• Title/Summary/Keyword: 스마트폰 정책

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A Study on the Effect of Visual Communication Utilizing Smartphones on Basic Mathematics Education at the Tertiary Level (대학기초수학 수업에서 스마트폰을 활용한 시각적 의사소통이 수학교육에 미치는 영향 연구)

  • Hong, Ye-Yoon;Im, Yeon-Wook
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.53-60
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    • 2016
  • This study investigated the effect of visual mathematics education using smartphones and immediate feedback through SNS on students' understanding of basic mathematical concept and academic achievement at the tertiary level. Researchers analyzed the test results of 214 students' mid-term and final examination in 4 classes consisted of 16 weeks' classes with two hours per week. Also their 30 questionnaire survey results were analyzed. The result reveals that classes using smartphones promoted understanding mathematical concepts and induced students' motivation and affirmative reaction. This study implies that an appropriate use of technology will support dynamic visualization of mathematical modeling and its interpretation, which enables students' active participation and deeper understanding.

A Code-level Parallelization Methodology to Enhance Interactivity of Smartphone Entertainment Applications (스마트폰 엔터테인먼트 애플리케이션의 상호작용성 개선을 위한 코드 수준 병렬화 방법론)

  • Kim, Byung-Cheol
    • Journal of Digital Convergence
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    • v.13 no.12
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    • pp.381-390
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    • 2015
  • One of the fundamental requirements of entertainment applications is interactivity with users. The mobile device such as the smartphone, however, does not guarantee it due to the limit of the application processor's computing power, memory size and available electric power of the battery. This paper proposes a methodology to boost responsiveness of interactive applications by taking advantage of the parallel architecture of mobile devices which, for instance, have dual-core, quad-core or octa-core. To harness the multi-core architecture, it exploits the POSIX thread, a platform-independent thread library to be able to be used in various mobile platforms such as Android, iOS, etc. As a useful application example of the methodology, a heavy matrix calculation function was transformed to a parallelized version which showed around 2.5 ~ 3 times faster than the original version in a real-world usage environment.

Effect of Smart Phone Video Educational Program on Disease-related Knowledge and Anxiety in Patients with Coronary Artery Disease (관상동맥질환자를 위한 스마트폰 동영상 교육프로그램이 질병관련지식과 불안에 미치는 효과)

  • Kim, Hyun;Choi, Jin-Sook;Hwang, Eun-Hee
    • Journal of Digital Convergence
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    • v.15 no.5
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    • pp.391-400
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    • 2017
  • The purpose of this study was to investigate the effects of smart phone video educational program on disease-related knowledge and anxiety in patients with coronary artery disease. A quasi-experimental study used a non-equivalent control group pre-post test design. A smart phone video educational program was developed and offered to the experimental group. Participants were drawn from a inpatient ward. Twenty eight were selected for the experimental group while 30 were assigned to a control group. The results of this study were as followed: Disease-related knowledge in the experimental group showed a significant increase after smart phone video education compared with the control group. But the score of anxiety did not show a significant difference between experimental and control group. Thus, it is necessary to develop interventions considering both educational and psychological factors at the same time for the patients with coronary artery disease.

Effects of Physical Activity Intervention on Obesity and Metabolic Syndrome Risk Factors and Smartphone Game Time in Children (신체활동 중재가 초등학생의 비만 및 대사증후군 위험인자와 스마트폰 게임 참여 시간에 미치는 영향)

  • Sa, Seok-Eun;Kim, Won-Hyun;Kim, Yong-Geun;Lee, Ji-Young
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.479-486
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    • 2016
  • The purpose of this study was to investigate effects of 12-week physical activity intervention on obesity and metabolic syndrome risk factors and smartphone game time in children. A total of 27 children(fifth grade elementary school students) participated in this study. The subjects were divided to exercise group(n=16) and control group(n=11), and participants in exercise group performed running and jump rope(60min/day; 3days/week; 50~70% of THR) during 12-week. We analyzed measurement data using two-way ANOVA. As results, obesity indices except body weight and metabolic syndrome risk factor decreased significantly in exercise group compare with control group. And VO2max increased and smartphone game time decreased significantly in exercise group compare with control group. In conclusion, we suggest that 12-week exercise intervention in children has positive effects on obesity and metabolic syndrome and improve negative lifestyle such as smartphone game.

Study on Fun factor in Smartphone Convergence Game - Focusing on the Defense and Plunder (스마트폰 융복합 게임의 재미요인 분석 - 수성과 약탈을 중심으로)

  • Kim, In-Su;Jung, Hyung-Won;Kim, Tae-Gyu
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.367-372
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    • 2015
  • Smartphone game market, smart phone appeared on the market and soon developed rapidly, generation change is happening. Generally, Smartphone games are only short-lived super cell's Clash of Clans is gaining popularity for over two years. So Clash of Clans this game with hold most characteristic elements of the defense and plunder on the subject analyzed the fun factor. In order to analyze the defense and plunder elements were prepared Clash of Clans and Kings of Thieves in cases. Two of the cases, depending on the fun theory Preparation, A sense of space, A solid core machanic, A range of challenge, A range of abilities required to solve the encounter and Skill required in using the abilities were evaluated in the fun factor analysis of defense and plunder elements.

A Study on the Influence of Connectivity and Convenience of Smartphones of Word-of mouth Intentions in the Convergence Era : Focused on the Mediating Effects of Application (융복합 시대 스마트폰의 접속성과 편리성이 구전의도에 미치는 영향연구 : 어플리케이션을 매개효과로)

  • Jo, Young-Jun
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.69-78
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    • 2015
  • In this study, Word-of-mouth Intention of the factors Influence the Connectivity, Convenience and Application also was Investigated. Connectivity, Convenience on the Influence of the Mediation Effect was Carried out to Examine. The test results used in this Study Established Connectivity, Convenience of Application and Word-of-mouth to the Positive Effect was Found. Also Verifying the results of the Mediating Effect of Application and Application the Mediation Effect was Verification. These Factors Result in the Application and also in Calendar, Useful Application, Video, Music, Game of Word-of-mouth Intention Influence. For this Study, the use of Smartphones is a lot of College Students Surveyed and the Findings were Derived. This result provides an application development strategy implications that can satisty the user's Smartphone Convergent times.

A study on the impact of smartphone addiction on adolescents' school adaptation - Focusing on students attending middle schools in Gwangju Metropolitan City

  • Gull Lim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.1
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    • pp.231-239
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    • 2024
  • This study was conducted with the purpose of understanding the factors that influence smartphone addiction on adolescents' school adaptation. The subjects were examined with a focus on students currently attending middle schools in Gwangju Metropolitan City, and data analysis was conducted using SPSS 26.0 to examine the factors influencing school adaptation, focusing on the inducements and forced inducements that lead teenagers to fall into smartphone addiction. As a result of the analysis, it was found that anonymity and desire satisfaction among the attractive factors leading to smartphone addiction have a negative impact on school adaptation, and the forcing factors that cause adolescents to become overly dependent on smartphones include online games, online chatting, online addiction, and social interaction. It was analyzed that both action and information search had a negative impact on adolescents' school adaptation. Based on the above results, policy recommendations were presented by considering the points pointed out by the two discovered factors.

The Effect of Children's Attachment to Mother on Happiness: Mediating Effect of Ego-Resilience and Smartphone Dependence (아동의 모 애착이 행복감에 미치는 영향: 자아탄력성과 스마트폰 의존도의 매개효과)

  • Hean-Ju Lee;Jina Paik
    • Journal of Industrial Convergence
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    • v.22 no.6
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    • pp.61-71
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    • 2024
  • The study aimed to examine the mediating effect of ego resiliency and smartphone dependence in the relationship between children's attachment to mother and happiness. For the purpose, 1,143 research subjects were selected from the 12th data of the Korean Children's Panel surveyed by the Korea Institute of Child Care and Education. As for the analysis methods, frequency analysis, descriptive statistics analysis, and correlation analysis were executed, while the mediating effect was analyzed by applying Process Macro Model Number 4 analysis. The indirect effect of ego resiliency and smartphone dependence were verified by using boot-strapping. The findings are as follows. First, children's attachment to mother was found to increase their happiness. Second, ego-resilience was shown to play a partial mediating role in the relationship between children's attachment to mother and happiness. Third, the effect of children's attachment to mother on happiness was partially mediated by smartphone dependence. Based on the results, the study suggested the various practical programs to improve children's happiness.

Comparative study about the user experience, product attitudes, and repurchase intention regarding smart phone UI(User Interface) in Korea and China (스마트폰의 UI(User Interface)에 대한 사용자 경험과 제품태도 및 재구매의도에 관한 한·중 비교 연구)

  • Kim, Na-Mi;Kim, Hyo-Jin
    • Journal of Digital Convergence
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    • v.13 no.10
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    • pp.501-508
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    • 2015
  • This study intends to look into the perception gap among Korean and Chinese consumers regarding the product attitudes toward smart phones and repurchase intention as well as the user experience. First, this study showed that there are gaps among Korean and Chinese consumers, regarding smart phones, toward their experiences of usage satisfaction, usefulness, design satisfaction, and evaluation from other people and that Chinese consumers have higher awareness of every experience element concerning UI than Korean consumers. Second, concerning the difference in the product attitudes toward smart phones, it turns out that Chinese consumers also have higher awareness of it than Korean consumers. Third, regarding the difference in repurchase intention for smart phones among Korean and Chinese consumers, this study shows that Chinese consumers are likely to have more intention than Korean consumers. because their average value is higher than Korean consumers' even though the difference are not statistically significant. This study is expected to have academic meaning(significance) for providing basic materials of comparative study between two countries regarding the user experience about smart phone as well as some useful implications for the competitive power improvement of Korean smart phone related companies in China.

The Influence of Smartphone Addiction on Subjective Well-being among adults : Dual Mediation Effect of Executive Function Deficit and Adaptive Cognitive Emotion Regulation Strategies (성인의 스마트폰 중독이 주관적 안녕감에 미치는 영향: 실행기능 결함과 적응적 인지적 정서조절전략의 이중매개효과)

  • Lim, Jee-young
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.327-337
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    • 2019
  • The purpose of the current study was to examine dual mediation effect of executive function deficiencies and adaptive cognitive emotion regulation strategies in the relation of smartphone addiction and subjective well-being and to suggest implications for adult smartphone addiction intervention programs. A self-report survey was conducted to 148 adults(71 males and 77 females) and the mediation effect was evaluated by regression analyses. Key findings are as follows. First, executive function deficiencies showed mediation effect on the relationship between smartphone addiction and adaptive cognitive emotion regulation strategies. Second, significant mediation effect of adaptive cognitive emotion regulation strategies was not found on the relationship between smartphone addiction and subjective well-being. Finally, the relation of smarphone addiction and subjective well-being was mediated by executive function deficiencies and adaptive cognitive emotion regulation strategies. These results imply that it would be helpful to train executive function and foster emotion regulation strategies to the adult smartphone addiction groups. Finally, limitations of this study and suggestions for future research of the entire adult age group were discussed.