• Title/Summary/Keyword: 시점표현

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Understanding the Selective Attention and Animation Induction Device According to the Visual Capture of Audience (관객의 시각포획현상에 따른 선택적 주의집중과 애니메이션 유도장치의 이해)

  • Lee, Jong-Han
    • Cartoon and Animation Studies
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    • s.41
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    • pp.133-152
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    • 2015
  • Some artists and scientists in physics and animation originating from research on its form of expression thanks to the rapid development of the example in the late 20th century image production technology integrating existing media feature, perform a re-creation and pop culture content has been recognized as a key factor. animation of the modern emphasis is also commercial and artistic activities as show whether the artist can not be excluded that also target audience. The audience does not want only to receive offers simply 'seeing' and 'hearing' in the animation requires a more indirect mental met. the other side, the director should lead the audience to immerse myself in work as intended mystification induce the world. where a conflict occurs between the audience and the director and The director needs to have its troubleshooting point to 'Technology of the communication'. Which is reduced to 'How will tell,' is technology communication technologies that are abbreviated representations of animation director is accessible to the audience and it is a close relationship between the psychological aspect of audience. Because, the audience is reproduced in a limited space, but he called on the board of directors and the same time the screen, the audience located at reception and the director located at provide. It is given. led force is given to the director. for this reason, The director needs to pay attention to the psychological aspect of audience this can be explained based on psychoanalytic theory. In this paper, "How can you lie to the audience and the director is the same line?" put down logic that is the animation audience under the logic that takes place visually capture phenomenon "selective attention" and sub-concept of "goal-directed selection' and 'stimulus-driven capturel' for theory of psychology. also, Induction device to elicit selective attention of the audience accordingly, let's consider whether and how they apply in animation.

The Impact of the Panorama on Contemporary Sculpture and Installation - The Panorama in the Development of the Perspective-

  • Halbherr, Bernd;Yoo, Jong Yoon
    • Cartoon and Animation Studies
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    • s.41
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    • pp.407-427
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    • 2015
  • This thesis is research about the development and application of the panorama image in contemporary artwork, focusing on sculpture and installation. The samples of artworks are a selection of representatives from numerous examples of works that cannot be introduced without exceeding a reasonable scope of the thesis. A brief outline of the historical concepts of the perspective will describe the development of the panorama in itself. Some technical explanations and the practical use of the panorama with its link to 3-dimensional applications should bridge the explanation gap between the 2nd and 3rd dimensional usage of the panorama in contemporary artwork. Furthermore, some philosophical statements are proposed in the discussion. One of the main interests and initial motivation of this study was my personal believe that there is always a relationship between social philosophical values and the way a society sees or encounters visual structures. In other words the contemporary understanding of space and perspective is mirroring the actual zeitgeist and creates an exemplary visual aesthetics.

A study on the camera working of 3D animation based on applied media aesthetic approach - Based on the Herbert Gettl's theory - (영상미학적 접근의 3D 애니메이션 카메라 워킹 연구 - 허버트 제틀의 이론을 중심으로 -)

  • Joo, Kwang-Myung;Oh, Byung-Keun
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.209-218
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    • 2005
  • Consciously or not, producers have to make many aesthetic choices in creative process of video production. If there are general acceptable aesthetic principles to make right choice it would be guideline of aesthetic decision to somewhat reduce mistakes and errors in the process. This paper proposes a theoretical approach on establishing the media aesthetic principle of 3D animation camera working, which is the most suitable for animation production context. We describe the Herbert Zettl's applied media aesthetics related directly to the camera, which is about the two-Dimensional field focusing on aspect radio and forces within the screen, three-dimensional field focusing on depth, volume, and four-dimensional field focusing on time and motion. In order to have theoretical approach we made an analysis on comparing a camera working of movie with 3D computer animation's one, and reconstructed these basic principles to be suited for the 3D animation production. When applied media aesthetics of the traditional camera working are applied to the 3D animation production, it could be an efficient guideline for it. Futhermore, if we develop the research for the relationship with various visual languages with the basis of these principles, the theory of creative picture composition method for the 3D animation production will be logically and systematically established.

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Diversity and Biomass of Benthic Diatoms in Hampyeong Bay Tidal Flats (함평만 갯벌 저서규조류의 다양성과 생물량)

  • Lee, Hak Young
    • Korean Journal of Environmental Biology
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    • v.31 no.4
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    • pp.295-301
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    • 2013
  • The diversity and biomass distribution of benthic diatom flora at tidal flats of Hampyeong Bay were studied from 2006 to 2013 as a part of KLTER Program. A total of 83 species (77 strains in 2006, 65 strains in 2007, 41 strains in 2008, 45 strains in 2009, 54 strains in 2010, 55 strains in 2011, 56 strains in 2012 and 40 strains in 2012) were identified as benthic diatoms of Hampyeong Bay tidal flats. The most dominant species were Paralia sulcata and Cyclotella litoralis. Cyclotella sp., Diploneis sp., Entomoneis alata, Gyrosigma sp., Navicula abunda, Navicula gregaria, Navicula spp. and Nitzschia palea were the other common species which contributed to the high benthic diatom biomass in the Bay. The diversity of benthic diatoms varied according to the sample stations and seasons. The highest diversity was observed in August samples. The range of chlorophyll- a concentration in sediments of tidal flats for 8 years was 21~65 mg $m^{-2}$. The standing crops of benthic diatoms varied according to the studied stations and sampled seasons. The number of taxa and standing crops showed decreasing tendency year after year from all sampled stations. The distributions of standing crops and cell volumes of benthic diatoms showed similar pattern. The taxa and biomass of benthic diatoms showed low correlation coefficients with temperature variables expressed as the following equations $Y=-0.0208X^2+0.5264X+19.529(r^2=0.0269)$ and $Y=-0.9181X^2+27.011X+310.07(r^2=0.0797)$ respectively.

A Study on The Correlation Between Ego-state and Five Factor Model for Game Character's Personality (게임 캐릭터의 성격 정의를 위한 자아 상태와 5대 성격 요인의 연관성 연구)

  • Kim, Mi-Sun;Ko, Il-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.1
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    • pp.75-83
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    • 2015
  • As the importance of realistic game character in order to cause the interest of player is increased, it is necessary to develop the character that acts like a man by applying the human characteristics in the step of game character design. Formerly, there is a limit to create the human-like character because there is no set the character's personality in the game developing level. In this paper, therefore, we propose the correlation between Five Factor Model and Ego-state for game character. Five Factor Model and Ego-state are theories about person's characteristic. Five Factor Model is personality description method. Ego-state has an emphasis on internal mental processes directly from observable behaviors. In this regard, these theories could be used to the character defined its personality and designed to act by personality. To do this, it needs to determine the relations between Five Factor Model and Ego-state. Therefore we seek for the relations between two theories using Adjective Check List(ACL) and analysis their results with surveys. In the future, it is expected to construct a personality model using these analysis results, and develop the character based on realistic behavior.

Daeungbojeon Hall of Bulyeongsa Temple, Uljin and the Architectural Technique of the Features (울진 불영사(佛影寺) 대웅보전(大雄寶殿)의 특징(特徵)과 건축술(建築術))

  • Oh, Se-deok
    • Korean Journal of Heritage: History & Science
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    • v.47 no.1
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    • pp.46-65
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    • 2014
  • This study, under the title of Daeungbojeon Hall of Bulyeongsa Temple, Uljin and the architectural technique of the architect, aimed to make a comprehensive speculation on Daeungbojeon Hall of Bulyeongsa Temple whose accurate construction year was confirmed in 1725. While existing studies dealt with it separately between construction and Buddhist art history this study attempted to sort out it in one perspective by means of comparison with compatible objects in the area. The results are as follows. 1st, by means of comparison of wall painting of Daeungbojeon Hall of Bulyeongsa Temple and other wall paintings of Gyeongsang-do Province, it was estimated to be created before and after 1725, the founding year of the building. 2nd, the stylobate of Daeungbojeon Hall is the only and unique case that Guibu was supported by the bottom. Such stylobate was estimated to be built in the early period of Goryeo stylobate of PostLintel Construction which was more simplified than that of the traditional unified Silla period considering specific techniques. Lastly, by means of comparison of the architectural technique of Daeungbojeon Hall of Bulyeongsa Temple with other temples in Gyeongsang-do Province, the characteristics of the building were found. In particular, the same architectural technique was confirmed by direct comparison of style with Yeongsanjeon Hall of Tongdosa Temple in 1714 which was constructed by the same architect.

A Study on the Mechanism of Social Robot Attitude Formation through Consumer Gaze Analysis: Focusing on the Robot's Face (소비자 시선 분석을 통한 소셜로봇 태도 형성 메커니즘 연구: 로봇의 얼굴을 중심으로)

  • Ha, Sangjip;Yi, Eunju;Yoo, In-jin;Park, Do-Hyung
    • Journal of Intelligence and Information Systems
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    • v.28 no.1
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    • pp.243-262
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    • 2022
  • In this study, eye tracking was used for the appearance of the robot during the social robot design study. During the research, each part of the social robot was designated as AOI (Areas of Interests), and the user's attitude was measured through a design evaluation questionnaire to construct a design research model of the social robot. The data used in this study are Fixation, First Visit, Total Viewed, and Revisits as eye tracking indicators, and AOI (Areas of Interests) was designed with the face, eyes, lips, and body of the social robot. And as design evaluation questionnaire questions, consumer beliefs such as Face-highlighted, Human-like, and Expressive of social robots were collected and as a dependent variable was attitude toward robots. Through this, we tried to discover the mechanism that specifically forms the user's attitude toward the robot, and to discover specific insights that can be referenced when designing the robot.

Improving the Accuracy of the Mohr Failure Envelope Approximating the Generalized Hoek-Brown Failure Criterion (일반화된 Hoek-Brown 파괴기준식의 근사 Mohr 파괴포락선 정확도 개선)

  • Youn-Kyou Lee
    • Tunnel and Underground Space
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    • v.34 no.4
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    • pp.355-373
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    • 2024
  • The Generalized Hoek-Brown (GHB) criterion is a nonlinear failure criterion specialized for rock engineering applications and has recently seen increased usage. However, the GHB criterion expresses the relationship between minimum and maximum principal stresses at failure, and when GSI≠100, it has disadvantage of being difficult to express as an explicit relationship between the normal and shear stresses acting on the failure plane, i.e., as a Mohr failure envelope. This disadvantage makes it challenging to apply the GHB criterion in numerical analysis techniques such as limit equilibrium analysis, upper-bound limit analysis, and the critical plane approach. Consequently, recent studies have attempted to express the GHB Mohr failure envelope as an approximate analytical formula, and there is still a need for continued interest in related research. This study presents improved formulations for the approximate GHB Mohr failure envelope, offering higher accuracy in predicting shear strength compared to existing formulas. The improved formulation process employs a method to enhance the approximation accuracy of the tangential friction angle and utilizes the tangent line equation of the nonlinear GHB failure envelope to improve the accuracy of shear strength approximation. In the latter part of this paper, the advantages and limitations of the proposed approximate GHB failure envelopes in terms of shear strength prediction accuracy and calculation time are discussed.

Location Prediction of Mobile Objects using the Cubic Spline Interpolation (3차 스플라인 보간법을 이용한 이동 객체의 위치 추정)

  • 안윤애;박정석;류근호
    • Journal of KIISE:Databases
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    • v.31 no.5
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    • pp.479-491
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    • 2004
  • Location information of mobile objects is applied to vehicle tracking, digital battlefields, location based services, and telematics. Their location coordinates are periodically measured and stored in the application systems. The linear function is mainly used to estimate the location information that is not in the system at the query time point. However, a new method is needed to improve uncertainties of the location representation, because the location estimation by linear function induces the estimation error. This paper proposes an application method of the cubic spline interpolation in order to reduce deviation of the location estimation by linear function. First, we define location information of the mobile object moving on the two-dimensional space. Next, we apply the cubic spline interpolation to location estimation of the proposed data model and describe algorithm of the estimation operation. Finally, the precision of this estimation operation model is experimented. The experimentation comes out more accurate results than the method by linear function, although the proposed location estimation function uses the small amount of information. The proposed method has an advantage that drops the cost of data storage space and communication for the management of location information of the mobile objects.

A Study on Assembly Part Recognition Using Part-Based Superquadric Model (부품 기반한 수퍼쿼드릭 모델을 이용한 기계부품 인식에 관한 연구)

  • 이선호;홍현기;최종수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.4B
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    • pp.734-742
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    • 2000
  • This paper presents a new volumetric approach to 3D object recognition by using PBSM (part-based superquadric model). The assembly part object can be constructed with the set of volumetric primitives and the relationships between them. We describe volumetric characteristics of the model object with superquadric parameters. In addition, our model base has the relationships between volumetric primitives as well as the surface information : the surface type, the junction type between neighboring surfaces. These surface properties and relationships between parts are effectively used in recognition process. Our integrated method is robust to recognition of the identity, position, and orientation of randomly oriented assembly parts. Furthermore, we can reduce the effects of self-occlusion and non-linear shape changes according to viewpoint. In this paper, we show that our integrated method is robust to recognition of the identity, position, and orientation of randomly oriented assembly parts through experimental results.

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