• Title/Summary/Keyword: 아이

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Analysis on Pataphysics of Virtual Idol based on Game Character -Focus on K/DA (게임 캐릭터 기반 버추얼 아이돌의 파타피직스 연구 -K/DA를 중심으로)

  • Kim, Cho-Young;Han, Hye-Won
    • The Journal of the Korea Contents Association
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    • v.20 no.5
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    • pp.69-78
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    • 2020
  • K/DA is a K-pop virtual idol based on the game character. This study analyzed the creation process, characteristics and existential meaning of virtual idols from the perspective of Pataphysics. K/DA is a character with both characteristics of game character and K-pop girl group. Also, virtual character and real idol share the body through motion capture and augmented reality(AR). As a result, K/DA crosses virtual and reality, and at the same time becomes a pataphysical subject that does not belong to either virtual or reality. K/DA is suggested a third zone where digital subjects will be located in the future.

The comparison of the user's emotions before and after using a product (제품 사용 전후의 사용자 감성 비교)

  • Jeong, Sang-Hoon
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.761-768
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    • 2010
  • Research from many marketing fields shows that the importance of factors which ultimately reflect customers' satisfaction towards a product or service vary with the progression of time. Likewise, the emotions that users experience from using the product can vary with prolonged interaction with the product itself. Thus, research was conducted under the notion that users' emotions at the initial stage of product usage is likely to vary with that at a later stage, when users would have had more experience with the product. In this research, a comparison was made between the emotions felt by customers with first-hand experience with the iPhone and those felt by long-time iPhone users who already had much more opportunities to familiarize themselves with the product. The results of the research conducted above show that, with first usage of the iPhone, users experience a relatively low level of negative emotions(Uncomfortableness) due to the predominance of the users' positive emotions. Over prolonged usage, however, the level of negative emotions associated with the usage of the iPhone has been shown to increase. Still, it is impossible to state that the Uncomfortableness associated with iPhone usage is high in general. In fact, it has been shown that positive emotions were rather experienced by iPhone users both before and after usage, suggesting that the emotions involved during iPhone usage was generally positive. Although more research would need to be conducted to safeguard this claim, it can be generally deduced from the results of this research that:when using a product, positive emotions in terms of the reflective level accounts for much of the negative emotions(i.e. discomfort) associated with behavioral level with regard to the product itself.

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성장을 촉진하는 운동

  • KOREA ASSOCIATION OF HEALTH PROMOTION
    • 건강소식
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    • v.30 no.2 s.327
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    • pp.12-13
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    • 2006
  • 일반적으로 아이들은 어른보다 활동적인 경향이 있어 적절한 체력수준을 유지한다. 그러나 해부학적, 생리학적, 심리학적으로 미성숙하기 때문에 운동프로그램을 고안할 때 특별한 주의가 필요하다.아이들을 위한 운동프로그램에서 가장 중요한 것이 안정성이다. 아이들은 신체활동 시 부상률이 높고, 지구성운동이 과할 경우 골단성장판을 다칠 수 있기 때문에 더욱 안정에 유의한다. 또한 아이들은 성인에 비해 열자극에 적응하는데 상대적으로 무력하므로 온도가 높은 여름날 야외에서 운동할 경우, 물을 많이 섭취하게 하고 자주 휴식을 취하도록 한다.

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Effect of nutrient composition, pH and media on growth and flowering in fertigational culture of Lilium and Iris sup. (백합 및 아이리스의 관비재배시 양액조성, pH 및 배양토가 생육과 개화에 미치는 영향)

  • 최영재;손성수;서정근
    • Proceedings of the Korean Society for Bio-Environment Control Conference
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    • 1997.05a
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    • pp.40-45
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    • 1997
  • 백합 및 아이리스는 국내에서 주로 생산되고 있는 주요 구근식물이다 특히 백합은 95년 일본 및 흥콩으로 232만 달러를 수출하였으며, 앞으로도 수출유망작물로 크게 각광 받을 것이다. 또한 아이리스도 국내 10대 절화작물에 속하는 주요 화훼작물이다. 그러나 국내에서 재배되고 있는 백합 및 아이리스 대부분이 시설내 토양에서 재배되고 있어 합리적인 영양관리가 어려우며, (중략)

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1996으로 1에서 100까지 만들기 과제 적용에 관한 연구

  • Kim, Sang-Ryong
    • Proceedings of the Korea Society of Elementary Mathematics Education
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    • 2010.08a
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    • pp.1-12
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    • 2010
  • 초등학교 6학년을 대상으로 6회 총 120분 동안 1996을 활용해서 1에서 100까지 수를 만들게 하는 활동을 한 결과를 제시하고 분석하였다. 이 퍼즐 과제 활동은 아이들의 수학적 사고를 많이 향상시켰으며, 수학적 성향을 강화시켰다. 특히, 이 과제에서 아이들은 협동의 이점을 알게 되었고 수학적 의사소통의 중요성도 경험하는 계기가 되었다. 무엇보다도 지수, 제곱근, 가우스 함수의 아이디어가 먼저 제시되고, 후속학습이 일어났다. 계산기가 어떻게 활용되어야 하는지에 대한 아이디어도 제공했다.

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Column - IP 칼럼 - 생활 속에서 변화를 꿈꾸는 것이 발명의 시작이다

  • Kim, Gyeong-Hui
    • 발명특허
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    • v.36 no.11
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    • pp.61-64
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    • 2011
  • 21세기는 창의력의 시대다. 혁신적인 아이디어는 대부분 생활 주변에서 시작되고 오랜 연구와 여러 사람들과의 논의와 개선 끝에 나온다. 발명은 과거와 단절된 채 무(無)에서 유(有)를 만드는 일이 아니다. 발명이란 찾고 조합하는 것이다. 즉, 문제에 부딪치면 밖에 나가 정보를 찾거나 다른 사람의 아이디어를 가져와 그것을 짜 맞추다 보면 이전에 생각하지 못했던 아이디어가 떠오르게 된다. 발명은 어려운 것이 아니다. 생활 주위를 살피고 불편함을 개선하기 위한 아이디어를 조합해 그 결과물로 만들어내는 것이다.

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A service platform to take care of children in an emergency (공유형 긴급 아이돌봄 서비스 플랫폼 개발)

  • Goun Park;Hyeyeon Kim;Minhwan Kim;Yujin Jung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.1002-1003
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    • 2023
  • 최근 맞벌이 등 다양한 가족 내 상황이 늘어나면서 아이 돌봄에 있어 공백이 발생하는 상황이 늘어나고 있다. 이에 아이 보호자가 긴급한 상황에서 자녀를 돌보아줄 사람을 구할 수 있도록 하는 웹 기반 공유형 긴급 아이 돌봄 플랫폼을 제안한다.

Social Interaction of Caregivers and Their Children with Down Syndrome or Without Disability (다운증후군 아동과 정상아동의 보호자와의 사회적 상호관계에 대한 비교연구)

  • Cho, Mi-hyun;Cho, mi-suk
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.1076-1082
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    • 2009
  • This study investigated caregivers' communication styles and children's emotional development. Emotion-laden puzzle tasks were used to elicit caregivers' communication styles while interacting with their children. Participants included children with Down syndrome (N=10) and typical children (N=15) and their caregivers. As expected, caregivers of children with Down syndrome (DS) used more behavior and attention directives with their children, and caregivers of typical children used more conversation-eliciting prompts with their children. Parents of children with Down syndrome also used a unique communication style in which they asked a question and immediately answered it themselves. Additionally, caregivers of typical children focused more on emotion concepts in their communications with their children and caregivers of DS used more cognitive concepts such as labeling colors and shapes. The results revealed that caregivers of children with Down syndrome usually tried to educate children by emphasizing cognitive concepts to compensate for their delayed development. Because the children are delayed in their emotional development, parents may need help in intervening on the area of emotional development.

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Problems and Directions for Improving Idol Bias in the Domestic Music Market (국내 음악시장에서 두드러진 아이돌 편중 현상의 문제점과 개선방향)

  • Yang, Young-Min;Han, Kyung-Hoon
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.8
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    • pp.1-18
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    • 2021
  • Idol music, which began to gain huge popularity in the domestic music market in the mid-1990s, has become one of the major global contents thanks to the global popularity of K-POP. As a result, the Korean music market continues to grow, forming the world's sixth-largest music market, and domestic music agencies are focusing more on fostering idol groups and producing idol music. The global success of idol music is surprising, but this has resulted in the domestic music market being biased toward idol music. As a result of the study, it was confirmed that there are several problems with the phenomenon of being biased toward similar types of musicians and music content. First, just as trend-oriented cultural contents face the problem of life expectancy all the time, the "Korean Wave" is also forced to think in terms of identity and sustainability. Second, it was observed that only consumers of a certain age may cause cultural alienation of other age groups, and thirdly, various problems such as shrinking creative paths due to the size of the cost required for idol group production and the lifespan of idol musicians' art activities. This paper derives the reality of the domestic idol bias phenomenon through comparative analysis of the English-American music market and the domestic music market, which have had a profound influence on the global music market in popular music history, and verified the theory and results through an expert survey using the Likert scale. In addition, the problems caused by the idol bias phenomenon were considered based on the theory of cultural diversity, and improvement directions were also suggested to solve this problem.