• Title/Summary/Keyword: 수학교육의 방향

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A Case Study of 'Lesson Study' in an U.S. School: As an Alternative Model for Teacher-led School Reform (미국의 레슨 스터디 실행 사례 연구: 교사주도의 학교 교육개혁의 대안적 모델)

  • Yu, Sol-a
    • Korean Journal of Comparative Education
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    • v.20 no.2
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    • pp.95-128
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    • 2010
  • This article presents a one and half-year process of Lesson Study conducted at a K-8 school in an urban district in the eastern U.S. Lesson Study, a Japanese form of professional development that centers on collaborative study of live classroom lessons, has spread rapidly in the U.S. since 1999 and has been argued as a promising alternative model for teacher-led school reform through professional development. The Lesson Study group described here was composed of five teachers, one administrator, and one instructional improvement coordinator belonging to the participant school and two instructional super-intendants from the school district. Data was collected from October 2007 to February 2009 and a qualitative case study method was employed for this study. Drawing a case of Lesson Study, this article intended to show how Lesson Study group members participated in planning, teaching, observing, discussing, and improving lessons collaboratively for student learning by enhancing teacher professional competence so that find directions for future implementation in Korea. This article investigates (1) process of Lesson Study, (2) issues Lesson Study group members mainly dealt with, and (3) changes have taken place in Lesson Study as it is conducted over time. (4) Finally, this article concludes with challenges to adopting Lesson Study successfully in Korea.

Design and Implementation of Diagnostic Module for Web based Tutoring System using Item Response Theory (문항 반응 이론을 이용한 웹기반 교수 시스템의 진단 모듈의 설계 및 구현)

  • Lee, Chul-Hwan;Han, Sung-Gwan
    • Journal of The Korean Association of Information Education
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    • v.5 no.2
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    • pp.268-278
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    • 2001
  • This study is design and implementation of diagnosis module using item response theory to assess level of student's knowledge in web-based instruction systems. Item response theory uses responses to items on a test or survey questionnaire to simultaneously locate both the items on the latent trait defined by the set of items while simultaneously scaling each item on the very same dimension. Existing method of measurement in web-based instruction system provided dichromatic learning after to be assess just with the total scores of exam. This measurement has an error that do not consider the level of student's knowledge. Moreover, this method can't perform an exact diagnosis of student knowledge and make student modeling to construct intelligent tutoring system. In this study, we present that design and implement a diagnosis module using item response theory to assess level of student's knowledge in web-based instruction systems

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A Case Study On Digital Education Design In Foreign Countries By Analysis Education Condition (선진학교 교육현황 분석을 통한 디지털 교육매체 디자인 국외 사례 연구)

  • Kim, Jung-Hee
    • Cartoon and Animation Studies
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    • s.30
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    • pp.201-219
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    • 2013
  • Development of digital media in education field at America, UK, Japan etc bring big progress on digital device if education. Japan bring huge progress on digital education by nationally. UK use huge a national budget at digital education development and Sweden which is advanced country of education and a welfare state. Especially UK and Sweden's digital education markets are full now aspect more high quality design. Korea which is advanced country of IT adopted digital text book 2007 with mathematics, through science and English digital text book through the state. Korea's digital text book is in a transition period. that needs case study of advanced country of education for setting design guide and educational effect to digital education media and device plan. All researches are based on LG europe design center at London. Analysis by using KJ method, survey of questionnaire, heuristic method at 4 schools in UK and Sweden. Through analytical researches want to more reality simulation at digital education, and high quality contents with digital socialization. co-work with analog, can get any where, anytime user want without any difficulty. Also interactive GUI design of digital education device to easy to access for user. When plan Digital text book content and design needs methodical design guide for target who students and environment an in-depth study of the appraisal and method. The results of the research are introduce the design plan as a basic research and giving useful design plan to make digital educational media in Korea industrial aspect.

Analysis of Research Trends on STEAM Education in Korea -Focus on From 2011 To 2016- (국내 융합인재교육(STEAM)의 연구 동향 분석 -2011~2016을 중심으로-)

  • Choi, Eun-Young;Moon, Byoung-Chan;Han, Kwang-Lae
    • Journal of the Korean Society of Earth Science Education
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    • v.10 no.2
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    • pp.185-198
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    • 2017
  • In this study, the researches published in Korea during the six years since 2011, when the STEAM started in earnest, were classified by year, content, type, subject, and center area. in 2011, when STEAM was launched, it was hard to find relevant articles, but it has been increasing rapidly since 2013. The number of articles published by the contents was development application 650(48.9%), effect analysis 394(29.6%), theory contents 179(13.5%), and actual condition recognition 107(8.0%). The number of articles published by research type were quantitative research 347(34.7%), qualitative research 274 (27.4%), mixed research 379(37.9%). The number of articles published by research subjects was 435(40.2%) for elementary school, 209(19.4%) for middle school, 151(14.0%) for high school, 150(13.9%) for literature, 88(8.1%) for teacher, 19(1.8%) for child, 11(1.0%) for preliminary teacher, 9(0.8%) for university and 9(0.8%) for Public. The percentage of research centered on science is the highest of 383(33.2%), while the research on art, technology, and mathematics is also 266(23.0%), 161(13.9%), 152(13.2%). In elementary science, the articles related to STEAM education showed a tendency to decrease in 2014, unlike overall trends, and it mainly conducted research on development and application, effect analysis, and preferred mixed research.

An Information Gifted Characteristic Based on Alan Turing's Biography (앨런 튜링의 전기로 본 정보 영재성)

  • Park, Jieun;Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.20 no.4
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    • pp.375-386
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    • 2016
  • Research of information gifted analysis through the adult gifted electrical of information field is not nearly done. Therefore, there is a need for a study to analyze the information gifted property through the life of adult talent. In the present study, the 'Alan Turing' who left the achievements in the field of information was chosen to study. And analyzed the biographies of Alan Turing in the content analysis method was used to derive the factor of information gifted property. As a result, it was found that it contain twelve factors to information gifted of the two regions of Alan Turing. The information special education for extending the gifted of information that is exposed in various forms, there is a need to provide a curriculum that can extend the capabilities of mathematics and science education methods, long-term and multilateral it is necessary to determine the tools and good sense of the information talent teacher that can be to determine the information gifted. Based on this understanding, in future studies, to determine the elementary school information gifted, various information gifted either present were present as may be a substantial aid targeting a map information gifted of the factor analysis, there is a need to be sustained process of information gifted expression of adult information gifted in the direction of a more systematic analysis.

An Analysis of Problem Posing in the 5th and 6th Grade Mathematics Textbooks and Errors in Problem Posing of 6th Graders (5, 6학년 수학교재의 문제만들기 내용 및 6학년 학생들의 문제만들기에서의 오류 분석)

  • Kim, Gyeong Tak;Ryu, Sung Rim
    • Journal of Elementary Mathematics Education in Korea
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    • v.17 no.2
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    • pp.321-350
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    • 2013
  • The purpose of this study to analysis of problem posing in 5th and 6th grade mathematics textbooks and to comprehend errors in the problem posing activity of 6th graders in elementary school. For solving the research problems, problem posing contents were extracted from mathematics textbooks and practice books for the 5th and 6th grade of elementary school in the 2007 revised national curriculum, and they were analyzed, according to each grade, domain and type. Based on the analysis results, 10 problem posing questions which were extracted and developed, were modified and supplemented through a pre-examination, and a questionnaire that problem posing questions are evenly distributed, according to each grade, domain and type, was produced. This examination was conducted with 129 6th graders, and types of error in problem posing were analyzed using collected data. The implications from the research results are as follows. First, it was found that there was a big numerical difference of problem posing questions in the 5th and 6th grade, and problem posing questions weren't properly suggested in even some domains and types, because the serious concentration in each grade, type and domain. Therefore, textbooks to be developed in the future would need to suggest more various and systematic of problem posing teaching learning activity for each domain and type. Second, the 'error resulting from the lack of information' occurred the most in the problems that 6th graders posed, followed by the 'error in the understanding of problems', 'technical errors', 'logical errors' and 'others'. This implies that a majority of students missed conditions necessary for problem solving, because they have been used to finding answers to given questions only. For such reason, there should be an environment in which students can pose problems by themselves, breaking from the way of learning to only solve given problems.

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Research on the Teaching Building-blocks in Elementary Geometry Class using 3D Visualization SW (3D Visualization SW를 활용한 초등학교 쌓기나무 도형교육에 관한 연구)

  • Bae, Hun Joong;Kim, Jong-seong
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.71-80
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    • 2017
  • The standards for achievement levels for building blocks in elementary geometry class is to enhance spatial cognitive ability through practices describing shape patterns of building blocks observed from different directions. However, most of building block in the textbook is described from only one perspective. Even worse, some examples in the textbook are almost impossible to observe in the real world. Contrary to this, simulated views by Wings3D has shown that each box may look quite differently from different angles let alone the size of each box. Using Wings3D, it is also very easy to build different types of building blocks with various levels of difficulty in the virtual space. Based on these results, in this study, 3D visualization SW is suggested as a potential pedagogical tool for the elementary geometry class to help kids perceive objects in space more precisely. We have shown that 3D visualization SW such as Wings3D could be a powerful, compact 3D SW for most of subjects which are covered in elementary geometry education. Wings3D has another advantage of economic open source SW fully compatible with school PCs.

Effects of Out-of-school STEAM Programs Based on Social-Emotional Learning (사회정서학습 기반의 학교 밖 STEAM 프로그램의 효과)

  • Lee, Hyunjoo;Lee, Soo-Yong;Jung, Jaeeun;Lee, Saebyoul;Choi, Eunhye;Kwak, E-Rang;Kim, Younghwa;Chang, Hyewon
    • Journal of Korean Elementary Science Education
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    • v.41 no.4
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    • pp.740-753
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    • 2022
  • This study was conducted to develop and apply an out-of-school STEAM program model based on Social-Emotional Learning (SEL) for underprivileged students in the lower grades. To this end, a STEAM program based on SEL was developed, with the following characteristics. First, by integrating traditional STEAM learning elements and SEL elements, a structured program was designed with consistent stages, including mindfulness meditation→present an authentic situation→creative design→emotional experiences→reflection. Second, the program was structured so that elementary school students could develop mathematical thinking and scientific inquiry skills in problem-solving situations in daily life. Third, the detailed themes for each STEAM program involved storytelling-based problem situations, as well as activities centered on play and sympathy to reflect the educational needs of underprivileged students. From these characteristics, a total of five programs were developed and applied to 16 teachers and 354 lower-grade elementary school students in 16 community children centers nationwide. The results were as follows. First, while students' satisfaction with the STEAM program was 4.16, there were no significant differences in STEAM satisfaction according to gender. Second, while all students' interest and self-efficacy, which was one of sub factors of STEAM attitude, were significantly improved, no significant difference was seen in STEAM attitudes according to gender. Third, although students' SEL competencies were not significantly improved, relationship skills, which were among the sub factors of SEL competencies, were significantly improved, and there were no significant differences in SEL competencies according to gender. From these results, a discussion on the effect of the out-of-school STEAM program for underprivileged students and directions for follow-up studies was suggested.

A Study on the Framework of Comparing New Cybersecurity Workforce Development Policy Based on the ATE Programs of U.S. (미국 ATE 정책 기반의 신규 사이버보안 인력양성 정책 비교 프레임워크 연구)

  • Hong, Soonjwa
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.28 no.1
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    • pp.249-267
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    • 2018
  • The US cybersecurity workforce policy is being pursued comprehensively and systematically, based on the NICE established initiated in 2010. Security Technologies, one of the eight areas of Advanced Technology Education(ATE) of the National Science Foundation(NSF) included in the STEM. This policy has been comprehensively promoted in conjunction with NICE, and this security technology field is operated with five detailed programs. In this paper, we examine in detail five cybersecurity workforce development programs supported by ATE, and compare them with the current status cultivation of cybersecurity workforce in Korea. After finding out the problems and improvements by comparison with the current situation of cybersecurity workforce development in Korea, we propose several implementations of nation-wide strategies for cultivating new cybersecurity workforce in Korea.

Latent Profile Analysis on Vocational Competency of Students in Vocational High Schools and Vocational Program of General High School (직업계 고교생의 직업기초능력 잠재프로파일분석)

  • Lim, Jung-yeon;Lee, Young-min
    • Journal of vocational education research
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    • v.37 no.4
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    • pp.23-44
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    • 2018
  • The purpose of the study was to examine the vocational competency of students enrolled in vocational high schools including specialized vocational high school and meister vocational high school, and vocation program of general high school. We analyzed their vocational competency, based upon the vocational competency data of KCCI (Korea Chamber of Commerce & Industry). The results were as follow. First, latent profiles of subjects were categorized into four folds: general cognition-low adaption, cognition adaption general, pursuit of job adaption, low cognition-job mal-adaption. Each percentage of four groups was 39%, 30%, 11%, and 20%. Second, mainly, specialized vocational high school pattern is matched with vocational high schools' pattern. However, the cognitive competency of students in meister vocational high school was higher than that of student in vocation program of general high school. Third, latent profile group was clarified in terms of non-cognition aspect. Fourth, The higher the job adaption is, the higher the career decision level. We suggested some policy implications for improve the vocational competency.