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http://dx.doi.org/10.14352/jkaie.2021.25.3.557

The Effect of the Physical Computing Convergence Class Using Novel Engineering on the Learning Flow and the Creative Problem Solving Ability of Elementary School Students  

Yang, Hyunmo (Ujeon Elementary School)
Kim, Taeyoung (Dept. of Computer Education, Korea National University of Education)
Publication Information
Journal of The Korean Association of Information Education / v.25, no.3, 2021 , pp. 557-569 More about this Journal
Abstract
In preparation for the future society, the educational curriculum is changing according to the trend of the times, and with the advent of the era of the 4th Industrial Revolution, the purpose of the new 2015 revised curriculum was suggested to foster the convergence creativity of students. The purpose of software education is to promote creativity and further develop problem-solving skills in connection with real life. In addition, flow in learning leads to outstanding educational achievement. However, in elementary school computer education, there is still a lack of development of a convergence class model for students to easily immerse themselves and promote creative problem-solving skills. Therefore, in this study, we designed convergence computer education using Novel Engineering, which is a convergence class model suitable for these educational conditions and applied it to classes. Further, to measure the effect on the improvement of learning flow and creative problem-solving ability. the Novel Engineering-based computer class was applied to the experimental group for 6th graders, and the general computer class was applied to the control group. As a result of the pre-post test between groups, it was found that computer classes using Novel Engineering had a positive effect on learning flow and creative problem-solving ability.
Keywords
Novel Engineering; Convergence Education; Elementary Software Education; Learning Flow; Creative ProblemSolving Ability;
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