• Title/Summary/Keyword: 실습교과목

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A Comparative Analysis of Disaster-Related Curriculum between Emergency Department and Nursing Department

  • Jung, Ji-Yeon
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.10
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    • pp.183-188
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    • 2019
  • This study is a descriptive research to compare and analyze the current status of disaster-related curriculum between emergency department and nursing department Research and analysis targets were 41 universities which include the emergency department in South Korean by using the universities' internet homepage, finally 30 universities were researched by removing the universities which doesn't upload the curriculum on their homepage, have emergency department or have nursing department. The research data were collected and analyzed by using the universities' internet homepage. The Keyword is 'Disaster', 'Catastrophe', and 'Emergency' to search the name of the subjects. The curriculum calculated as a percentage of frequency by using the status of disaster-related subjects opening, classification of major education, grade, credit, number of class, practical hours, and the total number of subjects. According to the study, 29 universities (96.7%) of emergency department and 19 universities (63.3%) of nursing department has the disaster-related subjects in their curriculum. The current status of the class opening is emergency department at second grade and nursing department as fourth grade. As a subject of major, two credits are the common class credits. Based on the results of the study, knowledge and skills and training courses are necessary to develop the ability to cope with disasters in the disaster field. The curriculum that matches the role of health care resources will be required.

Action Research to Improve the Curriculum for Early Childhood Language Education Based on Design Thinking for Prospective Kindergarten Teachers (예비유아교사를 위한 디자인씽킹 중심의 유아언어교육 교과목 개선을 위한 실행연구)

  • Bae, Jee-Hyun
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.119-131
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    • 2021
  • The purpose of this study is to improve the curriculum of major subjects by constructing and applying design thinking centered 'early childhood language education' for prospective kindergarten teachers, and to cultivate their teaching ability in the classroom. As a result of the study, it is as follows. First, in the improvement of 'early childhood language education' subjects centered on design thinking, the "plan" stage recognizes the problem of interest in language education and the execution of language areas. In the "action" step, they created a interesting stationery for plays that can be actively expressed for young children who are hard to write. In the "re-action after reflection" steps, they have developed creative writing based on the diverse experience of the who have been working on a kindergarten field practice, Second, The meaning of the implementation for the major classes based on the design thinking is listening to young children than given practice, and self-reflection and growth through sympathy and cooperation. The implications of this study are needed to change the various major classes and the experience of problem solving is that it is also helpful for the autonomy and expertise of prospective kindergarten teachers.

Development of Convergence Skin Care Education Program to Foster Creativity and Character Building of University Students - Focusing on life care - (대학생의 창의인성 함양을 위한 피부미용 융·복합 교육프로그램 개발 - 라이프케어를 중심으로 -)

  • Park, Jeong-Yeon;Kang, Soo-Kyung
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.7
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    • pp.439-446
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    • 2020
  • This study aimed at developing a convergence education program about skin care and social welfare with the purpose of operating liberal arts courses to foster the creativity and character building of university students and the development findings are as follows. The name of the developed course is "beauty treatment welfare and community service" and details were developed for the course overview, goals of the course, textbooks, course management, assignments, and assessment. The lesson goals of this course are character building by fostering creative and outstanding individuals demanded by the society and equipped with the basic knowledge of majors like skin care and social welfare as well as the capability to share and consider through service learning related education for the increase in convergence critical thinking skills and the convergence of skin care and social welfare. The details of the course comprised of introduction about the course, understanding the concept of convergence, understanding the concepts of skin care and social welfare, convergent thinking education and practicum, and education about service learning performance sharing meeting. The service learning is targeted on the socially disadvantaged, such as children and elders, and students can engage in service twice a week with 3 hours for each service session. The assessment is evaluated with midterm (30%), final exam (30%), report (20%), and attendance (20%). This study stresses importance on the development of a convergence education program for skin care and social welfare, which are still undeveloped while convergence education is expanding in university, and with this research as the start, it is anticipated for various approaches to be actively implemented about convergence education in the field of beauty treatment.

Virtual Lecture for Digital Logic Circuit Using Flash (플래쉬를 이용한 디지털 논리회로 교육 콘텐츠)

  • Lim Dong-Kyun;Cho Tae-Kyung;Oh Won-Geun
    • The Journal of the Korea Contents Association
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    • v.5 no.4
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    • pp.180-187
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    • 2005
  • In this paper, we developed an online lecture for digital logic circuit which is a basic course in electric/electronic education. Because of importance of the laboratory experiences in this course and to reflect industrial requests, we have selected most effective experimental examples in each chapter and inserted instructions for basic usags of ORCAD and digial clock design. Moreover, we developed cyber lab to design students' own circuit using Flash animation. Two features of this cyber lab are real-like graphics for devices and breadboards to improve reality and patented new IC chip objects for easy experiments, which help the students understand digital logic easily.

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Use of Smart Devices and Their Improvement for Music Education (스마트 디바이스의 음악 교육 활용과 개선 방안)

  • Kim, Mi-Rim;Gil, Myeong-Seon;Lee, Sang-Hun;Moon, Yang-Sae;Choi, Mi-Jung
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06d
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    • pp.64-66
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    • 2012
  • 빠르게 변화하는 정보화 시대에 맞추어 교육 방법 또한 그에 맞게 발전하고 있다. 특히 최근 등장한 스마트 디바이스는 방송, 문화, 경제뿐만 아니라 교육 분야에 까지 큰 영향을 미치고 있다. 본 논문에서는 스마트 디바이스를 활용하는 방안으로 실습 위주의 음악 수업에 초점을 맞추었다. 이를 위해 청소년들의 스마트 디바이스 이용실태를 파악하고, 스마트 디바이스를 활용한 수업에 대한 청소년들의 의견을 조사하였다. 또한 컴퓨터 음악 프로그램을 대체할 수 있는 애플리케이션들을 조사하여 비교 분석하였다. 이 같은 조사와 분석을 바탕으로, 실제 수업에 활용할 수 있는 두 가지 수업안을 제안하였으며, 이를 실제 활용하였을 때 쉽고 흥미로운 음악 수업이 될 것으로 보여진다. 본 논문은 스마트 디바이스를 음악교육에 활용하는 방법과 효과를 논의한 첫 번째 시도로서 의의가 있으며, 향후 다른 교과목에 적용할 때 주요 예제로서 활용될 수 있다고 사료된다.

An Improvement on the Authoring Technology of Lecture Contents for Subjects Based on Mathematics (수학 기반 교과목 강의콘텐츠 저작기술의 개선)

  • 신운섭;오용선
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.102-106
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    • 2003
  • In this paper, we propose a novel model and authoring method of digital contents which improves the educational effects in the area of cyber educations through Web. Especially we offer a new model of contents authoring for engineering departs using JAVA technology and concept-based branch strategy, making unit-contents separated in accordance with their characteristics and then accessing them at arbitrary instant in the replaying time. In proportion to the proposed model and strategy, the resultant contents might show advanced adaptabilities and interactions for users and the educational effects are really improved. Combining and realizing the proposed conceptual branch method and JAVA applet library with the conventional page-branch or subject-blanch we expect to get a novel basic scenario of engineering cyber contents and the scenario might improve the authoring and educational effects of the contents by applying its good interactive properties and realistic operations.

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Case Study for Increasing the Learning Effect In Cyber Lecture (사이버 강좌에서 학습 효과를 높이기 위한 사례 연구)

  • Um, Jong-Seok;Cho, Sae-Hong
    • Journal of Korea Multimedia Society
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    • v.16 no.10
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    • pp.1230-1237
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    • 2013
  • Cyber lectures were expected to replace the traditional classroom lecture, yet they were criticized due to the inefficiency. With educational technology supplemented, cyber lectures have improved their efficiency through the coherence of superior planning ability and improvement in computer and network technology. This paper's purpose is to understand the factors that improve educational efficiency of cyber lectures. Cyber lecture for IT subject for software practice is created to test the educational efficiency as lecture on theories will not distinctively show the lecture efficiency. The survey was conducted to students and statistical analysis was done on collected data to analyze the factors that influence educational efficiency of created lecture.

Comparison of Student Evaluation Methods in Team Based Learning Classes for Dental Hygiene Students (치위생학과 팀기반 수업에서 학생평가방법의 비교)

  • Kim, Hyeong-mi
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.115-122
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    • 2018
  • The purpose of this study is to compare student evaluation methods in team based learning classes for dental hygiene students. The subjects of this study were the score of dental hygiene students who took the courses of 'oral health education practice'. The analysis methods were spearman correlation analysis, skewness, kurtosis and Mann-Whitney U test. As a result, there was a significant correlation between the self-evaluation and peer-evaluation. Self-evaluation showed lenience tendency rather than peer-evaluation and self-evaluation found the highest central tendency. The peer-evaluation result was more lenience and more central in the group where self-evaluation was performed.

Identification of Stakeholders' Needs for Development Course Module of an Innovation Product (혁신제품개발 모듈 교육과정 구축을 위한 stakeholder 의 요구사항 파악)

  • Lee Won-Seop;Jang Jun-Ho;Yu Si-Won;Yu Hui-Cheon;Jang Su-Yeong;Jeon Chi-Hyeok
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2006.05a
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    • pp.198-202
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    • 2006
  • 다양한 신제품이 출시되고 제품의 수명 주기가 짧아지는 기업 환경에서, 시장 경쟁력을 갖추고 소비자의 요구사항에 적합한 제품개발의 중요성이 부각되면서, 이에 대응하는 대학 교육과정의 개발 및 운용이 필요하다. 본 연구는 혁신제품개발 모듈 교육과정 개발에 필요한 교육주제, 수업운영방식, 산학연계 방식에 대해 학생, 산업체 실무자의 의견을 조사하였다. 본 설문에서는 제품개발 관련 문헌조사를 통해 추출된 7개 부문(기획, 타당성 분석, Concept 개발, 제품 설계, 제조 공정 설계, 생산, 윤리와 법)의 46개 교육주제에 대해 교육 선호도와 실무 적용 중요도를 조사하였다. 또한, 기존 제품개발 관련 교과목들의 수업 구성 비율을 파악하고 희망 수업구성 비율, 수업 진행방식에 따른 요구사항, 실습 및 프로젝트 진행방식에 대한 희망사항을 조사하였다. 마지막으로, 본 연구는 산업체 실무자들로부터 산학연계 방식에 대한 의견을 수렴하였다. 본 연구에서 파악된 학생, 산업체 실무자들의 의견은 제품개발 교육과정 구축을 위해 유용한 정보로 활용될 수 있을 것이다.

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Case Study on Education of Metal Forming Simulation Practice Subject through Industry-linked Project Based Learning (산업체 연계 프로젝트 기반 학습(PBL)을 활용한 성형해석 실습 교과목 운영 사례 연구)

  • Min, Dong-Kyun;Lee, Min-Ho
    • Journal of Engineering Education Research
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    • v.23 no.4
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    • pp.76-83
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    • 2020
  • The purpose of this study is to conduct Project Based Learning (PBL) in collaboration with industry experts to operate practical subjects in an industry-university-linked teaching method. PBL is a teaching method in which students can learn through actively engaging in real-world and personally meaningful projects. For a long period of time, PBL methodologies have been found to be especially effective in engineering education. This case study deals with the operational results of a practice subject which has been conducted over three years from 2017 to 2019 in Korea University of Technology and Education. The course is for the 4th grade students in the school of mechatronics engineering. The results of the surveyed learning outcomes (for example, Program Outcomes and Course Learning Outcomes) have been analyzed and reflected in the next years for the Continuous Quality Improvement. By working on practical projects linked to industry, students have been able to develop so-called 4C's capabilities which are Critical Thinking, Creativity, Communication and Collaboration.