• Title/Summary/Keyword: 속성교육

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Analysis of Test Result at Secondary Science Using Cognitive Diagnosis theory (인지 진단 이론을 활용한 중학교 과학 시험 결과의 분석)

  • Kim, Ji-Young;Kim, Soo-Jin
    • Journal of The Korean Association For Science Education
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    • v.29 no.8
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    • pp.812-823
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    • 2009
  • The purpose of this study is to search effective assessments methods by using the Fusion model of Cognitive diagnosis theory. Attributes are skills or cognitive processes that are required to perform correctly on a particular item. After test items were developed, item's attributes were decided and Q-matrix about item's attributes was made. After testing, the result was analyzed according to gender and achievement level. The results of the analysis showed that students mastered 'Interpreting data' best, and 'synthesizing' worst among the five attributes. Female students showed higher ability than male students in 'recalling.' Students of high achievement level mastered more scientific attributes than students of low achievement level. Conventional assessments only provided a single summary score but Cognitive diagnosis modeling provided useful information by estimating individual knowledge states by assessing whether an examinee has mastered specific attributes measured by the science test. The skill profiles can offer a skill level of strong, weak, or mixed for each student for each skill. Therefore, the skill profiles will provide useful diagnostic information in addition to single overall scores.

The Relationship between Online Shopping Attributes and Purchase Intention among American Consumers (미국 소비자들이 지각만 온라인 쇼핑속성과 구매의도와의 관계)

  • Kim, Eun-Young;Kim, Youn-Kyung
    • Journal of the Korean Home Economics Association
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    • v.40 no.12
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    • pp.63-83
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    • 2002
  • 본 연구는 미국 소비자들이 지각한 온라인 쇼핑속성에 대한 차원을 밝히고. 온라인 속성에 대한 중요성과 상품범주별 구매의도와의 관계를 밝혀 상품범주별 마케팅 전략과 인터넷 소비자 관리 및 교육 프로그램 개발에 기여하고자 하였다. 조사대상자는 가정에서 인터넷을 사용하고 있는 미국 소비자 303 명으로 구성되었으며, 질문지법에 의해 자료 수집되었다. 자료분석을 위해 탐색적 요인분석을 실행하였고, LISREL8에 의해 측정모델과 구조적 관계 모델을 동시에 검증하였다. 자료 분석결과를 요약하면 다음과 같다. 첫째, 소비자가 지각한 온라인 쇼핑에 대한 속성은 거래 및 비용, 사이트 디자인, 구매유인 프로그램, 상호 관계성의 4개 차원으로 분류되었다. 둘째, 온라인 상품은 구매의도에 따라 인지적 상품, 경험적 상품, 서비스 3개 범주로 분류되었다. 셋째, 지각된 온라인 쇼핑속성의 중요도와 각상품군 구매의도와의 구조적 관계모델을 추정한 결과,“거래 및 비용”은 3개의 상품군에 대한 구매의도에 모두 유의한 영향을 주었으며,“구매유인 프로그램”은 경험적 상품과 서비스에 대한 구매의도에 유의한 영향을 미쳤다. 따라서, 소비자들에게 중요하게 지각되는 인터넷 특정 속성 즉, 보완, 배달 및 비용을 초점으로한 상품범주별 차별화된 이점을 제시하여 효과적인 마케팅 전략을 수립해야 할 것이다. 또한, 전자 상거래와 관련 보완, 환불정책 등에 관한 소비자 교육과 보호법이 요구되고 있다.

The Analysis of Characteristic Achievement of TIMSS 2011 G8 High-Performing Countries According to the Mathematics Cognitive Attributes (수학 인지적 속성에 따른 TIMSS 2011 8학년 성취도 상위국 특성 비교)

  • Park, Ji Hyun;Kim, Soojin
    • Journal of Educational Research in Mathematics
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    • v.25 no.3
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    • pp.303-321
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    • 2015
  • This research purposes to find out the mathematical cognitive characteristics of Korean students and compare it with that of TIMSS 2011 high-achieving countries based on the Cognitive Diagnostic Theory. Based on framework and questions of TIMSS 2011, we select cognitive attributes. Using the data of 8th grade students' mathematical achievement in TIMSS 2011, we compare and analyze the top 15-countries students' cognitive traits. As a result, cognition domain of TIMSS 2011 is reclassified as 9 cognitive attributes. we could distinguish between easy attributes and difficult attributes that students in each country relatively think. Especially, Students of Korea relatively think Recall/Recognize, Compute, Classify/Measure and Represent are easy. On the other hand, relatively they have difficulties in Retrieve, Implement, and Generalize. Based on this research result, It is necessary to establish an educational measures for each attributes which students have difficulties.

The elements of Gamification in John Dewey's pedagogy (존 듀이의 교육학에 나타난 게이미피케이션의 요소들)

  • Park, Joo-Hee
    • Journal of Korea Game Society
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    • v.17 no.2
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    • pp.7-16
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    • 2017
  • In this paper, it is suggested that the elements constituting the gay empire are similar to the main pedagogical concept of John Dewey, a representative educational philosopher. I analyzed some factors that make up the concept of gamification by connecting them with the following five attributes. Continuity, interaction, interest, growth, and educational experience are the main factors that contribute to sustainability. Based on the theoretical analysis of the main concept, I try to find out the relation between the game and education, and understand the meaning of the gamification, not the game.

Psychological Safety in Nursing Simulation Education: A Concept Analysis (간호 시뮬레이션 교육에서의 심리적 안전(psychological safety)에 관한 개념분석)

  • Kang, Sook Jung;Bae, Jung A
    • The Journal of the Korea Contents Association
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    • v.17 no.9
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    • pp.331-340
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    • 2017
  • The purpose of this study was to analyze and clarify the concept of psychological safety in nursing simulation education so that it can contribute to learning environment that guarantee psychological safety for nursing students. Using Walker & Avant's concept analysis framework, 15 research articles about psychology safety were included in this study. There were four definable attributes of psychological safety: 1) comfortable state feeling or status; 2) State that can perform without fear; 3) Sense of trust toward the organization; and 4) Feeling that there will be no harm to oneself. When antecedents, attributes, and consequences of psychological safety is considered when shaping simulation education environment, the learning effect for nursing students is expected to be maximized.

A Comparative Analysis of pi in Elementary School Mathematics Textbooks (초등학교 수학 교과서에 제시된 원주율의 지도방안 비교·분석)

  • Choi, Eunah;Kang, Hyangim
    • Communications of Mathematical Education
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    • v.36 no.4
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    • pp.589-610
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    • 2022
  • This study aimed to derive pedagogical implications by comparing and analyzing how the concept of pi is taught in 10 different elementary mathematics textbooks, which are scheduled to be applied from 2023. We developed a textbook analysis framework by previous studies on the concept of pi and the teaching of pi, and analyzed in terms of three instructional elements (i.e. inferring conceptsof pi, understanding properties of pi, and applying relationships). We derived the need to emphasize various contexts for estimation of pi, presentation of problem situations that provide motivation to actually measure diameters and circumferences, providing an opportunity to explore the properties of measurement, and an experience the flexibility of selecting an approximate value of pi. Based on the above conclusions and pedagogical implications through the research results., we suggested ways to teach the concept of pi in elementary mathematics and improvement points for developing textbooks focusing on the context of introduction of pi and the use of technological tools.

The Study on the Perspective of Design Education Quality for Young Child using Importance-Performance Analysis -Focused on the Design Education for Enlightenment of Creativity in Young Child- (IPA 분석을 활용한 유아 대상의 디자인 교육 품질에 대한 인식 연구 -유아의 창의성 계발을 위한 디자인교육을 중심으로-)

  • Seo, Yong-Mo;Ahn, You-Jeong;Lee, Ye-Joong;Oh, Chi-Gyu
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.598-610
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    • 2015
  • The purpose of this study is to study a quality properties of design education program for enlightenment of creativity in young child. We studied preschool education professionals for perspective of design education quality properties in young child. So the study contents of our paper are design education for enlightenment of creativity in young child using a Importance-Performance Analysis. Results of T-test between importance and performance, we understand these facts: necessity for policy or/and financial support, thinking activities for production of ideas in problems or stimulus, delicate and detail attitude for search activities in environments and situations. In IPA, we realized that require the necessity of professional design educators, necessity for policy or/and financial support and change of mind at organizations related education. Our studies means a quality of design education program for enlightenment of creativity in young child. So, we expect our studies provide an useful data at a fields.

A Study on Preference Attribute of Smart Learning for SMEs Work-Place Learning Innovation (중소기업의 직무교육 혁신을 위한 스마트러닝 선호 속성에 관한 연구)

  • Lee, Jung-Hwan;Chang, Hyun-Joon;Han, Yeong-Do
    • Journal of Korea Technology Innovation Society
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    • v.14 no.3
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    • pp.647-663
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    • 2011
  • Company's interest in the work place training and investment has been growing continuously because the talent of human resource is the competitiveness itself in the knowledge based society. However, corporate training programs mainly have focused on large companies and SMEs despite the economic business volume have been treated too lightly so far. This paper regards corporate training programs with one of the methods for SMEs innovation and proposes the smart learning in the smart device diffusion. Concretely, this paper analyzes the utilization intention, each attribute and level in smart learning characteristics using conjoint analysis. The result shows that SMEs have positive response for smart learning acceptance and SMEs consider significantly the usage fee type and location with the difference between regular employee and administrator. Specially, interactive communication and customized contents are preferred in the training type. Smart learning can be used as strategic means in supporting the value innovation and enhancing the absorptive capacity in SMEs innovation process.

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