• Title/Summary/Keyword: 실생활 문제

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A Method to Manage Local Storage Capacity Using Data Locality Mechanism (데이터 지역성 메커니즘을 이용한 지역 스토리지 용량 관리 방법)

  • Kim, Baul;Ku, Mino;Min, Dugki
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.324-327
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    • 2013
  • Recently, due to evolving cloud computing technology, we can easily and transparently utilize both local computing resource and remote computing resource in real life. Especially, enhancing smart device technologies and network infrastructures promote an increase of needs to share files between local smart devices and cloud storages. However, since smart devices have a limited storage space, storing files on cloud storage causes a starvation problem of local storage. It means that users can face a storage-lack problem even a cloud storage service provide a huge file storing space. In this research, we propose a method to manage files between smart devices and cloud storages. Our approach calculate file usage pattern based on recently used date, and then this approach determines local files being migrated. As a result, our approach is sufficient for handling data synchronization between big data storage farm and local thin client which contains limited storage space.

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A Study on Development of Teaching Materials for App Inventor Programming Using the Waterfall Model (워터폴 모델을 적용한 앱 인벤터 프로그래밍 교재개발 연구)

  • Seol, Moon-Gu;Son, Chang-Ik
    • Journal of The Korean Association of Information Education
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    • v.17 no.4
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    • pp.409-419
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    • 2013
  • The aims of this paper were to review the usable possibility of the educational App Inventor Program in the field of programming education and to develop programming teaching materials that can overcome limitations of the established programming instruction. The study showed that the learners' motivations were strengthened through smart device programs. Containing the elements of STEAM, the teaching materials were developed for the logical and systematic learning that deals with elementary students' real-life situations, and that helps children follow the procedures of software development. By introducing the Waterfall Model to the process of programming, students are able to follow the software developers' thinking process. In addition, beyond the simplistic programming language and simply acquiring related knowledge, the App Inventor programming was designed to enhance students' higher-order thinking skills such as creativity, problem solving ability, collaborative thinking, and so forth.

Survey the Researches of "Programming Curriculum" and Evaluation with Outcome Criterion (「프로그래밍 교육 과정」 연구에 대한 분석과 성취기준 부합도 평가)

  • Kim, JiSoo;Kim, JeongAh
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.5
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    • pp.235-244
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    • 2017
  • As creativity and problem-solving ability become core competencies, the main objectives of programming subjects in the elementary and secondary educational curriculum is 'computational thinking'. This goal can not be achieved at the level of understanding the characteristics of the programming language and the simple utilization abilities of the computer. The abilities to write algorithms and solve problems in real life situations using programming languages are required. In order to cultivate these abilities, the curriculum of the programming area was strengthened in the elementary and middle education curriculum, and the criteria for evaluating the achievement level were also prepared. However, the curriculum that can be used in actual education field is not yet established. In this study, we analyzed the researches on the existing programming curriculum and evaluated how well the curriculum meets the achievement criteria. Also, we can suggest the aspects to be considered in the study of programming curriculum and to verify whether the results of curriculum operation are in line with achievement criteria. In addition, future directions in elementary and middle school programming curriculum are suggested.

Web based CFD Simulation Service Improvement and Utilization (웹기반 열유체 시뮬레이션 서비스의 개선 및 활용)

  • Jung, Young Jin;Jin, Du-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.5
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    • pp.1160-1167
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    • 2013
  • Web based simulation service is utilized to computationally analyze various phenomena in real world according to the progress of network and computing technology. In this paper, we present an improvement and utilization of e-AIRS (e-Science Aerospace Integrated Research System). e-AIRS, has been utilized to support web based CFD simulation service since 2008. has some problems such as stable system, pre processing, post processing. To solver this problem, we improved e-AIRS such as distributed service processing, personal simulation job assignment control, and faster data loading. After improvement, although users increase from 110 to 606, the priority of user requirements is changed from stable system to pre/post processor. User requirements and statistics about e-AIRS simulation service for each semester is analyzed to support more stable and comfortable service.

An analysis of the Impact of AI Maker Coding Education on Improving Computing Thinking (AI 메이커 코딩 교육이 컴퓨팅 사고력 향상에 미치는 영향 분석)

  • Lee, Jaeho;Kim, Daehyun;Lee, Seunghun
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.779-790
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    • 2021
  • This study analyzed the effect of AI maker coding education on improving students' computational thinking. The subjects of the study were 10 students at H Elementary School in Ansan, and a total of 8 AI maker coding education using the Instructional Model for Maker Education based on SW Coding was applied to students to find out the degree of improvement of computational thinking. Students who participated in the class performed a process of solving real-life problems through coding and making activities, measured the degree of improvement in computing thinking before and after education through a computing thinking test paper, and observed students' thinking processes related to computing thinking components through interviews. As a result, it was confirmed that the average score of all students' computational thinking skills was improved, and the deviation of scores between students decreased. Through the interview, it was found that students actively utilize their thinking skills related to computational thinking skills in the problem-solving process. Through this, it was confirmed that AI maker coding education can have a positive effect on improving students' computing thinking skills.

A Study on Noise Cancellation Model in VLC Channel caused by High Luminance of RGB LED, Using Band-Pass Optical Filters (밴드패스 광 필터를 이용한 VLC 채널의 고휘도 RGB LED 잡음 제거 모델에 관한 연구)

  • Nugmanov, Said;Khudaybergenov, Timur;Cha, Jae Sang
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.18 no.1
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    • pp.83-90
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    • 2019
  • LED lighting is spreading on the strength of LED lighting, and various government policies are being implemented. VLC research which is a wireless communication technology using lighting has been actively conducted, and it has been proven through many studies that a general LED light source such as a high-speed data transmitter can be used. But from now on, one of the main problems is the noise from side lights, which can be compared to the noise of radio broadcasts. So in this paper, we proposed a noise canceling model to remove the interference of ambient light by using an optical filter for a detachable VLC channel. In order to verify the proposed model, various high brightness RGB LED modules were used for comparative analysis. In addition, the applicability was verified through experiments using High Luminance LED lighting which is applied in real life.

A Study for Numeracy program Development of the elderly generation (후기성인학습자를 위한 수리문해 프로그램 개발)

  • Lee, Hyeung Ju;Ko, Ho Kyoung
    • Communications of Mathematical Education
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    • v.32 no.4
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    • pp.519-536
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    • 2018
  • This study is intended to develop a numeracy program for late-adult learners. For this study, firstly, characteristics of numeracy were analyzed and based on those characteristics, numeracy learning contents for late-adult learners were selected. Also, teaching and learning materials were developed by linking the mathematics contents selected to experience-based real lives of late-adult learners. When this numeracy program was applied to late-adult learners, it was observed that there was a change in the affective domain like interest at the early stage of learning and that as learning continued, mathematical elaboration occurred by way of mathematical formalization. In conclusion, this study has significance by re-defining arithmetic for late-adults from a perspective of numeracy, based on experience of late-adults, and making a contribution to mathematical elaboration of late-adult learners so non-formal problem-solving processes of lat-adult learners can be justified as elaborate mathematical problem-solving.

The concept presentation method presented in the middle school informatics textbook Impact on learners' understanding (중학교 정보교과 개념 제시 방법이 학습 이해도에 미치는 영향)

  • Park, Jin Yong;Beak, Song Yi;Lee, Eun joo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.4
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    • pp.345-352
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    • 2019
  • The 2015 revised information curriculum emphasizes the ability to solve problems in real life based on the basic concepts, principles and techniques of computer science. How the contents of textbooks are designed is an important issue in terms of achievement of educational goals and whether contents can be easily and clearly communicated. The purpose of this study is to analyze the concept presentation method presented in middle school informatics textbooks by three types of text- centered type, picture-centered type, and case-centered type- to analyze differences in understanding according to individual variables (sex, subject preference). Analysis results found the figure-centered type showed the highest degree of comprehension among students, and the preference of contents design type and the difference of understanding according to sex did not show significant differences. According to the preferred subjects, understanding of the content design types were found to be significantly different according to preferred subjects.

A Study on the i-YOLOX Architecture for Multiple Object Detection and Classification of Household Waste (생활 폐기물 다중 객체 검출과 분류를 위한 i-YOLOX 구조에 관한 연구)

  • Weiguang Wang;Kyung Kwon Jung;Taewon Lee
    • Convergence Security Journal
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    • v.23 no.5
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    • pp.135-142
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    • 2023
  • In addressing the prominent issues of climate change, resource scarcity, and environmental pollution associated with household waste, extensive research has been conducted on intelligent waste classification methods. These efforts range from traditional classification algorithms to machine learning and neural networks. However, challenges persist in effectively classifying waste in diverse environments and conditions due to insufficient datasets, increased complexity in neural network architectures, and performance limitations for real-world applications. Therefore, this paper proposes i-YOLOX as a solution for rapid classification and improved accuracy. The proposed model is evaluated based on network parameters, detection speed, and accuracy. To achieve this, a dataset comprising 10,000 samples of household waste, spanning 17 waste categories, is created. The i-YOLOX architecture is constructed by introducing the Involution channel convolution operator and the Convolution Branch Attention Module (CBAM) into the YOLOX structure. A comparative analysis is conducted with the performance of the existing YOLO architecture. Experimental results demonstrate that i-YOLOX enhances the detection speed and accuracy of waste objects in complex scenes compared to conventional neural networks. This confirms the effectiveness of the proposed i-YOLOX architecture in the detection and classification of multiple household waste objects.

Students' Experience and Preference on Student Activities in the Clothing & Textiles Section of Middle School 'Technology.Home Economics' Textbooks (중학교 기술.가정 교과서 의생활 영역 옷차림 단원의 활동과제에 대한 학습자의 수행경험과 선호도 조사 연구)

  • Eo, Ji-Hyun;Oh, Kyung-Wha
    • Journal of Korean Home Economics Education Association
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    • v.21 no.1
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    • pp.51-69
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    • 2009
  • This study is intended to provide fundamental information to improve the quality of student activities presented in the Clothing & Textiles How to Dress Appropriately' section of the current middle school 'Technology Home Economics' textbooks so that Home Economics may better reflect students' interests, making it applicable in real life. The survey was conducted to 154 male and 160 female students on their preferences regarding student activities. The results are as follows. First, students who like clothing & textiles section regard "Opportunities to take part in various kinds of practices and student activities" as the major reason for preference. And the single biggest reason why they dislike the unit was due to "Too much contents to be memorized." Among various contents regarding dress in the unit, "How to Wear Clothes That Look Good on Me, and the Right Ways to Wear Them" attracted the most attention, regardless of what contents they consider necessary, interesting, or helpful in real life. Second, as for the time of implementation of the activities, students preferred "End of each class". They also preferred small-group activities (group size), well-structured problems (type of problems) and tasks that require analysis based on theoretical principles through experiments and practices (methods of implementation). Third, the findings as to the actual experience of conducting the student activities indicated that, in most cases, student activities were conducted in accordance to what was suggested in the textbooks, but not to what the students preferred. Therefore, in order to make home economics more applicable to students, it is desirable to focus on their everyday lives as is favored by the students, and increase small-group activities. Also, suggesting various and comprehensive problematic situations such as non-structured, open-ended problems and encouraging diverse implementation would be helpful in improving students' critical and creative thinking abilities.

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