• Title/Summary/Keyword: 실생활 문제

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The Effect of the Physical Computing Convergence Class Using Novel Engineering on the Learning Flow and the Creative Problem Solving Ability of Elementary School Students (노벨엔지니어링을 활용한 피지컬 컴퓨팅 융합수업이 초등학생의 학습몰입도와 창의적 문제해결력에 미치는 영향)

  • Yang, Hyunmo;Kim, Taeyoung
    • Journal of The Korean Association of Information Education
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    • v.25 no.3
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    • pp.557-569
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    • 2021
  • In preparation for the future society, the educational curriculum is changing according to the trend of the times, and with the advent of the era of the 4th Industrial Revolution, the purpose of the new 2015 revised curriculum was suggested to foster the convergence creativity of students. The purpose of software education is to promote creativity and further develop problem-solving skills in connection with real life. In addition, flow in learning leads to outstanding educational achievement. However, in elementary school computer education, there is still a lack of development of a convergence class model for students to easily immerse themselves and promote creative problem-solving skills. Therefore, in this study, we designed convergence computer education using Novel Engineering, which is a convergence class model suitable for these educational conditions and applied it to classes. Further, to measure the effect on the improvement of learning flow and creative problem-solving ability. the Novel Engineering-based computer class was applied to the experimental group for 6th graders, and the general computer class was applied to the control group. As a result of the pre-post test between groups, it was found that computer classes using Novel Engineering had a positive effect on learning flow and creative problem-solving ability.

Development and application of TPACK based STEAM program - Focused on the excretory organs in the 'structure and function of our body' unit - (TPACK 기반 융합프로그램 개발 및 적용 - '우리 몸의 구조와 기능' 단원 중 배설 기관을 중심으로 -)

  • Ko, Dong Guk;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • v.40 no.4
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    • pp.443-459
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    • 2021
  • In this study, a TPACK-based STEAM program was developed and applied under the theme of excretory organs in the 'Structure and Function of Our Body' of the elementary science curriculum. The program was produced and conducted through curriculum analysis and learning goal detailing, learning environment analysis, teaching·learning method and technology selection, TPACK elements arrangement and teaching·learning material development, application and effectiveness verification. Teacher's TPACK considered in STEAM program design process is content knowledge (appearance and work of excretory organs), pedagogical knowledge (STEAM, problem-based learning, research learning, discussion learning, cooperative learning, scientific writing) and technology knowledge (3D printer and smart device application technology). The program consisted of a total of 8 hours of project learning activities and was applied to 29 students in the fifth grade as an experimental group. A program of the same theme developed mainly from textbooks was applied to 27 students in the fifth grade of a comparison group. As a result of the application of the program, the experimental group showed significant improvement in creative problem-solving ability and scientific attitude compared to the comparison group, and the class satisfaction with the STEAM program was also high. However, there was no significant difference in academic achievement ability.

Consideration on the Contents of the Electromagnetism Domain in the 2022 Revised Elementary School Science Curriculum (2022 개정 초등학교 과학과 교육과정의 전자기 영역 내용 구성에서 고려해야 할 것)

  • Cheong, Yong Wook;Yoon, Hye-Gyoung
    • Journal of Korean Elementary Science Education
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    • v.41 no.2
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    • pp.186-198
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    • 2022
  • With the science curriculum about to be revised in 2022, this study aimed to guide curriculum revision by addressing suggested approaches to the electromagnetism education in elementary school science curriculum. The core concepts of electromagnetism are "electric field" and "magnetic field" as a medium of force, but the current curriculum does not properly describe the core concepts of electromagnetism. Mechanics and electromagnetism should be linked in elementary schools to form science curriculum based on core concepts to solve this problem. Additionally, the nine aspects of technology extracted in this study offer various educational contexts to match the development of engineering technology based on electromagnetism. However, the current curriculum does not comprise these various contexts and focuses on the limited content of electric circuits using light bulbs. Therefore, it is necessary to expand the scope of the curriculum to better mirror real-life technology. Through the use of more diverse materials and contexts, the scope and level of STS education as well as conceptual learning could be expanded. Finally, in the case of electric circuit learning, various issues such as difficulty in connecting electric circuits and electric field concepts, representativeness of electric circuit, students' learning difficulty, and phenomena-oriented learning should be considered.

The Effect of Web-Based Virtual Reality Programs on Elementary Schoolers' Spatial Visualization Skills (웹 기반 가상현실 프로그램이 초등학생의 공간시각화 능력 향상에 미치는 효과)

  • Kwak, Won-Kyu;Kim, Hong-Rae
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.475-484
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    • 2004
  • 공간 능력 및 공간 시각화 능력의 향상은 우리가 살고 있는 세계를 표현하고 설명하는데 도움을 주고 실생활과 직업에 관련된 문제해결 능력을 기를 수 있게 한다. 초등학교에서는 비형식적인 방법으로 일상생활에서 접하는 대상과 다른 구체적 자료를 사용한 조사, 실험, 탐구를 통하여 여러 위치에서 도형을 시각화하고, 그려보고, 비교하는 활동을 강조하고 있다. 제7차 수학과 교육과정에서 공간능력 및 공간 시각화 능력을 향상시키기 위한 학습으로 구체적 조작물과 학습지 사용을 병행하고 있다. 하지만 초등 기하는 공간적인 경험을 현실 상황이나 구체물 조작을 통하여 형성된 공간직관을 수학화하도록 하여야 하나, 실제 현장에서는 학교여건 등의 여러 실정으로 조작 자료들이 제대로 마련되어 있지 않거나 잘 사용하지 않고 있다. 3차원을 경험할 수 있는 공간 시각화 학습프로그램을 적극 활용하여 어떤 방향이든 상관없이 가상의 공간에서 물체를 옮기거나 회전시킬 수 있으며 시간적, 공간적 제약을 받지 않고 학습자들의 공간시각화 능력을 향상시킬 수 있는 학습 프로그램 개발이 필요하다. 이에 본 연구에서는 이런 요구에 의해 아동과의 상호 작용성과 접근성을 향상시킨 웹기반 가상현실 프로그램을 개발하고 그 효과 분석을 통해 웹 기반 가상현실 학습 프로그램에 대한 가능성을 진단해 보고자 한다.

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The Development of Self Directed Astronomy Learning Program Based On the Web (웹을 기반으로 한 자기 주도적 천문학 학습 프로그램 개발)

  • Yoo, Kyoung-Ae;Ko, Byung-Oh
    • Journal of The Korean Association of Information Education
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    • v.5 no.3
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    • pp.432-442
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    • 2001
  • It is necessary to Self Directed Astronomy Learning based on web to bring up individuality and creativity. Accordingly, the contents of this study is constructed by Astronomy which connects with our life but unable to observe actually. The contents is dynamic animation for learner's interest. The learners are able to decide their grade for themselves through the on-line evaluation according to their precedence learning. The Learner is able to evaluate by multiple-choice provide feedback by realtime. The contents is learned by themselves and introduced by the familiar contents in the real life, that is presented as the subject of experiment or observation connected with learning contents in the life.

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The 6th Graders' Graph Interpretation and its Teaching Methods (초등학교 6학년 학생들의 그래프 해석 및 지도 방안)

  • Jo, Ah;Lee, Kwang-Ho;Choi, Sung Taek
    • Education of Primary School Mathematics
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    • v.17 no.2
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    • pp.113-125
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    • 2014
  • The purpose of the study is to examine how the 6th graders interpret graphs, and on basis of the research, to seek for guidance on ways to improve their analysis capabilities. All the students from two classes of D elementary school in Busan became the target to examine how to interpret graphs. On the basis of the result, 6 students who characterized by graph interpretation got an in-depth interview and the outcome was analyzed in detail. The students are able to understand both quantitative and qualitative meaning of graphs and they learned practicality while they think of graphs connecting with real life, most of all they have been interested in interpreting the meaning of graphs.

Designing A Smart TAP for Inter-Network Protection (내부 네트워크 보호를 위한 차단 지능형 TAP의 설계)

  • Kang, You-Sung;Kim, Jong-Su;Chung, Ki-Hyun;Choi, Kyung-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05b
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    • pp.1357-1360
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    • 2003
  • 인터넷과 네트워크 기술의 발달은 실생활에 많은 편리함을 주고 있지만 그에 따른 여러 가지 부작용들도 많이 나타나고 있다. 그 중 가장 심각한 문제는 보안 사고에 의한 피해인데, 최근에는 특정 장치를 해킹하여 자료를 망가뜨리는 것보다 불특정 다수에 의한 과다한 트래픽 생성 공격이 더 많아지고 있다. 특히 DoS/DDoS(Distributed Denial of Service)와 같은 공격은 공격자가 네트워크 전문지식을 가지고 있지 않아도 공격을 할 수 있고 원천적인 방어 방법이 없다는 점에서 심각성이 증대되고 있다. 본 논문에서는 네트워크 모니터링에 사용되는 TAP(Test Access Port)의 기반 기술을 이용하여 평시에는 TAP 의 본 기능을 수행하다 DoS/DDoS 공격과 같이 과다한 네트워크 트래픽 발생으로 장비가 멈추거나 망가지는 상황 등의 장애 발생시 내부 네트워크를 외부와 물리적으로 분리할 수 있는 지능형 TAP(S-TAP)에 대한 설계에 대해 설명하였다. 또한 S-TAP을 이용하여 기존 네트워크에 적용될 수 있는 환경을 제시하여 S-TAP의 유용성도 언급하였다.

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Compositional Safety Analysis for Embedded Systems using the FSM Behavioral Equivalence Algorithm (FSM의 행위 일치 알고리즘을 이용한 임베디드 시스템의 합성적 안전성 분석 기법)

  • Lee, Woo-Jin
    • The KIPS Transactions:PartD
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    • v.14D no.6
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    • pp.633-640
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    • 2007
  • As the embedded systems closely related with our living become complex by interoperating each other via internet, the safety issue of embedded systems begins to appear For checking safety properties of the system interactions, it is necessary to describe the system behaviors in formal methods and provide a systematic safety analysis technique. In this research, the behaviors of an embedded system are described by Labeled Transition Systems(LTS) and its safety properties are checked on the system model. For enhancing the existing compositional safety analysis technique, we perform the safety analysis techniques by checking the behavioral equivalence of the reduced model and a property model after reducing the system model in the viewpoint of the property.

A Study on the NAS Storage-based Data Distributed Processing System Algorithm (NAS 스토리지 기반의 데이터 분산처리 시스템 알고리즘에 관한 연구)

  • Jang, Jae-Myung;Kang, Hee-beom;Jeong, Nahk-ju;Jung, Hoe-kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.643-645
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    • 2015
  • Real life has been actively utilizing storage from anywhere automobiles and Aviation field etc to the development of storage. Recent Big Data is stored as a number of data storage and data distribution processing emerged in research has been actively conducted to process the data. But many bottlenecks or processing speed slows down when you request the data at the same time a problem arises. In this paper consider should be used in the field of big data storing and processing large amounts of data, the process data more efficiently when the number of data request and data suggest that the weight-effective, manageable data processing system algorithm.

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The Effect on Information Communication Ethics of Experience Type Smart Learning Contents Application for High School Information Security Education (고등학교 정보보안단원의 체험형 스마트교육 콘텐츠 적용 수업이 정보통신윤리의식에 미치는 영향)

  • Seo, Hyun-Jeong;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.19 no.6
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    • pp.81-89
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    • 2016
  • As the social and technical circumstance changes rapidly, passive learners who were knowledge-finders not only remember and regenerate about the given information but also critically grasp the phenomena of real life, and then also it became necessary for us to help cultivate the ability to solve the problem creatively in the new form of educational goal, educational content, educational methods and evaluation, educational environment. As a result, this study analyzes the smart learning education, fit the model of smart learning education training in high school information ethics parts, design the lesson that is proposal class of 'Information protection and Security' section, and develop the teaching and experience educational contents, furthermore, It is to investigate the impact on the ethics consciousness about information communications.