity was higher than the rate of negativity and neutrality. The appearance of virtual influencer was found to be a major factor in both positive and negative. Consumers' interest in virtual influencer could be inferred from the neutral sensibility. This study is meaningful in that it presented data to help establish strategies for virtual influencer marketing by examining consumer reactions to virtual influencer and identifying factors of positive and negative emotions toward virtual influencer.

Design and manufacture of eyeball protrusion measuring device using white light scanning interferometer (백색광 간섭계를 이용한 안구 돌출 측정 장치 설계 및 제작)

  • Chang, Jung-soo;Kim, Young-kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.1
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    • pp.63-69
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    • 2019
  • The relative position of the orbital eye can be a criterion for evaluating several pathological conditions. It is especially useful to diagnose orbital fractures, thyroid eye disease, orbital tumors and to evaluate the outcome of medication and surgical treatment. Hertel and Naugle are representative measurement tools used to measure eyeball protrusion values, and have different measurement results, such as fixed orbits, every time they are inspected, even if the same inspector repeatedly measures them. Even with the same calibrator, it is inevitable that different manufacturers will change the design of the stationary part of the orbit, causing the surveyor to make a measurement error. In this paper, we designed and fabricated a protrusion measuring device using a white light interferometer and measured the protrusion of the human eye and found that the precision and repeatability were significantly higher than the manual measurement method.

A Study on the Modern Architecture Space Represented in Melodrama Films of the Late 1950s (1950년대 말 멜로드라마에 묘사된 근대건축공간에 대한 연구)

  • Moon, Guen-Jong
    • Journal of the Korea Convergence Society
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    • v.10 no.4
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    • pp.115-121
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    • 2019
  • The purpose of this study is to analyze the 'Modern Architecture Space' represented in Korean melodrama films of the late 1950s. It is assumed that popular films reflect the residential culture, architectural spaces and human activities of those days. For the analysis, a pool of 5 Korean melodramas of the late 1950s was constructed. In these melodramas, the modern architectural spaces were represented as the following: 1) The modern-style residential spaces were emphasized to reflect the interest and longing of the public for western lifestyle. 2) The western non-residential spaces such as work spaces and commercial spaces were emphasized, especially its interior design of western image.