• Title/Summary/Keyword: 스터디

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A Case Study of 'Lesson Study' in an U.S. School: As an Alternative Model for Teacher-led School Reform (미국의 레슨 스터디 실행 사례 연구: 교사주도의 학교 교육개혁의 대안적 모델)

  • Yu, Sol-a
    • Korean Journal of Comparative Education
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    • v.20 no.2
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    • pp.95-128
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    • 2010
  • This article presents a one and half-year process of Lesson Study conducted at a K-8 school in an urban district in the eastern U.S. Lesson Study, a Japanese form of professional development that centers on collaborative study of live classroom lessons, has spread rapidly in the U.S. since 1999 and has been argued as a promising alternative model for teacher-led school reform through professional development. The Lesson Study group described here was composed of five teachers, one administrator, and one instructional improvement coordinator belonging to the participant school and two instructional super-intendants from the school district. Data was collected from October 2007 to February 2009 and a qualitative case study method was employed for this study. Drawing a case of Lesson Study, this article intended to show how Lesson Study group members participated in planning, teaching, observing, discussing, and improving lessons collaboratively for student learning by enhancing teacher professional competence so that find directions for future implementation in Korea. This article investigates (1) process of Lesson Study, (2) issues Lesson Study group members mainly dealt with, and (3) changes have taken place in Lesson Study as it is conducted over time. (4) Finally, this article concludes with challenges to adopting Lesson Study successfully in Korea.

An Analysis of Learning Effect by Computer Programming Areas based on Leveled Intense and Supplementary Learning (심화.보충형 수준별 학습에 의한 컴퓨터 프로그래밍 영역별 학습 효과 분석)

  • Ahn, You-Jung;Kim, Kyung-Ah
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.9
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    • pp.137-144
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    • 2010
  • We've run leveled intense and supplementary study groups connected with JAVA regular classes for more effective learning of computer programming. We performed the test for evaluating learning understanding degrees between before and after study to analyze learning effect for three leveled study groups and a non study group, and we also analyzed the differences of learning understanding degrees among 4 learner groups by computer programming areas. As a result, we can reach the result what programming areas are effective to be operated by intense and supplementary study groups. Those areas are the area to improve the ability of programming applying concepts through in-depth understanding of concepts, and the area of programming through mixed knowledges related each other. The study group for low-leveled learners has most improved of four groups. Low-leveled group was behind the other study groups on programming application ability, but the group was more excellent than non study group in most programming areas.

Exploration on the Features and Possibility of Self-Study in Science Education Research: Based on the Theoretical Background and Previous Researches (과학교육 연구에서 셀프스터디의 특징과 가능성 탐색 -이론적 배경과 기존 연구에 대한 고찰을 중심으로-)

  • Jo, Kwanghee;Kim, Heekyong;Choi, Jaehyeok;Joung, Yong Jae
    • Journal of The Korean Association For Science Education
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    • v.36 no.3
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    • pp.457-470
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    • 2016
  • We investigated the conceptual and methodological characteristics of self-study as an innovational way with reflective research methods and explored the possibility of application of self-study in the field of science education by reviewing previous researches done in foreign countries. The results show that Self-study in education means the study of self, self-practice, self-thought, and so on in the teaching and learning context. It is a kind of new research method to pursue the improvement of teaching and learning practice with integrated perspectives on the context of instruction, identities of members, their beliefs and values, innovation agenda for better education, etc. This can be attained by collective and critical reflection in doing research. Most previous articles on the methodology of self-study suggested that the self-study should be more than just daily journals written only by her/him self. To do self-study in the academic way, they requested interaction with critical and cooperative colleagues, multiple but strict qualitative research methods, and participants' efforts for making better practice in instruction. Similar features to the above are found in the previous 14 self-study papers related to science education done in foreign countries. Based on the results, we concluded that self-study could be applied usefully into the field of science education in Korea. This paper could contribute to stimulation in the innovation of science instruction in a more practical way by increasing the attention to self-study and provoking its practice in Korea.

Study Group Recruitment, Study Cafe Location Information Service Web Page (스터디 그룹 모집, 스터디 카페 위치 정보 서비스 웹페이지)

  • Sung Jin Kim;Sung Woo Cho;Soo Min Park;Ga In Seo;Hyun Ah Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.249-250
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    • 2023
  • 본 논문은 HTML과 CSS를 사용하여 기본적인 웹페이지를 작성하고, 카카오 지도 API를 활용하여 주변 스터디 룸 위치를 입력할 수 있는 기능을 구현한다. 카카오 개발자 웹사이트에서 API 키를 발급받아야 하며, 이를 사용하여 JavaScript 코드를 작성하고 웹페이지에 추가하여 지도와 위치 입력 기능을 구현한다. 또한, 회원가입 및 로그인 기능을 구현하기 위해 Node. JS를 사용하며, 사용자의 회원가입 정보를 입력받아 DB에 저장하고 로그인 시 DB와 비교하여 인증하는 기능을 포함합니다. MySQL을 사용하여 DB 테이블을 생성하고 연동하는 작업을 수행한다.

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A Study on the Utilization of Digital Design by Three Dimensional Modeling (3차원 모델링을 이용한 디지털 디자인의 활용에 관한 연구)

  • Han, Sang-Ho
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.447-456
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    • 2012
  • In space design or form design step, recognized necessity of digital design practical use. Also, deduced systematized analysis method that can use various function of CAD system actively. These method can promote the practical use because third dimensional digital design escapes plan and design process in concept that get presentation result after is completed, establishes role of effective and systematic digital design at planning and design of space or form. This uses by a design tool that ease designer's judgment and space and form analysis in architectural planning and design process that third dimension digital design is not part by a simplicity design tool. Share and takes advantage of digital design process method that is deduced in this study, need continuance of connection study for more effective and systematic digital design methodology deduction. Need public ownership of teaching material development and teaching method that can deliver extended third dimension digital design process.

양돈인의 미래를 키우는 '현장양돈교실'

  • Park, Gi-Jin
    • The Korea Swine Journal
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    • v.29 no.7 s.335
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    • pp.182-185
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    • 2007
  • 지난 2006년 처음 실시된 '우수 농업교육 프로그램 경연대회'에서 대한양돈협회의 '젊은 양돈인 스터디그룹'이 우수상을 차지했다. 우수상을 수상한 (사)대한양돈협회의 '젊은 양돈인 스터디 그룹'은 지난 2006년 8월 19일부터 11월 11일까지 매주 토요일에 12주 과정으로 진행하였으며 뜨거운 관심과 열기속에 총 20명의 교육생이 현장양돈교실을 수료하였다.

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A Study on the Online Study Platform Using Gamification's Badge Rewards and Storytelling Method (게이미피케이션의 배지 보상과 스토리텔링 방식을 활용한 온라인 스터디 플랫폼 연구)

  • Chang, Ye-Jun;Choe, Jong-Hoon
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.145-150
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    • 2021
  • The trend of learning as an online study platform continues, and motivation of learners for continued use of the platform is also becoming important. In addition to learning, various services use gamification techniques that excite users for continued use. This study analyzes successful service cases and proposes guidelines applicable to learning platforms to present ways to increase learners' interest and efficiency in online study platforms using reward systems and storytelling techniques among gamification elements. Based on the three guidelines drawn through this study, it can contribute to the digitization of educational infrastructure by increasing the immersion of learners within the online study platform that will be more commercialized in the future.

A Study On Developing a Mobile App for University Students Study Matching Using an Interest-Based Recommendation Algorithm (관심도 기반 추천 알고리즘을 활용한 대학생 스터디 매칭 모바일 앱 개발)

  • Junseo Kim;Ki-Beom Song;Kyu-hyun Lee;Injeong Choi;Young-jong Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.39-41
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    • 2023
  • 본 논문에서는 대학생들의 스터디 활동을 돕는 앱의 구현 내용을 앱에서 핵심적으로 사용되는 관심도 기반 추천 알고리즘을 중점으로 소개하였다. 해당 알고리즘을 통해 이 앱은 사용자에게 더욱 높은 접근성을 제공한다. 본 논문에서는 이 알고리즘의 설계와 적용 방식을 서술하였고, 이를 통한 앱의 기대효과를 작성하였다. 본 연구의 과정은 해당 앱을 개발하는 과정을 서술하여 유사한 앱 또는 유사한 알고리즘을 활용하는 앱을 개발하는 프로젝트에서 사례로 활용될 수 있다.

Bundled SW Design with Application Method of Diary Study (번들소프트웨어 디자인을 위한 다이어리 스터디 적용 연구)

  • Ha, Kwang Soo
    • The Journal of the Korea Contents Association
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    • v.12 no.11
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    • pp.49-57
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    • 2012
  • Recently as the user experience's importance has been emphasized, there has been many tries of various research methodology in order to understand the user. Specially, as the political investigation method's user understanding method based on the statistical analysis so far has encountered a limit, there has been a continuous tendency to try to introduce a humanitarian or cultural anthropological methodology. As part of this effort, there has been many tries of various approach methods of the Ethnography which is the cultural anthropological typical research methodology, but among those the Diary Study Method is mentioned as one of the effective methodologies. Therefore this thesis applies the Diary Study Method to the notebook PC bundle SW's attitude research and tries a deep rooted research about the user attitude. Also centered to the project of understanding the notebook PC bundle SW's user receptivity. it shows a specific example of the Diary Study applied to the user understanding. Through this process, we will examine the summary about the Ethnography research method, and will discuss an effective research methodology by through the process of analyzing and deducting the user inclination by applying and designing the Diary Study to the project. That is to say, it was progressed by actually applying the research methodology through a specific case, with the purpose of breaking away from the textbook discussion and progress with an application aspect discussion. Through the current research, we will verify an active user-inclined process about the user's notebook PC SW, and it is expected to be useful in establishing a SW UX strategy and distribution related to the bundle software.

농가탐방 ① - 경기 화성지역 '젖소개량 스터디그룹' 소통으로 세대 간의 벽 허물다

  • 한국낙농육우협회
    • 월간낙농육우
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    • v.37 no.5
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    • pp.133-136
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    • 2017
  • 부모세대 낙농인들은 아무린 정보 없이 낙농업을 시작했기에 다방면의 시행착오를 겪으며 쌓아 온 소중한 '경험'을 가지고 있고, 후계낙농인들은 낙농과 축산에 대한 이론 교육은 물론 수많은 정보 속에서 알아낸 '지식'이 있다. 일반적으로 경험과 지식이 한데 모이면 큰 효과를 내기 마련이지만, 세대가 다르다는 이유로 갈등을 겪다 보면 시너지 효과를 제대로 얻을 수 없다. 그러나 경기 화성지역에는 소통을 통해 세대 간의 벽을 허문 모임이 있다. 바로 박홍섭 전(前)지회장을 축으로 지역 후계낙농인들이 모여 꾸려나가고 있는 '젖소개량 스터디그룹'이다. 목장에 필요한 경영노하우를 연구 토론하는 것은 물론 경험과 지식을 함께 나누고 있는 박홍섭 전(前)서울우유연합지회장과 후계낙농인들을 만나봤다.

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