• Title/Summary/Keyword: 상호학습

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Structural Analyses on the Effects of Self-regulated Learning and Learning Motivation on Learner-instructor Interactions and Academic Performance in College Learning Environments with e-Learning Contents (대학 이러닝 콘텐츠 기반 학습환경에서 자기조절학습과 학습동기가 학습자-교수자 상호작용 및 학업성취에 미치는 영향의 구조적 관계분석)

  • Kang, Min-Seok;Lim, Keol
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.1014-1023
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    • 2013
  • Rapid developments of Information and Communication Technologies(ICT) have made people learn with online contents allowing learning at onilne universities. The environments of offering educational contents at online universities differ from those at offline-based ones, so that alternative variables need to be considered in order to enhance learning effectiveness in online settings. In this study, the effects of Self-Regulated Learning(SRL) and motivation on learner-instructor interactions and academic performance in an online university were addressed. As a result, SRL and motivation not only directly affected both interactions and achievements, but also indirectly affected achievements via interactions. Also, learner-instructor interactions were directly effective on learning achievements. The implications of the research included comprehensive understandings of the structural relationships of teaching- and learning-related variables on learning. Suggestions were made based on the results.

Effects of Learner Motivation and Teacher-student Interaction on Learner Satisfaction in Nursing Students (간호대학생의 학습동기와 교수학생 상호작용이 학습만족도에 미치는 영향)

  • Cho, Mi-Kyoung;Kim, Mi Young
    • The Journal of the Korea Contents Association
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    • v.17 no.4
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    • pp.468-477
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    • 2017
  • The purpose of this study was to exam nursing students to verify the effects of self-directed learning readiness, teacher-student interaction, educational performance, stress and learner motivation on learner satisfaction. The study population consisted of second and third year nursing students at E university located in S city. Data were collected between June 15, 2016 to June 24, 2016, and questionnaire comprised items to measure general characteristics, learner motivation, teacher-student interaction, self-directed learning readiness, educational performance, and learner satisfaction. A total of 132 students were included for the final analysis. Learner satisfaction was positively correlated with self-directed learning readiness (r= .21, p= .018), teacher-student interaction (r= .39, p<.001), educational performance (r= .21, p= .014), and learner motivation (r= .75, p<.001). In addition, learner motivation was positively correlated with self-directed learning readiness (r= .24, p= .005), teacher-student interaction (r= .38, p <.001), and educational performance (r= .21, p= .018). Finally, learner motivation and teacher-student interaction were found to explain 59.7% of the variance of learner satisfaction. Our findings suggest strategies and interventions that boost learner motivation and teacher-student interaction which are required to improve learner satisfaction in nursing education.

Designing a Adaptive Advisement Learning of the LMS applying the SCORM2004 S&N and the Traffic-Signal-Lamp Metaphor (SCORM2004 S&N과 교통 신호 메타포를 적용한 LMS에서의 적응적 조언 학습 설계)

  • Bang Chan-ho;Kim Ki-Seok
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.76-78
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    • 2005
  • e-Learning분야에서 표준안으로 인정받고 있는 ADL의 SCORM에서 발표한 SCORM2004 Sequencing&Navigation은 동일한 학습객체를 사용하여 학습객체간의 다양한 상호관계를 설계, 적용할 수 있게 하였다. 그리고, 학습자와 학습객체와의 개별 상호작용을 추적, 평가하여 학습흐름을 안내함으로써 개별 적응적 조언 학습의 가능성을 보여주었다. 본 논문에서는 SCORM1.2기반의 LMS에 SCORM2004 S&N과 적응적 탐색을 지원하는 교통신호메타포를 구현하고 실제적으로 적용하고자 한다. 이로써, 학습설계에 따라 정해진 학습객체 상호간의 S&N규칙이 개별 학습자의 학습상태와 평가에 의해 다른 순서로 전달하거나 생략되어지고, 학습상태를 시각적으로 제공함으로써 적응적 조언 학습 설계에 대한 가능성을 실현할 수 있었다.

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The Design and Implementation of Interactive Web-Based Instruction for Elementary School Students in Map Learning (초등학생 지도 학습을 위한 상호작용적 WBI 설계 및 구현)

  • Ko, Yong-Seok;Kim, Jong-Woo
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.207-216
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    • 2004
  • 지도 학습은 7차 교육과정의 초등학교 3학년 1학기 사회 교과서 1단원, 우리 고장의 모습에서 그림지도를 중심으로 전체 차시인 19차시에 걸쳐 다루고 있다. 그리고 4학년 1학기 사회 교과서 1단원, 우리 시 도의 모습에서도 지도의 기본 요소인 방위, 기호, 축척, 등고선을 중심으로 17차시 중 7차시에 걸쳐 학습하게 되어 있다. 그러나 자료 제작의 어려움, 개인 수준 차이로 인하여 제대로 지도 학습을 하기는 어렵다. 이에 따라 본 연구는 초등학생 지도 학습을 위한 상호작용적 WBI를 설계하고 구현하였다. 교육과정의 내용을 재구성하여 준비, 방위, 기호, 축척, 등고선, 지도 그리기의 6개 영역 아래 기본학습과 심화학습을 하게 되며, 심화학습은 학습자가 적극적으로 참여하여 학습할 수 있게 하였다. 그리고 심화학습을 마치면 보물찾기 활동이 이루어지면서 학습의 재미를 느끼도록 하였다. 이 외에도 우리들의 이야기, 토의하기 둥 다양한 상호작용 기능을 제공하여 학습의 이해를 돕는 WBI를 구현하였다.

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Effects of Self-Directed Learning Readiness, Teacher-Student Interaction, and Academic Achievement on Core Competency, Learner Motivation, and Learner Satisfaction in Nursing Students (간호대학생의 자기주도학습 준비도, 교수-학생 상호작용, 학업성취도가 핵심역량, 학습동기와 학습만족도에 미치는 영향)

  • Cho, Mi-Kyoung;Kim, Mi Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.3
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    • pp.161-170
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    • 2018
  • This descriptive study was conducted to examine the factors affecting core competency, learner motivation, and learner satisfaction of nursing students and to develop effective teaching methods. The subjects of this study were 134 nursing students. The core competencies of nursing students were higher in 3rd grade than in 2nd grade, and the core competency, motivation, and learner satisfaction of the nursing students were higher than those of below average students. The explanatory power of a core competency model constructed using the self-directed learning readiness, teacher-student interaction, and academic achievement was 45.1%. Additionally, the explanatory power of a learner motivation model based on self-directed learning readiness, teacher-student interaction, academic achievement, and learner motivation was 47.5%, while that of a learner satisfaction model constructed using the teacher-student interaction and learner motivation was 43.4%. In conclusion, it is necessary to improve teacher-student interaction and self-directed learning readiness to increase core competency and learner motivation. To increase learner satisfaction, it is necessary to intervene to encourage learner motivation and to make the teaching-student interaction efficient.

Project-based Learning and Learner Interaction by Web Convergency Communication Types (프로젝트기반 학습과 웹 융합 의사소통 유형별 학습자 상호작용)

  • Shin, Myeong-Hee;Choi, Do-Soon
    • Journal of the Korea Convergence Society
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    • v.10 no.2
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    • pp.35-40
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    • 2019
  • The purpose of this study was to investigate the effects of learners' academic achievement and learner interaction through project - based learning. In the case of interaction, we focused on the field of learning, that is, the learner's communication style in various technical environments. The subjects of this study were 80 learners who took a 3-hour elective English language learning course at a university in Korea. This study is to investigate the effect of learner interaction through KakaoTalk and LMS (Learning Management System). As a result of the study, it was found that there was a significant difference between learner interaction by project - based learning and communication type and kakao talk utilization group and LMS (Learning Management System) group. 1) The results of the kakao talk utilization group were significant in both the learner interaction and the learner's academic achievement according to the project - based learning and communication type. For current digital native learners, Kakao Talk is the result of the fact that it is the optimal environment for problem solving, communication, and uploading and sharing of educational activities.

Object Interaction Animation Using Imitation Learning and Motion Blending (모방학습과 모션 블렌딩을 이용한 객체 상호작용 애니메이션)

  • Jeong-Min-Shin;Sang-Won Han;Byeong-Seok Shin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.571-574
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    • 2023
  • 애니메이션은 주어진 키프레임(key frame)에 맞추어 움직이기 때문에, 다른 객체와 상호작용할 때 상대편 물체의 위치나 방향을 애니메이션에 맞추어 변환해야 한다. 이 논문에서는 모방학습으로 애니메이션을 학습하고, 모션 블렌딩(motion blending) 기법으로 객체 간 상호작용을 학습하여 새로운 애니메이션을 생성하는 방법을 제안한다. 에이전트(agent)는 오브젝트의 상태를 관측하고 주어진 모션들을 블렌딩하는 방법으로 다양한 행동을 취하고 목적에 대한 보상을 받는다. 에이전트가 행동하는 과정에서 모션 블렌딩 비율에 대한 가중치를 계산하는 함수를 설계하고, 생성되는 애니메이션이 사람이 취할 수 있는 동작에 가깝도록 회전 각도 clamping 함수와 보상 시스템을 설계하여 반영한다. 모방학습 기반 모션 블렌딩 기법은 객체의 변화에 상호작용하는 애니메이션을 기존 강화학습 기반 애니메이션 생성 기법보다 적은 학습량으로 생성할 수 있음을 확인했다.

Interactivity and User-Centered Design Strategies of Instructional Systems used in Web Environments (학습자 중심 웹 기반 교수-학습체제의 설계전략과 상호작용성)

  • Kim, Mi-Ryang
    • Journal of The Korean Association of Information Education
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    • v.3 no.1
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    • pp.13-21
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    • 1999
  • 'Interactivity' is considered as a key factor of user-centered interactive instructional systems design in Web environments. To provide an optimal level of interactivity for learners is an ideal goal in instructional systems design(ISD) process. Based on the primary concern of interactive systems design which pursues how the power of interactivity can be utilized and put to work, several interactive design strategies in Web-based systems are recommended through this research.

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Effect of Cooperative Learning Emphasizing Interaction on Science-Gifted Elementary Students' Scientific Creativity (상호작용 강화 협동학습이 초등과학영재 학생의 과학 창의성 발현에 미치는 영향)

  • Kim, Hyun-Ju;Kim, Min-Ju;Lim, Chae-Seong
    • Journal of Korean Elementary Science Education
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    • v.43 no.1
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    • pp.1-17
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    • 2024
  • This study sought to investigate the effects of cooperative learning emphasizing interactions on science-gifted elementary students' scientific creativity. Thirty-four science-gifted elementary students were divided into an experimental class and a comparison class to compare their creativity scores quantitatively. The experimental class participated in cooperative learning emphasizing interactions, and the comparison class participated in whole class interactions. For qualitative analysis, the small group discussions were audiotaped and transcribed. The results of the study are as follows. First, cooperative learning emphasizing interactions had a positive educational effect on usefulness, which is one of the essential elements of scientific creativity. Second, as the cooperative learning progressed, the interaction between the small group members improved qualitatively. Third, the factors hindering the effectiveness of cooperative learning included negative task-unrelated statements from some of the small group members and the following operational statements to correct them. Based on these results, this study proposed some suggestions for effective cooperative learning emphasizing interactions.