• Title/Summary/Keyword: 연산 지도

Search Result 3,998, Processing Time 0.039 seconds

Framework Implementation of Image-Based Indoor Localization System Using Parallel Distributed Computing (병렬 분산 처리를 이용한 영상 기반 실내 위치인식 시스템의 프레임워크 구현)

  • Kwon, Beom;Jeon, Donghyun;Kim, Jongyoo;Kim, Junghwan;Kim, Doyoung;Song, Hyewon;Lee, Sanghoon
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.41 no.11
    • /
    • pp.1490-1501
    • /
    • 2016
  • In this paper, we propose an image-based indoor localization system using parallel distributed computing. In order to reduce computation time for indoor localization, an scale invariant feature transform (SIFT) algorithm is performed in parallel by using Apache Spark. Toward this goal, we propose a novel image processing interface of Apache Spark. The experimental results show that the speed of the proposed system is about 3.6 times better than that of the conventional system.

Comparison of Distance Transforms in Space-leaping for High Speed Fetal Ultrasound Volume Visualization (고속 초음파 태아영상 볼륨 가시화를 위한 공간도약 거리변환 비교)

  • Park, Hye-Jin;Song, Soo-Min;Kim, Myoung-Hee
    • Journal of the Korea Society for Simulation
    • /
    • v.16 no.3
    • /
    • pp.57-63
    • /
    • 2007
  • In real time rendering of fetus the empty space leaping while traversing a ray is most frequently used accelerating technique. The main idea is to skip empty voxel samples which do not contribute the result image and it speeds up the rendering time by avoiding sampling data while traversing a ray in the empty region, saving a substantial number of interpolations. Calculating the distance from the nearest object boundary for every yokel can reduce the sampling operation. Among widely-well-known distance maps, those estimates the true distance, such as euclidean distance, takes a long time to compute because of the complicated floating-point operations, and others which uses approximated distance functions, such as city-block and chessboard, provides faster computation time but sampling error may can occur. In this paper, therefore, we analyze the characteristics of several distance maps and compare the number of samples and rendering time. And we aim to suggest the most appropriate distance map for rendering of fetus in ultrasound image.

  • PDF

A Case Study on Lessons for Counting, Addition and Subtraction of Natural Number with Counting Board for Students with Autism Spectrum Disorder (수판을 이용한 자폐성 장애 학생의 수세기와 덧셈, 뺄셈의 지도 사례)

  • Jung, YooKyung
    • Education of Primary School Mathematics
    • /
    • v.21 no.4
    • /
    • pp.415-430
    • /
    • 2018
  • The purpose of this study was to get reflections on teaching numbers and operations for special education from analyzing lessons for counting, addition and subtraction of natural number with counting board for students with autism. In order to attain these purposes, this study analyzed the lessons for counting, addition and subtraction of natural number to students with autism in 4th and 6th graders in special class at regular elementary school using counting board for one hour per week for 30 weeks. According to the analysis, counting board that reveals the structure of numbers becomes an effective mathematical materials, and using the counting strategy and computation strategy can be an effective method of teaching, and it is possible to teach mathematical communication to students with autism. From this result, this study presented suggestions for teaching counting, addition and subtraction for students with disabilities.

EFFICIENT IMPLEMENTATION OF GRAYSCALE MORPHOLOGICAL OPERATORS (형태학 필터의 효과적 구현 방안에 관한 연구)

  • 고성제;이경훈
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.19 no.10
    • /
    • pp.1861-1871
    • /
    • 1994
  • This paper presents efficient real time software implementation methods for the grayscale morphological composite function processing (FP) system. The proposed method is based on a matrix representation of the composite FP system using a basis matrix composed of structuring elements. We propose a procedure to derive the basis matrix for composite FP systems with any grayscale structuring element (GSE). It is shown that composite FP operations including morphological opening and closing are more efficiently accomplished by a local matrix operation with the basis matrix rather than cascade operations, eliminating delays and requiring less memory storage. In the second part of this paper, a VLSI implementation architecture for grayscale morphological operators is presented. The proposed implementation architecture employs a bit-serial approach which allows grayscale morphological operations to be decomposed into bit-level binary operation unit for the p-bit grayscale singnal. It is shown that this realization is simple and modular structure and thus is suitable for VLSI implementation.

  • PDF

Effects of Game-Based-Digital Textbook on the Basic Arithmetic Abilities and the Task Attention of Students with Mental Retardation (게임기반 디지털 교과서 활용이 정신지체 학생의 기초연산 수행능력 및 과제집중에 미치는 효과)

  • Lee, Tae-Su;Yi, Seung-Hoon
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.8
    • /
    • pp.484-495
    • /
    • 2012
  • The purpose of this study was to investigate the effects of game-based-digital textbook on the basic arithmetic abilities and the task attention of students with mental retardation. To do this, 38 students with mental retardation participated and were assigned to the three groups. The first group only used the traditional text book, the second group only used the game-based-digital textbook, and the third group used both the traditional textbook and the game-based-digital textbook. The third group using both the traditional textbook and the game-based-digital textbook revealed more higher improvement than the other two groups in the basic arithmetic and the task attention.

A Study on High Speed LDPC Decoder Algorithm Based on DVB-S2 Standard (멀티미디어 기반 해상통신을 위한 DVB-S2 기반 고속 LDPC 복호를 위한 알고리즘에 관한 연구)

  • Jung, Ji Won;Kwon, Hae Chan;Kim, Yeong Ju;Park, Sang Hyuk;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.38C no.3
    • /
    • pp.311-317
    • /
    • 2013
  • In this paper, we proposed high speed LDPC decoding algorithm based on DVB-S2 standard for applying marine communications in order to multimedia transmission. For implementing the high speed LDPC decoder, HSS algorithm which reduce the iteration numbers without performance degradation is applied. In HSS algorithm, check node update units are update at the same time of bit node update. HSS can be accelerated to the decoding speed because it does not need to separate calculation of the bit nodes, However, check node calculation blocks need many clocks because of just one memory is used. Therefore, this paper proposed partial memory structure in order to reduced the delay and high speed decoder is possible. The results of the simulation, when the max number of iteration set to 30 times, decoding throughput of HSS algorithm is 326 Mbit/s and decoding speed of proposed algorithm is 2.29 Gbit/s. So, decoding speed of proposed algorithm more than 7 times could be obtained compared to the HSS algorithm.

2D/3D image Conversion Method using Simplification of Level and Reduction of Noise for Optical Flow and Information of Edge (Optical flow의 레벨 간소화 및 노이즈 제거와 에지 정보를 이용한 2D/3D 변환 기법)

  • Han, Hyeon-Ho;Lee, Gang-Seong;Lee, Sang-Hun
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.13 no.2
    • /
    • pp.827-833
    • /
    • 2012
  • In this paper, we propose an improved optical flow algorithm which reduces computational complexity as well as noise level. This algorithm reduces computational time by applying level simplification technique and removes noise by using eigenvectors of objects. Optical flow is one of the accurate algorithms used to generate depth information from two image frames using the vectors which track the motions of pixels. This technique, however, has disadvantage of taking very long computational time because of the pixel-based calculation and can cause some noise problems. The level simplifying technique is applied to reduce the computational time, and the noise is removed by applying optical flow only to the area of having eigenvector, then using the edge image to generate the depth information of background area. Three-dimensional images were created from two-dimensional images using the proposed method which generates the depth information first and then converts into three-dimensional image using the depth information and DIBR(Depth Image Based Rendering) technique. The error rate was obtained using the SSIM(Structural SIMilarity index).

Practical Implementation and Performance Evaluation of Random Linear Network Coding (랜덤 선형 네트워크 코딩의 실용적 설계 및 성능 분석)

  • Lee, Gyujin;Shin, Yeonchul;Koo, Jonghoe;Choi, Sunghyun
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.40 no.9
    • /
    • pp.1786-1792
    • /
    • 2015
  • Random linear network coding (RLNC) is widely employed to enhance the reliability of wireless multicast. In RLNC encoding/decoding, Galois Filed (GF) arithmetic is typically used since all the operations can be performed with symbols of finite bits. Considering the architecture of commercial computers, the complexity of arithmetic operations is constant regardless of the dimension of GF m, if m is smaller than 32 and pre-calculated tables are used for multiplication/division. Based on this, we show that the complexity of RLNC inversely proportional to m. Considering additional overheads, i.e., the increase of header length and memory usage, we determine the practical value of m. We implement RLNC in a commercial computer and evaluate the codec throughput with respect to the type of the tables for multiplication/division and the number of original packets to encode with each other.

Low Complexity Gradient Magnitude Calculator Hardware Architecture Using Characteristic Analysis of Projection Vector and Hardware Resource Sharing (정사영 벡터의 특징 분석 및 하드웨어 자원 공유기법을 이용한 저면적 Gradient Magnitude 연산 하드웨어 구현)

  • Kim, WooSuk;Lee, Juseong;An, Ho-Myoung
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.9 no.4
    • /
    • pp.414-418
    • /
    • 2016
  • In this paper, a hardware architecture of low area gradient magnitude calculator is proposed. For the hardware complexity reduction, the characteristic of orthogonal projection vector and hardware resource sharing technique are applied. The proposed hardware architecture can be implemented without degradation of the gradient magnitude data quality since the proposed hardware is implemented with original algorithm. The FPGA implementation result shows the 15% of logic elements and 38% embedded multiplier savings compared with previous work using Altera Cyclone VI (EP4CE115F29C7N) FPGA and Quartus II v15.0 environment.

Rule Generation and Approximate Inference Algorithms for Efficient Information Retrieval within a Fuzzy Knowledge Base (퍼지지식베이스에서의 효율적인 정보검색을 위한 규칙생성 및 근사추론 알고리듬 설계)

  • Kim Hyung-Soo
    • Journal of Digital Contents Society
    • /
    • v.2 no.2
    • /
    • pp.103-115
    • /
    • 2001
  • This paper proposes the two algorithms which generate a minimal decision rule and approximate inference operation, adapted the rough set and the factor space theory in fuzzy knowledge base. The generation of the minimal decision rule is executed by the data classification technique and reduct applying the correlation analysis and the Bayesian theorem related attribute factors. To retrieve the specific object, this paper proposes the approximate inference method defining the membership function and the combination operation of t-norm in the minimal knowledge base composed of decision rule. We compare the suggested algorithms with the other retrieval theories such as possibility theory, factor space theory, Max-Min, Max-product and Max-average composition operations through the simulation generating the object numbers and the attribute values randomly as the memory size grows. With the result of the comparison, we prove that the suggested algorithm technique is faster than the previous ones to retrieve the object in access time.

  • PDF