• Title/Summary/Keyword: 수학문제해결력

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A Study on the Improvement of Problem-solving in Elementary Mathematics Textbooks - Focusing on Polya's Problem Solving - (초등 수학 교과서에서 문제해결 지도의 개선점과 개선 방향 -Polya의 문제해결을 중심으로-)

  • Ahn, Byounggon
    • Journal of Elementary Mathematics Education in Korea
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    • v.22 no.4
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    • pp.405-425
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    • 2018
  • Increasing the problem solving power in school mathematics is the most important task of mathematics education. It is the ultimate goal of mathematics education to help students develop their thinking and creativity and help solve problems that arise in the real world. In this study, we investigated the contents of problem solving according to mathematics curriculum goals from the first curriculum to current curriculum in Korea. This study analyzed the problem-solving contents of the mathematics textbooks reflecting the achievement criteria of the revised curriculum in 2015. As a result, it was the first curriculum to use the terminology of problem solving in the mathematics goal of Korea's curriculum. Interest in problem solving was most actively pursued in the 6th and 7th curriculum and the 2006 revision curriculum. After that, it was neglected to be reflected in textbooks since the 2009 revision curriculum, We have identified the problems of this problem-solving instruction and suggested improvement direction.

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The Effect of Mathematics Classes Using AlgeoMath on Mathematical Problem-Solving Ability and Mathematical Attitude: Focusing on the 'Cuboid' Unit of the Fifth Grade in Elementary School (알지오매스 기반 수업이 수학적 문제해결력 및 태도에 미치는 효과: 초등학교 5학년 '직육면체' 단원을 중심으로)

  • Seung Dong Lee;Jong Hak Lee
    • Journal of Science Education
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    • v.48 no.1
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    • pp.47-62
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    • 2024
  • The purpose of this study is to investigate the effects of classes using AlgeoMath on fifth grade elementary students' mathematical problem-solving skills and mathematical attitudes. For this purpose, the 'cuboid' section of the 5th grade elementary textbook based on AlgeoMath was reorganized. A total of 8 experimental classes were conducted using this teaching and learning material. And the quantitative data collected before and after the experimental lesson were statistically analyzed. In addition, by presenting instances of experimental lessons using AlgeoMath, we investigated the effectiveness and reality of classes using engineering in terms of mathematical problem-solving ability and attitude. The results of this study are as follows. First, in the mathematical problem-solving ability test, there was a significant difference between the experimental group and the comparison group at the significance level. In other words, lessons using AlgeoMath were found to be effective in increasing mathematical problem-solving skills. Second, in the mathematical attitude test, there was no significant difference between the experimental group and the comparison group at the significance level. However, the average score of the experimental group was found to be higher than that of the comparison group for all sub-elements of mathematical attitude.

Polya의 문제해결 전략을 이용한 효과적인 문장제 지도방안 -고등학교 중심-

  • Bang, Seung-Jin;Lee, Sang-Won
    • Communications of Mathematical Education
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    • v.8
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    • pp.209-229
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    • 1999
  • 보통 문장제(거리 ${\cdot}$ 속도 문제, 시계 문제, 농도 문제, 개수 세기, 측도 영역)는 초등학교부터 반복하면서 대학수학능력 시험에서는 외적 문제해결력을 측정하는 문장으로 나타난다. 문장제를 해결하는데는 사고가 여러 단계로 이루어져야 한다. 따라서 일반적으로 문장제는 난해하므로 조직적이고 전문적인 학습지도가 이루어져야 한다. 하지만 입시위주의 교육 등 여러 여건상 잘 이루어지지 않고 있는 것이 현실이다. 수학을 잘하는 학생이라도 문장제를 해결하지 못하는 경우가 많다. 본 연구에서는 문장제의 해결의 저해 요인을 완화시킬 수 있는 지도 방안으로서 Polya의 문제해결 전략을 이용하며, 실험반과 비교반의 학습 효과를 비교 분석하여 이를 통하여 효율적인 문장제 지도방안을 연구한다.

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A Study on Learning Activities for Mathematics using Problem Posing Method through Brainwriting (Brainwriting 기법을 활용한 문제제기 수학학습 활동에 관한 연구)

  • Yoon, Duk-Koon;Ryu, Shi-Kyu
    • Communications of Mathematical Education
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    • v.24 no.1
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    • pp.67-106
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    • 2010
  • This paper tries to analyze how effective the problem posing method through Brainwriting can be on mathematical problem solving and creativity as a way to seek a new pedagogy to enhance student problem solving levels and creativity in mathematics. The findings of the study can be summarized as follows: First, the Brainwriting problem posing method improved students' abilities to alter problems, suggest new problems from multi-perspectives, and solve them. All procedures for such were obtained through discussions among group members. Second, the Brainwriting problem posing method resulted in positive effects on fluency and originality among components of creativity, but not on flexibility. That is, studying mathematics with this method helped students develop creativity levels not in terms of flexibility but of fluency and originality. Third, the interest rate in mathematics learning rose for those who studied mathematics by adopting the Brainwriting problem posing method. Finally, this study caused the Brainwriting problem posing method to be more deeply understood and appreciated from a new perspective.

Third grade students' fraction concept learning based on Lesh translation model (Lesh 표상 변환(translation) 모델을 적용한 3학년 학생들의 분수개념 학습)

  • Han, Hye-Sook
    • Communications of Mathematical Education
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    • v.23 no.1
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    • pp.129-144
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    • 2009
  • The purpose of the study was to investigate the effects of the use of RNP curriculum based on Lesh translation model on third grade students' understandings of fraction concepts and problem solving ability. Students' conceptual understandings of fractions and problem solving ability were improved by the use of the curriculum. Various manipulative experiences and translation processes between and among representations facilitated students' conceptual understandings of fractions and contributed to the development of problem solving strategies. Expecially, in problem situations including fraction ordering which was not covered during the study, mental images of fractions constructed by the experiences with manipulatives played a central role as a problem solving strategy.

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The Effects of STEAM-based Mathematics Class in the Mathematical Problem-solving Ability and Self-efficacy (STEAM 기반 수학 수업이 문제해결력과 자기효능감에 미치는 영향)

  • Lee, GaEun;Choi, JaeHo
    • Journal of Elementary Mathematics Education in Korea
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    • v.21 no.4
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    • pp.663-686
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    • 2017
  • The purpose of this study was to identify the effects of convergent approach of mathematics education on students' problem-solving ability and self-efficacy by designing and applying mathematics curriculum based on STEAM. The results are as follows. First, the test results between the two groups did not show any statistically significant difference in terms of problem solving ability, but the experimental group showed a higher average score than the comparative group. Compared with the standard deviation of the experimental group, It can be seen that the level of difference between students is great. This suggests that STEAM-based mathematics lessons have a positive effect on the problem solving ability of low-level students. Second, the results of the self-efficacy t-test of STEAM-based mathematics class showed statistically significant results at a 5% significance level. In the sub-domain, the preference for the difficulty of the mathematics task, except math self-confidence and the math self-regulation efficacy, were statistically significant at a 5% significance level. This study shows that STEAM-based mathematics classes have a positive effect on the students' positive aspects. Through the STEAM program, students learn that mathematics is connected with other fields, and it provides an opportunity to explore on their own, and they more became interested, motivated, and achievement. Also, through the results of the STEAM-based mathematics class, it can be seen that the expressive power and self-confidence are increased by using the non-formal representation outside of the existing formal representation center. The result of this study can be summarized as follows: A STEAM-based mathematics class has a positive effect on problem solving ability and self-efficacy. Therefore, it is interpreted that the application of the STEAM program focusing on mathematics accounts for education effectives.

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A Concretization and Application of Deductive Problem Making Method (연역적 문제만들기 방법의 구체화와 활용)

  • Han, Inki;Huh, Eunsook;Seo, Eunhee
    • Communications of Mathematical Education
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    • v.37 no.4
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    • pp.653-674
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    • 2023
  • The development of mathematical problem solving ability and the making(transforming) mathematical problems are consistently emphasized in the mathematics curriculum. However, research on the problem making methods or the analysis of the characteristics of problem making methods itself is not yet active in mathematics education in Korea. In this study, we concretize the method of deductive problem making(DPM) in a different direction from the what-if-not method proposed by Brown & Walter, and present the characteristics and phases of this method. Since in DPM the components of the problem solving process of the initial problem are changed and problems are made by going backwards from the phases of problem solving procedure, so the problem solving process precedes the formulating problem. The DPM is related to the verifying and expanding the results of problem solving in the reflection phase of problem solving. And when a teacher wants to transform or expand an initial problem for practice problems or tests, etc., DPM can be used.