• Title/Summary/Keyword: 수업만족

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A Study on Creativity Convergence Competency for Developing Creativity Human Resources (창의융합인재 양성을 위한 일부 대학생의 창의융합역량 수준 분석)

  • Choi, Yong Keum;Oh, Tae-Jin;Lee, Hyun;Lim, Kunok;Hong, Ji-Heon;Jeong, Su Ra
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.1
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    • pp.656-664
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    • 2020
  • This study obtained basic data for developing human resources with creativity convergence competency by surveying and analyzing the level of creativity convergence competency of university students. The study was conducted from October 1, 2019 to November 10, 2019 on university students attending the departments of computer science, pharmaceutical engineering, physical therapy and dental hygiene. The data from 296 students was finally used for this study, and IBM SPSS/Win statics 23.0 programs were used to analyze the data. Students who graduated from Seoul/Gyeonggi High School or those students with high undergraduate satisfaction were found to have high creativity convergence ability, and these results were statistically significant. Further, the group of students who had experience with Campus/Suburban competition, Global Competency training/ International exchange programs or the Capstone Design/Team Based Project showed high creativity convergence competency, and these results were statistically significant. Thus, this study identified the necessity of developing and operating various extra-curricular programs at education institutes in order to enhance students' creativity convergence capability.

A Study of Developing and Applying of Learner-leading e-Learning Contents Model for Vacational High school (전문계고 교수-학습 효과성 제고를 위한 학습자 주도형 e-Learning 콘텐츠 모델 개발 및 적용 연구 - 「공업입문」 교과목을 중심으로 -)

  • Kim, Sun-Tae
    • 대한공업교육학회지
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    • v.33 no.1
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    • pp.44-66
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    • 2008
  • As the way to intensify vocational education, the places to learn and work merge into one educational system and teaching-learning methods that were pointed at lecturer level are adjusted to learners level. However, the current education environment of vocational highschool doesn't keep up with a new teaching and learning paradigm due to the lack of government-level support and the lecturer level education as well. In this paper, we present a novel learner-leading e-Learning teaching & learning contents framework that intensifying self leading education. In this framework, we concern the ability of self leading, space perception and lesson preparation, preferences of multimedia, scholastic aptitude level and achievement level of students in vocational highschool. Moreover, with following the protocol of the suggested model, we generate a new e-learning contents applying to the subject "Introduction to industry". Especially, to perform better quality of contents, we have survey the whole content of the subject and assorted part of it that would work best with learner-leading e-Learning teaching and learning contents. As we tentatively apply e-learning contents to students in vocational highschool, 79% of them replied that contents brought advantages to get school accomplishment, whereas 19% of students answered in negative that contents wasn't helpful than we've expected. Therefore, the statistical results probe that the e-learning contents we proposed show positive effect, and we analyzed the reasons that deteriorate the effects of contents as shortage of budget and copyright limitation.

Factors Influencing Character of Nursing Students (간호대학생의 인성에 영향을 미치는 요인)

  • Nam, Soung-Mi;Park, Jeong-Sook;Shin, Eun-Jung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.8
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    • pp.56-65
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    • 2019
  • The purpose of this study was to identify factors associated with character of nursing students using ecological theory. A descriptive cross-sectional study was conducted with 296 nursing students. Collected data from self report questionnaires were analyzed using descriptive statistics, t-test, ANOVA and multiple regression with SPSS WIN 21.0. The Results of this study were as follows. A total of 2 models were examined according to individual, microsystem in ecological system theory. In the first model including individual factors, positive emotion, communication ability were significant factors explain character of nursing students. In the second model adding micro system factors family strength and major satisfaction found to be significant factors. The prediction factors of nursing student' character were communication ability (${\beta}=.431$, p<.001), major satisfaction (${\beta}=.310$, p<.001) and family strength (${\beta}=.176$, p<.001). The explanation power was 55.6%. These results showed that factors affecting character of nursing students are communication ability, major satisfaction, and family strength. Therefore, we suggest to develop various character education programs considering these factors.

An Application and Educational Outcomes of e-PBL (e-Project-based Learning) to University Forest Education (대학 산림교육의 웹기반 프로젝트 학습법(e-PBL) 적용 사례와 학습성과)

  • Lee, Songhee;Lee, Jaeeun;Kang, Hoduck;Yoon, Tae Kyung
    • Journal of Korean Society of Forest Science
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    • v.110 no.2
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    • pp.266-279
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    • 2021
  • This study applied the e-PBL (e-Project-based learning) method for "Urban Forest Management" courses in the Department of Forest Science at S University to progress in university forest education. e-PBL effectively motivates self-directed learning, problem-solving, communication skills, and learners' responsibility by enabling them to choose, design, and perform their projects. Due to the COVID-19 pandemic in 2020, learners were encouraged to use online media to carry out projects and submit presentations for the campus forest. Learners' educational effects were subsequently investigated through a five-point Likert scale. This study discovered a positive effect on learners' motivation and interest (4.17) through e-PBL. Learners responded that e-PBL also helped their understanding regarding the subject (4.17). In addition, this study provided evidence that the e-PBL method was helpful in problem-solving (4.25), communication (4.33), and decision-making skills (4.21). According to learners' responses, there are positive indications that learners were satisfied with e-PBL. Learners responded that interactions and communications with team members could improve their understanding of the subject. Hence, there is scope for improving an efficient and successful e-PBL model suitable for university forest education by providing more efficient instructional time management, e-PBL method guidelines, and institutional support.

Exploring Science Teachers' Experiences and Perceptions in Operating Science Core Schools (과학중점학교 담당교사 관점에서 본 운영 효과 및 교육적 의의에 대한 탐색)

  • Choi, Imjung;Lee, Hyunju
    • Journal of The Korean Association For Science Education
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    • v.41 no.2
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    • pp.171-181
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    • 2021
  • The purpose of the study is to explore the personal experiences and efforts of science teachers, who have worked in science core schools over the years, in order to evaluate the educational effects and implications of science core school policies. To achieve this purpose, we conducted semi-structured interviews with twelve individual science teachers who have operated programs and curriculum at science core schools. The results provided three case studies presenting how the teachers operated curriculum and how they perceived the benefits of science core schools and identified some commonalities in their experiences and perceptions through cross-case discussions. Three teachers in case studies presented different teaching orientations for science core schools, but they positively perceived its benefits and were very satisfied with the school environment and financial supports from government even though they had more burdens on work. In cross-case analysis among 12 teachers, the teachers commonly presented their passion and enthusiasm for organizing and implementing various extra-curriculum science activities. They believed that such efforts contributed to encouraging their students to consider their careers in science and engineering fields in college. And the differentiated school program has increased reputation and preference for the school from local parents and students. In addition, they felt that these efforts brought their own growth and professional development as science teachers.

The Effect of COVID-19 on Academic Satisfaction with Online Lecture Types and Contents -Perspectives of the Domestic and Foreign University Students- (코로나19로 인한 온라인 강의 형태와 콘텐츠가 학업 만족도에 미치는 영향 -국내외 대학생의 관점에서-)

  • Jo, Ji-Soo;Bae, Jeong-In
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.3
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    • pp.643-650
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    • 2021
  • The purpose of this study was to evaluate the impact of lecture content on the overall academic satisfaction in non-contact online classes. The study was conducted using an online survey of 107 university students attending metropolitan, local and foreign universities for a week from August 25th, 2020 to September 2nd, 2020. The analysis methods used included descriptive statistics and chi-square distribution, Fisher's exact test, linear by linear association, and logistic regression. The result of the study showed a significant decrease in Junior by 0.025 times compared to Senior (p<.05). Furthermore, a significant decrease in the impact of recorded lectures by 0.036 times compared to a hybrid of face-to-face and online lectures (p<.05). Compared to the response 'No', the number of student's responses of 'Yes' increased significantly by 31.358 times (p<.05). Additionally, a significant increase was seen in teaching methods by 19.709 times, and academic satisfaction by 7.989 times(p<.05). In conclusion, the results imply that the quality of lecture content is also important to improve the student's satisfaction with school life, but overall management is required in the areas of appropriate teaching methods, appropriate tuition, and evaluation methods.

A Study on the Metaverse as an Arts Educational Medium - Focusing on ifland of the SKT Metaverse Platform (예술교육 매체로서 메타버스 사례 연구 - SK텔레콤 ifland를 중심으로)

  • KIM, JOY
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.391-396
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    • 2021
  • The purpose of this study is to study the possibilities and limitations of arts education by utilizing SKT's ifland metaverse Platform for arts majors. To summarize the performance of the study, it is as follows. The subjects of the study were 50 students(25 experimental group, 25 control group) in Performing Arts, Entertainment and Music department of D University located at Gyeonggi, Korea. As a result of analyzing the difference between the pre-test and the post-test between the experimental group and the control group, it was found that there was a statistically significant effect on the effectiveness of the arts education method using the metaverse of the control group. It is hoped that the results of this study will be a case study that cannot be overlooked in the development of the today's arts educational medium as well as the virtual world in the field of arts and in cultural technology research, arts education is no longer a latecomer, but a leading pioneer and main agent, and I hope that it will become a new perspective for various studies connected with industry like the WAVE.

Development and Application of a High School-University Linked Maker Education Program Using Smart Clothing Technology: Development of Emotional Eco-bag Applying E-textiles and Transfer Dyeing (스마트의류 테크놀로지를 적용한 고교-대학 연계 메이커교육 프로그램 개발과 적용: 전자섬유와 전사염을 적용한 감성에코백 개발)

  • Kang, Da-yae;Lee, Jung-soon
    • Science of Emotion and Sensibility
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    • v.25 no.1
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    • pp.129-142
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    • 2022
  • This study evaluates a program developed for a high school-university linked class. The program combines maker education and smart clothing technology, which has great potential. First, in the preparation stage, the dyeing design course incorporates the contents of previous studies on smart clothing and maker education. Second, in the development stage, a program was developed to make emotional eco-bags by applying the transfer dyeing technique using transfer paper for inkjet printers and smart clothing technology using conductivity thread and LED bulbs. Third, in the implementation stage, the class was offered to 17 high school students who want to major in clothing and textiles. Lastly, the class was evaluated. The program had a 4.95 satisfaction level as measures on a five-point scale. Furthermore, this paper suggested an advanced program with Lilypad Arduino. In conclusion, through this study, it was confirmed that the emotional eco-bag development program applied with conductive yarn and transfer dye could more easily produce smart clothing technology, thereby expanding the thinking of high school students regarding the clothing major.

A Case Study of Untact Lecture on Albert Camus' La Peste using Big Data (빅데이터를 활용한 『페스트』(알베르 카뮈) 비대면 문학 강의 운영 사례 연구)

  • MIN, Jinyoung
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.59-65
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    • 2021
  • This is a case study on the use of Albert Camus' La Peste, which has gained its popularity in today's generation of post-COVID as well as the use of big data analysis tools for major and elective classes. First, we asked students majoring in French to compare the use of vocabulary and the number of appearances for characters using big data analysis, for about 400 pages of the original text. As a result, we were able to confirm a similar relationship between Camus' Absurdism and the vocabulary used within La Peste, in addition to noting the heavy frequency of resistant characters. Students in elective classes were asked to read the literature in a Korean-translated version to determine the frequency of vocabulary and characters' appearances. Students were able to strongly relate to La Peste due to its commonality between COVID and the plague in the literature. We also received high levels of class satisfaction regarding the use of big data analysis tools. The students showed a positive response both towards choosing La Peste as the work of literature and using big data, the main tool in the Fourth Industrial Evolution. We were able to identify good results even in a non-contact environment, as long as the literature does not rely on traditional methods but rather lectures to reflect current situations.

Development and application of TPACK based STEAM program - Focused on the excretory organs in the 'structure and function of our body' unit - (TPACK 기반 융합프로그램 개발 및 적용 - '우리 몸의 구조와 기능' 단원 중 배설 기관을 중심으로 -)

  • Ko, Dong Guk;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • v.40 no.4
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    • pp.443-459
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    • 2021
  • In this study, a TPACK-based STEAM program was developed and applied under the theme of excretory organs in the 'Structure and Function of Our Body' of the elementary science curriculum. The program was produced and conducted through curriculum analysis and learning goal detailing, learning environment analysis, teaching·learning method and technology selection, TPACK elements arrangement and teaching·learning material development, application and effectiveness verification. Teacher's TPACK considered in STEAM program design process is content knowledge (appearance and work of excretory organs), pedagogical knowledge (STEAM, problem-based learning, research learning, discussion learning, cooperative learning, scientific writing) and technology knowledge (3D printer and smart device application technology). The program consisted of a total of 8 hours of project learning activities and was applied to 29 students in the fifth grade as an experimental group. A program of the same theme developed mainly from textbooks was applied to 27 students in the fifth grade of a comparison group. As a result of the application of the program, the experimental group showed significant improvement in creative problem-solving ability and scientific attitude compared to the comparison group, and the class satisfaction with the STEAM program was also high. However, there was no significant difference in academic achievement ability.