• Title/Summary/Keyword: 수학활동

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The problem of mensuration of parallelogram raised by Wertheimer and alternative strategies (Wertheimer의 평행사변형 구적 문제와 대안적 지도 방안)

  • 김수미
    • Journal of Educational Research in Mathematics
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    • v.13 no.4
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    • pp.485-493
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    • 2003
  • The purpose of this study is to suggest the alternative strategies for teaching mensuration of parallelogram raised by Max Wertheimer, a gestalt psychologist who was particularly concerned with mathematics learning and teaching. For this, 77 student teachers were paper and pencil tested and we could get the 7 interesting and useful ideas from their datas in spite of the fact that not many student teachers correctly responsed. Analysing the datas, it turned out all the 7 ideas are related to equivalent transformation and can make children more easily to see the structure of area of Wertheimer's parallelogram than traditional approach.

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Design & development of e-learning game contents in elementary math class (초등 수학교과의 게임형 콘텐츠 설계 및 개발 사례)

  • Cho, Eun-Soon
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.35-38
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    • 2006
  • The purpose of this study is to design and develop internet-based game content in elementary mass class. The design of Internet-based learning game content should be different from general game contents in terms of achieving learning goal, challenging learning steps, and learning motivation. This study presents the design and development strategies in the second grade multiply mass class. This study concludes that internet-based game content should consider the importances of the process of game, accumulations of game results to remind learners of what to achieve during the internet class not to enjoy the game itself.

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A Mathematical Model for the Whole Ripening Process of Cheddar Cheese (체다치즈의 숙성 전과정에 대한 수학식)

  • 김중균
    • KSBB Journal
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    • v.9 no.1
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    • pp.72-84
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    • 1994
  • A model to explain the observed kinetics in a whole process of Cheddar-cheese ripening has been developed. It includes growth and lysis of cells in the cheese matrix, cell-wall bound protelnases and intracellular dipeptidases that are released into cheese upon cell lysis, and the production of dipeptides and amino acids from casein in cheese. Model simulations have been conducted to figure out the crucial factors in the process of the cheese ripening. The influential factors have been found to be the cell numbers and the dipeptidase activity at the beginning of the cheese ripening, and the cell-lysis rate of cheese starters. The simulation results have also suggested the use of a mixed culture as well as the experimental screening for a more suitable organism as a cheese starter hence, the model shows how to accelerate the cheese ripening.

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A Study on the Improvement of Division Skill of 5th and 6th Grade Children Needing Extra Class after School (초등학교 5$\cdot$6학년 특별 보충반 학생들의 나눗셈 연산능력 신장에 관한 연구)

  • Song Yeong Moo;Park Yoon Ja
    • The Mathematical Education
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    • v.44 no.2 s.109
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    • pp.265-280
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    • 2005
  • According to the characteristics of elementary school students in favor of playing games, and to their high energy levels and physical growth states, it is fair to say that students can learn mathematics through 'game playing activities.' These activities are considered to intrigue their interest in class and make them feel less stress from the burden of studying mathematics. Mr. Skemp, who had conducted research on 'game activity' with experimental studies relating to elementary mathematics, recommends that math teachers try to give as many activity-oriented classes as possible to students. The method of 'game activity' by Skemp's operation deals with the whole range of mathematical themes. It is believed by other math teachers that this is not a way to substitute free time or just to have fun in class, but an intentionally well-organized way of learning an entire mathematical course during elementary school. In this research, 5th and 6th grade students needing extra classes after school had been exposed to 'ame activity' by Skemp's operation. As a result, we can figure out its influence on their understanding of arithmetic ability, and on the cognitive definition territory in their minds.

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Design and Implementation of Mathematics Learning Evaluation System based on the Web (웹 기반 수학 학습 평가 시스템의 설계 및 구현)

  • Kim, Nam-Hee;Seo, Hae-Young;Park, Ki-Hong
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.161-168
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    • 2007
  • In this paper, we proposed the mathematics learning evaluation system between teachers and students using the web. The proposed web-based evaluation system lets learners make up their lesson in a self-oriented and effective way, by letting instructors diagnose learners level of understanding learned contents and letting learners take part in evaluation as well. The system also lets instructors easily make out items for evaluation by using hangul(word processor) and present them on the web. With the help of this web-based mathematics learning site and mathematics learning evaluation system, learners can perform self-oriented loaming and approach various kinds of problems. In addition, students can check with answers and have feedback on the spot. As a result, students can solve lack of understanding on the learned contents.

A Type Analysis of Students' Responses for Assessing Creativity in Activity Using Manipulative (교구를 활용한 활동에서 창의성 평가를 위한 학생들의 반응 유형 분석)

  • Lee, Kang-Sup;Shim, Sang-Kil
    • The Mathematical Education
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    • v.46 no.2 s.117
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    • pp.227-237
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    • 2007
  • This research analyzes students' response types in the creativity assessment by using pattern block, geoboard, and pantomino. 74 students from third grade to sixth grade participated in this research. 15 minutes were given to pattern block and geoboard questions. 74 students showed 393 answers in pattern block question and 590 answers in geoboard question. In pantomino, 20 minutes were given and 54 students showed 443 types of answers. The results are as follows: First, in the students' responses, tendency of using particular piece or figure, which presents conjoining in a piece selection and positioning, showed strongly. For example, usage of hexagon and trapezoid pieces were higer in pattern block and usage of L, P, and I pieces were higer in pentomino. Second, it is confirmed that creativity's subordinate factors, fluency, flexibility, and originality, are separate from each other. To illustrate, in pattern block, three students', who showed 11 types of responses in fluency, flexibility responses were each 5, 6, and 8 types. Specially, among those studenys, only one could achieve a point in originality. Third, students' response types categorized in this research could be used for a bae-data to mark grades on originality.

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The Effects of Multiplication Play Activities on Elementary School Students' Mathematical Thinking Ability and Mathematical Attitude (곱셈구구 놀이활동이 수학적 사고력과 수학적 태도에 미치는 영향)

  • Oh, Sujin;Sohn, Gyoyong
    • East Asian mathematical journal
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    • v.36 no.2
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    • pp.253-271
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    • 2020
  • The purpose of this study was to see the effects of a learning method of the multiplication play activities on improving the mathematical thinking ability and mathematical attitude of 2nd grade students in elementary school. We chose 19 students of the 2nd grade experimental group of D elementary school in the D city to conduct this research. The result of this study are as follows. First, Classes using multiplicative play activities have a positive effect on students' mathematical thinking ability. When analyzing transcripts and activities, students were able to think of strategies that could solve the problem according to the situation. Second, Classes using multiplicative play activities, in result of this they have positive effect mathematical attitude than using textbook in terms of attitude about mathematical subject and habits of study. In conclusion, the multiplication play activities are effective to improve mathematical thinking ability and attitude of second elementary school students. It can be a implication for the method of improving mathematical thinking ability and attitude.

An Analysis of Activities and Contents in Nuri Curriculum Teaching Guidebooks for Mathematical Education for Three to Five (3, 4, 5세 누리과정 교사용 지도서의 수학활동 분석)

  • Cho, Boo Wall
    • Korean Journal of Child Studies
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    • v.35 no.2
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    • pp.137-156
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    • 2014
  • The purpose of this study was to better understand the tendencies and general distributive features of mathematical educational activities which are presented in the Nuri Curriculum Teaching Guidebooks. This was done by analysis of 628 mathematical activities suggested in those guidebooks, the total number of which was thirty-two. The results of this study can be summarized as follows: First, the number of activities for mathematical education was 204 for the age of three, 223 for the age of four, and 201 for the age of five. Second, these mathematical educational activities are aimed mainly for developing positive attitudes toward mathematics rather than the delivery of mathematical knowledge and skills. Third, the number of activities for developing mathematical inquiry skills was greater than that of activities for developing of inquiry attitudes. Furthermore, the characteristic of understanding the basic concepts of space and figures can be found most frequently in five kinds of activities for mathematical inquiry. Last, the activities for mathematical education are more frequently found in free choice activities rather than group activities. The results of this study also suggest that checking the current status of mathematical education for young children and the Nuri Curriculum Teaching Guidebooks can be utilized for creating teachers' manuals.

A Study on the Fractal and Chaos Game (프랙털 도형과 카오스 게임 탐구)

  • Kim, Soohwan;Yoon, Joonseo;Jo, Minjoon
    • Communications of Mathematical Education
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    • v.33 no.2
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    • pp.67-84
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    • 2019
  • The purpose of this study is to investigate the effectiveness of intensive inquiry activity through intensive camp for 2 hours and 3 days in summer vacation and 100 hours of classes from March to December 2018 by selecting 2 middle school students using OKMINDMAP for creative education. It is the result. The teacher was the assistant, and the research problem was selected by two students themselves, and the variation of the fractal dimension was investigated and the Chaos game was shown to be possible in the modified Sierpinski triangle.

Splitting operation for composite units and construction of fractions as multipliers (합성 단위에 대한 스플리팅 조작과 분수 곱셈 연산자 개념의 이해)

  • Yoo, Jin Young;Shin, Jaehong
    • The Mathematical Education
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    • v.62 no.1
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    • pp.1-21
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    • 2023
  • The purpose of this study is to explore how the student, who interiorized three levels of units, constructed fractions as multipliers by analyzing her ways of conceiving improper fractions with three levels of units and coordinating two three-levels-of-units structures. Among the data collected from our teaching experiment with two 4th grade students meeting 13 times for three months, we focus on how Seyeon, one of the participating students, wrote numerical expressions in the form of "× fraction" for the given situations using her splitting operation for composite units. Given the importance of splitting operation for composite units for the construction of fractions as multipliers, implications for further research are discussed.