• Title/Summary/Keyword: 산업제어시스템

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Design and Implementation of a new aging sensing circuit based on Flip-Flops (플립플롭 기반의 새로운 노화 센싱 회로의 설계 및 구현)

  • Lee, Jin-Kyung;Kim, Kyung Ki
    • Journal of Korea Society of Industrial Information Systems
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    • v.19 no.4
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    • pp.33-39
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    • 2014
  • In this paper, a new on-chip aging sensing circuit based on flip-flops is proposed to detect a circuit failure of MOSFET digital circuits casued by aging phenomenon such as HCI and BTI. The proposed circuit uses timing windows to warn against a guardband violation of sequential circuits, and generates three warning bits right before circuit failures occur. The generated bits can apply to an adaptive self-tuning method for reliable system design as control signals. The aging sensor circuit has been implemented using 0.11um CMOS technology and evaluated by $4{\times}4$ multiplier with power gating structure.

Design and Implementation of a Smartphone-based User-Convenance Home Network Control System using Gesture (제스처를 이용한 스마트폰 기반 사용자 편의 홈 네트워크 제어 시스템의 설계 및 구현)

  • Jeon, Byoungchan;Cha, Siho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.113-120
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    • 2015
  • Under the penetration of smartphones equipped with a variety of features grows globally, the efficient using of a variety of functions of smartphones has been increased. In accordance with this trend, a lot of researches on the remote control method using the smart phone for consumer products in home networks. Input methods of the current smpartphoes are typically button-based inputs through touching. The button input methods are inconvenient for people who are not familiar touch. Therefore, the researches on the different input schemes to replace the touch methods are required. In this paper, we propose a gesture based input method to replace the touch-sensitive input that of the existing smartphone applications, and a way to apply it to home networks. The proposed method uses three-axis acceleration sensor which is built into smatphones, and it also defines six kinds of gestures patterns that may be applied to home network systems by measuring the recognition rates.

A study of access control using fingerprint recognition for Electronic Medical Record System (지문인식 기반을 이용한 전자의무기록 시스템 접근제어에 관한 연구)

  • Baek, Jong Hyun;Lee, Yong Joon;Youm, Heung Youl;Oh, Hae Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.3
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    • pp.127-133
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    • 2009
  • The pre-existing medical treatment was done in person between doctors and patients. EMR (Electronic Medical Record) System computerizing medical history of patients has been proceed and has raised concerns in terms of violation of human right for private information. Which integrates "Identification information" containing patients' personal details as well as "Medical records" such as the medical history of patients and computerizes all the records processed in hospital. Therefore, all medical information should be protected from misuse and abuse since it is very important for every patient. Particularly the right to privacy of medical record for each patient should be surely secured. Medical record means what doctors put down during the medical examination of patients. In this paper, we applies fingerprint identification to EMR system login to raise the quality of personal identification when user access to EMR System. The system implemented in this paper consists of embedded module to carry out fingerprint identification, web server and web site. Existing carries out it in client. And the confidence of hospital service is improved because login is forbidden without fingerprint identification success.

Intelligent Real-time Game Characters using Genetic Algorithms (유전자 알고리즘을 사용한 지능적인 실시간 게임 캐릭터)

  • Tae-Hong Ahn;Sung-Kwan Kang;Sang-Kyu Lee;U-Jung Kim;Hong-Ki Kim
    • Journal of the Korea Computer Industry Society
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    • v.2 no.10
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    • pp.1309-1316
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    • 2001
  • In the majority of todays animation and computer games, the behaviours of characters are controlled by pre-defined game logic or pre-generated motion. As game developers strive for richer and more interactive games, they often encounter limitations with this approach. This paper attempts to construct a game model using Genetic Algorithms (GAs) in order to produce more intelligent and compelling computer games. Based on learning ability, the use of GAs will enable the characters to continually evolve, providing a changing and dynamic game environment. A real-time game was implemented to investigate the performance and limitations of the system.

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Representation of Dynamic Facial ImageGraphic for Multi-Dimensional (다차원 데이터의 동적 얼굴 이미지그래픽 표현)

  • 최철재;최진식;조규천;차홍준
    • Journal of the Korea Computer Industry Society
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    • v.2 no.10
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    • pp.1291-1300
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    • 2001
  • This article come to study the visualization representation technique of eye brain of person, basing on the ground of the dynamic graphics which is able to change the real time, manipulating the image as graphic factors of the multi-data. And the important thought in such realization is as follows ; corresponding the character points of human face and the parameter control value which obtains basing on the existing image recognition algorithm to the multi-dimensional data, synthesizing the image, it is to create the virtual image from the emotional expression according to the changing contraction expression. The proposed DyFIG system is realized that it as the completing module and we suggest the module of human face graphics which is able to express the emotional expression by manipulating and experimenting, resulting in realizing the emotional data expression description and technology.

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Real-Time Transaction Scheduling Method without Timing Covert Channel (시간 비밀 채널을 제거하는 실시간 트랜잭션 스케줄링 기법)

  • 조숙경;김종훈;정현민;정미영;배영호;배해영
    • Journal of the Korea Computer Industry Society
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    • v.4 no.12
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    • pp.1053-1068
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    • 2003
  • In this paper, we propose a new scheduling method without timing covert channel of real-time transaction for secure database systems that implement mandatory access control. Our scheduling method use the wait queue based on security level to remove timing covert channel. And it use priority queue that consider transaction type, deadline, and weight. Therefore, the proposed scheduling method prevents timing covert channel because it is kept noninterference between transactions with different security level, and maximizes the sum of the weight of transactions that satisfy its deadline. The simulation results, is a comparison of traditional methods, show that our scheduling method is improved to 30%.

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Measurement of program volume complexity using fuzzy self-organizing control (퍼지 적응 제어를 이용한 프로그램 볼륨 복잡도 측정)

  • 김재웅
    • Journal of the Korea Computer Industry Society
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    • v.2 no.3
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    • pp.377-388
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    • 2001
  • Software metrics provide effective methods for characterizing software. Metrics have traditionally been composed through the definition of an equation, but this approach restricted within a full understanding of every interrelationships among the parameters. This paper use fuzzy logic system that is capable of uniformly approximating any nonlinear function and applying cognitive psychology theory. First of all, we extract multiple regression equation from the factors of 12 software complexity metrics collected from Java programs. We apply cognitive psychology theory in program volume factor, and then measure program volume complexity to execute fuzzy learning. This approach is sound, thus serving as the groundwork for further exploration into the analysis and design of software metrics.

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A study for Optimal Voltage Control Method of Distribution Systems with Distributed Generation (분산전원 연계 배전개통의 최적전압조정에 관한 연구)

  • Seo, Gyu-Seok;Baek, Young-Sik;Kim, Jung-Nyun
    • Proceedings of the KIEE Conference
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    • 2005.11b
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    • pp.334-336
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    • 2005
  • 최근 생활수준의 향상과 정보통신 산업의 급속한 발전으로 인하여 전 세계적으로 전력품질에 대한 관심이 높아져, 각종 전력품질 개선장치로부터 최적 공급시스템에 이르기까지 다양한 각도에서 전력품질을 향상하기 위한 연구개발이 수행되고 있으며, 특히 정보통신기기 및 정밀제어기기 등의 보급증가로 전압품질에 대한 관심이 높아져가고 있다. 또한 전력소비는 증가하고 있지만 환경문제, 부지확보 문제로 인한 대형 발전 설비의 확충이 어렵고, 전력산업 구조개편으로 인해 분산전원의 도입이 적극 검토되고 있다. 지금까지 배전계통의 전압 관리는 배전용변전소 ULTC(Under Load Tap Changer)와 고압배전선로의 주상변압기에 의해 조정되어 왔다. 하지만 배전용변전소와 고압배전선로의 선로전압조정장치가 서로 독립적으로 운용되고 있기 때문에 선로전압조정장치의 효율성이 떨어지고 있는 실정이다. 또한 분산전원이 도입 한계량에 대한 연구도 지속적으로 이루어지고 있다. 따라서 본 논문에서는 배전계통에서의 최적 전압조정을 위한 전압조정 장치와 분산전원의 도입한계량의 협조 운용 방안을 제시하고자 한다.[1]

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Development of RTOS Based LinuxCNC 3-axis Control System with EhterCAT Communication (RTOS기반 LinuxCNC에서 EtherCAT 통신이 적용된 3축 CNC 제어 시스템 개발)

  • Kang, Y.S.;Yu, G.S.;Tae, B.H.;Choi, I.H.;Lee, J.W.;Seo, Y.H.;Kim, Byeong Hee
    • Journal of Industrial Technology
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    • v.40 no.1
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    • pp.19-23
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    • 2020
  • In this paper, we proposed a PC-based CNC control system using EtherCAT-based servo drive and I/O device. The default communication of LinuxCNC is a parallel port, and data processing with high bandwidth is impossible. However, it is possible to apply various bandwidth devices through the application of EtherCAT, one of the industrial Ethernet communications with high bandwidth. Therefore, the hardware control method of LinuxCNC was applied through EtherCAT communication from the existing parallel port. Finally, through HAL configuration, I/O device operation check and 3-axis motion control proved the LinuxCNC system with EtherCAT.

Robust Adaptive Control System for Induction Motor Drive Without Speed Sensor at Low Speed (저속영역에서 속도검출기가 없는 유도전동기의 강인성 적응제어 시스템)

  • Kim, Min-Heui
    • Journal of the Korean Society of Industry Convergence
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    • v.2 no.2
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    • pp.91-102
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    • 1999
  • The paper describes a robust adaptive control algorithm for induction motor drive without speed sensor at low speed range. The control algorithm use only current sensors in a space vector pulse width modulation within loop control with rotor speed estimation and voltage source inverter. On-line rotor speed estimation is based on utilizing parallel model reference adaptive control system. MRAC of the modified flux model for flux and rotor speed estimator uses dual-adaptation mechanism, ${\omega}_r$ and ${\omega}_e$ scheme. The estimated flux components in the model can be compensated from the effects of offset errors on pure integrals. It can be compensated to the parameter variations and torque fluctuation with speed estimation in less then 10 rad/sec. In a simulation, the proposed induction motor control algorithm without speed sensor at very low speed range are shown to operate very well in spite of variable rotor time constant and fluctuating load without change the controller parameters. The suggested control strategy and estimation method have been validated by simulation study, and it proposed the designed system for the implementation using TI320C31 DSP/ASIC controller.

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