• Title/Summary/Keyword: 세대 격차

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The Effect of Baby Boom Generation' Leisure Activities on ICT Skills (베이비붐 세대의 여가활동이 ICT 이용 능력에 미치는 영향)

  • Oh, Joo Hyun
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.1-12
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    • 2018
  • The objective of this study is to explore the way to improve baby boom generation's ICT skills in their daily life. This study explores the effect of leisure activities on ICT skills. The analysis used 2016 Korea Media Panel data. Results show that the more leisure activities baby-boomers participate, the higher ICT skills they could get. The result of 2SLS regression also supports the leisure activities' effect on the improvement of ICT skills. More specifically, watching performing art such as movies, musicals, affects the improvement of the integrated ICT skills, and creative hobbies such as cooking, painting, affect the ability to use video contents and e-commerce; shopping affects the improvement of communication and information searching with a digital device. These findings suggest that leisure activities could improve ICT skills for baby boom generation who are familiar with face to face communication.

The Mediating Effect of Digital Capacity between the Family Structure and Use of E-government Services of Middle and Older Aged Adults (중고령자의 가구유형이 전자정부 서비스 이용에 미치는 영향 : 디지털 역량의 매개효과를 중심으로)

  • Kim, Mee-Hye;Nam, Yun-Jae;Sun, Seung-A
    • Journal of Digital Convergence
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    • v.19 no.5
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    • pp.69-79
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    • 2021
  • As the government's public services have been digitized, the necessity of research on the use of e-government services by middle and high-aged people has been raised. Thus, this study aims to verify the mediating effect of digital capacity on the relationship between the family structure and use of e-government services of middle and older aged adults. The study analyzed 1,660 middle and elderly individuals from the 2018 Digital Divide Survey conducted by the National Information Society Agency(NIA) using Baron & Kenny(1986)'s method for mediation. The result is as follows: first, the family structure of the middle and older adults has a significant effect on use of e-government services. Second, the effect of the family structure of middle and older aged people on use of e-government services is partially mediated by digital capacity. The result represents that the elderly living with two or three generations have higher use of e-government services than the elderly living alone and married elderly couple. Also the elderly living with two or three generations have higher digital capacity, resulting in higher use of e-government services. Based on the results, The study suggested that the specific plan for each type of family structure to promote the use of e-government services and a plan to improve the digital capacity of middle and older aged adults.

Poverty Reduction Effectiveness and Efficiency of Social Security Benefits (사회보장급여의 빈곤완화 효과성 및 효율성)

  • Noh, Hye-Jin
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.237-247
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    • 2021
  • The purpose of this study is to analyze the effectiveness and efficiency of social security benefits to poverty alleviation. To this end, this study analyzed the poverty alleviation effect of public pension, basic pension, child-rearing allowance, disability allowance, basic living security subsidy, EITC, and other government subsidies using 2019 Household Financial Welfare Survey. The analysis results are as follows. First, social security benefits lowered the poverty rate by 6.8%p. Second, in terms of the poverty gap reduction effect, the public pension for the elderly male households, the basic pension for the elderly female householder, and the basic guarantee for the working female householder contributed the most. Finally, in terms of poverty alleviation efficiency, about 33% of social security benefits contribute to narrowing the poverty gap. Social security benefits for female heads of households were found to serve as a function of alleviating poverty gap and for male heads of households to supplement household income. Based on these results, this study suggested the discovery of various poverty states, expansion of basic security for the female elderly, and the connection between the purpose of social security benefits and key targets.

Trend Analysis of Research and Development Networks, and Case Study of Planning of Testbed Based on Broadband Convergence Network (첨단 연구개발망의 발전 동향과 BcN 기반 시험망 구축 방안 사례 연구)

  • Lee, J.K.;Lee, J.J.;Nam, S.S.;Lee, K.H.
    • Electronics and Telecommunications Trends
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    • v.19 no.3 s.87
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    • pp.125-135
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    • 2004
  • 차세대 통신망 기술은 개별망에서 단일망인 광대역통합망으로 발전되어 가고 있는 추세이며, 향후 유. 무선 통합 및 방송. 통신 융합이 가능한 IP 기반의 멀티네트워크로 통합될 것이다. 본 고에서는 우리나라가 주도하고 있는 국내, 국제 연구망과 해외 여러 나라들이 추진하고 있는 연구개발망에 대해 살펴보고 첨단 연구개발망을 활용하여 연구개발하고 있는 주요 사항들 즉, IPv6, Measurement, Multicasting, VoIP 같은 네트워킹 기술과 바이오, 나노, 의료, 기상, 교육, 환경 연구 등 과학기술 전반에 걸쳐 6T를 포괄하는 첨단기술을 연구하는 연구개발망에 대한 동향 분석과 IT 분야의 핵심기술과 인프라 제공을 위한 BcN 기반의 연구시험망 구축 방안에 대해 살펴본다. 이러한 첨단 연구개발망은 지속적인 성장과 글로벌시대의 고부가가치 창출을 위한 차세대 연구망으로 미래 선도기술을 배양하는 역할을 수행하는 핵심기술개발과 상용화와 연구개발 기술간의 격차를 줄임으로써 개발기간의 단축과 가격경쟁력을 향상시킬 것으로 사료된다.

Deriving a Strategy for Resolving the Inter-and Intra-generational Digital Divide based on the Continuous Core-periphery Network Model (연속형 중심-주변 네트워크 모형을 통한 세대 간 세대 내 디지털 격차 해소를 위한 전략 도출)

  • Yoo, In Jin;Ha, Sang Jip;Park, Do Hyung
    • The Journal of Information Systems
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    • v.31 no.1
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    • pp.115-146
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    • 2022
  • Purpose The purpose of this study is to find meaningful insights using regression analysis to resolve the digital divide between generations. In the analysis process of this study, social network analysis was applied to approach it with a perspective differentiated from the existing statistical techniques. Design/methodology/approach This study used a social network analysis methodology that transforms and analyzes government-led survey data into relational data. First, the cross-sectional data were converted into relational data, and a continuous core-periphery model and multidimensional scaling method were applied. Afterwards, the relationship between various factors affecting the digital divide and the difference in influence were analyzed by generation. Findings According to the network analysis results, it can be seen that all generations commonly use 'information and news search' and 'living information service'. However, it can be seen that the centrally used services of each generation are clearly different from each other, and the degree of linkage between the services is also clearly different. In addition, it can be seen that the relationship between factors influencing the digital divide by generation is also different.

Empirical Study for the Adoption Attitudes of New Product between Generations and Countries -Focused on Korean and Chinese Consumers- (세대 간 및 국가 간 차이에 따른 신제품 수용태도에 대한 실증 연구 -한국과 중국 소비자를 중심으로-)

  • Seo, Yong-Mo;Kim, Hyung-Jun
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.405-415
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    • 2011
  • The primary purpose of this paper is to identify the influencing factors on the new products adoption between countries and generations. For this purpose, a research is developed based on the relevant literature reviews. Data have been collected from 524 persons and were tested by t-test and various statistical methods. The results of this empirical study are summarized as follows. In the cultural factors, the groupism has high discretion in China old generation. The materialism and shopping preference have high discretion in two young generations. There is no difference between the two groups in the distance of power. In innovativeness of personality, Korea and China young generation have high discretion. Innovativeness has high discretion in Korea and China youngs. Cognition and sensory innovativeness are has low discretion in Korea old. In the social risk perception, physiological, functional general and financial risk has high discretion in China old. In risk reducing behavior, the normative taking level and ad, new product adoption has high discretion in Korea and China youngs. But, the influence of others has high discretion in China old generation. The safety and brand reputation are no influences. The findings have a several marketing strategies in generation and countries.

Estimating an Adequate Income Replacement Rate and Suggesting Roles for Pension and Non-Pension Incomes (소득계층별 노후 필요소득대체율 추정과 연금 및 비연금 소득원의 역할 분담)

  • Kang, Sungho;Kim, DaeHwan
    • The Korean Journal of Applied Statistics
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    • v.28 no.4
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    • pp.763-779
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    • 2015
  • This study estimate the adequate replacement rate of retirement income by income brackets and suggests roles of pension and non-pension income sources to achieve it for each income bracket. Priori research focused on elderly poverty; however, there has been little discussion about an adequate income level for retirement. We calculate an adequate income replacement rate separately for the poor, middle, and high income group as well as the average level of replacement rate for all groups. We also investigate the gap between the adequate income replacement rates and realized rates, and propose roles for each income source to curtail the gap. It is essential to recognize that the adequate income for retirement is unable to be met only by an annuity. To emove the gap, it is vital to utilize non-pension income although annuity is a primary source for retirement. Especially, the public and private pension plays a role to overcome poverty and live affluent in retirement, respectively.

An Analysis on the Effect of the Korean Moral Values on Fondness for Game Users: Focusing on the Mediating Effect of Generation (한국의 도덕 가치관이 게이머 호감에 미치는 영향에 대한 분석: 세대의 매개효과를 중심으로)

  • Park, Hyun-Ah;Ryu, Seoung-Ho
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.294-302
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    • 2018
  • The regulation of the game industry by the Korean government is closely related to the specific regulatory behavior from their parents' generation regarding gaming behavior of their children. This is because there exists a gap in terms of digital culture experience between parents and children. This study examined the differences in how moral values affect the awareness or perceptions of the game users. In the results, the norm conformity was found to have a negative influence on the fondness for game users. Age was also shown to have a negative influence on the fondness for the game users. Based on these findings, we also found the mediating effect of age existed specifically with regard to the relation of norm conformity and the fondness for the game users. The results suggest that the game industry promotion policies of Korea should change their existing targets from focusing on everyone to just the elderly.

와이파이(Wi-Fi)의 효율적 확산전략 연구

  • Na, Seong-Uk;Gang, Gyeong-Hun;Jeong, Jong-Yeol
    • Information and Communications Magazine
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    • v.30 no.6
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    • pp.3-12
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    • 2013
  • 와이파이(Wi-Fi) 기술은 무선 데이터 트래픽 폭증에 따라 사업자에게는 트래픽 우회, 이용자에게는 통신요금 부담 완화의 대안으로 중요성이 부각되고 있다. 이에 우리나라에서는 이동 통신사업자 중심으로 와이파이를 지속적으로 확충하여 세계에서 가장 많은 와이파이 존(zone)을 보유한 국가가 되었다. 그러나, 특정 장소에 와이파이를 중복적으로 구축함에 따라 투자 효율성과 서비스 품질이 저하되고, 서민 소외계층 이용시설에는 구축이 상대적으로 저조하다는 문제점도 상존하는 상황이다. 본 고에서는 우리나라의 와이파이를 효율적으로 확산하고자 3가지 개선방향을 제시하였다. 첫 번째는 경쟁구축 차별화에서 투자효율화 공동이용 전략으로의 전환이며, 두 번째는 수도권 도시 지역 중심에서 서민 소외계층 지역으로 확산시키는 것이다. 마지막으로 Legacy Wi-Fi에서 차세대 Wi-Fi로 전환하는 것을 주요 방향으로 제시하였고, 이러한 개선방향을 바탕으로 4가지 전략을 제시하였다. 첫 번째 전략은 PPP(Public Private Partnership) 방식의 공공와이파이(Public Wi-Fi) 구축으로, 전통시장, 복지시설 등 서민 소외계층이 주로 이용하며 와이파이 구축이 열악한 이용시설에 정부, 지자체, 통신사가 공동으로 투자하여 공공와이파이를 구축함으로써 정보격차를 해소시키는 것이다. 두 번째 전략은 통신사의 와이파이 개방을 통한 공용화로, 통신사가 공공장소에 기 구축한 와이파이의 개방을 유도함으로써 중복투자 및 서비스 품질 저하 방지 등 공용화를 통한 투자효율성을 제고하는 것이다. 세 번째 전략은 차세대 와이파이 선도도입을 통한 글로벌 경쟁력 강화로, LTE 등 이동통신 기술의 급속한 보급에 맞추어 무선랜 서비스의 경쟁력 확보를 위해 광대역화 광역화를 선도하고, 응용서비스 발굴 및 산업활성화를 유도하는 것이다. 마지막은 공공와이파이 인식제고로, 공공와이파이의 이용편의성과 홍보활동을 강화하는 것이다. 이러한 전략의 핵심은 공공와이파이 확산과 차세대 와이파이 선도 도입으로, 이를 통하여 통신복지를 실현하고, 산업활성화를 통한 국민행복을 실현시키는 것에 대하여 간략히 설명한다.

Design and implementation of kiosk system using face recognition (얼굴인식을 통한 키오스크 시스템 설계 및 구현)

  • Yeonsu Kim;Seoyeon Park;Sangjun Kim;Gooman Park
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.11a
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    • pp.132-135
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    • 2022
  • 최근 비대면 사회가 지속되며 매장에서 각종 키오스크가 더 많이 사용되고 있다. 이는 위생면에서 비대면으로 자유롭게 서비스를 제공받을 수 있고, 말을 하기 어려운 사람들에게 편리함을 제공한다는 장점이 있다. 하지만 디지털 격차가 벌어진 세대에게는 불편함을 느끼게 한다. 이러한 키오스크가 개인에 맞춰 제공받을 서비스를 알려 준다면 문제점을 개선할 수 있다. 본 논문은 얼굴인식과 2차 인증수단을 통해 개인을 식별한 후 맞춤형으로 서비스를 제공하도록 만들었다. 특히 장노년층의 사용이 많은 병원을 대상으로 하여 키오스크의 장점인 높은 편리성과 효율성을 기대할 수 있도록 UI를 구성하였다.

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