1 |
S. H. Chung & H. J. Lee. (2015). A study of feedback system design for diversified learning-based on badge reward mechanism of gamification-. Design Convergence Study, 14(6), 57-73.
|
2 |
B. M. Jung & Y. S. Kim. (2017). Proposing a Badge System Based on Gamification Theories for a Digital Learning Environment. CNU Journal of Education Studies, 38(4), 177-198.
DOI
|
3 |
S. Ho. Kim. (2014). A Study on Affordance Design to Induce User's Cognitive Experiences-Focus on Smart UI Usability-. The Journal of The Korean Society Design Culture, 20(4), 90.
|
4 |
Y. J. Kim. (2019.11). Dong-A Business Review. http://dbr.donga.com/article/view/1203/article_no/9348/ac/magazine
|
5 |
Michael Simon. (2019.12.26.). itworld. https://www.itworld.co.kr/news/140250
|
6 |
Iffu. (2021.03.02.). Naver post. https://post.naver.com/viewer/postView.nhn?volumeNo=30836261&memberNo=724&vType=VERTICAL
|
7 |
Y. S. Hwang. (2013) Online Journalism, Communication Books.
|
8 |
K. S. Kim. (2017.07.10.). Tistory. https://userexperience.tistory.com/348
|
9 |
Mirae Education. (2018.01.25.). Tistory. https://eduinno.tistory.com/8
|
10 |
B. K. Kim & M. J. Kim. (2020). Exploring Opportunities in Gamification Approaches for Special Education. The Journal of Special Children Education, 22(1), 57-79.
DOI
|
11 |
J. L. Bang. (2013.09.09.). https://www.chosun.com/site/data/html_dir/2013/09/08/2013090801054.html
|
12 |
Jin. (2011.02.11.) ringblog. http://ringblog.net/1922
|
13 |
Hamuix. (2020.11.03.). Kako brunch. https://brunch.co.kr/@hamuix/2
|
14 |
A. Y. Kim. (2021.01.13.). kakao brunch. https://brunch.co.kr/@aykim13/59
|
15 |
S. H. Kim, H. K. Chae & J. S. Kim. (2017) Interactive Storytelling-based Digital Archive Search Service Design - Focusing on East-Asia Music Digital Archive.
|