• Title/Summary/Keyword: 스마트교육정책

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The Effect of smart specialisation on the Regional Economy (스마트 특성화가 지역경제성과에 미치는 영향)

  • Minchul Kim;Byung-Keun Kim
    • Journal of Technology Innovation
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    • v.30 no.4
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    • pp.1-28
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    • 2022
  • Arguably many studies point out that regional innovation capabilities are accepted as a major source of growth for the sustainable regional economy. Recently, a smart specialisation strategy that should reflect regional characteristics in the policy implementation process of the regional innovation system has been proposed, but empirical studies have only presented limited results. This study attempts to overcome limitations by approaching smart specialisation as a supplementary strategy for existing regional innovation research. To this end, smart specialisation was not an alternative strategy for the regional innovation system, but rather the institutional elements of regional innovation capabilities, and the relationship between regional innovation capabilities and the local economy was analyzed to identify the impact of smart specialisation on the local economy. A study was conducted through a panel model consisting of 16 cities and provinces in Korea and 10 years from 2009-2018, and the FGLS model was finally used through the process of searching for an appropriate panel model. As a result of the study, smart specialisation consisting of industry related variety and non-related variety had a positive effect on the local economy. In addition, other regional innovation capabilities measured by dividing them into base and facilitating factors also had a positive effect on the local economy, reaffirming the results of positive research between existing regional innovation and the local economy. This study is meaningful in that smart specialisation lacking in domestic research was viewed as an institutional element of regional innovation capabilities, and it was measured through regional industry-related variety and non-related variety.

Improvement of Information Service System for Smart Library Based on Bigdata Plateform (빅데이터 플랫폼 기반 스마트도서관 정보서비스시스템의 구현)

  • Min, Byoung-Won;Oh, Yong-Sun
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.263-264
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    • 2013
  • 기존의 도서관 정보서비스는 도서관 업무담당자에 의한 1:n 방식의 온라인 지식서비스만을 강조하였다면 스마트 도서관시스템에서는 빅데이터를 통해 지식을 생성, 검증, 분류하여 지능형지식, 실감형지식, 맞춤형지식, 체험형지식 등을 제공할 수 있다. 또한 빅데이터를 활용한 다자간 콘텐츠 공유, 상호 의견 교환이 가능하며, 집단지성에 의해 구축되는 학습 콘텐츠 및 지식 베이스는 국가의 지식자원 경쟁력을 향상시킬 수 있으며, 차세대 이러닝 환경에서의 지능형 튜터링을 통해 창의적 인재육성, 공교육의 질적 향상, 사교육비 절감, 교육 기회 균등 배분, 지역 및 계층 간 위화감 해소 등 국가정책 목표 실현할 수 있다. 제안된 빅데이터 기반의 스마트도서관 정보서비스시스템에서는 멀티테넌트 환경에서 구현이 가능한 핵심요소들을 개발하였다. 그러므로 초기 투자비용이 거의 없고, 쉽고, 간편하며, 저비용 IT 서비스가 가능한 SaaS 기반의 소프트웨어 온-디멘드 방식의 서비스 모델로 시스템을 구현하였다. 또한 연결방식으로는 N고객:1인스턴스, 제공 프로그램은 동일한 코드 사용, 커스터마이징은 고객이 테넌트별 환경 설정을 통해서 직접 수정가능, 데이터는 테넌트별 자료를 공유해서 사용할 수 있으며 기존의 디지털도서관 시스템 서비스의 단점을 해결할 수 있도록 성능을 개선하였다.

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A Study on Smartphone Use by Korean Adult ELT Learners (한국 성인 영어 학습자의 스마트폰 활용 연구)

  • Kim, Youngwoo
    • Journal of Digital Convergence
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    • v.12 no.4
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    • pp.21-32
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    • 2014
  • Recently, the number of Koreans who use smartphones has increased drastically; many use smartphones to learn English. In this study, one hundred Korean adult ELT (English language teaching) learners were surveyed to investigate their use of smartphones and factors influencing such use. For comparison, sixty-two students of a Korean cyber university were surveyed; these students were able to study using their smartphones in a smart campus environment. The research results showed that both groups positively used smartphones frequently, and that many intended to continue using them. With regard to ELT, both groups intended to learn English using their smartphones. Furthermore, they preferred certain types of ELT content: thirty-minute or less learning sessions, receptive English skills that focused on listening and reading, and short units of framed language items such as pronunciation and vocabulary. However, few of the respondents in both groups installed ELT apps on their smartphones, and few of the ELT apps satisfied them. The cyber university students responded similarly about smartphone use, although their responses regarding smartphone use for ELT purposes were less positive. These results indicate that the goal of cyber universities in achieving optimum learning outcomes through smart learning and the smart campus has not yet been realized.

A study on metaverse construction and use cases for non-face-to-face education (비대면 교육을 위한 메타버스 구축 및 활용 사례에 대한연구)

  • Kim, Joon Ho;Lee, Byoung Sung;Choi, Seong Jhin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.483-497
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    • 2022
  • Recently, due to COVID-19, non-face-to-face online lectures are being held all over the world. In higher education in the post-corona era, distance learning has become the main teaching and learning method. At this time, Metaverse is being proposed as a new alternative. Metaverse has basic elements such as avatars, 3D space, and activities accompanied by interaction, which can be seen as a difference compared to existing VR (Virtual Reality) contents. This study designed and built an educational metaverse platform that can be applied to actual lectures by reflecting the three elements of the metaverse.In addition, we implemented a cross-device-platform that supports various devices such as HMDs, smartphones, tablets, and PCs by reflecting user requirements through usability tests such as middle school, high school, college students, and parents, so that anyone can easily participate in Metaverse lectures. Currently, the metaverse platform is being developed and serviced in various ways, but there are hardly any services designed for education. Just as services such as Zoom, the existing video conferencing solution, were used for non-face-to-face education, some functions of the currently serviced metaverse are utilized for education and used in the form of a one-time event. The educational metaverse platform developed through this study is expected to be a reference in constructing the metaverse for education in the future.

The effect of Children's Smartphone addiction on Aggression : Focusing on Moderating Effect of Parenting Style (아동의 스마트폰 중독이 공격성에 미치는 영향 : 부모의 양육태도의 조절효과를 중심으로)

  • Park, Hye-seon;Kim, Hyoung-mo
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.498-512
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    • 2016
  • The purpose of this study was to raise validity of the result through using national data, to analyze the effect of children's smartphone addiction on aggression and moderating effect of parenting styles on the relationship between children's smartphone addiction and aggression. The data were obtained from 4th waves of KCYPS(Korean Children Youth Panel Study), and 1,686 4th graders in elementary schools who have smartphone were analysed. To achieve the purpose, this study executed frequency analysis, descriptive statistic, and hierarchical multiple regression analysis through SPSS 21.0. The results of this study are as follows: First, the higher children's smartphone addiction level, the higher children's aggression goes. Second, parents' supervision, affection, neglect have moderating effects on the relationship between children's smartphone addiction and aggression which means parenting styles could reduce children's aggression despite serious smartphone addiction. Based on these results, this study suggests that the combination of preventive discipline of smartphone addiction and parental education program is needed to reduce children's aggression which is main factor of bullying. In addition, this study suggests the establishment of special arrangement such as 'shut down' for smartphone addiction prevention.

Multiple Mediating Effects of Depression, Academic Helplessness, and Smartphone Addiction Tendency in The Relationship between Self-esteem and Grit of Adolescents (청소년의 자아존중감이 그릿에 미치는 영향에서 우울, 학업 무기력, 스마트폰 중독 경향성의 다중매개효과)

  • Kim, Do-Hee;Kim, Hyeok-jin
    • Journal of Digital Convergence
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    • v.19 no.1
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    • pp.443-451
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    • 2021
  • The purpose of this study is to investigate the mediating effects of depression, academic helplessness, and smartphone addiction tendency in the relationship between self-esteem and grit of adolescents. Data from the 2018 (first-year) Korean Children and Youth Panel Survey were used in this study. The subjects of this study were 1,375 male and 1,166 female students in seventh grade school. The multiple mediation model analysis was conducted using the SPSS and PROCESS macro program. The results of this study are as follows. First, there was a positive correlation between self-esteem and grit, while self-esteem and grit had negative correlations with depression, academic helplessness, smartphone addiction. Second, it was found that the relationship between self-esteem and grit was mediated by depression, academic helplessness, and smartphone addiction tendency, respectively, and furthermore, it was found that all pathways mediated sequentially were also significant. These results suggest that education and intervention considering self-esteem, depression, academic helplessness, and smartphone addiction to be useful as a way to help adolescents develop interest in specific goals and continue their efforts in these days when smartphone use is common.

Characteristics of Video Contents Related to Waste Cycle in Korean Social Media (한국 소셜 미디어에서 폐기물 순환 관련 동영상 콘텐츠의 특성)

  • Sin, O-Young;Jeong, Sang-Kyu;Ban, Yong-Un
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.229-234
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    • 2021
  • This study identified the characteristics of video contents related to waste cycle in Korean social media. The contents of broadcasting companies were the most popular among production entities, and mainly current affairs contents and educational contents were popular. Among the solutions to recycle wastes, 'Improvement of systems and policies' was predominantly covered in the video as solutions to the waste circulation problems. 'Broadcasting companies', 'local governments', 'non-profit private organizations' and 'central administrative agencies' actively used the social media to deliver solutions and engage consumers. However, very few contents were produced by companies that are socially responsible for waste. The results of this study show the importance of communication-oriented, public-friendly content development in the process of video production related to waste cycle. These are expected to be useful guidelines for decision-making supporting the development and improvement of related systems and policies.

Research on the Transition Process of University Lifelong Education System Support Project (대학 평생교육체제 지원사업 사업의 변천과정 연구)

  • Bog Im Jeong;Tae Hui Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.2
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    • pp.273-278
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    • 2024
  • The purpose of this study is to examine the limitations of university operating system changes as a result of the policy changes and outcomes of the university lifelong education system support project by project period, and based on this, to propose a development plan to support the university's adult learning system. In this study, we sought to investigate changes in the higher education environment and changes in lifelong education in universities through analysis of literature and various data. The changing times of technological innovation and changes in knowledge require continuous learning even after school education, and the need for re-education and improved education is increasing. Therefore, the Ministry of Education and the National Institute for Lifelong Education have been actively carrying out support projects for lifelong learning-centered universities since 2008 to provide adult learners with opportunities to study. This project is centered around universities and the local community, and is promoting various types of changes in educational operation, such as reforming the university's academic system to be adult-friendly and operating night or weekend classes in order to provide educational opportunities for adult learners. Now, universities must play a role as a hub of regional lifelong education for the coexistence of the region and university, and as a key institution responsible for the contemporary tasks of sustainable development and coexistence between the university and the community.

스마트 시대에서의 실감 미디어 기술 동향

  • Seo, Ung-Chan;Kim, Gi-Il;Jeong, Jun-Seok
    • Information and Communications Magazine
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    • v.30 no.5
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    • pp.79-87
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    • 2013
  • 실감 미디어(Realistic Media)란 사용자 만족을 위해 몰입감과 현장감을 극대화 할 수 있도록 현장의 모든 감각의 정보를 전달하는 매체를 의미하며 실감미디어 기술은 고품질의 시각, 청각 정보는 물론 촉감 등 다감각 정보의 생성, 처리, 저장, 변환, 전송, 재편등에 관한 기술로 정의할 수 있다. 무선 네트워크 기술의 발전과 스마트폰 시장의 급격한 성장에 따라 다양한 실감미디어 서비스들이 출현하고 서비스되고 있어 실감미디어 산업은 국내 뿐만 아니라 세계적으로 급격하게 성장하고 있다. 우리 정부에서는 미국, 일본, 유럽 등의 기술을 따라잡고 독자적인 기술력을 마련하기 위하여 '기가코리아(2012)' 사업을 필두로 다양한 정책 사업을 진행 중에 있는대 현 시점에서는 해외 기술에 비하여 2-3년의 격차가 존재하고 있으나 무선 인프라, 스마트폰 기반의 콘텐츠 시장 형성 등 기반 인프라가 우수하고 방송, 교육, 광고, 공공 서비스 등 타 산업분야와 융복합 등 기반 기술 확보부분에서 기술 선점 가능성이 남아있으며 다양한 분야로 사업 확대가 용이하여 시장성이 높아 차세대 전략 산업으로 주목받고 있다. 최근 미디어 서비스에 대한 사용자의 요구사항 변화는 단순 시청의 단계를 넘어 미디어 미디어 서비스의 부가 정보를 얻고자 하며 직접 미디어 서비스에 참여하기를 원한다. 특히 실감미디어 분야에서 2D 미디어에서도 3D 입체 미디어화가 급속도로 진행되고 있으며 3D 입체 미디어를 기반으로 실감체험을 가능하게 하는 4D미디어를 선호한다. 대표적인 사례가 아바타 4D 영화의 흥행이라고 볼 수 있다. 앞으로도 4D 미디어를 소화해낸 사용자는 오감과 감성에 기반한 미디어 서비스를 지속적으로 요구할 것이며 이러한 요구에 맞추어 실감미디어 산업의 빠른 변화가 진행되고 있다. 이미 영화 산업은 3D 산업으로 진입해 있으며 4D 산업으로 급속히 변모중에 있고 스마트 시장의 등장에따라 스마트 기기 및 인프라를 기반으로 실감미디어를 제공하는 서비스 시장 역시 급속도로 성장하고 있다. 이에 본고에서는 실감미디어 산업의 시장규모와 앞으로 어떻게 발전할 것인지를 알아보며, 어떠한 형태의 실감미디어 콘텐츠 서비스가 존재하고 있는지 알아보고자 한다. 또한 국내외에서 적용되는 실제 사례를 분석하고, 마지막으로 실감미디어 콘텐츠 산업의 경쟁력 강화를 위한 시사점을 제시하고자 한다.

Patterns of Childhood's Smart Media Literacy and Effect of Parents' and Teachers' Mediation (유년층의 스마트 미디어 리터러시 유형과 부모와 교사의 중재 영향)

  • Jang, Seckjun;Park, Changhee
    • The Journal of the Korea Contents Association
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    • v.16 no.7
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    • pp.122-134
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    • 2016
  • This study is to identify different patterns of childhood's smart media literacy and to predict factors relating to smart media literacy behaviors. Also, the purpose of the present study is to examine parents' and teachers' mediation of childhood's smart media literacy. The data were collected from 400 elementary students in Korea and we presented two patterns of smart media literacy : perception literacy, critical literacy. The results showed positive relationships between perception literacy and parental active and passive mediation. And a teacher's active and passive mediation was positively associated with children's perception literacy. In addition, the results of this study showed that parental active and passive mediation also affected the critical literacy. It was found that there were significant differences in sociological characteristics like in gender, school year, spending time, a double income family on smart media literacy. This suggests that a parent's active and passive mediation may lead to activate children's smart media use.