• Title/Summary/Keyword: 수학교육적 가치

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Development and Application of Integrative STEM (Science, Technology, Engineering and Mathematics) Education Model Based on Scientific Inquiry (과학 탐구 기반의 통합적 STEM 교육 모형 개발 및 적용)

  • Lee, Hyonyong;Kwon, Hyuksoo;Park, Kyungsuk;Oh, Hee-Jin
    • Journal of The Korean Association For Science Education
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    • v.34 no.2
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    • pp.63-78
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    • 2014
  • Integrative STEM education is an engineering design-based learning approach that purposefully integrates the content and process of STEM disciplines and can extend its concept to integration with other school subjects. This study was part of fundamental research to develop an integrative STEM education program based on the science inquiry process. The specific objectives of this study were to review relevant literature related to STEM education, analyze the key elements and value of STEM education, develop an integrative STEM education model based on the science inquiry process, and suggest an exemplary program. This study conducted a systematic literature review to confirm key elements for integrative STEM education and finally constructed the integrative STEM education model through analyzing key inquiry processes extracted from prior studies. This model turned out to be valid because the average CVR value obtained from expert group was 0.78. The integrative STEM education model based on the science inquiry process consisted of two perspectives of the content and inquiry process. The content can contain science, technology, engineering, and liberal arts/artistic topics that students can learn in a real world context/problem. Also, the inquiry process is a problem-solving process that contains design and construction and is based on the science inquiry. It could integrate the technological/engineering problem solving process and/or mathematical problem solving process. Students can improve their interest in STEM subjects by analyzing real world problems, designing possible solutions, and implementing the best design as well as acquire knowledge, inquiry methods, and skills systematically. In addition, the developed programs could be utilized in schools to enhance students' understanding of STEM disciplines and interest in mathematics and science. The programs could be used as a basis for fostering convergence literacy and cultivating integrated and design-based problem-solving ability.

THE PROCESS OF NEGOTIATION OF PROOFS ACCEPTABLE TO MATHEMATICS CLASSROOM (수학교실에서 수용 가능한 증명의 상호 교섭 과정)

  • Kim, Dong-Won
    • Journal of Educational Research in Mathematics
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    • v.18 no.4
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    • pp.455-467
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    • 2008
  • We need to reflect the establishment of meaning and level of 'proof and argumentation in middle school mathematics'. It should be considered as human activity through communication in community. Thus, we should design instruction from this standpoint. From this point of view, we had been operated 'Geometry Inquiry Class' aimed at middle school students in eighth grade for two years to improve current geometry class in middle school. In this study, we will observe how individual students' original proof schemes are developed and accepted to the class through the process of mutual negotiation between the teacher and students. The episode with four phases begins with the initial proof schemes students have offered. Through the negotiation of class participants, it gives birth to the proof scheme unique to the current geometry classroom. Why do we pay attention to the process? It is because we think that the value of this type of instruction lies in the process of communication and mutual understanding and mutual reference, not in the completeness of the final product. This is the very appropriate proof in the middle school mathematics classroom.

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The Study on the Investigation of the Evaluation Standards for Mathematics Teaching Focused on Teacher's Knowledge (수학 수업에서 요구되는 교사 지식에 대한 평가 기준 재탐색)

  • Hwang, Hye-Jeang
    • Communications of Mathematical Education
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    • v.26 no.1
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    • pp.109-135
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    • 2012
  • On the standards or elements of teaching evaluation, the Korea Institute of Curriculum and Evaluation(KICE) has carried out the following research such as : 1) development of the standards on teaching evaluation between 2004 and 2006, and 2) investigation on the elements of Teacher Knowledge. The purposes of development of evaluation standards for mathematics teaching through those studies were to improve not only mathematics teachers' professionalism but also their own teaching methods or strategies. In this study, the standards were revised and modified by analyzing the results of those studies focused on the knowledge of subject matter knowledge, knowledge of learners' understanding, teaching and learning methods and assessments, and teaching contexts. For this purpose, the part of subject matter knowledge was consisted of four evaluation domains such as the knowledge of curriculum reconstruction, knowledge of mathematical contents, methodological knowledge, mathematical value. The part of Learners' unders tanding included the evaluation domains such as students' intellectual and achievement level, students' misconception in math, students' motivation on learning, students' attitude on mathematics learning, and students' learning strategies. The part of teaching methods and evaluation was consisted of seventh evaluation domains such as instruction involving instructional goal and content, instruction involving problem-solving activity, instruction involving learners' achievement level and attitude, instruction on communication skills, planning of assessment method and procedure, development on assessment tool, application on assessment result in class were new established. Also, the part of teaching context was consisted of four evaluation domains such as application of instructional tools and materials, commercial manipulatives, environment of classroom including distribution and control of class group, atmosphere of classroom, management of teaching contexts including management of student. According to those evaluation domains of each teacher knowledge, elements on teaching evaluation focused on the teacher's knowledge were established using the instructional evaluation framework, which is developed in this study, including the four areas of obtaining, planning, acting, and reflecting.

Development Convergence Education Program for Elementary and Middle School Using Design (디자인을 활용한 초‧중등 융합교육 프로그램 개발)

  • Lee, Jong-Hak;Yoon, Ma-Byong;Ryu, Sung-Rim;Kim, Hak-Sung
    • Journal of the Korea Convergence Society
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    • v.8 no.10
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    • pp.173-183
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    • 2017
  • The purpose of this study is to develop students' creativity and artistic sensitivity by developing a convergence education program that links various subjects, including mathematics, science, and art based on design. Design is done in almost every human activity that pursues beauty and implements cultural value through patterns and images. We have developed three programs for elementary school students and two programs for middle school students, taking into consideration the achievement standards and curriculum content appropriate for the 2015 revised curriculum. It was assessed by a panel of five educational experts during the development and demonstration courses to evaluate the feasibility of the development program. The development program can enhance the design literacy and design sense of elementary and junior high school students and can be used convergent educational contents that can be applied in the free-semester system activities of junior high school. Through this program, adolescents who will lead the future design society will be able to acquire the sense of design, literacy, and design ability as design consumers and producers.

Reasoning through scheme (도형에 의한 추론 (Schematic Reasoning) : 통시적 사례 연구)

  • Cheong, Kye-Seop
    • Journal for History of Mathematics
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    • v.19 no.4
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    • pp.63-80
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    • 2006
  • Along with natural and algebraic languages, schema is a fundamental component of mathematical language. The principal purpose of this present study is to focus on this point in detail. Schema was already in use during Pythagoras' lifetime for making geometrical inferences. It was no different in the case of Oriental mathematics, where traces have been found from time to time in ancient Chinese documents. In schma an idea is transformed into something conceptual through the use of perceptive images. It's heuristic value lies in that it facilitates problem solution by appealing directly to intuition. Furthermore, introducing schema is very effective from an educational point of view. However we should keep in mind that proof is not replaceable by it. In this study, various schemata will be presented from a diachronic point of view, We will show with emaples from the theory of categories, Feynman's diagram, and argand's plane, that schema is an indispensable tool for constructing new knowledge.

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An Analysis of Korean Middle School Student Science Achievement in Trends in International Mathematics and Science Study (TIMSS 2003) (수학.과학 성취도 추이변화 국제 비교 연구(TIMSS 2003)에서 우리나라 중학생들의 과학 성취도 분석)

  • Jeong, Eun-Young;Park, Chung;Kim, Kyung-Hee
    • Journal of The Korean Association For Science Education
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    • v.26 no.1
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    • pp.99-113
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    • 2006
  • In this study, Korean middle school student science achievement results in the "Trends in International Mathematics and Science Study" (TIMSS 2003) were analyzed according to international benchmarks, content area, gender and student attitudes toward science. Overall Korea ranked the third internationally and had a mean score of 558. Korean students achieved top ranking in physics, but fell to the ninth place in chemistry. Unliked their counter parts in similar countries such as Singapore and Chinese Taipei, Korean students did not reach the highest benchmark. Compared to previous assessment, Korean girls showed improved performance; however, significant gender differences still exist in Korea; apparent from the better performance of boys than girls in the study. It is also noteworthy that Korean students were found to have the lowest self-confidence in learning science, a lower valuing science, and less enjoying learning science even though they produced high achievement scores.

Development and Application of the Scientific Inquiry-based STEAM Education Program about Earthquakes (지진에 대한 과학 탐구 기반의 STEAM 교육 프로그램 개발과 적용)

  • Lee, Hyundong;Bae, Taeyoun;Lee, Hyonyong
    • Journal of the Korean earth science society
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    • v.37 no.7
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    • pp.476-488
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    • 2016
  • The purposes of this study were to develop a scientific inquiry-based STEAM education program and to investigate its effect on changing middle school students' self-efficacy in science, job awareness, and attitudes toward STEM. A scientific inquiry-based STEAM program was developed with the theme of 'earthquakes', using the ADBA model, which was taking up the total of six class periods. The final program, which had been revised and completed after being pre-tested with middle school students, was implemented to 105 third-graders of middle school in a metropolitan city. One sample pre-post paired t-test before and after applying the program to the same group was conducted, and its effectiveness was analyzed in terms of self-efficacy in science, job awareness, attitudes toward science, technology, engineering and mathematics. Results showed that the STEAM program on the theme of 'earthquakes' demonstrated its effect on improving the students' of self-efficacy in science subject and their awareness of science-related jobs. Furthermore, this program indicated a statistical significance in improving middle school students' attitudes, awareness, and abilities, values, and continuing interest towards science, technology, engineering, and mathematics. Therefore, we suggest that this scientific inquiry based STEAM program be used to help students to improve their scientific investigation skills as well as their creative and integrated thinking abilities in schools.

Exploratory Study on Elementary Teachers' Stages and its Change of Concerns about STEAM (Science, Technology, Engineering, Arts, and Mathematics) Education (융합인재교육(STEAM)에 대한 초등 교사의 관심도 변화에 관한 탐색 연구)

  • Park, Kyungsuk;Kim, Yongki;Jeon, Jaedon;Lee, Hyonyong
    • Journal of Science Education
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    • v.39 no.1
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    • pp.99-112
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    • 2015
  • This study aimed at investigating elementary teachers' stages of concerns and its changes about STEAM education. The participants of this study were 90 elementary school teachers implementing STEAM education in their schools. The Stages of Concern Questionnaire (SoCQ) was administered after the permission was granted by Hall. Data were collected three times from April, June, and December in the year of implementing the exemplary STEAM school. The results indicated that elementary school teachers' concerns toward STEAM education, the differences of the percentile scores of each stages of concerns, showed slightly low. The SoC of teachers in April showed that Awareness(Stage 0) was relatively very high and Consequences(Stage 4) was very low. However, in December, both Awareness(Stage 0) and Management(Stage 3) were very low. In particular, the percentile scores of Consequence(Stage 4) showed the big difference from 54.7 to 74.3. In addition, teachers who took science track in their high schools showed the relatively low score in the stage of Management(Stage 3). Teachers having the degree of Master of Arts presented the relatively low percentile score in the stage of Management(Stage 3). Teachers who majored in STEM related areas at the university presented the relatively low score in the stage of Management(Stage 3). The findings of this exploratory study may provide the useful insights into the integrative approaches of STEAM education.

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과학영재아동의 적응, 자기지각, 사회적지지 및 스트레스에 관한 연구

  • 이국행;이영환;김현지
    • Proceedings of the Korean Society for the Gifted Conference
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    • 2003.05a
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    • pp.161-166
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    • 2003
  • 우리나라 영재교육에 대한 연구들은 대부분 영재아의 개념정의와 판별도구 개발, 영재발굴, 선발 및 그들의 교육에 편중되어 있는 반면 영재아들의 적응, 자기지각, 또래관계등 사회정서발달에 관련된 연구는 거의 이루어지지 못하고 있다 이에 본 연구는 과학영재아동의 개인 및 일상생활에서의 적응수준 및 성별에 따른 적응, 자기지각 및 사회적지지의 차이를 파악하며, 그들의 스트레스에 영향을 미치는 자기지각 및 사회적 지지 수준을 살펴보고 영재아의 사회적 성취나 적응에 도움을 줄 수 있는 방안을 모색하고자 한다. 본 연구의 연구문제는 다음과 같다. 첫째, 과학영재아동과 일반아동의 적응(개인적응, 사회적응, 부적응), 자기지각 및 사회적 지지는 차이가 있는가\ulcorner, 둘째, 과학영재아동의 적응, 자기지각 및 사회적 지지는 성별에 따라 차이가 있는가\ulcorner, 셋째, 과학영재아동의 스트레스에 영향을 미치는 자기지각, 사회적 지지 수준은 어떠한가\ulcorner 본 연구의 대상은 전라북도에 위치한 중학교 1학년 100명의 아동이며, 이들은 교사추천 및 전북대학교 과학영재연구소의 과학과 수학시험을 통해 선발된 과학 영재아동이다. 설문결과 불성실한 응답자를 제외한 총 39명(남아 59명, 여아 30명)이 최종 연구대상이 되었다. 본 연구의 측정도구로 아동의 적응능력검사도구는 한국교육평가센터(KETC)에서 1998년 개발하여 표준화과정을 마친 종합적응능력검사를 사용하였으며, 개인적응영역(자아개념 12문항, 성취동기 10문항, 자기기획 15문항), 사회적응영역(사교성 15문항, 애착 9문항, 사회적 긍정성 10문항), 부적응영역(스트레스 20문항, 욕구좌절 10문항, 편견 12문항) 총 113문항으로 구성되어 있다. 아동의 자기지각검사도구는 Harter(1985)의 Self-Perception Profile이며, 학업역량, 사회적역량, 운동역량, 신체외모역량, 행동품행역량, 자기가치감 각각 6문항씩 총36문항으로 구성되어 있다. 아동의 사회적 지지검사도구는 한미현(1996)이 제작한 척도를 사용하였으며 부모지지, 교사지지, 학교친구지지, 친한 친구지지 각각 6문항씩 총 24문항으로 구성되어 있다.

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Game Based Online Contents Development in Middle School Mathematics (중학교 수학교과의 온라인 게임형 콘텐츠 개발)

  • Cho, Eun-Soon;Kim, In-Sook
    • The Journal of the Korea Contents Association
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    • v.7 no.9
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    • pp.248-256
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    • 2007
  • The purpose of this study is to design, develope, and deploy of online game content in middle school mathematics. This study analyzed related literature review, case studies, and educational game web sites for seeking better applicable design strategies. After serious discussion with experts based the design ideas, this study established its own educational game design model and it was applied to develop algebraic function lesson for middle school students. The developed content also was deployed in real classroom setting to see how students received the game contents and how. well they processed the design procedures and activities. We found that educational online game content, especially when applied to mathematics subject, can be effective in students interests and their motivations. We also observed that there were a few managerial errors such as need for detailed guidance for game, cumulative game results for later feedback, and so on. This study concluded that educational game contents should be able to widely spread out to get students' learning interests and strong motivation as well. We suggest that related research should be done toward to other subject than mathmatics and various students age groups.