• Title/Summary/Keyword: 수업혁신

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Derive(TI-92)를 이용한 탐구 지향 수학 수업

  • Sin, Eun-Ju;Song, Jeong-Hwa;Gwon, O-Nam
    • Communications of Mathematical Education
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    • v.10
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    • pp.169-188
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    • 2000
  • 급변하고 있는 정보화시대애서 수학교육은 예전의 암기식, 주입식에서 벗어나 새롭게 변화될 필요가 있다. 컴퓨터 매체가 수학교육에 도입된 결과 수학 내용과 수학을 이해하는 방법, 교수 ${\cdot}$ 학습 방법을 변화시키고 있으며 교수 ${\cdot}$ 학습이 일어나는 사회 ${\cdot}$ 문화적 환경을 변화시키고 있다. 학생들이 컴퓨터 테크놀러지를 이용해 수학적 이해를 얻고 수학적 힘을 길러 의사소통자, 문제해결자가 되도록 도와야 한다. 또한 실생활적인 맥락에서 상황화되는 중요한 아이디어를 동시에 가르침으로써 효율성을 성취하고 내용적 과잉을 극복하고 새 수학의 혁신, 다양성, 연속적 성장을 체계적으로 지지해야 한다. 이 글에서는 학생들의 개념적 이해와 문제해결을 돕기 위해 테크놀러지의 역할을 조명해보고 DERIVE(TI-92)를 이용한 수학 학습 예시를 제시하고자 한다.

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교육과정에 반영되어야 할 새로운 분야

  • Kim, Myeong-Ho
    • 학교보건
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    • s.2
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    • pp.10-13
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    • 1976
  • 교육과정이란 학교에서 이루어지는 정규 수업을 통한 교육 뿐만이 아니라 학교 생활 전체를 논하기도 한다. 교육과정은 간단없이 개정되어야 한다. 가령 의학교육에서 생각할 때 국민 의료에 가장 적합한 의사를 양성하기 위해서 혁신적인 교육을 아무리 잘 한다 해도 적합한 교육을 받은 의학생이 의사, 더욱이나 인턴과 레지덴트를 거친 후 국민 의료에 호응코자 할 떄는 벌써 국민 의료의 요구실정은 변화되어 충족을 시키기 힘들다는 것이다. 즉, 요구도는 앞질러 가고 충족도는 뒤늦게 따라 갈 수밖에 없다는 것이다. 따라서 우리 나라에서는 국민학교에서 최근 교육과정을 개정한 바 있고, 중,고등학교에서도 가까운 장래에 개정을 단행하기 위해서 작업을 서두르고 있다. 대학에 있어서는 다른 분야도 그렇겠지만 의학교육에서는 최근 교육과정을 시대적인 요청에 따라서 개정한 바 있다. 여기서는 건강교육을 중심으로 한 교육과정에 반영되어야 할 새로운 분야를 국민학교와 중고등학교 교육의 테두리 안에서 다음과 같이 생각해 보기로 한다.

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Design and Implementation of Multi-media Title for The Similar Figure Learning (닮은도형 학습을 위한 멀티미디어 차이를 설계 및 구현)

  • 송선일;최지영;인치호
    • The Journal of Information Technology
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    • v.3 no.3
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    • pp.1-9
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    • 2000
  • In this paper, we propose the design and implementation of Multi-media Title for the similar figure learning. The algebra problems of mathematics are usually solved by algorithm, but the diagram problems of geometry have various solution methods. This made us educate the students by memorizing the principle and property of diagram. In this paper, we applied the courseware to the students and analyzed the result. Therefore we could notice the possibilities, "f we teach students by using the courseware, we can improve their learning achievement."

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Analysis of Instructors' Evaluations and Experiences in Non-Face-to-Face Online Classes at the College of Engineering (공과대학 비대면 온라인 수업의 교수자 평가와 경험 분석)

  • Lee, HyunKyung
    • Journal of Engineering Education Research
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    • v.24 no.5
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    • pp.53-64
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    • 2021
  • The purpose of this study is to provide implications for designing and implementing non-face-to-face online classes at the College of Engineering in the post-corona era by analyzing the instructors' evaluations and experiences of non-face-to-face online classes operated in the COVID-19 pandemic. According to the overall evaluation results of non-face-to-face online classes from instructors at the College of Engineering, 'instructional design' was the highest among the five areas including instructional design, learning management, learning support, learning evaluation, and instructional outcomes. In addition, the effectiveness of non-face-to-face online experimental or practical classes was found to be relatively low. The results of this study imply that the instructors need to consider several instructional strategies such as active interaction with learners, clear explanation, and the use of technology in non-face-to-face online engineering classes.

A Study on the Instructional Design of Flipped Learning for 'Creative Problem Solving Methodology' Course ('창의적문제해결방법론' 교과목의 플립러닝 수업 설계에 관한 연구)

  • Han, Jiyoung
    • Journal of Engineering Education Research
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    • v.22 no.1
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    • pp.22-28
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    • 2019
  • The purpose of this study is to develop instructional design model of flipped learning suitable for engineering education field and to draw out effects and improvements by applying it to actual lessons for engineering college students. Literature review and case studies were conducted to achieve the purpose of the study. For a case study, flipped learning was applied to 'creative problem solving methodology' which is a liberal arts course of engineering college at D university in Gyeonggi-do. As a result of the literature review, the PARTNER model was applied and weekly instructional guide was presented by each stage. In addition, the results of analysis on the reflection journal showed that the students were more able to achieve the deepening learning stage through active participation in class than the existing class, and found that they had a more challenging plan after the class.

Effect Analysis of Educational Context Variables on 8th Grade Science Achievement Among Top-performing Countries in TIMSS 2015 (TIMSS 2015 상위국 8학년 과학성취에 미치는 교육맥락변인의 영향력 분석)

  • Kwak, Youngsun;Park, Sangwook
    • Journal of Science Education
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    • v.42 no.1
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    • pp.66-79
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    • 2018
  • The purpose of this study is to compare and analyze the effects of the educational context variables on 8th-grade science achievement of 5 top performing countries(Korea, Singapore, Taiwan, Hong Kong and Japan) in TIMSS 2015. TIMSS 2015 science data and questionnaire results were used for fitting Hierarchical Linear Model (HLM) in this study. According to the results, such student-level variables as home resources for learning, students' interest in science learning, valuing science, Students' Educational Expectations gave significant influence on the science achievement of Korean students. School-level variables including Student Economic Background, and School Emphasis on Academic Success gave significant influence on the science achievement of Korean students. Comparing 5 countries, home resources for learning, students' interest in science learning, Students' Educational Expectations gave significant influence on the science achievement in all 5 countries. At the school level, Student Economic Background is statistically significant in explaining students' science achievement gap in all countries except Japan, and Teaching Limited by Student Needs gave significant influence on the science achievement in all countries except Korea. Discussed in the conclusion are ways to improve middle-school science teaching and learning including reducing the education divide among socioeconomic status, teaching innovation for competency education, inquiry and reinforcement of lab activities in science classes, and so on.

A Study on the Characterisitics of Modoo-Oriented Training Model of a Mixed Type in Non-Face-To-Face Tele-Practical Classes (비대면 원격 모바일 홈페이지 실습수업에서 혼합형 방식의 모두(modoo) 활용 중심 수업의 특성 연구)

  • Lee, Hee-Young
    • Journal of the Korea Convergence Society
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    • v.12 no.8
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    • pp.105-113
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    • 2021
  • Due to the recent coronavirus outbreak, many universities in Korea have started to implement remote education. Accordingly, the Ministry of Education has stated its plans to continuously encourage and maintain remote learning as the future innovation model for education and suggested the need for a diverse range of remote learning models. However, studies on the development of practical learning models have not been carried out actively until now. Particularly, there are not many case studies in the field of design, especially regarding mobile website development. As means to improve the newly designed practice environment, this study therefore proposes the "modoo" project that offers domain creation and online marketing services. As a result of this study, the researcher suggests the use of a mixed(blending) teaching method and realized that the effectiveness of education multiplies when project-based learning and flipped learning is combined appropriately. The research methodology was divided into two big sections, education content and operations, and the effect was evaluated using the course evaluations. The study results confirmed that the applicability will increase given that learning satisfaction levels increased by more than 5% compared to face-to-face learning.

The Effect of Creative Education Program Based on AR/VR : Focusing on the Area of Astronomy (AR/VR을 활용한 창의교육 프로그램의 효과 분석 : 천문 영역을 중심으로)

  • Seo, Youngjun;Han, Doyoon;Son, Yunjeong;Heo, Younjeong;Kim, Hyoungbum
    • Journal of the Korean Society of Earth Science Education
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    • v.15 no.2
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    • pp.310-321
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    • 2022
  • This study aimed to find out how creative education programs using AR/VR affect student's creative problem-solving skills and class satisfaction. For this purpose, a total of 179 students in 7 classes of the first grade of J High school located in the chungbuk region were the subjects of this study. The data were analyzed by performing two-dependent samples (t-test) based on the difference between the pre- and post-scores of creative problem-solving ability test, and the value of class satisfaction was analyzed and interpret using descriptive statistics and interview. The results of this study are as follows. First, except for 'execution', 'problem discovery and analysis', 'idea generation', 'execution plan', 'conviction and communication', and 'innovation tendency' showed statistically significant results. Second, in terms of class satisfaction of the creative education program, it was an average of 3.75 and it was difficult for learners to derive creative ideas, outputs, and results through groups within a given time in regular class, but generally showed a positive response. Therefore, it was confirmed that the creative education program using AR/VR increased student's learning motivation and interest in the process of generation or expanding ideas to solve problems like educational effect of STEAM.

The Cases of Integrated Science Education Practices in Schools -What are the ways to facilitate integrated science education?- (통합 과학교육을 실천하고 있는 두 중등학교의 사례 -무엇이 통합 과학교육을 가능하게 하는가?-)

  • Ahn, Jungyong;Na, Jiyeon;Song, Jinwoong
    • Journal of The Korean Association For Science Education
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    • v.33 no.4
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    • pp.763-777
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    • 2013
  • This is a case study on two schools practising integrated science education (hereafter ISE). The purposes of this study are to investigate the types and features of ISE in the schools actively practising ISE, to identify the contextual factors of the schools, and to give implications for implementing ISE in schools. This study investigated the contextual factors in practicing ISE with a focus on the two schools, a middle school in Gyeonggi-do and a high school in Busan. They were breaking down the boundaries among teaching subjects and providing student-oriented instruction with problems in the real world. The data were collected by observing classes, by interviewing teachers, and by reviewing school documents and students' reports. The research findings are as follows: first, the two schools took part in ISE actively. They teach science to students providing integrated experiences mainly by using interdisciplinary knowledge and/or by solving the problems pertaining to the real world. While the former integrated subjects centering on topics, the latter focused on a project-based learning driven by students. They have differences in regard to the role of teachers and students, the level of integration and the type of integration. Second, the contextual factors that enabled ISE to be implemented there were found. The previous studies revealed six contextual factors in practising ISE: small and stable learning environment, leadership, team activities, in-school planning time, flexible timetable and community links. This study also found similar factors. However, the cases of this study provided ISE on a large scale and in a short period of time, instead of a small and stable learning environment. Teachers viewed the process of ISE not only as a tool to overcome the conservative culture of teachers but also as a pursuit of innovation.

Development of web-based courseware for self-directed learning method at technology-home economics (기술$\cdot$가정과 자기 주도적 학습을 위한 웹 기반 코스웨어 개발)

  • Kim Young-Sang;Lin Chi-Ho
    • The Journal of Information Technology
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    • v.6 no.3
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    • pp.87-95
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    • 2003
  • This research demonstrated the efficiency, when compared to the textbook-based learning method, of developing web-based Courseware and utilizing it in the class so that students could study on their own the mobile parts of Technology-home economics. The contents are as follows: It is designed based on Namo Web Editor 5.1, in conjunction with Java script, PHP, Mysql, and so on. Procedures are as follows: First, students learn a small unit and then have a quiz. After logging in, they are tested on what they have learned. Finally, they send the result to the teacher by e-mail. To verify the results of this research, we make two groups. Each group has 34 students. One group are taught by using developed Courseware program, the other group are taught by present teaching program.The result shows the difference in achievement to the extent of significance P<0.05. In conclusion, it proved to be effective.

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