• Title/Summary/Keyword: 산학협력디자인

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Development of Education Programs Academia-Industry Collaboration for Undergraduate Students Majoring in Digital Contents Design (디지털 콘텐츠 디자인 전공 학부생을 대상으로 한 산학협력 수업에 관한 사례 연구)

  • Yi, Sang-Sun
    • Archives of design research
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    • v.19 no.1 s.63
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    • pp.151-162
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    • 2006
  • Nowadays most business organizations wish to hire competent people who can do their own jobs efficiently right after their employment. The primary goal of this study is to focus on how we can train undergraduate students in academia-industry collaboration to satisfy this requirement. By making use of the funding from the Ministry of Education & Human Resources Development to support academia-industry collaboration program, we established an intramural company, Hankyong Design Company, and set up several studio courses for junior and senior students. To develop these courses efficiently for the first semester of 2005, studied both intramural and extramural environments of academia-industry collaboration and searched for good examples of them. Based on this investigation, I made some assumptions that how we can perform the academia-industry collaboration program for undergraduate students successfully. I chose several design tasks related to digital communications, and appointed WisePost Inc., an Internet communication service company for MSN Messenger, to be a collaborator. We made the 'Interactive Design' studio courses together and applied the courses to 20 juniors. At the end of the semester, we evaluated the works of the students, and selected and commercialized some excellent items among them. During the course work, I realized the fact that education programs in academia-industry collaboration is feasible for undergraduate students majoring in design. I understanded the overall merits and demerits of conventional studio and academia-industry collaboration courses. In addition, the results from the present study suggest that the role of professor in academia-industry collaboration program would be quite different from conventional studio courses.

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Case Study of Industrial- Academic Cooperation Capstone Design Subject Development in Non-face-to-face Educational Environment (비대면 교육 환경에서 산학협력형 캡스톤 디자인 교과목 개발 사례 연구)

  • Hwang, Yunja
    • Journal of Practical Engineering Education
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    • v.14 no.1
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    • pp.27-35
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    • 2022
  • This study aims to provide an industry-university cooperation cap in a non-face-to-face environment so that sharing and cooperation between universities can be shared based on the advanced digital technology between various universities at a time when it is rapidly changing to an online mode. It is in developing the stone design course. To this end, we analyzed the literature and previous studies on non-face-to-face environments and capstone design, developed a model for industrial-educational collaboration-type capstone design subjects in non-face-to-face environments, and suggested an application plan. The wearable capstone design program was pilot-applied, and the effectiveness was confirmed and corrected through the students' interview and questionnaire. This can be used as an industrial-educational cooperation engineering class capstone design class plan, providing basic data for development and operation, and as a step-by-step operation guide in a non-face-to-face environment.

Case Study on Industry-Academia Cooperation Capstone Design: Focusing on Information and Communication Engineering (산학협력 캡스톤디자인 운영사례 연구: 정보통신공학 중심으로)

  • Bokrae Jung
    • Journal of Practical Engineering Education
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    • v.15 no.1
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    • pp.45-51
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    • 2023
  • The graduation project, which is the final results of the capstone design course, is not only the highest peak in university major education, but also criteria of the practical skills of fourth grader who is supposed to get a job in the future. Therefore, it is needed to operate a capstone design course that reflects industry requirements and its support system for cooperation with industry. In this study, we present a case of the capstone design course and the industry-academic capstone design program at the department of Information and Communication Engineering in Sungkyul University. At the time being transitioned from offline to online class due to COVID-19, we evaluate results of the capstone design class over the past three years and induce improvements for the further operation of the class. This study may contribute to be a practical reference for ICT-related departments that attempt to apply social demands in their capstone design course through industry-academic cooperation

Analysis of Application Cases and Performance of Multidisciplinary Convergence Capstone Design based on Industry-Academic Cooperation (산학협력기반 다학제적 융합 캡스톤디자인 적용사례 및 성과분석)

  • Yoon, Sang-Sik
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.639-652
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    • 2021
  • In accordance with the rapidly changing social environment, it is becoming more important to cultivate creative and convergent practical talents with flexible thinking skills and problem-solving skills. Therefore, it is necessary for universities to provide educational experiences that enable students to cooperate and converge multidisciplinaryly to carry out on-the-job projects based on what they have learned at school. Therefore, this study designed, developed, and operated with the aim of cultivating creative talents with integrated problem-solving ability through a multidisciplinary capstone design curriculum based on industry-academia cooperation. To this end, the curriculum was developed together by recruiting participating companies and forming a convergence professor team, and it was operated for 15 weeks for students majoring in cosmetics engineering at D University. After the education was over, learning satisfaction and perceived academic achievement were surveyed, and as a result of the analysis, it was found to be above average with 3.77 points and 3.86 points, respectively. And as a result of the in-depth interview on the participation experience, five themes related to the positive experience and three themes related to the negative experience were derived. This study will be able to provide basic data when operating a multidisciplinary convergence capstone design curriculum based on industry-academia cooperation in the future.

Research on International Cooperation Education Plan in game design (게임 디자인의 국제 산학협력 교육 방안에 대한 연구)

  • Ryu, Seuc-Ho;Kyung, Byung-Pyo
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.315-322
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    • 2015
  • Since 2012, the government has attempted to stimulate the human resources businesses need and substantial R&D technology by promoting "Leaders in INdustry-university Cooperation" (LINC). They use the natural the relationship between industry and university develop and spread a variety of industry-university cooperation for mutual growth model leading universities and industries of the region. More than recent cooperation education, at the level of practical use, field oriented talent needed in the industry demand Internationalized talent which can become members of a global community cultivated with International perspective and insight. Furthermore, while currently each university's circumstances and the position is different, and while this strategy, each unique, individual, specific international level's Cooperation Education Plan is Established and operating actively, Governments and businesses will be able to train desired international academic centers' advanced talent. We have come to hope that this will act as an important factor in furthering national competitiveness.

The Study on the Achievement of University-Industrial Collaboration in Science and Technology field (과학기술분야 산학협력의 성과에 관한 연구)

  • Han, Chan-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.11
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    • pp.340-349
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    • 2017
  • The purpose of this study was to analyze achievements in industry - academia cooperation and to draw policy implications. To accomplish this, I analyzed the achievements of industry - academia cooperation in a timely manner. Research shows that the total research fund of universities has (consistently)increased, and the intellectual property rights in various fields have increased. Domestic patents are the most successful, and design and trademarks have significantly increased. Second, as the number of patent applications increases, the required research funding per piece has decreased, and the productivity has increased significantly. In addition, the number of technology patents exceeded 4 per 1 billion won of research funding. The third transfer period of technology started in earnest following the establishment of the Industry-University Cooperation Act in 2003, and has shown positive results. A recent trend, however, has been a tendency that the technology fee per technology transfer has been declining. It is necessary to evaluate the industry-university cooperation system and improve the performance of the technical fee. In addition, it is necessary to increase research funding not only in science and technology, but also in the humanities and social sciences.

Capstion Design Applications and Performance in the Field of Design (디자인분야의 캡스톤디자인 적용사례 및 성과 고찰)

  • Yoon, Myung-Han
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.111-118
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    • 2012
  • Capstone design is silk engineering in the field of education, the program requires contractors, not the industrial ability to adapt with the creative overall design training programmes in design education in terms of the applicability of that remains to be seen. In this study, the University of art and industrial design major, konkuk University School of design of the Capstone design 2011 and take advantage of the performance, and the curriculum is mainly applied for the technology. Design and development should be followed for experimental studies and a wealth of knowledge for the creation of advanced technology and professional support for institutions and industries to improve practical skills and lessons based on the Convention. This course through the patent, utility model, design, intellectual property, such as money to improve the practical skills of students to gauge the capacity of enterprises through the design, companies will come up with a gauge, and enhancing the competitiveness of SMEs in the community support instrument.

A case study of industry-university cooperation education for fostering creative innovative design manpower -Focusing on Korea Design Membership (KDM) in Daegu and Gyeongbuk- (창조혁신형 디자인인력양성을 위한 산학협력 교육사례 연구 -대구·경북지역의 코리아디자인멤버십(KDM)을 중심으로-)

  • Kim, Gun-Woo;Kim, Sun-Ah
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.59-68
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    • 2020
  • This study aims to present the direction of fostering creative and innovative future design personnel required by companies according to the trend of the times. Changes in design manpower policy and industry, academia, and government cases are examined through policy case studies. Through analysis of industry-academia project cases, we discovered that a new educational model is needed to experience the process of developing products that can be commercialized. This study is expected to be used as basic data for policy development related to program development to foster creative and innovative talents required in the design industry.

The Development of a Design Thinking-based Capstone Design Instructional Model for Pre-service Teachers (예비교사를 위한 디자인싱킹 기반 캡스톤디자인 교수설계모형 개발)

  • Nam, Changwoo;Shin, Dongmin
    • Journal of Creative Information Culture
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    • v.7 no.3
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    • pp.129-144
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    • 2021
  • This study was conducted for the purpose of developing a design thinking-based capstone design instructional model for pre-service teachers. Through the analysis of literature related to learner-centered instruction, design thinking and capstone design instructional design principles and instructional models for pre-service teacher education were discovered, and core elements were derived. Based on the core elements derived through literature analysis, the capstone design instructional design model and teaching and learning model based on design thinking for pre-service teachers were developed. The developed model conducted a total of three Delphi surveys including expert validation for 6 experts related to education including design thinking, capstone design, was revised, supplemented, and the final draft was confirmed. The final results of this study contain the overall contents of the instructional design, instructor's activities in detailed steps, and guidelines for learners' activities.

The Study on the Influence of Capstone Design & Field Training on Employment Rate: Focused on Leaders in INdustry-university Cooperation(LINC) (캡스톤디자인 및 현장실습이 취업률에 미치는 영향: 산학협력선도대학(LINC)을 중심으로)

  • Park Namgue
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.18 no.4
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    • pp.207-222
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    • 2023
  • In order to improve employment rates, most universities operate programs to strengthen students' employment and entrepreneurship, regardless of whether they are selected as the Leading Industry-Innovative University (LINC) or not. In particular, in the case of non-metropolitan universities are risking their lives to improve employment rates. In order to overcome the limitations of university establishment type and university location, which absolutely affect the employment rate, we are operating a startup education & startup support program in order to strengthen employment and entrepreneurship, and capstone design & field training as industry-academia-linked education programs are always available. Although there are studies on effectiveness verification centered on LINC (Leaders in Industry-University Cooperation) in previous studies, but a longitudinal study was conducted on all factors of university factors, startup education & startup support, and capstone design & field training as industry-university-linked education programs as factors affecting the employment rate based on public disclosure indicators. No cases of longitudinal studies were reported. This study targets 116 universities that satisfy the conditions based on university disclosure indicators from 2018 to 2020 that were recently released on university factors, startup education & startup support, and capstone design & field training as industry-academia-linked education programs as factors affecting the employment rate. We analyzed the differences between the LINC (Leaders in Industry-University Cooperation) 51 participating universities and 64 non-participating universities. In addition, considering that there is no historical information on the overlapping participation of participating students due to the limitations of public indicators, the Exposure Effect theory states that long-term exposure to employment and entrepreneurship competency enhancement programs will affect the employment rate through competency enhancement. Based on this, the effectiveness of the 2nd LINC+ (socially customized Leaders in Industry-University Cooperation) was verified from 2017 to 2021 through a longitudinal causal relationship analysis. As a result of the study, it was found that the startup education & startup support and capstone design & field training as industry-academia-linked education programs of the 2nd LINC+ (socially customized Leaders in Industry-University Cooperation) did not affect the employment rate. As a result of the longitudinal causal relationship analysis, it was reconfirmed that universities in metropolitan areas still have higher employment rates than universities in non-metropolitan areas due to existing university factors, and that private universities have higher employment rates than national universities. Among employment and entrepreneurship competency strengthening programs, the number of people who complete entrepreneurship courses, the number of people who complete capstone design, the amount of capstone design payment, and the number of dedicated faculty members partially affect the employment rate by year, while field training has no effect at all by year. It was confirmed that long-term exposure to the entrepreneurship capacity building program did not affect the employment rate. Therefore, it was reconfirmed that in order to improve the employment rate of universities, the limitations of non-metropolitan areas and national and public universities must be overcome. To overcome this, as a program to strengthen employment and entrepreneurship capabilities, it is important to strengthen entrepreneurship through participation in entrepreneurship lectures and actively introduce and be confident in the capstone design program that strengthens the concept of PBL (Problem Based Learning), and the field training program improves the employment rate. In order for actually field training affect of the employment rate, it is necessary to proceed with a substantial program through reorganization of the overall academic system and organization.

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