• Title/Summary/Keyword: 엔트리 활용교육

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Development of Elementary School AI Education Contents using Entry Text Model Learning (엔트리 텍스트 모델 학습을 활용한 초등 인공지능 교육 내용 개발)

  • Kim, Byungjo;Kim, Hyenbae
    • Journal of The Korean Association of Information Education
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    • v.26 no.1
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    • pp.65-73
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    • 2022
  • In this study, by using Entry text model learning, educational contents for artificial intelligence education of elementary school students are developed and applied to actual classes. Based on the elementary and secondary artificial intelligence content table, the achievement standards of practical software education and artificial intelligence education will be reconstructed.. Among text, images, and sounds capable of machine learning, "production of emotion recognition programs using text model learning" will be selected as the educational content, which can be easily understood while reducing data preparation time for elementary school students. Entry artificial intelligence is selected as an education platform to develop artificial intelligence education contents that create emotion recognition programs using text model learning and apply them to actual elementary school classes. Based on the contents of this study, As a result of class application, students showed positive responses and interest in the entry AI class. it is suggested that quantitative research on the effectiveness of classes for elementary school students is necessary as a follow-up study.

Tool Utilization Strategy for Using Block Programming Language as a Preceding Organizer for Text Programming Language Learning (텍스트 프로그래밍 언어 학습을 위한 블록 프로그래밍 언어를 선행조직자로 활용할 수 있는 도구 활용 전략)

  • Go, HakNeung;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.395-396
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    • 2022
  • 본 논문에서는 블록 프로그래밍 언어를 선행조직자로 하여 텍스트 프로그래밍 언어를 학습하는 도구 활용 전략을 연구하였다. 텍스트 프로그래밍 언어는 파이썬이며, 블록 프로그래밍 언어는 엔트리, 활용하는 도구는 주피터 노트북으로 선정하였다. 주피터 노트북을 활용한 블록 프로그래밍 언어 선행조직자 학습 전략은 code cell에 IPython.display.IFrame 클래스를 활용하여 결과 창에 엔트리 작업환경을 불러와 선행조직자로 제시하여 엔트리를 학습 후 code cell에서 파이썬으로 학습한다. 주피터 노트북을 통해 블록 프로그래밍 언어를 선행조직자로 제시 후 텍스트 프로그래밍 언어를 제시함으로써 텍스트 프로그래밍 언어를 학습할 때 인지적 부담을 줄어들고 긍정적 전이가 일어나 효과적인 학습이 될 것으로 기대된다.

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Development and Application of Educational Contents for Entry Programming to Improve Metacognition (메타인지 향상을 위한 엔트리 프로그래밍 교육 콘텐츠 개발 및 적용)

  • Oh, So-Hee;Kim, Eung-Jin;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.20 no.5
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    • pp.61-68
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    • 2017
  • The purpose of this study is to develop and validate the effects of the software education contents for enhancing metacognition of the cognitive issues that improve the creative problem solving ability. The experimental group was taught by entry programming class using the software education contents developed in this study while the control group was taught by traditional method for entry programming. To confirm the changes of two groups, metacognitive post t-test was performed and compared with pre t-test results. The analysis result of the post t-test showed the following: There are statistically significant differences between the experimental group and the control group at a significance level of 0.05 for the interest of the experimental group. Therefore it was confirmed that the programming classes using software contents is effective in improving the metacognition of students.

Educational Effects of Collaborative Story Creation Activities Using the Entry Programming Language (엔트리 프로그래밍 언어를 활용한 협력적 이야기 생성하기 활동의 교육적 효과)

  • Seo, Hyunseok;Jeong, Youngsik
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.651-660
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    • 2018
  • To determine the educational effects of collaborative story creation activities using the Entry programming language, we instructed first year students at the national university of education on these activities for three weeks and analyzed the changes in their software (SW) education capacity and story creating ability. The completed analysis showed no significant changes in the students' SW education capacity as related to information literacy, computational thinking, and learner competency; however, the students' ability to create stories increased significantly. Although students struggled to learn story creation using Entry, they gradually found that the activities were useful and their interest in creating stories grew. Therefore, we suggest expanding the number of subject curriculum activities using Entry in order to improve SW education capacity as well as the subject capacity for student teachers.

A Case Study of Artificial Intelligence Education for Graduate School of Education (교육 대학원에서의 인공지능 교육 사례)

  • Han, Kyujung
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.401-409
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    • 2021
  • This study is a case study of artificial intelligence education subjects in the graduate school of education. The main educational contents consisted of understanding and practice of machine learning, data analysis, actual artificial intelligence using Entries, artificial intelligence and physical computing. As a result of the survey on the educational effect after the application of the curriculum, it was found that the students preferred the use of the Entry AI block and the use of the Blacksmith board as a physical computing tool as the priority applied to the elementary education field. In addition, the data analysis area is effective in linking math data and graph education. As a physical computing tool, Husky Lens is useful for scalability by using image processing functions for self-driving car maker education. Suggestions for desirable AI education include training courses by level and reinforcement of data collection and analysis education.

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A Case Study of Artificial Intelligence Education Course for Graduate School of Education (교육대학원에서의 인공지능 교과목 운영 사례)

  • Han, Kyujung
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.673-681
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    • 2021
  • This study is a case study of artificial intelligence education subjects in the graduate school of education. The main educational contents consisted of understanding and practice of machine learning, data analysis, actual artificial intelligence using Entries, artificial intelligence and physical computing. As a result of the survey on the educational effect after the application of the curriculum, it was found that the students preferred the use of the Entry AI block and the use of the Blacksmith board as a physical computing tool as the priority applied to the elementary education field. In addition, the data analysis area is effective in linking math data and graph education. As a physical computing tool, Husky Lens is useful for scalability by using image processing functions for self-driving car maker education. Suggestions for desirable AI education include training courses by level and reinforcement of data collection and analysis education.

The effects of Programming Learning Using Entry Python on Elementary School Students' Logical Thinking Ability (엔트리 파이썬을 활용한 프로그래밍 학습이 초등학생의 논리적 사고력에 미치는 영향)

  • Jeong, Injae;Chun, Seok-Ju
    • Journal of The Korean Association of Information Education
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    • v.25 no.4
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    • pp.603-610
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    • 2021
  • As part of recent SW education methods, entry sites have been used in all practical textbooks in elementary schools. However, they are all learning block-type programming languages, making it difficult to produce programs that can be used in everyday life. This study is a study on the effects of learning programming using entry python on logical thinking ability and programming interest in elementary school students. Logical thinking ability and programming interest tests were conducted before and after the 8th class. Before and after classes, logical thinking ability score rose from an average of 6.6 to 9.4 and programming interests score also rose from an average of 46.7 to 59.1. This results in programming learning using Entry Python is significant for enhancing the logical thinking ability and programming interest of elementary school students.

The effect of the entry programming course on the flow of elementary pre-service teacher (엔트리 프로그래밍 교육이 초등예비교원의 몰입에 미치는 영향)

  • Han, Kyujung
    • Journal of The Korean Association of Information Education
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    • v.21 no.4
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    • pp.403-413
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    • 2017
  • The purpose of this paper is to verify whether the entry programming course applied with the flow based learning type is to affect the flow of students' learning. The subjects of the study were the students in the 3rd grade of the National University of education who had not experienced the coding before, and conducted two hours of programming lessons per week for three months. Learning contents and learning materials of beginner course in Entry Homepage were used as learning materials. The teaching and learning process consisted of clear goals setting, motivation, follow-up and immediate feedback, providing application problems, and providing reflection time for students. As a result of the study, the nine factors of flow were compared before and after the experiment. The seven factors - A balance between challenges and skills, Immediate feedback, Action and awareness are merged, Distractions are excluded from consciousness, No worry of failure. Self-consciousness disappears, The activity becomes autotelic-were obtained.

A Case Study of Artificial Intelligence Convergence Education using Entry in Elementary School (초등학교에서의 엔트리를 활용한 인공지능 융합 교육 사례)

  • Han, Kyujung;Ahn, Hyeongjun
    • Journal of Creative Information Culture
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    • v.7 no.4
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    • pp.197-206
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    • 2021
  • This study is a case of convergence education using the AI model of entry in elementary schools. The subject is English, and the class was conducted based on the image learning model among the convergence activities with the art department drawing and the AI model of the entry. In order to effectively achieve the learning goals of speaking and writing in English education. The class was designed by combining art and SW. Students experienced communication using AI, improved confidence, and were able to improve creativity and communication skills by expressing not only listening and speaking but also expressing through various media such as pictures and photos. In addition, in order to find out the effectiveness of the class, a survey was conducted on students and the results were analyzed. As a result of the analysis, it was found that it had a positive effect on students' participation rate, degree of understanding AI after class, interest in AI, satisfaction with AI classes.

Design of Artificial Intelligence Course for Humanities and Social Sciences Majors

  • KyungHee Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.4
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    • pp.187-195
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    • 2023
  • This study propose to develop artificial intelligence liberal arts courses for college students in the humanities and social sciences majors using the entry artificial intelligence model. A group of experts in computer, artificial intelligence, and pedagogy was formed, and the final artificial intelligence liberal arts course was developed using previous research analysis and Delphi techniques. As a result of the study, the educational topics were largely composed of four categories: image classification, image recognition, text classification, and sound classification. The training consisted of 1) Understanding the principles of artificial intelligence, 2) Practice using the entry artificial intelligence model, 3) Identifying the Ethical Impact, and 4) Based on learned, team idea meeting to solve real-life problems. Through this course, understanding the principles of the core technology of artificial intelligence can be directly implemented through the entry artificial intelligence model, and furthermore, based on the experience of solving various real-life problems with artificial intelligence, and it can be expected to contribute positively to understanding technology, exploring the ethics needed in the artificial intelligence era.