• Title/Summary/Keyword: 수학활동

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An Analysis on STEAM Education Teaching and Learning Program on Technology and Engineering (융합인재교육(STEAM)에서 기술 및 공학 분야에 대한 교수학습 프로그램 분석)

  • Ahn, Jaehong;Kwon, Nanjoo
    • Journal of The Korean Association For Science Education
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    • v.33 no.4
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    • pp.708-717
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    • 2013
  • The new paradigm of the 21st Century science education explores a wide range of possibilities that can foster students' interest toward science and creative convergence thinking. In this study, through the analysis of programs that were developed in 'STEAM leader school' and 'STEAM teacher association for research' supported by the 'Ministry of Education, Science, and Technology,' we analyzed the linking frequency with each of STEAM education's fields and teachers' perception for the convergence strategy of technology and engineering. The results of this study show that linking frequency of technology and engineering is lower than the field of arts and mathematics in elementary school, but higher in middle and high school. 'Introduction technology contents in lives' in technology and 'crafts activity' in engineering are the most used teaching and learning strategy in STEAM education. But, although 'crafts activity' is engineering's major way of learning, many teachers understand and use it as a technological teaching learning strategy. It is important to understand that each of STEAM education's field has a unique nature and educational implications, for the effective settlement of STEAM education, we need to consider teaching and learning strategy in various way.

Design and Validation of Education Contents of Algorithm for the Gifted Elementary Students of Computer Science (초등정보과학영재를 위한 알고리즘 교육내용의 설계 및 검증)

  • Lee, Jae-Ho;Oh, Hyeon-Jong
    • Journal of Gifted/Talented Education
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    • v.19 no.2
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    • pp.353-380
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    • 2009
  • The significant reason for studying computer science lies in the efficient resolution of various problems which can arise in actual life. Consequently, algorithm education is very important in the computer science and plays a great part in helping to enhance the creative ability to solve problems and to improve the programming ability. However, the current algorithm education at an computer science educational institute for the gifted has inadequate systematic quality and is only treated as a part of programming education. From this perspective, this paper carried out following studies in order to design the algorithm education for elementary computer science prodigies. First, the core educational contents was selected by extracting the common elements from existing books related to algorithm education, common study contents on algorithm lesson websites and the study area of ACM's computer algorithm. Second, using the development criteria and selected educational contents, the educational theme for the If weeks load was set. Additionally, the algorithm educational contents were designed for the elementary computer science prodigy based on such theme. Third, the activity site for the use of prodigy educational institute was developed with the background in the educational contents for the elementary computer science prodigy. Fourth, the Delphi analysis technique was used to verify the appropriateness of contents and activity site developed in this paper. It was carried out in 2 separate processes where the first process verified the design of educational contents, and the second process verified the appropriateness of developed activity site.

Drawing up class module elements of originality and convergence and suggesting class modules by combining middle school physical education and STEAM (중학교 체육과 STEAM 융합을 통한 창의·융합 수업 모듈 요소 도출 및 수업 모듈 제시)

  • Hong, Hee-Jung;Lim, Hyun-Joo
    • Journal of Wellness
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    • v.14 no.2
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    • pp.207-223
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    • 2019
  • The purpose This study aimed at proposing class module elements for creativity and convergence and class models for creativity and convergence by integrating content elements by physical activity field(health, challenge, competition, ) for physical education and STEAM. For this, literature review, focus group interview(FGI) and discussions with experts were conducted, and the following study results have been drawn up: First, concerning the class module elements for creativity and convergence, total 11 class module elements in the health field were suggested including detecting risks by posture analysis and analyzing and designing amount of physical activity. Second, total 7 module elements in the challenge field were deduced such as anticipation of obstacles to target achievement and modeling of effective exercise. There were 17 convergence elements in the competition field including game record analysis and creation of game data storage application. Third, total 9 creativity and convergence module elements in the field include modeling of technology improvement for motion and symbolization for motion records. In addition, class modules related to convergence with engineering in the health field, convergence with technology in the challenge field, convergence with art in the competition field and convergence with art and mathematical symbols were proposed.

A Study on the Image, Attributes & Preference of Spa Destination (온천관광지 이미지, 속성 및 선호도 분석)

  • Kim, Si-Joong
    • Journal of the Korean association of regional geographers
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    • v.11 no.4
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    • pp.497-510
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    • 2005
  • The purpose of this study was to examine the image similarity, preference, and the attribute recognition using multidimensional scaling. The analyses were carried out by 5 spa destinations located in Choongchung area. The results were as followings: first, considering the image similarity, the image of Suanbo & Onyang and Dogo & Asan were similar except for the Yusung. Second, considering the attribute recognition, Yusung had a stronger attribute reflecting spa tradition when compared to other competitive spa destinations. Onyang showed a strong attribute of facilities. Dogo had a stronger point about use cost. Suanbo had relatively strong attributes in terms of facilities, customer service, and accessability. However, the water quality of spa destination and activities were not reflected in attribute recognition because these two attributes was farthest from the spa destination. Third, considering the preference of selecting spa destinations, package tourists had a strong preference about Yusung, individual tourists, family, incentive tourists prefer Suanbo, followed by Dogo and Yusung. Group tourists had a strong preference about Dogo.

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Relationship Between Problem Finding Ability and Problem Solving Ability in Chemistry (문제발견 능력과 화학 문제해결 능력과의 관계)

  • Ryu, Si-Gyeong;Park, Jong-Seok
    • Journal of the Korean Chemical Society
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    • v.52 no.2
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    • pp.179-185
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    • 2008
  • purpose of this study is to investigate the relationship between high school students' Problem Finding Ability (PFA) and chemistry problem solving ability. To achieve this purpose, the interrelationship between the results of PFA in ill-structured scientific problem situation and the scores of sham examination in chemistry I of College Scholastic Ability Test (CSAT) was analyzed. The results of this study turned out to be as follows: There was correlation (r=.346) between the score of PFA test and that of sham examination in chemistry I of the CSAT. And a little correlation (r=.390) between PFA and students application ability which is one of the sub factors in sham examination of the CSAT. Especially, in the high achievers group there was high correlation (r=.446) between students fluency which is one of the sub factors in PFA, and application ability. This implies that the application ability of high achievers has something to do with their PFA for a variety of problems. As for the PFA between high achievers and low achievers, there was no significant difference (t=.830, p=.411).

Educational Implications for Science Education of STEAM-based Research and Education(STEAM R&E) Projects for Secondary School Students (STEAM 기반 학생 연구 활동 분석을 통한 과학 교육에 대한 시사점 고찰)

  • Kim, Nam-Hui;Shim, Kew-Cheol
    • Journal of The Korean Association For Science Education
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    • v.37 no.1
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    • pp.125-133
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    • 2017
  • The purpose of this study is to analyze the characteristics of STEAM-based research and education (STEAM R&E) projects for secondary school students. From 2012 to 2015, 400 STEAM based Research and Education (R&E) projects have been conducted, and they were selected for this study. The major findings are as follows: First, Science (S) and Mathematics (M) were identified at a high rate in STEAM-based Research and Education (R&E) projects, and Art (A) was identified with the lowest rate. Second, 'STEM' type was identified at the highest rate among STEAM-integrated types. And there were not any trends as the years go by, but STEAM-integrated types, where three or more STEAM elements were integrated, were identified at an increasing rate. It means that students use STEAM elements in various ways gradually. Accordingly, the results suggest: The information material that guide how to utilize STEAM factors diversely should be provided for project participants to improve their creativity and problem-solving abilities.

A Study on the Teaching the Concept of the Right Triangle through Classification Activity (분류 활동을 통한 직각삼각형 개념 지도에 관한 연구)

  • Roh, Eun Hwan;Kim, Jung Hoon;Kang, Mi Jeong;Shin, Han Young;Jang, Song Yi
    • East Asian mathematical journal
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    • v.34 no.4
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    • pp.371-402
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    • 2018
  • The researchers set up a research question to find out how to teach the concept of a right triangle through classification activities after listening to the conversations of fellow teachers about the recently revised textbooks. First, a questionnaire was created to confirm the objectivity of the research problem, data were collected through online and offline, and interviews were conducted with some of the respondents. As a result, it confirmed that there was a considerable difference in the perception of the research study about the direction of revising the curriculum called 'student participation centered' and 'the possibility of achieving the learning objective'. Then, we analyzed the critical interpretations used in the third grade math textbook Lesson 2. 'Plane Figure' part 4 and 5. Finally, by analyzing the results of the recognition analysis and textbook analysis, we proposed two learning methods which can link the triangle classification activity and the right triangle concept. Based on the results of the research, we obtained suggestions that a teaching should be made regarding that the classification process may be changed according to the student's prior knowledge and the process of classification activities may be different according to the viewpoint and classification criteria.

The Effects of STEAM-based Programming Education with Robot on Creativity and Character of Elementary School Students (로봇을 활용한 STEAM기반 프로그래밍교육이 초등학생의 창의성 및 인성에 미치는 효과)

  • Chai, Soophung;Chun, Seokju
    • Journal of The Korean Association of Information Education
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    • v.19 no.2
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    • pp.159-166
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    • 2015
  • STEAM is a multidisciplinary education program which intended to promote creative thinking by combining studies in the arts and STEM(Science, Technology, Engineer, Mathematics) fields. STEAM education can bring out creativities in students through educational activities of integrating and combining diverse studies. In this research, we integrated the educational elements of science, technology, engineering, mathematics, and arts using robots and then developed an educational program that raises the creative and character (focused on collaboration and communication) of students in a more fun and effective way. Using our developed educational program, we taught 6th grade students of an elementary school located in Seoul. As the result, most of students were found to be enhanced in their creativity and character after participating in the STEAM-based programming education course.

Predictors of Attitudes toward Own Aging among Middle-Aged and Elderly Adults -Panel Analysis Using Latent Growth Modeling- (중노년층의 본인의 노화에 대한 태도에 영향을 미치는 요인 -잠재성장모델을 이용한 패널분석)

  • Lee, Mi-Jin
    • Korean Journal of Social Welfare
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    • v.64 no.1
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    • pp.101-124
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    • 2012
  • This study examined the longitudinal changes of self-perceptions of own aging among middle-aged and elderly adults, using the latent growth modeling with the three waves of the "Aging and the Quality of Life of the Elderly in Korea", which sampled adults aged over 45 living in Seoul and Chuncheon. The dependent variable is attitudes toward own aging, the sub-scale of the Philadelphia Geriatric Center Morale Scale developed by Lawton (1975). The results showed that the research participants' attitudes of their own aging deteriorated over time. In addition, the lower initial status of the research participants' attitudes of their own aging was associated with being older, being non-married, living in rural areas, attaining the lower level of education, having the fewer social activities, reporting the worse subjective economic status, and reporting the worse subjective health status. The slope of the research participants' attitudes of their own aging differed by the residence areas, educational attainments, subjective economic status and subjective health status. In particular, the difference of the initial status by educational attainments grew over time. Social welfare policy and practice implications are discussed for middle-aged and elderly adults to improve attitudes toward their own aging.

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Hazard Assessment Methodology Based on Target Level of Safety for CNS/ATM System (항행 안전 시스템을 위한 안전 목표 수준 기반 위험 평가 방법론)

  • Lee, Hongseok;Jo, Sanghoon
    • Journal of Advanced Navigation Technology
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    • v.20 no.4
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    • pp.285-291
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    • 2016
  • Safety assessment is an essential activity for developing a system in the CNS/ATM domain. Up to now, there are many reference materials, but there is nothing that definitely specifies what to do and how to apply in the CNS/ATM. Another problem is that software assurance level has to be determined for a software under development. But there is nothing that defines a determination scheme of software assurance level. To solve these problems, this paper proposes a method to conduct a hazard assessment based on target level of safety defined in ICAO Doc 9689. To be applied generally in CNS/ATM domain, it mathematically defines procedures of hazard assessment. And it defines severity classification, probability, and safety objective of a system, which are necessary for hazard assessment, and it describes a method to apply event tree analysis process in order to conduct a hazard assessment.