• Title/Summary/Keyword: 수업 프로그램 개발

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Research on Development and Operation of Flipped Learning Based Learner-Centered Science Gifted Education Program (플립드 러닝 기반 학습자 주도형 과학영재 교육 프로그램 개발 및 운영 연구)

  • Lee, Dong Yub;Kim, Dong Hyun;Jo, Soo Jin;Kang, Hyun Syug
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.81-89
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    • 2019
  • In order to foster talented people needed for the 4th Industrial Revolution, learner-centered classes that meet the characteristics and needs of students are needed. In particular, the learner-centered student-active class is more meaningful for gifted students who have diverse needs and interests. In order to meet these demands, this study developed a learner-centered science gifted education teaching-learning model based on flipped learning, and analyzed various results revealed after applying the developed program to the gifted class. Based on the results, we proposed a plan for more efficient operation of future learner-centered science gifted education programs.

EDISON 을 활용한 계산화학 tutorial 제작

  • Kim, Hyeon-Su;Im, Jae-Chang;Kim, U-Yeon
    • Proceeding of EDISON Challenge
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    • 2016.03a
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    • pp.108-112
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    • 2016
  • 화학, 물리. 재료, 공학 등 여러 분야에서 계산의 중요성이 증가함에 따라 대학 학부수업에서 계산을 가르치는 학교들이 늘어나고 있다. 수업에서 진행되는 tutorial 의 경우, Gaussian, Spartan, Hyperchem 과 같은 상업용 프로그램을 이용하여 간단한 이론들을 시뮬레이션 하는 방식으로 진행된다. 이번 연구에서는 EDISON 프로그램을 활용하여 계산화학을 처음 접하는 학생들을 위한 tutorial 을 개발하였다. EDISON S/W 를 기반으로한 이 tutorial 이 교과서에서 배우던 개념들을 이해하는데 도움이 되며, 실제 수업시간에 사용될 수 있음을 보여주고자 한다.

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STEAM Education Program using Bio-Energy for 5rd and 6th Graders in Elementary School (초등학교 5-6학년을 위한 바이오에너지를 이용 STEAM 교육프로그램 및 수업 방안)

  • Ko, Yeonghae;Park, Namje
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1631-1634
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    • 2013
  • 본 연구에서는 신재생 에너지 Bio-Energy와 STEAM교육의 연구 사례를 살펴보고 이를 토대로 초등학교 5-6학년을 위한 바이오에너지를 이용한 STEAM 교육프로그램과 수업방안을 제시한다. 5-6학년의 지적 발달 수준과 흥미를 고려하여 교육프로그램을 구상하고 이에 따른 교재와 교사용 지도서를 개발하였고, 학습용 미생물 연료전지 교구도 개발하였다. 개발된 교육프로그램의 실효성을 검증하기 위해 제주도내 5-6학년 학생 10명을 대상으로 6차시동안 단계별로 교육을 진행하였다. 향후 추적연구 및 확대 적용이 이루어질 예정이며, 신기술 주제의 STEAM교육을 지도함으로써 좋은 효과를 얻을 수 있을 것으로 기대된다.

A Development of Design Education Program Based on Local Cultural Contents to Promote Creativity of Chinese Children (중국 아동의 창의성 증진을 위한 지역 문화 콘텐츠 기반의 디자인교육 프로그램 개발)

  • Yoon, Woolahm;Beck, Donghyun
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.56-67
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    • 2020
  • Various studies have been conducted to identify the concept of creativity and enhance it effectively. Many advanced countries in the field of design have already expanded the scope of design education from specialized education to universal education and utilized such design education as a curriculum for promoting the creativity. Although education industry in China has been growing rapidly with the increase in the national income, the current educational contents have been mostly focused on the subjects/contents for an entrance examination, with little consideration of creativity promotion for children. Therefore, as an effort to promote creativity of Chinese children, the current study developed a design education program utilizing Chinese cultural contents and verified its educational effectiveness in terms of creativity promotion. The program was developed in the following process: 1) exploring the program development direction through an in-depth interview with parents; 2) deriving three lesson plans through an ideation session with some experts in art education for children; and 3) selecting a final lesson plan through experts/parents evaluation and developing a final textbook. A total of 10 children were educated with the developed textbook, and their levels of creativity before and after the education were comparatively evaluated using Torrance Tests of Creative Thinking (TTCT). The study results showed that the education program developed in the current study significantly affected the children's creativity, which would contribute to promoting the children's creativity, and also, developing a new creativity education program in the future. Additionally, it is expected that the research methods employed in this study, that is, developing a creativity promotion program using some cultural/local contents, could be usefully/widely applied in various fields of education.

The Effects of the Process-based Mathematics Children's Verse Writing Activities on Mathematics Achievements and Attitudes (과정중심 수학 동시 쓰기가 학생들의 수학 학업성취도와 수학적 태도에 미치는 영향)

  • Park, Hyun Chul;Park, Mangoo
    • Journal of the Korean School Mathematics Society
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    • v.18 no.2
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    • pp.187-201
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    • 2015
  • The purpose of this study was to examine the effects of using process-based writing poems in the elementary mathematics classrooms. For this study, we chose 128 elementary school students to examine their mathematical achievements and attitude towards mathematics when using process-centered writing poems in the elementary mathematics classrooms. Process-based mathematics and writing programs developed mainly on the geometry units were composed of four levels, idea generation, idea selection, use and idea organization grouped into similar sections in order to separate into two sections. The results of the practice of this study's problem can be summarized as follows. First, the process-based mathematics and writing activity of geometry had a positive impact on academic achievement in mathematics. Although there was not a significant difference in the fourth and fifth grades, significant differences in the fifth and sixth grade were found. Second, in regards to attitudes in mathematics, process-based mathematics and writing activities had a positive impact. In particular, the improvement of mathematical attitudes was evident in all grades. It confirmed the effective facilitation of interest and enjoyment towards learning mathematics by 4th, 5th and 6th graders who had undertaken these mathematics classes.

Analysis of the Difficulties in the Development of Programs and Class Management in the Hands-on Science Class and Demands for Training of Instructors (생활과학교실 강사의 프로그램 개발과 수업 운영에서 겪는 어려움 및 연수에 대한 요구 분석)

  • Sung-Man, Lim;Han-Sol, Kim;Ha-Na, Choi;Na-Eun, Lee;Seong-Un, Kim
    • Journal of the Korean Society of Earth Science Education
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    • v.15 no.3
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    • pp.322-334
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    • 2022
  • This study attempted to understand the difficulties experienced in program development and class operation of instructors in the hands-on science class and the needs for training based on them. For this study, an online survey was conducted on 193 instructors in the hands-on science class in 2022, and interviews were conducted on 13 instructors. As a result, the difficulties of developing programs for hands-on science class instructors were due to lack of class content, lack of program development budget, lack of equipment necessary for class operation, and difficulty in applying various educational methods such as discussion and practice. The preferred training contents were in the order of the latest science and technology, reconstruction methods of existing programs, and regional specialization technology. In addition, it was found that the difficulties experienced by instructors in class management stemmed from the method of operating hands-on science classes using experience kits. Accordingly, instructor education should be provided in the direction of helping instructors to provide the best education in the situation of the hands-on science classroom.

Development of Edutainment Program using Computer Science Unplugged (언플러그드 에듀테인먼트 교육프로그램의 개발)

  • Han, Seon-Kwan;Shin, Soo-Beom
    • Journal of The Korean Association of Information Education
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    • v.15 no.2
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    • pp.201-208
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    • 2011
  • By result of statistics, over half of teachers college students recognized the computer science education is not important for elementary education as well as is having difficulties of learning in their real lectures. To solve these problems, this study proposed new edutainment learning program using unplugged computing. Firstly, we developed the learning content in computer science having edutainment attribute with unplugged computing and the teaching-learning methods. We also applied to college students in computer education that programs in two lectures and tested the efficiency of that program. As a result of test, the students have improved the self-lead learning and has a high level of academic achievement. Moreover, we found their perceptions were changed positively and felt the computer science as a worthy subject.

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The Development of STEAM Educational Program Based on Topophilia Using Jeonbuk Educational Resources (전북지역 교육자원을 활용한 토포필리아 STEAM 교육 프로그램 개발)

  • Yoon, Mabyong;Kim, Haksung;Lee, Jonghak
    • Journal of Science Education
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    • v.38 no.1
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    • pp.41-56
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    • 2014
  • This study has developed STEAM educational program designed to cultivate topophilia using Jeonbuk educational resources and applied the program to a science camp. Topophilia is a sense of attachment and nostalgia towards one's birth place and specific objects, which can create positive affection and act as motivations for learning to the students. We developed a 32-hour STEAM program which consisted of 8 experiential activities and 2 travel programs including Gochujang, Hanok Village, a reverse ice spikes in Mai Mountain, and art works by Choi Book. In particular, we emphasized the fun of class, voluntary learning, and process of attaching significance by providing aesthetic and emotional experience of synesthesia. As a result of application, the students' level of confidence(Likert scale level 4, 2.5 points) in science and the level of interests(3.3 points) have improved. The pleasant experience of voluntary learning and active participation in class provided meaningful memories through value recognition and significance ascription. 93.3% of the students participated said they would recommend the Topophilia science camp to their peers. The level of satisfaction overall was 3.8 points(Likert scale level 5) and the program received positive evaluations that the class was fun and interesting(4.1 points).

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Development and Implementation of the History of Science and Technology Program for Understanding of Technical High School Students about the Nature of Science (특성화고 학생들의 과학의 본성(NOS) 이해를 위한 과학기술사 수업 프로그램의 개발 및 적용)

  • Seo, Dong Hyun;Lee, Young Hee;Jho, Hunkoog
    • Journal of Science Education
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    • v.41 no.1
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    • pp.60-79
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    • 2017
  • The purpose of this study was to develop a program for the history of science and technology in order for the technical high school students to understand the nature of science (NOS). The program was composed of the six topics based on the textbooks such as convergence science and physics I, and was taught to 290 10th graders at a technical high school located in the metropolitan area. The questionnaire about NOS was asked the students before and after the instruction, so as to investigate the effect of the program on improving their understandings of NOS. The analysis followed t-test and ANOVA using SPSS 23.0 for Windows program. The questionnaire based on the conceptual framework of the four themes of the NOS (Lee, 2014). The research findings were as follows. First, the program was effective in improving their understanding of NOS since the t-test result was significant statistically for the overall domains of NOS (p<.01). Second, there was no significant gender differences in the understanding of NOS among technical high school students (p<.05), neither did their majors (p<.05). Third, all domains in NOS were statistically correlated (p<.01), and in a particular, each domain was consistently correlated with the aspect of the nature of the interactions among science, technology, and society. Hence, the further studies should be conducted to examine how the history of science and technology effects the understanding of the NOS and how the domains in NOS affected each other.

Development of Online Education Program and Feasibility Study on Cyberbullying Response in Schools since COVID-19 (코로나-19 이후 증가한 학교 사이버폭력 대응에 대한 온라인 교육 프로그램 개발과 타당성 연구)

  • Choi, Eunsun;Park, Namje
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.5
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    • pp.1071-1082
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    • 2021
  • COVID-19 has changed a lot in our daily lives, where school classes and remote classes have been combined or converted to remote classes. Many students spent more time online, and cyberbullying, such as indiscriminate disclosure of their personal information, bullying of their classmates online, increased. In this paper, we propose an online education program as a countermeasure against cyberbullying. This program is designed for elementary, middle, and high school students and can also be used for informatics or ethics classes in the 2015 curriculum. The proposed program is divided into four major themes: 'Cyberbullying,' 'Information Security,' 'Cyber Crime,' and 'Language Violence,' and is divided into a total of ten topics according to its connection. It was organized to teach the topics evenly by grade. Also, the program's feasibility was verified by experts on the selection of educational contents and organizing of contents. In the future, it will be necessary to apply for this program and conduct an effectiveness analysis to measure whether it has effectively contributed to the decrease in cyberbullying rates among students and the improvement of coping skills.