• Title/Summary/Keyword: 수용자특성

Search Result 532, Processing Time 0.027 seconds

About the Post-Cinematic Characteristics and Desire Shown in a Film (영화 <파란만장>에 나타난 욕망과 포스트시네마적인 특성에 대하여)

  • Son, Seong-Woo
    • Journal of Korea Entertainment Industry Association
    • /
    • v.13 no.3
    • /
    • pp.121-129
    • /
    • 2019
  • This study aims to focus on the text analysis, production methods of text, and reproduction of production methods, based on a film (2010) taken by mobile devices. As a digital film in which the objects and images have no characteristics of index, this work has the post-cinematic attributes in the aspect of consumers' recipience. This thesis paid attention to the interactions between essential change and production/consumption throughout the whole film culture in the receptive aspect. Just as the main character is a mediator-shaman in the film, this film works as a mediating position of cinematic possibility. In this film, there are different kinds of mediation such as mediation of shaman inside the text, mediation of film in the relationship between text and consumers, and consumers' instrumental desire for others'tool outside the text. Outside the text, this relevant film stimulates the imitation desire of consumer subjects as others. In other words, this is connected to the desire of consumers who aim to create a digital film through mobile devices as an author. This is connected to Simondon's thinking in which such technical objects not only generate new relationships, but also become a revolutionary seed that newly collectivizes human society.

A Study on War Documentary Photography : Focusing on the D-DAY Photo of 'Robert Capa' (전쟁 다큐멘터리 사진에 관한 연구 : '로버트 카파'의 D-DAY 사진을 중심으로)

  • Im, Sang-Wuk;Yang, Jonghoon;Lee, Sangeun
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.7
    • /
    • pp.368-378
    • /
    • 2020
  • This paper analyzed how the characteristics of 'punctum' and 'studium' in war documentary photography work on the audience through 'D-DAY' photographs taken by Robert Kappa and a U.S. army photographer. As a method of research, we conducted interviews with the audience to examine the process of expressing the punctum and studium experiences. Studies have shown that audiences feel a greater punctum experience in war documentary photographs of 'Robert Capa' than those of U.S. army photographers. Even if the same situation was taken in the same place, the audience could confirm that the photo could be a means of distortion because it did not show reality in various ways depending on the photographer who took it. This study is meaningful in that it revealed the distortion of war documentary photography and the audience's punctum experience by examining the audience's experience of war documentary photography through qualitative research.

A phenomenon Study on Acceptance Universe of K-pop Audience : Focused on Group Aespa's Universe Case (K-pop 수용자의 세계관 수용 현상 연구 : 그룹 에스파의 세계관 사례를 중심으로)

  • Kim, Nakyung
    • Trans-
    • /
    • v.12
    • /
    • pp.173-222
    • /
    • 2022
  • This thesis examines the 'universe' acceptance phenomenon, currently used as a content strategy in the K-pop field, from the perspective of K-pop audiences, and then attempts to identify their experience of acceptance and the meaning of the universe. For this, tweets related to the universe acceptance experience of Aespa, the group utilizing the universe as a content strategy the most actively, were collected, and this data was analyzed according to a phenomenological approach, an approach to explore the structure of personal experience and the essence of a phenomenon. As a result of analyzing using Moustakas' method, the semantic structure of the universe acceptance phenomenon of K-pop audiences was derived based on 21 thematic units. It was found that current K-pop audiences are experiencing active cultural consumption rather than unilateral or passive through acceptance of the universe. This means that K-pop audiences have the characteristics of active audiences that produce meaning, interact with other fans, and exert influence on outside of community. At the same time, these characteristics affect acceptance of the universe. Simultaneously, through active acceptance experience, it is found that K-pop audiences give a new meaning in the K-pop universe, as "marketing assets", "fandom community assets", and "K-pop industry expansion assets." Among them, the recognition of 'marketing assets' was reaffirmed as a basis for supporting related previous studies. In addition, it derived the new values of the universe in the K-pop field by discovering the meaning of "fandom's specific assets" and "assets of the K-pop industry for expansion". These meanings had not been found that previous studies from the producers' point of view. And then, for the purpose of expanding the value of the universe in the future, it was discussed the direction of the new meaning of the universe. Finally, this study is meaningful in that it revealed the semantic structure of the universe acceptance phenomenon and discovered a new meaning of the universe in the K-pop field. Additionally, it was intended to contribute to expanding the field of research by suggesting various follow-up studies from various perspectives.

A Exploratory Study on Press Fairness Concept Held by Ordinary People (언론 수용자의 공정성 개념에 대한 탐색적 연구)

  • Moon, Jong-Dae;Ahn, Cha-Soo;Jin, Hyun-Seong;Ahn, Soon-Tae
    • Korean journal of communication and information
    • /
    • v.38
    • /
    • pp.183-210
    • /
    • 2007
  • The study tried to explore ordinary people's press fairness concept being neglected by the mainstream of fairness research thus far. With empirical standpoint, this study first investigated (un)fairness concept held by general audience, and then compared it with existing ones long suggested by experts such as scholars and media workers. Also, the study examined audience's concept construct in terms of its characteristics and implications. A systematic sample of 300 adults in Seoul was interviewed and their answers (instances of press unfairness) were analyzed and categorized. The most serious problem in fairness, they pointed, was that the press's not neutral. Also, truth and balance were importantly raised as a press problem with regard to fairness. The result showed press ethics and commercial morals could be a significant element for people's view on press fairness. These elements are new to the literature and heuristic regarding how to approach toward fairness issue in our society. The study also discusses the implications of other findings.

  • PDF

Spinning Characteristics of Polyetherimide Hollow Fiber Membrane for Gas Separation (기체분리용 polyetherimide 중공사막의 제막 특성)

  • 손원일;최성부;김수용;윤현희;김병식
    • Proceedings of the Membrane Society of Korea Conference
    • /
    • 1998.10a
    • /
    • pp.93-95
    • /
    • 1998
  • 1. 서론 : 폴리이미드계 고분자는 기계적 성질과 내열성이 우수한 고분자 소재이다. 일반적으로 기체분리막으로서의 유리상 고분자는 기체의 투과성은 결여되지만, 고분자쇄의 동결속박에 의한 자유부피에 따라 기체의 선택성이 높게 나타난다. 본 연구에서는 고분자로서 polyetherimide(PEI) 를 이용하여 제막조건(고분자 농도, air gap, 용매, 내부응고제 주입량 등)을 달리하는 중공사막을 제조하여, 제막변수에 따른 막의 구조 및 기체투과 특성을 검토하였다.

  • PDF

Study of the Impacts of Programming Characteristics of Entertainment Programs on General Programming Channels on Watching Intentions (종편TV 예능방송프로그램의 편성특성이 시청의도에 미치는 영향)

  • Lee, Kyu-Hwan
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.6
    • /
    • pp.250-260
    • /
    • 2017
  • This study analyzed the impacts of programming characteristics perceived by the consumers of entertainment programs on general programming channels on watching intention and the data of a survey with 360 adult viewers in the capital area. Research questions were verified as follows: First, as a result of multiple regression to analyze the impacts of the factors of programming characteristics perceived by the consumers on their watching intention, setting personal characteristics as a control variable, programming characteristics as an independent variable and watching intention as a dependent variable, the regression model was significant. Thus, the more positive the perceived factors of programming characteristics, the more significant their watching intention improved. Second, the factors of programming characteristics significantly affecting watching intention had greater positive(+) impacts in the following order: Adjacency > substantiality > weight of genre > social evidence > relative advantage > ease of access.

Na-alginate/Poly(vinyl alcohol) 블렌드막의 기체투과 특성

  • 김민정;염경호;이규호
    • Proceedings of the Membrane Society of Korea Conference
    • /
    • 1996.10a
    • /
    • pp.45-46
    • /
    • 1996
  • 기존의 기체분리 방법과 비교해 볼때 막분리법은 에너지 효율이 높으며 기체를 연속적으로 분리할 수 있다는 장점을 갖고있다. 그러나 막분리법으로 기체를 분리할 경우 기체분리에 사용되는 고분자막은 고온에 약하기 때문에 상용 기체분리막을 제조하는데 사용되는 고분자의 종류는 매우 제한되어 있다. 이러한 기존의 고분자 막이 갖는 물성을 개선하기 위한 방법으로 고분자를 블렌드 시킴으로서 고분자의 기체투과 특성 및 물성을 향상시키려는 연구가 여러 연구자들에 의해 진행된 바 있다. Paul은 고분자를 블렌드시켜 막을 제조하여 기체분리에 적용한 연구에서 블렌드막이 각각 단일 고분자로 제조한 막과는 다른 물성을 나타내며 고분자와 고분자 사이의 상호작용으로 인해 막의 기체투과 특성뿐만아니라 기계적 물성에도 영향을 준다고 보고한 바 있다. 이에 본 연구에서는 Na-alginate와 PVA 등의 수용성 고분자를 사용하여 블렌드막을 제조하고 제도된 막을 대상으로 물성 및 기체투과 특성에 대해 연구함으로써 Na-alginate/PVA 블렌드가 막 물성 및 기체투과 특성에 미치는 영향에 대해 연구하고자 하였다.

  • PDF

An Evaluation of Narrative Complexity Based on Knowledge Distribution Model and Information Entropy (정보이론에 근거한 지식분배 관점에서의 내러티브 복잡도 평가)

  • Kwon, Hochang;Kwon, Hyuk Tae;Yoon, Wan Chul
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2015.05a
    • /
    • pp.27-28
    • /
    • 2015
  • 내러티브의 복잡도는 수용자의 이해와 흥미에 직접적으로 영향을 미치기 때문에 창작과정에서 체계적으로 관리되어야 한다. 본 논문에서는 내러티브 구성에 있어서의 지식 분배 작업에 초점을 맞추어 정보 엔트로피 개념을 활용한 복잡도 평가 방법을 개발하였다. 수용자의 지식상태 변화 과정에서 발생하는 정보량을 엔트로피로 계산하여 복잡도 척도로 활용하였다. 실제 영화 내러티브를 대상으로 사례 연구를 수행하였고, 본 방법이 내러티브의 구조적 특성과 전개과정에서의 변화를 효과적으로 반영함을 확인하였다.

  • PDF

확산 모형을 활용한 온라인 게임의 수요확산 패턴 비교 분석

  • Choe, Jeong-Uk;Lee, Seung-Jun;Park, Jong-Heon
    • 한국경영정보학회:학술대회논문집
    • /
    • 2007.11a
    • /
    • pp.501-507
    • /
    • 2007
  • 본 연구에서는 온라인 게임을 크게 카드 게임, 플래시 게임, RPG 게임, 캐주얼 게임 등 네 가지 종류로 분류하고 그 중 캐주얼 게임과 MMORPG게임을 하나씩 선정 한 후, 확산 모형 중 Bass의 기본모형을 이용하여 각 장르별 특성을 반영한 수용주기모형을 도출하여 각 게임별 확산 패턴을 분석하였다. 분석결과, 캐주얼 게임 A는 광고 등의 외부효과가 강하게 작용하여 혁신수용자들의 수가 많았고 MMORPG게임 B와 같은 경우, 소비자들의 입소문이 확산에 중요한 영향을 미치는 것으로 나타났다. 이와 같은 온라인 게임의 확산 패턴에 대한 연구를 통해 각 제품수용주기에 따라 변화하는 시장에 소비자의 특성을 파악할 수 있다면 수용주기의 단계마다 달라져야 하는 마케팅 계획과 전략적 시사점을 제공할 수 있을 것이다.

  • PDF

A Study on the Cultural Intermediary Characteristics of Korean Musical Enthusiasts: Focusing on the 'Live TALK' Chat Record of the Musical Marie Curie (한국 뮤지컬 마니아 관객의 문화매개자적 특성 연구 : 뮤지컬 <마리 퀴리> 라이브 TALK 채팅을 중심으로)

  • Kang, Joo-Young
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.12
    • /
    • pp.384-399
    • /
    • 2021
  • This study aims to identify the characteristics and meanings that Korean musical enthusiasts take on as cultural intermediaries of musical content by analyzing the real-time conversations they have while watching musicals performed in online spaces. To this end, the 'Live TALK' chat during the 'ontact' (online contact) performance of the musical Marie Curie was observed in real-time and subsequently analyzed in terms of the characteristics of online cultural intermediaries: their owned capital, their mediating language, and their relationship with the consumers. As a result of the analysis, musical enthusiasts were found to possess a wealth of cultural capital based on practical experience and inquiry, and to be utilizing specific identifying expressions in their language use. In addition, they appeared to be interactive in their communication with the general audience, which could be seen in the flow of spontaneous conversations as well as questions and answers occurring in the live chat. This study is significant in confirming that musical enthusiasts are positioning themselves as new cultural intermediaries through their cultural practices: taking on the role of guides and mediators in the online space 'Live TALK.'