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http://dx.doi.org/10.7583/JKGS.2017.17.2.7

The elements of Gamification in John Dewey's pedagogy  

Park, Joo-Hee (Korea University Institute of Educational Research)
Abstract
In this paper, it is suggested that the elements constituting the gay empire are similar to the main pedagogical concept of John Dewey, a representative educational philosopher. I analyzed some factors that make up the concept of gamification by connecting them with the following five attributes. Continuity, interaction, interest, growth, and educational experience are the main factors that contribute to sustainability. Based on the theoretical analysis of the main concept, I try to find out the relation between the game and education, and understand the meaning of the gamification, not the game.
Keywords
John Dewey; gamification; continuity; interaction; interest; growth; educational experience;
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