• Title/Summary/Keyword: 연구 훈련

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A Study for Plant Safety Training System Platform (플랜트 안전훈련 시스템 플랫폼에 관한 연구)

  • Lee, Gyung-Chang;Youn, Cheong;Kim, Hyung-Se;Cha, Moo-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.571-573
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    • 2015
  • 본 연구에서는 플랜트 운영 중 발생할 수 있는 다양한 인적에러를 최소화하고, 예측하기 힘든 사고 발생 시 운전자의 대응과 사고피해 확산을 방지할 수 있는 플랜트 안전훈련 시스템의 설계 방안과 이를 구현하는 플랫폼에 관한 연구를 소개한다. 제안하는 플랫폼은 기존에 활용 중인 플랜트 운영자 훈련 시스템(OTS : Operator Training System)과 비교하여, 관제실 운영자와 현장 조업자가 동시에 상호 유기적인 훈련을 가능케 하는 안전훈련 시스템 개발을 목표로 하며, 추후 서브 시스템의 구현과 통합과정을 통해 본 훈련 시스템 플랫폼의 실용성을 검증할 계획이다.

A Study on Simulator Operation Technologies for Safety Response Training of Large-scale Facilities (대형 기계설비 안전대응 훈련을 위한 시뮬레이터 운영기술 연구)

  • Cha, Moo-Hyun;Huh, Young-Choel;Lee, Gyung-Chang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1687-1688
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    • 2015
  • 본 연구에서는 기존에 개발된 가상현실 기반 대형 기계설비 안전대응 훈련 시스템의 현장 적용성 향상을 위한 시뮬레이터 운영 기술 연구에 관해 소개한다. 먼저 안전훈련 대상 시설에 대한 현실적인 사고 및 훈련 시나리오를 개발하였고, 이를 기반으로 훈련 운영자가 시뮬레이터를 효율적으로 운영하기 위한 시나리오 분기제어 및 모니터링 기능을 포함하는 훈련 시뮬레이터 통제 프로그램의 설계와 개발 결과를 소개한다.

A Study On Malicious Mail Training Model (악성메일 훈련 모델에 관한 연구)

  • Kang, Young-Mook;Lee, Sang-Jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.30 no.2
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    • pp.197-212
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    • 2020
  • With the advent of virtual currency and electronic wallets creating a way to make financial gains based on anonymity, malicious code dissemination using malicious mail has continued to increase. In order to minimize the damage, the human factors, security awareness and the ability to respond, which are technical factors, should be improved evenly, which can be improved through malicious mail training. This study presented a model considering the performance of malicious mail training, such as practice. It was classified as a training for enhancing awareness of security for employees and detection and response to improve their ability to respond to malicious mail. A training system suitable for the purpose, the core functions of malware training, implementation and camouflage skills, and bypass techniques were described. Based on the above model, the training data conducted over three years were collected and the effectiveness of the training was studied through analysis of the results according to the number of training sessions, training themes and camouflage techniques.

The Study on the Effect of Vision Training System (시기능 훈련 시스템을 이용한 훈련 효과에 관한 연구)

  • Lee, Chang-Seon;Son, Jeong-Sik;Kim, In-Su;Kang, Sung Soo;Lee, Dong-Hee;Kim, Ki-Hong
    • Journal of Korean Ophthalmic Optics Society
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    • v.14 no.1
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    • pp.81-86
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    • 2009
  • Purpose: We developed the MYSTERY CIRCLE vision training program which was suitable for Korean people. We compared it with the established programs, Block string and Anaglyphs in aspect of functional, sensory, and symptomatical changes of binocular vision. Mehtods: The vision training observation group included 75 clients (male=40, female=35) who had binocular vision disorders without opthalmic diseases or vertical phoria. Results: According to the results, all training methods showed improvement of binocular vision function, sensation and symptoms. But the Block String had low participation, reference rate of subjects and success rate and showed the different degree of improvement depending on individuals. Anaglyphs method showed high participation and improvement. But it had a low degree of success rate and preference rate. Conclusions: MYSTERY CIRCLE method showed the highest participation, reference rate of subjects, success rate, and high degree of improvement. Therefore we suggest that MYSTERY CIRCLE is an effective and alternative method for binocular vision disorder therapy.

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A Development Study on New Hand Rehabilitation Training Tool Using Cat's Cradle Game (실뜨기 놀이를 활용한 새로운 수부재활훈련도구 개발 연구)

  • Lee, Yu Sol;Chung, Do Sung
    • Design Convergence Study
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    • v.17 no.3
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    • pp.1-19
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    • 2018
  • Hand rehabilitation training tools are used in hospitals and at home for patients and users who require recovery of disabled hands and improvement in overall hand function. However, existing training tools are not organized into a progressive system, and they lead to repeatability operations over a period of time. As a result, patients feel free and cannot be motivated by rehabilitation, and continuous rehabilitation training is difficult. Based on this argument, the study combines one of the elements of the game called the "Cat's cradle" to enable the user to feel achievement through play and to achieve natural rehabilitation through unconsciousness. After examining the characteristics of the tool, the user's environment, the relevance of the Cat's cradle game to the training tool and to the patient's continued rehabilitation was established. And design elements were derived through professional interviews. Later, design guidelines and prototypes have been created to complement the problems associated with guidelines and prototypes by conducting usability testing and design element assessment.

Development and Practical Application of Relaxation Training Contents for Middle and High School Archery Players (중.고교 양궁선수용 이완훈련 콘텐츠 개발 및 현장 적용)

  • Hong, Kil-Dong
    • The Journal of the Korea Contents Association
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    • v.8 no.4
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    • pp.237-246
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    • 2008
  • The purpose of this study was to develop relaxation training contents for middle and high school archery players with considering the ecological validity of social, cultural, and sports environment in Korean but also examine the effect of developing relaxation training contents through case study approach and interviews. The relaxation training contents was based on previous researches about relaxation program. In addition, in order to develop the program 3 archery experts and 2 sport psychologists had meetings. The relaxation training contents categorized as orientation, breathing regulation, progressive relaxation training, cognitive restructuring, meditation, heart rate biofeedback training, autogenic training, behavior therapy, self regulation. The experimental group were 6 male Korean national archery substitute players, who were selected in 2007. The effects was examined on competitive state anxiety inventory-2, heart rates, archery score and interviews. As the result of applying the developed program of this study on the field, competitive state anxiety, somatic state anxiety and heart rate were decreased. In the interviews athletes told that they were relaxed psychologically and physically. This result demonstrated the relaxation training program were effective.

Comparing Effects of Driving Simulator and Dynavision Training on Cognitive Ability and Driving Performance After Stroke (뇌졸중 이후 운전 시뮬레이터와 Dynavision 훈련이 인지 및 운전 수행 능력에 미치는 효과 비교)

  • Choi, Seong-Youl;Lee, Jae-Shin;Kim, Su-Kyoung;Cha, Tae-Hyun
    • Korean Journal of Occupational Therapy
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    • v.26 no.4
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    • pp.127-143
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    • 2018
  • Objective : The purpose of this study was to compare with the effects of driving simulator and Dynavision training after stroke through the test of cognitive ability and driving performance. Methods : Twenty-one stroke patients were randomly classified to the driving simulator training group (N=11) and Dynavision training group (N=10), and were carried out respectively training for 15 times. The driving performances was measured by the driving simulator test, and cognitive-perceptive abilities was measured by the DriveABLE Cognitive Assessment Tool, Trail Making Test-A, Trail Making Test-B and Mini Mental State Examination-K. Results : The driving simulator training group showed significant changes in all cognitive tests and most of driving performances. The Dynavision training group also showed significant changes in all cognitive tests except for Trail Making Test-A and some driving performances. The significant differences on both groups were found regarding the estimated degree of results on the on-road evaluation, the number of off road accidents and collisions. In addition, the causal influence of the two training methods on these variables was analyzed to be more than 20%. Conclusion : The driving simulator and Dynavision training were found to be effective intervention in the driving rehabilitation after stroke. In particular, it was confirmed that the driving simulator is an effective training to improve overall driving ability of stroke patients. In addition, the difference in training effect between the two training methods was found to be more than 20%.

The Study on Middle-aged and Older People's Vocational Training Participation and its Usefulness in their Boundaryless Career Perspective (무경계경력 관점에서 살펴본 중·고령자 직업훈련 참여 및 훈련활용도에 관한 연구)

  • Kim, Dong-Seon
    • The Journal of the Korea Contents Association
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    • v.18 no.11
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    • pp.493-507
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    • 2018
  • This study examined characteristics and usefulness of middle-aged and older people's vocational training participation. Among sub-age groups categorized by the position in career cycle and the employability, 61~68 year old group(after retirement age group) had the biggest difficulties on the training including computer-based training and showed the lowest employment result compared to other sub age groups; major career(30~45), career transition preparation(46~52), career transition(53~60). However, the career transition age group utilized vocational training in the aspect of career search and the after-retirement age group in the aspect of preparation for older age and hobby. On the other hand, factors such as career adaptability and perceived education difficulties affected on the training usefulness in the aspects of career search and preparation for older age and hobby while perceived career barriers, career relevancy and relationship ability affected on the employment result. Based on these findings, this study suggests that vocational training provide more suited course for the boundaryless career seekers and include relationship enforcement and positive attitude development to overcome perceived career barriers for middle-aged and older people.

A Study on the Effects of Disaster Response Exercise on Exercise Participants (Focused on Manufacturing Company Exercise Cases) (재난대응훈련이 훈련참가자에게 미치는 효과에 관한 연구(제조기업의 훈련사례 중심으로))

  • Kim, Dae Jin;Kim, Dong Heon;Lee, Dong Won
    • Journal of Korean Society of Disaster and Security
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    • v.12 no.1
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    • pp.35-44
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    • 2019
  • In the event of a disaster (or accident), first of all, the ability to respond to an immediate disaster is important. This study investigated the disaster response capacity and the effects of disaster response exercise personnel. A questionnaire consisting of 28 items was used to assess disaster response capabilities. The questionnaire consists of contrast, preparedness initial response, warning, and response steps. Survey participants are self-service fire-fighters of small and medium-sized manufacturing companies participating in exercise. The effectiveness of the exercise. was measured by dividing the subjects before and after the exercise. Analyzing the difference between before and after exercise, it was confirmed that disaster response exercise. had significant effects on improving disaster response capacity. This study suggests that the disaster response exercise. has the effect on the disaster response capacity of the members and the necessity of disaster response exercise. As in the case study, if a company or organization regularly conducts disaster response exercise., its disaster response capabilities will improve. In addition, it is anticipated that in the event of a disaster (or accident), it will be possible to prevent or reduce property damage as well as property damage.

가상훈련을 위한 선박 내 구조 구축 프레임워크

  • Lee, Hyeop-U;Park, Cheol-Ung;Yang, Hyeon-Seung
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2017.11a
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    • pp.245-246
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    • 2017
  • 본 연구에서는 선박 내 비상 상황을 대비한 가상훈련을 위한 선박 내 구조 구축 프레임워크를 개발하였다. 실제 환경과 가상 환경을 유사하게 제공함으로써 environment fidelity를 높이면 몰입감이 증대하여 가상훈련의 효과를 높일 수 있다. 이를 위해 스테레오 카메라 등을 이용한 raw한 스캔 데이터에 대해서 3가지 단계(Empyting, Smoothing, Refurnishing)를 통해 최종적으로 가상훈련에서 사용할 수 있는 형태의 가상환경을 얻을 수 있다. 본 프레임워크를 통해 가상 환경을 구축하고 구축된 가상 환경을 이용하여 실제 가상훈련을 수행하였다.

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