• Title/Summary/Keyword: 실시간 소통

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모든 정보를 손 안에! 스마트폰이 열어가는 미래환경

  • 대한설비건설협회
    • 월간 기계설비
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    • s.241
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    • pp.38-51
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    • 2010
  • 6시 15분, 모 설비건설업체 김과장의 스마트폰 알람이 울렸다. 6시에 맞춰놓은 알람이 15분이나 늦게 울린 것이다. 침대에서 뒤척인 정도를 측정해 가장 얕은 잠을 자고있는 최적의 기상시간에 깨워주는 스마트폰 수면 앱을 켜놓고 잔 김과장. 어젯밤 뒤척이다 늦게 잠드는 바람에 스마트폰이 김과장의 최적수면상태를 체크하여 15분 지연된 뒤 깨워준 것이다. 김과장은 자리에서 일어나자마자 오전 중에 있을 공사현장 미팅을 생각해 냈다. 중요한 미팅이라 늦으면 큰일이다. 15분이나 늦게 일어나는 바람에 아침은 걸러야했다. 김과장은 간단히 씻고 난 후 실시간으로 버스 운행 정보를 알려주는 스마트폰 앱을 클릭한다. 5분 후면 버스가 집 앞 버스정류장에 도착한다. 이 버스를 놓치면 15분을 기다려야 한다. 급히 신발을 신고 버스 정류장으로 내달리는 김과장. "휴!"겨우 버스를 탔다. 이제 지하철을 한 번만 갈아타면 된다. 갈아탄 지하철 안에서 김과장은 이메일을 확인한다. 현장에서 자재를 발주해 달라는 이메일이 도착해 있다. 오후에는 자재 발주를 해야 한다. 그러나 오전의 현장미팅이 지연될 수 있으니 지금 발주하는게 좋겠다. 명함관리용 앱을 활용해 자재업체 담당자를 검색하여 전화를 건다. 좀 이른 시간인지 담당자가 전화를 받지 않는다. 김과장은 즉시 자재업체 담당자에게 물품 출고 요청 이메일을 보낸다. 물론 물품내역은 스마트폰 안에 저장된 파일을 통해서다. 모 설비건설업체 김과장의 아침 출근길 단면을 들여다보았다. 스마트폰을 이용해 출근길 버스 및 지하철 속에서도 이메일을 확인하고 물품 출고를 지시한다. 과거에는 사무실에서만 할 수 있었던 일들이 스마트폰이 보편화 되면서 언제 어디서든 움직이면서 업무처리가 가능하게 됐다. 이처럼 스마트폰이 모바일 인터넷 대중화 시대를 열고 있다. 올해 국내 시장에는 약 400만명이 넘는 스마트폰 사용자가 생겨날 것이며 앞으로 더욱 가속화될 전망이다. 스마트폰은 $\triangle$실시간 $\triangle$정보소통의 확장 $\triangle$공간극복 등의 특성을 바탕으로 개인과 기업, 더불어 사회를 변화시킬 전망이다. 통신 플랫폼 패러다임이 변화되고 있는 것이다. 거대한 물결처럼 밀려오는 이러한 변화에 기민하게 대처하지 못하면 개인이든 기업이든 낙오될 수밖에 없다. 건설산업 분야 역시 인터넷 등 통신망을 통해 사업홍보와 시장개척은 물론 각종 업무의 전산처리 등 그 활용 범위가 급증하고 있다. 이제 건설업계도 스마트폰 패러다임에서 비껴나갈 수는 없다. 본지는 스마트폰이 가져온 환경변화와 그 활용범위에 대해 살펴본다.

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A Study on the Usability of Real-Time Remote Lecture Platform for Effective Learning Experience -Focused on ZOOM UI design layout- (효과적인 학습경험을 위한 실시간 원격강의 플랫폼 사용성 연구 -ZOOM UI디자인 레이아웃을 중심으로-)

  • Chung, Seung-Jae;Lee, Younjoon
    • Journal of Digital Convergence
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    • v.19 no.10
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    • pp.395-401
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    • 2021
  • In the digital era, Korean universities are using real-time remote lecture platforms as a tool for learning. However, it is confusing due to low usage experience problems, and usability studies are needed. The purpose of this study is to measure, analyze, and propose gaze tracking and learning experiences according to the UI design layout of ZOOM. A total of 30 subjects were selected to conduct eye tracking and survey when learning. The experiment showed that grid layouts have a higher emotional realism and learning satisfaction than other layouts. Furthermore, it turns out that participants focused the most attention on grid layouts. Therefore, for high learning experience, grid layouts and layouts that visually highlight participants and induce communication are needed.

Current Status of SNS Marketing Design and Development of Production Education (SNS 마케팅 디자인의 현황과 제작 교육 개발 방안)

  • Cho, HyunKyung
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.4
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    • pp.267-272
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    • 2018
  • Today, SNS exists as the most influential medium. A variety of designs are being produced in the context of numerous SNS marketing designs and the increasing exposure of ads to SNS and portal sites. Recognizing the current status of sns advertising design, which is heating up more than a decade ago, we will study strategies to introduce an important part of education to be conducted in universities and the current way in which it is used and produced. Modern SNS marketing designs include promotional posters, card news, and banner ads, and are evolving into various forms and content that are combined with advertisements. In communicating or sharing information, the importance of real-time advertising product work and the saving of caustic costs are important. This requires a diversification of university education, as well as a change in quality and speed of production. When the graduates of SNS Design Production Education Development Plan and design work were carried out, they conducted a study on the education section where real-time work is possible to proceed to the industrial field. Through this research, we would like to consider the development of SNS marketing design personnel and the practical implications of training methods.

A Study on the Development of Smart Helmet for Forest Firefighting Crews (산불진화대원용 스마트 헬멧 개발에 관한 연구)

  • Ha, Yeon-Chul;Jin, Young-Woo;Park, Jae-Mun;Doh, Hee-Chan
    • Journal of the Institute of Convergence Signal Processing
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    • v.22 no.2
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    • pp.57-63
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    • 2021
  • The purpose of this study is to develop a Smart Helmet to safeguard forest firefighting crews and provide on-site information in real time. The Smart Helmet for forest firefingting crews is equipped with a camera, video/voice communication module, GPS, Bluetooth, and LTE module to promote the safety of them, and through the Smart Helmet, the site situation is is transmitted in real time, and full duplex communication is possible. As a result of testing using the Smart Helmet, the control center was able to receive on-site information and communication with on-site forest firefighting crews. Through site evaluation and user evaluation, it was confirmed that the Smart Helmet needs to be improved. The developed Smart Helmet can be used in various ways in forest disasters and forest industry.

Preliminary Investigation on Student Perspectives and Satisfaction with Distance Education in the Metaverse World: Focusing on the Use of ifland App (메타버스를 활용한 원격교육 인식 및 만족도 사전조사: 이프랜드(ifland) 앱 사용을 중심으로)

  • Hwang, Yohan
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.121-133
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    • 2022
  • The main purpose of this paper is to examine the efficacy and future potential of a newly-emerging concept of a metaverse in online education environment. In order to achieve this goal, this paper showcases various scenes that happened in the metaverse classes using the ifland app. Through an in-depth analysis of theoretical grounds and preliminary survey findings of 32 university students, this study suggests that as students in a metaverse space are engaged in the interactive learning process and environment with an avatar that projects oneself, it can be an effective educational platform coming from the benefits of gamification and edutainment. In addition, a metaverse space provides existential encounters and hands-on experiences, which in turn increases the level of 3D learning immersion. It may overcome the shortcomings of online live streaming platforms such as Zoom or Webex that provide 2D experiences. Based on the findings, this paper further suggests a blueprint for online education suitable for the transition to a digital society.

A Study on the Cultural Intermediary Characteristics of Korean Musical Enthusiasts: Focusing on the 'Live TALK' Chat Record of the Musical Marie Curie (한국 뮤지컬 마니아 관객의 문화매개자적 특성 연구 : 뮤지컬 <마리 퀴리> 라이브 TALK 채팅을 중심으로)

  • Kang, Joo-Young
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.384-399
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    • 2021
  • This study aims to identify the characteristics and meanings that Korean musical enthusiasts take on as cultural intermediaries of musical content by analyzing the real-time conversations they have while watching musicals performed in online spaces. To this end, the 'Live TALK' chat during the 'ontact' (online contact) performance of the musical Marie Curie was observed in real-time and subsequently analyzed in terms of the characteristics of online cultural intermediaries: their owned capital, their mediating language, and their relationship with the consumers. As a result of the analysis, musical enthusiasts were found to possess a wealth of cultural capital based on practical experience and inquiry, and to be utilizing specific identifying expressions in their language use. In addition, they appeared to be interactive in their communication with the general audience, which could be seen in the flow of spontaneous conversations as well as questions and answers occurring in the live chat. This study is significant in confirming that musical enthusiasts are positioning themselves as new cultural intermediaries through their cultural practices: taking on the role of guides and mediators in the online space 'Live TALK.'

Case Study : Cinematography using Digital Human in Tiny Virtual Production (초소형 버추얼 프로덕션 환경에서 디지털 휴먼을 이용한 촬영 사례)

  • Jaeho Im;Minjung Jang;Sang Wook Chun;Subin Lee;Minsoo Park;Yujin Kim
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.21-31
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    • 2023
  • In this paper, we introduce a case study of cinematography using digital human in virtual production. This case study deals with the system overview of virtual production using LEDs and an efficient filming pipeline using digital human. Unlike virtual production using LEDs, which mainly project the background on LEDs, in this case, we use digital human as a virtual actor to film scenes communicating with a real actor. In addition, to film the dialogue scene between the real actor and the digital human using a real-time engine, we automatically generated speech animation of the digital human in advance by applying our Korean lip-sync technology based on audio and text. We verified this filming case by using a real-time engine to produce short drama content using real actor and digital human in an LED-based virtual production environment.

Keywords and Topic Analysis of Social Issues on Twitter Based on Text Mining and Topic Modeling (텍스트 마이닝과 토픽 모델링을 기반으로 한 트위터에 나타난 사회적 이슈의 키워드 및 주제 분석)

  • Kwak, Soo Jeong;Kim, Hyon Hee
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.1
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    • pp.13-18
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    • 2019
  • In this study, we investigate important keywords and their relationships among the keywords for social issues, and analyze topics to find subjects of the social issues. In particular, we collected twitter data with the keyword 'metoo' which has attracted much attention in these days, and perform keyword analysis and topic modeling. First, we preprocess the twitter data, identified important keywords, and analyzed the relatedness of the keywords. After then, topic modeling is performed to find subjects related to 'metoo'. Our experimental results showed that relatedness of keywords and subjects on social issues in twitter are well identified based on keyword analysis and topic modeling.

Case of Non-face-to-face Teaching-learning in the subject of "Research and Guidance on Early Childhood Materials" in the Pre-service Early Childhood Teacher Training Program (예비유아교사 양성과정의 '유아 교재교구 연구 및 지도법' 교과목의 비대면 교수-학습 사례)

  • Kim, Ji-hyun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.227-238
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    • 2022
  • This study is the case of non-face-to-face teaching-learning in the subject of "Research and Guidance on Early Childhood Materials" in the pre-child teacher training program. The study conducted a non-face-to-face teaching-learning model for 18 students at B University in region C who took lectures on 'Research and Guidance on Early Childhood Materials' in the first semester of 2021. As a non-face-to-face teaching-learning model, it consisted of video lectures, real-time zoom classes, and various forms of 'communication' through frequent feedback and interaction and 'participation'. As a teaching-learning strategy for the participation of pre-service early childhood teachers, comment on questions related to early childhood materials, in-depth reflection on early childhood materials through writing reflective journals and observation reports, and step-by-step presentation of making childhood materials plans, processes, and results were carried out. As a result of exploring the experience of making early childhood materials for pre-service early childhood teachers, factors such as "growth experience through trial and error," "thinking from child's point of view", "Increase efficiency and reduce burden through communication", "Process rather than result" and "The importance of communication and interaction in non-face-to-face classes"

Freeway Congestion Information Display Criteria Considering Drivers' Recognition (운전자 인지도를 고려한 연속류 혼잡도 표출기준)

  • Jo, Soon Gee;Kim, Hyoungsoo;Lee, Chungwon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.29 no.5D
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    • pp.611-617
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    • 2009
  • With advanced technologies applied to transportation, realtime traffic information has been necessary for not only drivers but also agencies. In normal, traffic conditions have been represented to three levels according to congestion: "free", "slow", and "jammed". Those categories and criteria are set up for traffic management even though traffic information is provided for drivers. This study examines how drivers feel current congestion levels and delves into traffic categories and criteria which they recognize. To collect data for drivers' recognition, a survey of freeway travellers is conducted answering the question about traffic flow speed from video image on a freeway section. In the result of the survey, the surveyee preferred a 4-level traffic condition including "delayed" to 3-level traffic condition. As its criteria, 20 km/h, 50 km/h, and 75 km/h were obtained. These results are expected to contribute to building more appropriate traffic information for drivers and providing an operational guideline for Traffic Monitering Centers.